PropertyValue
rdf:type
rdfs:label
  • Paralysis
  • Paralysis
rdfs:comment
  • __TOC__
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Equipping this to a character's Physical Attack Ring induces the odds of inflicting Paralysis.
  • Paula releases a large cloud of lightning that chains together and blasts electricity at opponents outside the cloud. Opponents inside the cloud are paralyzed and greatly damaged and those outside are struck by lightning and knocked closer towards the cloud. Once the cloud dissipates, Paula releases one final burst of PSI that launches the paralyzed opponents.
  • A paralysed character will be unable to make any actions until the affliction is removed. Paralysis is one of the few status ailments whos effect will naturally wear off and one of the few that does not continue after battle. Common ways of removing Paralysis are using a Panacea or casting the magic Halvah.
  • Used by , paralyzes targets and decreases their HP.
  • Some monsters and spells have the supernatural or spell-like ability to paralyze their victims, immobilizing them through magical means. (Paralysis from toxins is discussed in the Poison section below.) A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape.
  • Effect: Occasionally cancels an action (wears off).
  • Paralysis is a negative status effect, causing the victim to become incapable of moving for a certain period of time, depending on the level of the effect. It is caused by the spell Bind on one target and Paralyze on a group of targets.
  • Paralysis is a PSI ability in all three games of the Mother series. It works on a single enemy, or all enemies, depending on the power level, and causes the affected target to become numb. Paralysis is learned in EarthBound Beginnings by Ana, in EarthBound by Ness, and in Mother 3 by Kumatora.
  • If this character hits a living enemy, it can temporarily paralyze its prey. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid this effect with a save of 11.
  • Paralysis is an effect that some moves have in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. It is a high amount of hitstun that often holds the opponent in place for a moment, allowing for a chance to attack or grab them. Sometimes it may be paired with an electrical aesthetic effect.
  • Paralysis: Paralyzed individuals are unable to move or take actions of any kind and are considered prone. A paralyzed NPC with 4 HD or less will be killed instantly (like sleep) if successfully hit in melee, called a coup de grace in NWN.
  • Paralysis is a staple Status Ailment in RPGs and appears in all Nippon Ichi games. Paralyzed characters are unable to move, and from Disgaea 2 onwards, causes the character's SPD to be reduced to 1, but can perform actions such as attacking and using items. The ailment is often caused by attacks of an electrical nature. Like all ailments, it can be cured by using the spell Espoir or the Fairy Dust item. A character inflicted with paralysis will have white-with-black-outlines lightning-bolts above their head.
  • Paralysis is a status effect that prevents the affected character from acting. It can be cured by the tingle spell, moonwort bulb or a few other items derived from moonwort bulbs by alchemy. Effects wear off after battle, and after a period of time in battle. The Batterfly knife and its relatives may cause paralysis to an enemy when attacked, and some enemies can become paralyzed due to Style.
  • 'A stalemate with the ether itself. - Dag Haverlink, Nimbian Gamesman A spell that Temporarily stops all movement and shooting within its range. Any affected transports cannot cast their spells. Paralysed units can be distinguished by the paralysis symbol.Image:Paralysis.gif
  • Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.
  • Paralysis is a Wizard passive ability, unlocked at character level 37.
  • Paralysis was a neurological condition in which an individual was unable to move. It could be complete or partial. In 2368, Lieutenant Worf's spinal cord was crushed by a falling cargo container, causing paralysis. Jean-Luc Picard believed that either he or William T. Riker could learn to live with the disability, but not Worf. (TNG: "Ethics" )
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape. By information obtained in the Flash Client (in the character profile page while online and fighting monsters than can cause paralysis) is possibl
  • Pokémon Diamond. My most beloved game ever, the one I had beaten within days of getting it. I was well on my way to catching every Pokémon, only a few left. Whenever I was bored, I'd whip out my old DS and have a wander around with the Poke Radar, looking for the ones that had escaped my attention. It was taking a really long time, but I refused to cheat, and I didn't want to trade for it either. That just left the old fashioned way—good old man power. Soon Caro was level twenty three, and I was on my way out of the Trophy Garden to train somewhere higher "You can't escape!" "You can't escape!"
  • Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves). Wearing a ring of free action protects against paralysis. Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. This page is a . You could probably [ expand this page] should you wish to do so.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|ParalysisNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • Paralysis describes a condition where a patient has no voluntary muscle movement or sensation of touch in a part of the body. It is often the result of a severed nerve, but can also be caused by a number of neurological diseases or toxins, such as ALS, Guillain-Barre syndrome or botulism poisoning. It can be localized or it can affect the entire body. It is distinguished from numbness, which is where sensation is only lowered and the patient has some muscular control. This is common in conditions such as diabetes mellitus.
owl:sameAs
dcterms:subject
Tips
  • * Shields drained this way will reset the shield recharge delay, as if Valkyr was hit. * Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability. ** Redirection increases the damage dealt through greater total amount of shields lost. ** Fast Deflection helps recover lost shields quickly. * Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects. * The way Paralysis is treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range. * Paralysis can be used within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability. * This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively. * This ability synergizes well with shield-based team totems such as Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively. * In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.
buff dur
  • X seconds
buff desc
  • Paralyzed.
Sell
  • 750
bugs
  • *When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.
Equip
  • Weapons
casttime
  • 4.0
Hotkey
  • 3
augment
  • 200
cardimage
  • ParalysisModU15.jpeg
Affects
herolevel
  • 1
gameimage
  • ParalysisPanel.png
Cooldown
  • 0.0
points req
  • 20
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Category
  • Attack
Range
  • 600.0
Element
  • Electric
Energy
  • 5
Tier
  • 1
Game
Name
  • Paralysis
Type
  • Focused
  • altered state
desc
  • Lightning spells gain up to chance to Stun enemy on hit for seconds. "Some people are shocked by my mastery of magic." —Larra Stormlash
  • Paralyzes the targets and decreases their max HP.
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Info
  • * Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields. Affected enemies are dealt Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as damage. The shield discharge has a knockback strength of 400 / 600 / 800 / 1000. **Damage multiplier and knockback strength are affected by Ability Strength, and the damage diminishes with distance. **Damage bypasses obstacles in the environment and is increased by body-part multipliers. **The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied. As an example, Valkyr has 150 shields at the time Paralysis is cast and +30% Ability Strength. Paralysis will deal 150*3.5*1.3 = 682.5 damage, and Valkyr's shields will be reduced to 150* = 100 shields. **Radius is affected by Ability Range. **Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher , it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus. *Overshields contribute to Paralysis' damage.
Duration
  • N/A
Icon
Class
  • NPC
  • Priest
ranks
  • 2
Description
  • When you critically hit with your Mind Blast, you cause the target to be unable to move for X sec.
  • Increases duration of by 75%.
  • Valkyr unleashes her shields, stunning and damaging enemies around her.
Input
  • Neutral Special
Cost
  • 6
User
RES
  • Passive
Target
  • Area within a Radius of Target
Damage
  • 2
  • 400
Effect
  • Paralysis
  • [Active] Auto-attack has % chance of inflicting Paralysis.
Max
  • 25.0
Location
  • Shadow, Tier 5
wikipage disambiguates
abstract
  • __TOC__
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Equipping this to a character's Physical Attack Ring induces the odds of inflicting Paralysis.
  • Paula releases a large cloud of lightning that chains together and blasts electricity at opponents outside the cloud. Opponents inside the cloud are paralyzed and greatly damaged and those outside are struck by lightning and knocked closer towards the cloud. Once the cloud dissipates, Paula releases one final burst of PSI that launches the paralyzed opponents.
  • A paralysed character will be unable to make any actions until the affliction is removed. Paralysis is one of the few status ailments whos effect will naturally wear off and one of the few that does not continue after battle. Common ways of removing Paralysis are using a Panacea or casting the magic Halvah.
