PropertyValue
rdfs:label
  • Compulsion
  • Compulsion
  • Compulsion
  • Compulsion
rdfs:comment
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • Toto kouzlo zvedá útok buď tomu kdo jej zakouzlí nebo na koho je zakouzleno.
  • A Passive spell which grants a bonus to Damage.
  • Compulsion, no real name known, is a telepath who specializes in mind control. Having been captured by the Justice Brigade, he was incarcerated in Roxbury C. His only daughter, Obsession, assisted the Necromancer in his raid upon Roxbury C, and was allowed to take that opportunity to break him out of durance vile. His wife was waiting for them at their timeshare; say what you will, he has a loving family. He would sometimes, but not always, gave superheroes deliberate clues to his identity when committing crimes.
  • Compulsion is a weave of the One Power, mostly using Spirit, which bends another to the channeler's will. Repeated use of Compulsion on a subject makes obedience easier even when it is not in use.
  • Compulsion is the seventeenth episode in the fifth season of CSI. The case about the teenage boy murdered in his bed is eerily similar to the real life murder of Stephanie Crowe.
  • "Compulsion" is the second episode of Season One of Criminal Minds, and the second of the two-part series premiere.
  • Compulsion (Disadvantage, 2, 3, or 4 points) [Mental] A character with the Compulsion disadvantage has an uncontrollable urge of some kind that gets him into trouble.
  • Compulsion is the name for the art of subjugating another person's will through the use of the One Power. The lesser form of Compulsion is described like a whip, and makes the subject nervous and giddy, but the more advanced Compulsion compels the subject to worship the user. Both forms require using the Power to stimulate and control nerves in the brain, and forcing too hard can damage a person's mind permanently once they are released. Additionally, the greater the user's knowledge of the functions and anatomy of the human brain, the more effective their Compulsion becomes; this in part explains Graendal's unmatched mastery of it.
  • A Compulsion was a form of the Secret Art that was used to force someone to do something against their will. It required a mancer with a strong will in order to overpower the will of the subject. Following Maigraith's failed mission to Fiz Gorgo in 0 ATM, Faelamor used a powerful compulsion on her in order to ensure future obedience. Faelamor used the compulsion very successfully on several occasions despite Maigraith's own mastery of the Secret Art, as she possessed overwhelming willpower in comparison to her lieutenant.
  • 4th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically saves on this throw if it can't be charmed. On a failed save, a target is affected by the spell. Until the spell ends you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of it's movement as possible to move in that direction on it's next turn. It can take it's action before it moves. After moving in this way it can make another wisdom saving to try and end this effect.
  • Casting time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.
owl:sameAs
Level
  • 1
  • 3
Season
  • 1
  • 5
Attack
  • Charisma vs. Will
dcterms:subject
num temp
  • 5
ep num
  • 17
Classe
  • Iop
Hit
  • 172800.0
Effet
  • Applique l'aura Compulsion , durée infinie
  • Désactive toutes les auras de la cible
Escritor
Cout
  • 0
Passive
  • * Damage
portee
  • 0
Unlock
  • 3
dbkwik:criminalminds/property/wikiPageUsesTemplate
dbkwik:csi/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:dofuswiki/property/wikiPageUsesTemplate
dbkwik:es.csi/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:fr.wakfu/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:wakfu/property/wikiPageUsesTemplate
dbkwik:wot/property/wikiPageUsesTemplate
Number
  • 2
  • 17
Previous
  • "Extreme Aggressor"
Range
  • Ranged 10
Element
  • Support
  • N/A
  • Support
  • -
Date
  • 2005-03-10
Origin
  • Bard Attack 5
Series
  • Las Vegas
Name
  • Compulsion
Type
Airdate
  • 2005-09-28
Obstacle
  • vrai
school5e
dbkwik:cs.dofuswiki/property/wikiPageUsesTemplate
dbkwik:crystalhall/property/wikiPageUsesTemplate
Keywords
Title
  • Compulsion
flavor
  • You croon a beguiling melody, inducing your foe to wander wherever you direct it.
Icon
Class
Description
  • Le Iop augmente les dégâts de toutes les créatures se situant dans son voisinage immédiat, lui y compris... et ennemis compris !
  • Compulsion allows a Iop to passively and permanently boost its damage.
  • -
  • Compulsion increases the damage caused by an ally.
School
Zone
  • zone_case.png
Target
  • One creature
Action
  • Standard
NEXT
  • "Won't Get Fooled Again"
Usage
  • Daily
Writer
Director
miss
  • Half damage. You slide the target 5 squares either at the start of its turn or at the end of its next turn and it cannot take move actions on its next turn.
abstract
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • Toto kouzlo zvedá útok buď tomu kdo jej zakouzlí nebo na koho je zakouzleno.
