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  • Horde 2.0
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  • Unlike Horde 1.0, the foes will vary and not be constantly repetitive. In Horde 1.0 every round would repeat every ten waves. In Horde 2.0, they can have a variety of foes at wave 1, varying from Tickers to Lambent Drones. Units will start to have better weaponry and change their behavior over time, too. For example, once a player reaches wave level 5, Lambent Drones start to use Gnasher Shotguns, Lambent Drudges begin to transform after being damaged enough, making it harder for players. Check the Enemies section to see which enemies are new in Horde 2.0.
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dbkwik:gears-of-war/property/wikiPageUsesTemplate
dbkwik:gearsofwar/property/wikiPageUsesTemplate
abstract
  • Unlike Horde 1.0, the foes will vary and not be constantly repetitive. In Horde 1.0 every round would repeat every ten waves. In Horde 2.0, they can have a variety of foes at wave 1, varying from Tickers to Lambent Drones. Units will start to have better weaponry and change their behavior over time, too. For example, once a player reaches wave level 5, Lambent Drones start to use Gnasher Shotguns, Lambent Drudges begin to transform after being damaged enough, making it harder for players. Bosses, picked at random from a Brumak, Gunkers, Savage Corpsers, Lambent Berserker, Berserkers, or a Reaver squad, will make an appearance every ten rounds, depending on the "type" of enemies for those ten rounds. Support troops (ordinary enemies) will appear in addition to the boss. The unique Medal players can get from Horde 2.0 is the "Big Money" medal, which counts all the money you've gotten from playing Horde 2.0. Getting the Onyx version of the medal will allow the player to play as Aaron Griffin in multiplayer settings if he has not been unlocked yet. Check the Enemies section to see which enemies are new in Horde 2.0.