PropertyValue
rdf:type
rdfs:label
  • Spirit World
  • Spirit World
  • Spirit world
rdfs:comment
  • The Spirit World is a world inhabited by spirits of the deceased. The world itself is full of floating islands clouded by fog, containing various platforms, buildings, as well as the spirits of some animals. These can only be seen and/or used, however, by being in Spirit Form, which can be temporarily granted to outsiders through the use of a Spirit Vent. Its first and only appearance has been in Tak and the Power of Juju, where Tak is sent to retrieve Lok's Spirit, as well as collect any nearby Yorbels.
  • <default><i>Unknown</i></default> TypeUnknown LevelUnknown LocationUnknown InhabitantsUnknown In Spiritualism (the belief that spirits can communicate with the living) the destined afterlife is the Spirit World.
  • Fantasy-35
  • According to Hajian voodoo, the spirit world is the plane in which a pantheon of spirits known as the loa inhabit. It is from there the loa manipulate the material universe. Mortals that look into the spirit world are said to receive visions from the loa. When Jim Raynor began using an ihan crystal to view the memories of Zeratul, Gabriel Tosh attributed the ability to transfer memories as seeing into the spirit world. He warned Raynor of the dangers of such an act.
  • The Spirit World was a mysterious location where few could access. A number of Voss Mystics were found here as well as a datacron left behind by the Infinite Empire. It could be entered when meditating in front of a special meditation tablet. One such tablet was located in the Lake of the Unseen in the Nightmare Lands on the planet of Voss.
  • The Otherworld of the Animists * It has no defined borders. * Stability is maintained by the Great Spirits such as Kolat * Nevertheless strange spirits can be found almost anywhere. Source: Guide to Glorantha
  • The spirit world (also called ghost world, astral realm, or World of Spirits) is the place where creatures go when they die, it could be described as the generic term of "afterlife" in the Warcraft universe.
  • The Spirit World, or Huntik, is the dimension from which the Titans and the Nullifiers originated. When a Titan's Amulet is permanently destroyed, the Titan is banished back to Huntik. If a Titan remains out of its Amulet when its Seeker dies, if and the Titan runs out of energy, the Titan may also be returned to the Spirit World. The primary remaining means of bridging between Huntik and Earth are through summoning a Titan via an Amulet, through using Overlos' ability, or through a Nexus, a gateway to Huntik.
  • The Spirit World was one of the planes of existence in the World Tree cosmology. It was home to the Celestial Empire and its Bureaucracy, the overarching pantheon of Kara-Tur.
  • The Spirit World is the third smallest world from the three worlds. It is inhabited by spirits of the animals, moons, and not humans. Gods and Godesses also live here.
  • The spirit world, according to some religions, is the place where man's eternal soul lives forever after his life on earth; see afterlife. Christianity generally discourages speculation about conditions in the spirit world, although it acknowledges life after death. The fire and brimstone preachers of the Great Awakening and some 19th century and 20th century preachers emphasized punishments awaiting the wicked and faithless in hell, but aside from Swedenborg few have tried to describe Purgatory, Paradise or other non-hellacious places in the spiritual world.
  • Mormonism teaches that after death, the spirit of every man and woman goes to a place known as the spirit world. Mormon doctrine teaches that the soul of man is immortal and existed prior to this earth life in what Mormons call the pre-mortal life. The post-mortal world of spirits, according to the prophet Joseph Smith, is an actual place where deceased spirits reside and "where they converse together the same as we do on the earth" (Teachings of the Prophet Joseph Smith, pg. 353). According to the Doctrine and Covenants, in heaven, "that same sociality which exists among us here will exist among us there, only it will be coupled with eternal glory, which glory we do not now enjoy" (Doctrine and Covenants 130:2). Bruce R. McConkie, a former Apostle in the Church said that, "[l]ife and work
  • The spirit world is the ephemeral realm of the afterlife. It bridges all realities, but is not intrinsically tied to any one specific reality. Whenever a sentient organism dies, their souls pass through the spirit world into the Afterlife. The afterlife may be different for all and is dependent upon the belief system of the individual. The Spirit World is inhabited by displaced souls whom, for one reason or another, are restricted from passing on to their final reward. The spirit world is also occupied by various phantasms and spirit entities.