  • 4th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically saves on this throw if it can't be charmed. On a failed save, a target is affected by the spell. Until the spell ends you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of it's movement as possible to move in that direction on it's next turn. It can take it's action before it moves. After moving in this way it can make another wisdom saving to try and end this effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire pit, but it will provoke opportunity attacks to move in the designated direction.
  • A Passive spell which grants a bonus to Damage.
  • Compulsion, no real name known, is a telepath who specializes in mind control. Having been captured by the Justice Brigade, he was incarcerated in Roxbury C. His only daughter, Obsession, assisted the Necromancer in his raid upon Roxbury C, and was allowed to take that opportunity to break him out of durance vile. His wife was waiting for them at their timeshare; say what you will, he has a loving family. He would sometimes, but not always, gave superheroes deliberate clues to his identity when committing crimes.
  • Casting time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isn’t compelled to move into an obviously deadly hazard, such as a fire pit, but it will provoke opportunity attacks to move in the designated direction.
  • Compulsion is the name for the art of subjugating another person's will through the use of the One Power. The lesser form of Compulsion is described like a whip, and makes the subject nervous and giddy, but the more advanced Compulsion compels the subject to worship the user. Both forms require using the Power to stimulate and control nerves in the brain, and forcing too hard can damage a person's mind permanently once they are released. Additionally, the greater the user's knowledge of the functions and anatomy of the human brain, the more effective their Compulsion becomes; this in part explains Graendal's unmatched mastery of it. Normal use of Compulsion is to channel the Compulsion weave, often described as whip-like and making use of mostly Spirit, and then to issue a command. The victim will then carry out the command of the channeler. Through normal use, Compulsion is not thought to have any lasting effects. Repeated use on the same subject, however, can lead to the subject being more likely to be obedient, even if not under active Compulsion. Some people have the strength of mind to try and resist Compulsion subconsciously. If they are able to resist, they are then able to free themselves of the implanted command. This does not, however, protect the victim from a subsequent or more powerful use of Compulsion. If one is commanded under Compulsion to commit an action that is an innermost desire, the command will persist for the remainder of that person's life. Conversely, the weaker forms of Compulsion have no effect on a person who is currently holding the One Power. Compulsion can be placed on a person permanently as well. By leaving the weaves tied off on a person's mind, their orders or even entire thoughts can be left by the channeler to stay with them until it is either lifted or they die. The more complex the Compulsion weaves, the harder it is to remove them. Lesser Compulsion can be lifted by an experienced enough channeler. However, extremely complex weaves literally end up taking the place of one's mind, rather than manipulating it, so lifting them evidently results in brain damage or death. Compulsion is used extensively by Graendal, and to a lesser extent by all followers of the Shadow with the ability to channel. Since strong use of Compulsion can completely remove a person's free will, it is forbidden from use by the current Aes Sedai. It is often found that novices with the spark will have learned some crude form of Compulsion before coming to the White Tower. Normally, this type of Compulsion is simply an unintended prod on another person's mind in order to get something that they strongly want. These women are strongly disciplined and discouraged from using it again. Recently, Nynaeve al'Meara was able to learn how to work with those under Compulsion. She was able to lift extremely heavy weaves from the mind of one of Graendal's victims. The youth was able to regain his mind for just a few moments in order give Rand and Nynaeve vital information before dying. The female weave for Compulsion as used by Moghedien is described by Nynaeve as "a complex weave of Spirit streaked by Water and Air". The weave that she lifted from the aforementioned youth also consisted of these elements. A weaker form of Compulsion that Verin has discovered uses all five elements.
  • Compulsion is a weave of the One Power, mostly using Spirit, which bends another to the channeler's will. Repeated use of Compulsion on a subject makes obedience easier even when it is not in use.
  • Compulsion is the seventeenth episode in the fifth season of CSI. The case about the teenage boy murdered in his bed is eerily similar to the real life murder of Stephanie Crowe.
  • "Compulsion" is the second episode of Season One of Criminal Minds, and the second of the two-part series premiere.
  • A Compulsion was a form of the Secret Art that was used to force someone to do something against their will. It required a mancer with a strong will in order to overpower the will of the subject. Following Maigraith's failed mission to Fiz Gorgo in 0 ATM, Faelamor used a powerful compulsion on her in order to ensure future obedience. Faelamor used the compulsion very successfully on several occasions despite Maigraith's own mastery of the Secret Art, as she possessed overwhelming willpower in comparison to her lieutenant. The Aachim leader Tensor was also able to use this form of the Secret Art, as he did to Llian following the violation of the Great Conclave.
  • Compulsion (Disadvantage, 2, 3, or 4 points) [Mental] A character with the Compulsion disadvantage has an uncontrollable urge of some kind that gets him into trouble.
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