  • Used by , paralyzes targets and decreases their HP.
  • Some monsters and spells have the supernatural or spell-like ability to paralyze their victims, immobilizing them through magical means. (Paralysis from toxins is discussed in the Poison section below.) A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape.
  • Paralysis describes a condition where a patient has no voluntary muscle movement or sensation of touch in a part of the body. It is often the result of a severed nerve, but can also be caused by a number of neurological diseases or toxins, such as ALS, Guillain-Barre syndrome or botulism poisoning. It can be localized or it can affect the entire body. It is distinguished from numbness, which is where sensation is only lowered and the patient has some muscular control. This is common in conditions such as diabetes mellitus. Some drugs, such as tubocurarine, are used to paralyze muscles during surgery to prevent involuntary spasm.
  • Effect: Occasionally cancels an action (wears off).
  • Paralysis is a negative status effect, causing the victim to become incapable of moving for a certain period of time, depending on the level of the effect. It is caused by the spell Bind on one target and Paralyze on a group of targets.
  • Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves). Wearing a ring of free action protects against paralysis. Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that. This page is a . You could probably [ expand this page] should you wish to do so.
  • Paralysis was a neurological condition in which an individual was unable to move. It could be complete or partial. In 2368, Lieutenant Worf's spinal cord was crushed by a falling cargo container, causing paralysis. Jean-Luc Picard believed that either he or William T. Riker could learn to live with the disability, but not Worf. (TNG: "Ethics" ) The term could also refer to the inability to function efficiently because of a continuous influx of problems to solve. In 2268, when the USS Enterprise and its crew were malfunctioning and fainting under the influence of the space amoeba, James T. Kirk remarked that they seemed to be in the middle of a creeping paralysis. (TOS: "The Immunity Syndrome" )
  • Paralysis is a PSI ability in all three games of the Mother series. It works on a single enemy, or all enemies, depending on the power level, and causes the affected target to become numb. Paralysis is learned in EarthBound Beginnings by Ana, in EarthBound by Ness, and in Mother 3 by Kumatora.
  • If this character hits a living enemy, it can temporarily paralyze its prey. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid this effect with a save of 11.
  • Paralysis is an effect that some moves have in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. It is a high amount of hitstun that often holds the opponent in place for a moment, allowing for a chance to attack or grab them. Sometimes it may be paired with an electrical aesthetic effect.
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape. By information obtained in the Flash Client (in the character profile page while online and fighting monsters than can cause paralysis) is possible to know how many speed levels are temporarily lost. The effect of paralysis is not stackable (for example, a mummy can reduce your speed from 53 to 113 levels, if in its first cast you lose 90 levels, a second cast by the same or another mummy can make it change from -90 to -105 or -60, meaning that if the spell is casted upon you a second time you can actually lose or recover few speed levels). With this information, is posible that a player loses more speed levels that his/her actual level. For example, using again the paralysis of the mummy, a level 51 character with a base speed of 160 (more information on speed page) that loses 90 speed levels by the effect of the monster paralysis, will end up with a base speed of 70 until the spell wears off or has been cancelled by healing. The base speed of a level 1 is 110, meaning that the player level 51 of this example will move slower than a level 1.
  • Paralysis: Paralyzed individuals are unable to move or take actions of any kind and are considered prone. A paralyzed NPC with 4 HD or less will be killed instantly (like sleep) if successfully hit in melee, called a coup de grace in NWN.
  • Paralysis is a staple Status Ailment in RPGs and appears in all Nippon Ichi games. Paralyzed characters are unable to move, and from Disgaea 2 onwards, causes the character's SPD to be reduced to 1, but can perform actions such as attacking and using items. The ailment is often caused by attacks of an electrical nature. Like all ailments, it can be cured by using the spell Espoir or the Fairy Dust item. A character inflicted with paralysis will have white-with-black-outlines lightning-bolts above their head.