  • The personalities of Spirit World's inhabitants are conducive to studying as much as possible about a subject and then acting on whatever choice seems to be the best option for a particular situation. This includes positive outcomes like restoring Yusuke Urameshi back to life when they couldn't decide his final place in the afterlife based on his last action before his first death, because said action greatly contradicted his observed personality, or negative outcomes like attempting to annihilate Yusuke once he was discovered to be a Mazoku descendant based on the potential damage he was capable of causing. Koenma, George, and Botan used to have these mindsets until they were all changed by Yusuke and as a result, they have stronger and more friendly bonds with others. Inhabitants include
  • The Spirit World is a lush and vast world that coexists with the Natural World. It is possibly where people from the Natural World go when they die, as all previous Avatars live within the Spirit World after their deaths in the Natural World. The worlds are closest together during a solstice, and are therefore easier to cross between. Certain parts of the Natural World bridge over to the Spirit World, such as the Spirit Oasis in the North Pole, the Fire Temple on Crescent Island, and the great tree at the center of the swamp in the Earth Kingdom. However, the greatest bridge between the two worlds is the Avatar. Only a few people have ever been to the Spirit World to our knowledge. We have seen Sokka and several villagers disappear there with Hei Bai in "Winter Solstice Part 1: The Spirit
  • Prior to 171 AG and the opening of the spirit portals, it was extremely difficult and rare for any human, other than the Avatar, to enter the Spirit World; conversely, only a handful of spirits were capable of existing physically in the mortal world, and doing so required them to give up their immortality. The Spirit World and the physical world are closest together during the solstices, which made it possible for spirits to manifest in the mortal world and for humans to pass into the Spirit World. There are also certain locations in the physical world which act as bridges to the Spirit World; these locations are often revered by the cultures living near them, such as the Spirit Oasis in the North Pole. The Avatar acted as a spiritual bridge between both worlds and can travel between them
  • The Spirit World, also known as the Underworld or the Other World, is a region that may be under the surface of the earth or in a hypothetical parallel universe. It may also be connected in some way to Avalon, the Land of Eternal Youth where the Sidhe dwell, served by the pixies. The Spirit World is apparently the place where the souls of the recently departed go and is possibly the place where heaven and hell are located. It is a place of darkness and of ancient and evil spirits.
  • The Spirit World is the afterlife of Orgs where they are sent after being destroyed in battle. Duke Org Onikage trapped the Wild Force Rangers here with his dark powers, but they were freed and able to destroy him when the Pegasus Megazord was created and arrived to aid them. Toxica was also sent her after falling in battle due to being used as a living shield by Mandilok, but was rescued by Jindrax. Master Org subsequently revived apparently mindless versions of Retinax, Nayzor, and Mandilok from the Spirit World to guard The Nexus while he completed his new Org Heart, but they were soon destroyed by the Rangers. Since then, the Spirit World is presumed to be the final state of all Orgs destroyed by the Rangers.
owl:sameAs
Nation
  • spirit
Level
  • Multiversal?
dcterms:subject
shape & size
  • Finite
gravity trait
  • Normal gravity
morphic
  • Alterable morphic
bydate
  • --05-29
time trait
  • Timeless
HistoryText
  • The spirit world is the ephemeral realm of the afterlife. It bridges all realities, but is not intrinsically tied to any one specific reality. Whenever a sentient organism dies, their souls pass through the spirit world into the Afterlife. The afterlife may be different for all and is dependent upon the belief system of the individual. The Spirit World is inhabited by displaced souls whom, for one reason or another, are restricted from passing on to their final reward. The spirit world is also occupied by various phantasms and spirit entities. In the corporeal world, magic users, low-level psychics and mediums can communicate with those souls that reside within the spirit world, oftentimes, providing them with the means for escaping. One of the most renowned mediums is the mysterious Madame Xanadu. The displaced spirit known as Deadman can freely traverse the spirit world, but usually prefers taking residence within the body of a living human being. Some powerful mystics possess the abiilty to tear a soul free from a living form and casting it into the spirit world. These rituals, often violent in nature, are commonly used by dark magicians. People from Native American culture have extremely strong ties to the spirit world and can often conduct rituals to communicate with those on the other side. This also includes animal spirits who are held in very high regard in Native American society.
usethe
  • yes
magical trait
  • Enhanced divine magic
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dbkwik:dc/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:heykidscomics/property/wikiPageUsesTemplate
dbkwik:nl.ba-sing-se/property/wikiPageUsesTemplate
dbkwik:religion/property/wikiPageUsesTemplate
dbkwik:starcraft/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:huntik/property/wikiPageUsesTemplate
Appearances
  • The Darkest Hour
  • The Secret Sharer
  • The Death Song of Uther Pendragon
Appearance
  • "Winter Solstice, Part 1: The Spirit World"
OfficialName
  • The Spirit World; the afterlife
Name
  • Spirit World
  • Spirit World - Huntik
Type
Location name
  • The Spirit World
elemental & energy traits
  • None, but there may be local traits
alignment trait
  • Mildly-neutral aligned, but there may be local alignments
dbkwik:verse-and-dimensions/property/wikiPageUsesTemplate
dbkwik:merlin/property/wikiPageUsesTemplate
Settlements
  • yes
Link
  • http://wow.joystiq.com/2011/05/29/know-your-lore-the-warcraft-cosmos-part-two-multi-dimensional/|desc=Know Your Lore: Multi-dimensionality -- The Warcraft cosmos, part 2
Inhabitants
  • Titans
  • Spirits
  • Eathon Lambert
  • yes
  • The Professor
Links
  • * Spirit World at Wikipedia
Title
  • Spirit World
Notes
  • * In one alternate reality, people were able to access the spirit world by way of a narcotic known as Ghostdancing.
