PropertyValue
rdf:type
rdfs:label
  • Probability Manipulation
  • Probability manipulation
rdfs:comment
  • Ability to alter probability, causing unlikely things to happen or likely things not to happen. Often this takes the form of a defense that makes enemy attacks more likely to miss, but at high enough levels it is a seriously broken ability. Control of quantum probability can lead to full - blown reality warping. The user can cause random unlikely events to occur more often, and liable events to not happen. Can cause sudden death, earthquakes, increased accuracy, winning the lottery, and even evoking apocalyptic events to occur. Can endow good or bad fortune, such as breaking something actually causes bad luck, or carrying around a "lucky charm" actually causes good luck. Also known as Fate Manipulation, Tychokinesis, Stochokinesis, Luck, Luck Manipulation, Chance, and Likelihood.
  • The user manipulates the probability of an event to happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.
  • The ability can only make unlikely events likely, and it cannot cause impossible events, but apart from this it seems only to be limited by what the characters think to do with it. There are a few exceptions to this, e.g. it doesn't seem to be able to undo a death, or interfere significantly with free will. The ability doesn't drain any energy, and all it needs is a thought. In World 1, it was shown used to combat force of will, and could also be countered with the same ability. The same is probably true in the triplets' cases, but this has not been displayed.
  • The ability to alter probability, causing unlikely things to happen or likely things not to happen.
dcterms:subject
Row 1 info
  • Manipulate probability.
Row 1 title
  • Power/Ability to:
ability to
  • manipulate probabilities
Box Title
  • Probability Manipulation
Characters
  • Zoe Gray Jacob Gray Alex Gray Abbie Gray Noah Gray Peter Petrelli World 2 Unnamed Villain Felix Basset
Name
  • Probability Manipulation
Caption
  • The ability could be used in gambling
  • Lambdadelta can control probability to make things happen.
dbkwik:powerlisting/property/wikiPageUsesTemplate
dbkwik:chataboutheroesrp/property/wikiPageUsesTemplate
imagewidth
  • 380
BGCOLOR
  • indianred
abstract
  • Ability to alter probability, causing unlikely things to happen or likely things not to happen. Often this takes the form of a defense that makes enemy attacks more likely to miss, but at high enough levels it is a seriously broken ability. Control of quantum probability can lead to full - blown reality warping. The user can cause random unlikely events to occur more often, and liable events to not happen. Can cause sudden death, earthquakes, increased accuracy, winning the lottery, and even evoking apocalyptic events to occur. Can endow good or bad fortune, such as breaking something actually causes bad luck, or carrying around a "lucky charm" actually causes good luck. Also known as Fate Manipulation, Tychokinesis, Stochokinesis, Luck, Luck Manipulation, Chance, and Likelihood.
  • The user manipulates the probability of an event to happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.
  • The ability can only make unlikely events likely, and it cannot cause impossible events, but apart from this it seems only to be limited by what the characters think to do with it. There are a few exceptions to this, e.g. it doesn't seem to be able to undo a death, or interfere significantly with free will. The ability doesn't drain any energy, and all it needs is a thought. In World 1, it was shown used to combat force of will, and could also be countered with the same ability. The same is probably true in the triplets' cases, but this has not been displayed.
  • The ability to alter probability, causing unlikely things to happen or likely things not to happen.