  • Paralysis is a status effect that prevents the affected character from acting. It can be cured by the tingle spell, moonwort bulb or a few other items derived from moonwort bulbs by alchemy. Effects wear off after battle, and after a period of time in battle. The Batterfly knife and its relatives may cause paralysis to an enemy when attacked, and some enemies can become paralyzed due to Style.
  • 'A stalemate with the ether itself. - Dag Haverlink, Nimbian Gamesman A spell that Temporarily stops all movement and shooting within its range. Any affected transports cannot cast their spells. Paralysed units can be distinguished by the paralysis symbol.Image:Paralysis.gif
  • Pokémon Diamond. My most beloved game ever, the one I had beaten within days of getting it. I was well on my way to catching every Pokémon, only a few left. Whenever I was bored, I'd whip out my old DS and have a wander around with the Poke Radar, looking for the ones that had escaped my attention. It was taking a really long time, but I refused to cheat, and I didn't want to trade for it either. That just left the old fashioned way—good old man power. It was roughly 1 AM. I have quite severe insomnia, making it impossible for me to sleep some nights. It was times like these that I would play Diamond to tire out my brain, and half the time it managed to induce sleep in me. Maybe it would work tonight. Yawning softly, I booted up the game and went to try for a hundred straight battles in the Battle Tower. I was at forty-eight, but then lost to the Battle Tycoon. Damn him. I didn't have enough will power to try again, so I decided to instead go looking for Pokémon with the Poke Radar. I had never searched the first route, so I flew over there on my Crobat, making sure to leave three spaces free for any new Pokémon. I set to work. It wasn't long before I found something. A Nidoran male. I held in a shout of excitement—I loved Nidoran, but didn't think you could get in this game. Without attacking, for I knew it would faint, I went straight to my bag and threw an Ultra Ball. Ultra Balls will always catch a Pokémon lower than level fifteen, I had discovered, and I wasn't proved wrong. Grinning, I named him Caro, after a rabbit I used to own. He was only level two, but I didn't mind; that was what training was for! I immediately took him to the Trophy Garden, my favourite place to train, and gave him the XP share. My Crobat easily defeated every Pokémon I faced, and Caro slowly rose through the levels until he was strong enough to stand on his own four paws. He was at level fifteen, and I knew they evolved at level sixteen into Nidorino, but I never really liked that Pokémon at all. I switched his XP share for an Everstone, and began to train him again. He was a very good battler, and I didn't have to heal him that often. Soon Caro was level twenty three, and I was on my way out of the Trophy Garden to train somewhere higher levelled when I got into another battle. I thought that I might as well use the experience points, and let Caro go up against a Pichu, level seventeen. I thought I'd go first, but I didn't; the Pichu managed to hit me with Thunder Wave. Consequently, Caro was unable to move, which kind of ticked me off - I hated paralysis. 25% chance of not moving, my foot; it seemed my Pokémon were NEVER able to move when they got paralyzed. Because of this, I always carry around loads of Parlyz Heals, one of which I used to heal Caro. I waited for the Pichu to make its move, but it used Thunder Wave again. Okay, no sweat. Another Parlyz Heal. I once again waited for the Pichu's move, and cursed when it yet again used Thunder Wave. I was starting to get really pee'd off now, and as I used yet another Parlyz Heal I decided that if it used it again, I'd just forget the battle and go train somewhere else. The move Pichu used next? Thunder Wave. Without another thought, I pressed "Flee." Upon returning to the Overworld I used a Parlyz Heal to get rid of Caro's remaining paralysis, and began to walk towards the Mansion. I hadn't gone two steps when I got into another battle. I cringed when I saw it was a Pichu, same level. I pressed "Flee" again. I couldn't be bothered with this paralysis nonsense, and I was wasting my Parlyz Heals which cost hard-earned money. But... "You can't escape!" Oh, wonderful, that was. And when the Pichu used Thunder Wave again, that just made everything so much better. I kept using my Parlyz