Organizations
  • yes
Locations
  • yes
Location
abstract
  • The Spirit World is a world inhabited by spirits of the deceased. The world itself is full of floating islands clouded by fog, containing various platforms, buildings, as well as the spirits of some animals. These can only be seen and/or used, however, by being in Spirit Form, which can be temporarily granted to outsiders through the use of a Spirit Vent. Its first and only appearance has been in Tak and the Power of Juju, where Tak is sent to retrieve Lok's Spirit, as well as collect any nearby Yorbels.
  • <default><i>Unknown</i></default> TypeUnknown LevelUnknown LocationUnknown InhabitantsUnknown In Spiritualism (the belief that spirits can communicate with the living) the destined afterlife is the Spirit World.
  • Prior to 171 AG and the opening of the spirit portals, it was extremely difficult and rare for any human, other than the Avatar, to enter the Spirit World; conversely, only a handful of spirits were capable of existing physically in the mortal world, and doing so required them to give up their immortality. The Spirit World and the physical world are closest together during the solstices, which made it possible for spirits to manifest in the mortal world and for humans to pass into the Spirit World. There are also certain locations in the physical world which act as bridges to the Spirit World; these locations are often revered by the cultures living near them, such as the Spirit Oasis in the North Pole. The Avatar acted as a spiritual bridge between both worlds and can travel between them freely. In 171 AG, Avatar Korra was tricked and forced to reopen the Southern and Northern portal respectively but eventually decided to keep them open, reasoning that the humans and spirits were meant to live harmoniously together. In 174 AG, a third spirit portal was created by accident by the discharge of spiritual energy from the Earth Empire's spirit energy cannon. Its location in the heart of Republic City put the already tumultuous balance between humans and spirits in danger, as several humans feared the spirits and others wanted to exploit them and the Spirit World by turning the portal into an amusement park from where they could organize tours and excursions into the Spirit World. There are few known ways for a mortal to enter into the Spirit World, though humans are sometimes carried there by a spirit as the entity shifts between planes. Enlightened individuals can cross over to the Spirit World by meditation and others can enter physically through one of the three spirit portals. Individuals who cross over to the Spirit World cannot use their bending, unless they have entered physically through the spirit portals. Despite this, the Avatar is able to use energybending when in the Spirit World, even when they did not enter physically, as they are connected to all the spiritual energy when in that realm.
  • Fantasy-35
  • According to Hajian voodoo, the spirit world is the plane in which a pantheon of spirits known as the loa inhabit. It is from there the loa manipulate the material universe. Mortals that look into the spirit world are said to receive visions from the loa. When Jim Raynor began using an ihan crystal to view the memories of Zeratul, Gabriel Tosh attributed the ability to transfer memories as seeing into the spirit world. He warned Raynor of the dangers of such an act.
  • The Spirit World was a mysterious location where few could access. A number of Voss Mystics were found here as well as a datacron left behind by the Infinite Empire. It could be entered when meditating in front of a special meditation tablet. One such tablet was located in the Lake of the Unseen in the Nightmare Lands on the planet of Voss.
