PropertyValue
rdf:type
rdfs:label
  • TibiaWiki:Contests/Create a Creature/Submissions3
rdfs:comment
  • This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted. See other submissions: __TOC__
immunities
Behavior
  • Drunken Masters chase the enemy until death.
secondarytype
  • Human
  • Bosses
  • Demon
  • Demons
  • Human
  • Humanoids
  • Humans
  • Plant
  • Undead
  • Outlaws
  • Humanoid
  • Misc
  • Shaman
  • Spirit
  • Necromancer
  • Behemoth
  • Archdemons
  • no
  • none
  • Mollusk
  • <add secondarytype here
  • Demonlord
  • Geo-Elemental Bosses
  • High Class
  • Human-like Creatures
  • Outlaw Bosses
  • add secondarytype here
creatureclass
  • Giants
  • dbkwik:resource/8utNvgL4FtvZo2seSSCPYg==
  • Amphibians
  • Demon
  • Demons
  • Elementals
  • Humanoids
  • Humans
  • Mammals
  • Reptiles
  • Undead
  • Undeads
  • Amphibious
  • Boss
  • Hybrids
  • Arthropods
  • Humanoid
  • Hybrid
  • Misc
  • Spirit
  • Artiodactyls
  • The Undead
  • Bio-Elementals
  • Mammal
  • Undead Humanoids
  • Mutated
  • Mollusk
  • umanoide
fireDmgMod
  • -90
  • 0
  • 2
  • 35
  • 40
  • 50
  • 75
  • 80
  • 90
  • 100
  • 105
  • 110
  • 120
  • 150
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 20.0
  • 40.0
  • 50.0
  • 75.0
  • 80.0
  • 90.0
  • 140.0
  • 115.0
  • -100.0
  • +110%
  • +70%
  • +30%
convince
  • --
deathDmgMod
  • -30
  • 0
  • 2
  • 10
  • 25
  • 60
  • 80
  • 99
  • 100
  • 110
  • 120
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 25.0
  • 40.0
  • 50.0
  • 70.0
  • 75.0
  • 95.0
  • 120.0
  • 130.0
  • +101%?
iceDmgMod
  • 0
  • 2
  • 40
  • 50
  • 51
  • 75
  • 84
  • 90
  • 100
  • 105
  • 110
  • 115
  • 130
  • 135
  • 0.0
  • 100.0
  • 110.0
  • 45.0
  • 50.0
  • 70.0
  • 75.0
  • 80.0
  • 85.0
  • 120.0
  • 140.0
  • 115.0
  • 130.0
  • +95%?
  • -80.0
  • -90.0
  • 117.0
behaviour
  • ?
  • Attack until death.
  • Fight to the end.
  • Fights to the death
  • Runs away in low health.
  • Mutated Mages run from the opponent while attacking. They heal very quickly during a battle.
  • Variphor's Incarnation will pursue his opponent while using distance attacks and meele once it's close enough; it runs in very low health and heals strongly, re-targets too.
  • Runs away with red health. Always fights from distance, close combat only if he is trapped. Heals will yellow or lower health.
  • Retargets often and turns you into a statue for several moments making you immobilized.
  • It uses it's whole body to attack and will fight to death.
  • Harpy attack is very quick to absorb the life of their opponents,with strong steel claws ripping the skin of their prey, Runs away in low health
  • Centaur Legionaries do not run when in low health. It will kill other creatures and will move objects in the way to get to you, so it's useless to block them like that. Also retarget.
  • Mr. Crowley distance himself from his opponent, shoots a distance attack and summon undead creatures. He fights until death.
  • runs in light-red health. When running, Dione has the effect of a Party Hat .
  • Deals alot of damage, runs at red hp <strong in melee and deals out great combos of heart bombs and berserk spells. Be carefull when you hunt those creatures because they will change target often and runs at red hp. Do not try to chase them because they are fast and will lure you into bigger packs of harpys. they often live close to wyrms and places where there are mountains for example Vandura Mountain. strong in melee and deals out great combos of heart bombs and berserk spells. Be carefull when you hunt those creatures because they will change target often and runs at red hp. Do not try to chase them because they are fast and will lure you into bigger packs of harpys. they often live close to wyrms and places where there are mountains for example Vandura Mountain.
  • Critical hit in low health.
  • Fights to death, retargets aggressively.
  • Fights until death and heals only with red health.
  • Flees when he sees people.
  • He gets a power up in 10% of health
  • Increases mana/hp regen by 50%
  • It runs with low health.
  • Lorelais fight until death.
  • Moves very slowly, Paralizes, fights to death.
  • Runs towards you while making itself invisible, flees in red hp.
  • Poltergeists fight to the death.
  • Retargets, fights until death
  • SoW does not not run when in low health.
  • Switch target easily.