Heals; this Pichu would NOT beat me, no way! I'd fight it until he ran out of PP...! Or I ran out of Heals. I looked at the empty space forlornly. No Parlyz Heals left. Sighing, I returned to the battle screen, pressing "Flee" without much hope. "You can't escape!" I waited for the Pichu's attack, but it only used Thunder Wave again. Jeez, is that all Pichu's learn?! I began to grow uneasy as the same four lines kept flashing up on my screen... "Caro is paralyzed! It may be unable to move!" "Caro is paralyzed! It can't move!" "The wild PICHU used Thunder Wave!" "Caro is already paralyzed!" This repetitive dialogue began to fill me with fear. There was no way Thunder Wave had that many Power Points. Holding my breath, I pressed "Flee"... "You can't escape!" Oh, yippee. I awaited the Pichu's Thunder Wave... "The wild PICHU fled!" Oh, thank the Lord! I breathed a sigh of relief as I finally returned to the Overworld. I walked quickly out through the Mansion, heading towards Veilstone City. For some reason my screen kept glitching, like when your Pokémon is poisoned, but I knew none of my team had a status condition except Caro, and he was paralyzed. I made my way to the Pokémon Centre, eager to get Caro healed up. "Hello! Welcome to the Pokémon Centre. We restore your Pokémon to full health. Would you like to rest your Pokémon?" No. I came here to admire the view. "Okay, we'll take your Pokémon for a few seconds." "Oh? Your Caro..." Huh? This wasn't part of the normal script... "He has been permanently damaged." "WHAT?! What do you mean, he's been 'damaged?' Give me some more information, lady!" "Thank you for waiting. We've restored the rest of your Pokémon to full health." Yeah, yeah, I bow back to you, and I don't hope to see you again because that means my Pokémon have been hurt. God, what does it take to get good help around here...? I opened up my party and, to my shock, Caro was still paralyzed. I felt anger fill me. Can't a stupid virtual nurse do her job properly?! Grumbling, I went over the Pokemart and replaced all of my lost Parlyz Heals. I immediately went to use one on Caro. "It won't have any effect." What? Do you mean... Did it mean that Caro was paralyzed for life? That I couldn't heal him? I went over to the PC. Placing a Pokémon in the PC got rid of status too. I deposited him, exited, then went back and got him out. He was still paralyzed. I shook my head, refusing to believe it. But I didn't care if he was paralyzed or not, I was going to make Caro a permanent member on my team! I sent him out to get trained again. After all, he could still attack 75% of the time, even if he was a little slower. In fact, I could use it to my advantage. I taught him Façade using a TM, a move which power doubles from seventy to one-hundred-forty if the Pokémon was burnt, poisoned or paralyzed. Also there was the fact that he couldn't be frozen, put to sleep or burnt because he already had a status condition. Oh yes, I could use his disability very well. I couldn't be bothered with training a paralyzed Pokémon, so I gave him the XP share and took him and five of my usual six to the Elite 4. After many run-throughs, and even more cancelled evolutions later, I got him all the way up to level fifty five. I took him to the Battle Tower and entered him for the double battles with three of my other team members. I put him up front with my Raichu as a partner. Raichu didn't last long—Earth Power from a Golem took him out immediately after he took out the opponent's Gyrados. I waited for Caro to attack. 'Caro is paralyzed! It will never move again!' What?! Caro... What was wrong with you?! My opponent replaced Gyrados with Hitmonchan. I sent out my Crobat and told it to use Fly, telling Caro to use Horn Attack. However, my opponent's Hitmonchan moved firstwith Bullet Punch on Caro. It hardly took any of his HP though, thank God. Crobat flew up high, avoiding my opponent's Golem's Rock Tomb. Caro was next... "Caro is paralyzed! It will never move again!" Caro! Do something, anything! Don't just sit there! Crobat moved first, taking out Hitmonchan with a critical hit. Golem knocked out Crobat too, using Rock Tomb. And Caro's turn... "Caro is paralyzed! Why won't you understand?" Wait... It said a different message that time! I had passed it without thinking, meaning I never really grasped what it said. I sent out my final Pokémon, Mr. Mime. My opponent sent out Scyther. Mr. Mime used Grass