  • The Spirit World, also known as the Underworld or the Other World, is a region that may be under the surface of the earth or in a hypothetical parallel universe. It may also be connected in some way to Avalon, the Land of Eternal Youth where the Sidhe dwell, served by the pixies. The Spirit World is apparently the place where the souls of the recently departed go and is possibly the place where heaven and hell are located. It is a place of darkness and of ancient and evil spirits. The Spirit world is separated from the world of the living by the Veil, located at Gateways between the worlds. The Pool of Nemhain is the last of the five Gateways that separate the world of the living from the world of the dead (Lancelot du Lac). The Cailleach is the gatekeeper to the Spirit world and guardian of the Veil (The Darkest Hour). She may inhabit the Spirit World as well. Some spirits that were badly wronged cannot find peace in the Spirit world. They try to find their proper place in the Underworld, but the unjust nature of their death has denied them that. Because of this, the druids built shrines to bind them to a particular location on the earth (A Herald of the New Age). The Horn of Cathbhadh, a magical tool which had the power to summon the spirits of the dead, was used, long before the time of the Great Purge, each year at Beltane by the High Priestesses who would gather at the Great Stones of Nemeton to summon the spirits of their ancestors. In the days of the Old Religion, however, the priestesses trained for years before entering the Spirit world, since it was fraught with dangers. The one thing they were schooled never to do was to look back at the spirit, as the Veil closed. If they had done it, they would have released the spirit into this world. Arthur Pendragon blew the Horn to talk to his father, entering an undefined region of unnatural bright light, but since he had looked back at him before returning to the world of the living, he had to use the magical tool again to reopen the Veil and force Uther into the Spirit world (The Death Song of Uther Pendragon).
  • The Otherworld of the Animists * It has no defined borders. * Stability is maintained by the Great Spirits such as Kolat * Nevertheless strange spirits can be found almost anywhere. Source: Guide to Glorantha
  • The spirit world (also called ghost world, astral realm, or World of Spirits) is the place where creatures go when they die, it could be described as the generic term of "afterlife" in the Warcraft universe.
  • The Spirit World is a lush and vast world that coexists with the Natural World. It is possibly where people from the Natural World go when they die, as all previous Avatars live within the Spirit World after their deaths in the Natural World. The worlds are closest together during a solstice, and are therefore easier to cross between. Certain parts of the Natural World bridge over to the Spirit World, such as the Spirit Oasis in the North Pole, the Fire Temple on Crescent Island, and the great tree at the center of the swamp in the Earth Kingdom. However, the greatest bridge between the two worlds is the Avatar. Only a few people have ever been to the Spirit World to our knowledge. We have seen Sokka and several villagers disappear there with Hei Bai in "Winter Solstice Part 1: The Spirit World". It is likely that Iroh has visited it as well, due to his ability to see spirits and the fact that Admiral Zhao taunted him about it. According to Sokka, the Spirit World has no bathrooms.
  • The personalities of Spirit World's inhabitants are conducive to studying as much as possible about a subject and then acting on whatever choice seems to be the best option for a particular situation. This includes positive outcomes like restoring Yusuke Urameshi back to life when they couldn't decide his final place in the afterlife based on his last action before his first death, because said action greatly contradicted his observed personality, or negative outcomes like attempting to annihilate Yusuke once he was discovered to be a Mazoku descendant based on the potential damage he was capable of causing. Koenma, George, and Botan used to have these mindsets until they were all changed by Yusuke and as a result, they have stronger and more friendly bonds with others. Inhabitants include: Botan, Koenma, King Enma, George the Ogre, Ayame, Hinageshi etc.
  • The Spirit World, or Huntik, is the dimension from which the Titans and the Nullifiers originated. When a Titan's Amulet is permanently destroyed, the Titan is banished back to Huntik. If a Titan remains out of its Amulet when its Seeker dies, if and the Titan runs out of energy, the Titan may also be returned to the Spirit World. The primary remaining means of bridging between Huntik and Earth are through summoning a Titan via an Amulet, through using Overlos' ability, or through a Nexus, a gateway to Huntik.
  • Mormonism teaches that after death, the spirit of every man and woman goes to a place known as the spirit world. Mormon doctrine teaches that the soul of man is immortal and existed prior to this earth life in what Mormons call the pre-mortal life. The post-mortal world of spirits, according to the prophet Joseph Smith, is an actual place where deceased spirits reside and "where they converse together the same as we do on the earth" (Teachings of the Prophet Joseph Smith, pg. 353). According to the Doctrine and Covenants, in heaven, "that same sociality which exists among us here will exist among us there, only it will be coupled with eternal glory, which glory we do not now enjoy" (Doctrine and Covenants 130:2). Bruce R. McConkie, a former Apostle in the Church said that, "[l]ife and work and activity all continue in the spirit world. Men have the same talents and intelligence there, which they had in this life. They possess the same attitudes, inclinations, and feelings there which they had in this life" (Mormon Doctrine, p. 762). Mormons believe that in the spirit world, men and women can continue to learn and grow, and exercise their free agency. The post-mortal spirit world is comprised of two conditions of existence: spirit paradise for the righteous, and spirit prison for the wicked or unrepentant. These two conditions are separated by a gulf. The determination of righteousness and wickedness will be made according to the knowledge achieved on earth—a man cannot be found guilty of sin, if he has no knowledge of Christ or the commandments. However, all men bring to their mortal existence the light of Christ, which men commonly call "conscience." Everyone will have the opportunity to hear the gospel of Jesus Christ and accept it. During the time between Christ's death and resurrection, He organized this missionary effort in the spirit world so that all would have the opportunity to learn and choose the gospel. Spirit paradise, in contrast to spirit prison, is a place where the souls of the righteous can rest from the trials and difficulties of mortal life and continue the work of teaching the gospel. Joseph F. Smith, sixth president of the Mormon Church, saw the following vision: [T]he gospel [was] preached to those who had died in their sins, without a knowledge of the truth, or in transgression, having rejected the prophets. These were taught faith in God, repentance from sin, vicarious baptism for the remission of sins, the gift of the Holy Ghost by the laying on of hands, And all other principles of the gospel that were necessary for them to know in order to qualify themselves that they might be judged according to men in the flesh, but live according to God in the spirit. And so it was made known among the dead, both small and great, the unrighteous as well as the faithful, that redemption had been wrought through the sacrifice of the Son of God upon the cross (Doctrine and Covenants 138:32-35). It is in this post-mortal spirit world that the spirits of all mankind await the resurrection and the judgment. When Christ comes again, all the righteous will be resurrected. The final resurrection will take place after the millennium ends, and the spirit world will no longer be needed. People will then be judged according to their works, and will be able to enter the Celestial, Terrestrial or Telestial Kingdoms. * Click here to read Prophet Joseph F. Smith's vision of the spirit world. * Click here to read about events surrounding Joseph F. Smith's vision of the Spirit World.
  • The spirit world, according to some religions, is the place where man's eternal soul lives forever after his life on earth; see afterlife. Christianity generally discourages speculation about conditions in the spirit world, although it acknowledges life after death. The fire and brimstone preachers of the Great Awakening and some 19th century and 20th century preachers emphasized punishments awaiting the wicked and faithless in hell, but aside from Swedenborg few have tried to describe Purgatory, Paradise or other non-hellacious places in the spiritual world. There are many different levels in spirit world. Opposite God's domain is hell. Should spirit world have a wall? A person lives in the level where he feels most comfortable, thus creating walls. It is very difficult to go up to another level, but very easy to go down. If your spiritual level is a certain height, you can come down any time to other levels. But you can never go up so easily. It takes a long time to go up. God never wants anybody to be below a certain level, but man chooses to be there. - Rev. Sun Myung Moon, In Yun and Encounter
  • The Spirit World is the afterlife of Orgs where they are sent after being destroyed in battle. Duke Org Onikage trapped the Wild Force Rangers here with his dark powers, but they were freed and able to destroy him when the Pegasus Megazord was created and arrived to aid them. Toxica was also sent her after falling in battle due to being used as a living shield by Mandilok, but was rescued by Jindrax. Master Org subsequently revived apparently mindless versions of Retinax, Nayzor, and Mandilok from the Spirit World to guard The Nexus while he completed his new Org Heart, but they were soon destroyed by the Rangers. Since then, the Spirit World is presumed to be the final state of all Orgs destroyed by the Rangers. The Spirit World is also the place of all who die in Power Rangers Jungle Fury. It is inhabited by masters like Master Rilla, Master Lope, Master Guin, and Master Mao. It is also inhabited by monsters that the power rangers have defeated
  • The Spirit World was one of the planes of existence in the World Tree cosmology. It was home to the Celestial Empire and its Bureaucracy, the overarching pantheon of Kara-Tur.
  • The Spirit World is the third smallest world from the three worlds. It is inhabited by spirits of the animals, moons, and not humans. Gods and Godesses also live here.
  • The spirit world is the ephemeral realm of the afterlife. It bridges all realities, but is not intrinsically tied to any one specific reality. Whenever a sentient organism dies, their souls pass through the spirit world into the Afterlife. The afterlife may be different for all and is dependent upon the belief system of the individual. The Spirit World is inhabited by displaced souls whom, for one reason or another, are restricted from passing on to their final reward. The spirit world is also occupied by various phantasms and spirit entities. In the corporeal world, magic users, low-level psychics and mediums can communicate with those souls that reside within the spirit world, oftentimes, providing them with the means for escaping. One of the most renowned mediums is the mysterious Madame Xanadu. The displaced spirit known as Deadman can freely traverse the spirit world, but usually prefers taking residence within the body of a living human being. Some powerful mystics possess the abiilty to tear a soul free from a living form and casting it into the spirit world. These rituals, often violent in nature, are commonly used by dark magicians. People from Native American culture have extremely strong ties to the spirit world and can often conduct rituals to communicate with those on the other side. This also includes animal spirits who are held in very high regard in Native American society.
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