Knot, getting rid of Golem, whilst Scyther used Fling, which unsurprisingly didn't faint Mr. Mime but burnt him, as the Scyther had been holding a Flame Orb. I already knew the gist of what Caro's turn would give me. "Caro is paralyzed! But you don't care." Okay, that was not true! I did care, but what could I do? I couldn't heal him, and I couldn't switch him out either. Scyther used False Swipe at the start of that turn, taking Mr. Mime's health into the low red with a critical hit. And Mr. Mime used Encore. Caro's turn? You know what happened. "Caro is paralyzed! Someone, please listen!" Mr. Mime fainted from his burn that turn. That left Caro and the Scyther. The Scyther was of course forced to use False Swipe, which took Caro to 1 HP, but of course no lower. "Caro is paralyzed! It is in extreme pain!" The worst thing was, the most I could do was nothing. I had no other Pokémon, the Scyther was stuck on Encore and Caro couldn't attack. I was left watching the same text scrolling... "The foe's SCYTHER used False Swipe!" "Caro is paralyzed! It is grimacing and crying..." "The foe's SCYTHER used False Swipe!" "Caro is paralyzed! Why are you doing this?" "The foe's SCYTHER used False Swipe!" "Caro is paralyzed! Stop this torture!" "The foe's encore ended!" Oh, thank God for that! Now I can finally get out of this horrible, torturous loop... "The foe's SCYTHER used False Swipe!" "Caro is paralyzed! PLEASE LET ME DIE!" Why wouldn't it use a different move?! The encore had ended; it was free to do anything... I found myself weeping silently, horrified at what I had done to Caro. Forcing him to battle, when he couldn't do anything... Over and over again, those same two lines, Scyther using false Swipe and Caro begging for death, until... "The foe's SCYTHER used Mercy Strike!" "Caro fainted!" I breathed a sigh of relief as Caro slid off the screen and I returned to the Overworld. Once outside, I went straight to the Pokémon Centre PC and went to Caro. I lingered over "release"... Was it really the right thing to do? How would a paralyzed Nidoran survive in a world all alone? Without a prompt, the screen closed itself and I was greeted with the sight of Caro on my top screen. Well, greeted is hardly the right word. I stifled a scream as I looked upon his mangled form—Continuous yellow flashes came from him, and one of his ears was torn and bloodied. There were slashes all over his body. One of his eyes was tightly squeezed shut, crimson liquid pouring down from it. He appeared to be trying to speak from his sprite, mouth opening ever so slightly before closing again. Shaking faintly, his ruined eye opened to reveal a gaping hole, deep black and red. Even more of the life giving fluid ran out of the eyeless socket. As I watched, another tremor wracked his body and it sparked faintly. "I want to die..." The text that appeared at the bottom of the screen was understandable. I knew I would want to die if I were in that state. "Kill me..." "No!" I yelled in horror; how could it ask me to do that? "Please... I'm suffering..." I felt tears falling from my eyes as I slowly nodded. But I didn't know how I supposed to fulfil his wish. I wasn't kept waiting long. A Pokémon Battle started. Caro came out on the other side, but I wasn't given the option to send out a Pokémon. Instead it acted like the Safari Game. I was given only one option: "Mercy Killing." Without pause, I clicked it. The screen flashed black, and a sickening snap was heard. I didn't need to look at the screen to know what had happened, but I did anyway. Caro's eye was wide and staring, mouth open in a silent o. His neck was bent at a horrible, unnatural angle. I had broken his neck. To this day, I have never forgotten Caro, and I still fear battling Pichu. I live in constant terror that I will relive this story, perhaps with one of my more dear friends that I travelled with on my original journey. I tell you all this story so you don't make the same mistake as me—never, ever underestimate the severity of paralysis.
  • Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.
  • Paralysis is a Wizard passive ability, unlocked at character level 37.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|ParalysisNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|ParalysisNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|ParalysisNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
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