  • This boss fights until death.
  • Salamanders are know to retarget. They run in low health.
  • Run in Low Health, have a speed of a level 200 and 400 with Strong Haste.
  • Wild horses run to you and not flee until you die.
  • he only attacks after receiving the first attack, he is still a human then if the players try to talk to him, he will respond. use Life Drain in low health.
  • It is an creature that you always find alone and it is pretty fast when uses the haste.
  • Be careful with the beam, sometimes they do nasty combos. They also retarget easily and will run through fire to get to their target.
  • Runs in low health. Emperor will kill every creature who is blocking its path.
  • Always shoots from distance and runs with yellow health. Heals permanently.
  • Runs away in deep red, be careful with the sonar waves.
  • Fighter: Runs away in low health, Archer: fights until death, Phantom: Runs away in low health
  • Behemess view humans as humans view mice. At first they are scared, but after retreating to arm themselves with a broom, Behemess try to attack their opponents at a distance. They will run at red health.>
  • Devovorga was the strongest monster of Tibia, but Thaluk emerged from the abyssal deeps, because the bad energy emited for Devovorga. Thaluk does very fast retarget and paralyzes.
  • Flees at very low health, but returns quickly after it heals itself.
  • Fights to death, retargets often. Likes to combo, Spawns with 12 Sea Serpents.
  • runs on yellow health and keep fighting the group with distance attacks.
  • Like a Spit Nettle it cannot move. Trying to make you disorientated with their bad singing.
  • It is 50% chance that you can pass them without having them bothering you. As soon as you attack them they always do haste. They outrun a level 30 and kill them pretty easy as well. Run in deep red health. They are strong and hard to fight. Often found near other moose on large areas. They kill weaker creatures to reach you and can retarget as well.
  • Runs away in low health, heals quickly, keeps distance.
  • Agharah fights until death, it's a really tough boss, so you might need a great team of high level players to kill it two times, the second time it doesn't have more HP but is MUCH stronger.
  • Explodes with Great Life Drain and leaves one of some possible items behind.
  • Attack their opponents viciously with life drains Attacks. Fight until death.
  • Keep running away, while having lower then 50% of HP. Changing target very fast.
  • Not knowing what happened to him he is angry to all creatures. Runs away in red health.
  • Will try to keep a distance from opponents, does only attack when you attack. The staff explodes at death, dealing 100 damage to all opponents in a radie of 3 sqm. When it does´nt explode, you have looted it.
  • Lures Juggernauts and other Pits of Inferno creatures on you. Will use Magic Walls to block your escape. Runs away in black health.
  • Except other Sorcerers Silva fights in close combat and retarget often and fight until death.
Summon
  • --
hpDrainDmgMod
  • 0
  • 2
  • 20
  • 50
  • 100
  • 150
  • 0.0
  • 100.0
  • 80.0
  • 90.0
  • -100.0
  • +100%?
holyDmgMod
  • 0
  • 2
  • 70
  • 75
  • 80
  • 85
  • 90
  • 100
  • 101
  • 115
  • 150
  • 0.0
  • 100.0
  • 105.0
  • 110.0
  • 40.0
  • 50.0
  • 60.0
  • 70.0
  • 80.0
  • 90.0
  • 99.0
  • 120.0
  • 125.0
  • 115.0
  • +110%
  • +90%
  • 150.0
  • 101.0
  • 102.0
  • +80%?
  • 160.0
energyDmgMod
  • 0
  • 2
  • 10
  • 50
  • 51
  • 60
  • 75
  • 80
  • 82
  • 90
  • 100
  • 105
  • 110
  • 120
  • 0.0
  • 100.0
  • 110.0
  • 50.0
  • 70.0
  • 75.0
  • 80.0
  • 85.0
  • 90.0
  • 120.0
  • 10.0
  • 145.0
  • +60%
  • +85%
  • +95%
  • -80.0
  • -90.0
physicalDmgMod
  • -65
  • 2
  • 25
  • 50
  • 65
  • 80
  • 85
  • 90
  • 100
  • 101
  • 105
  • 115
  • 130
  • 140
  • 0.0
  • 100.0
  • 110.0
  • 40.0
  • 50.0
  • 60.0
  • 70.0
  • 80.0
  • 90.0
  • -10.0
  • 120.0
  • 125.0
  • 30.0
  • 86.0
  • +70%
  • 69.0
  • +95%
  • 126.0
MaxDmg
  • 0
  • 10
  • 18
  • 50
  • 60
  • 70
  • 100
  • 115
  • 120
  • 200
  • 250
  • 251
  • 260
  • 300
  • 320
  • 400
  • 440
  • 470
  • 500
  • 550
  • 570
  • 575
  • 600
  • 650
  • 690
  • 700
  • 750
  • 800
  • 850
  • 900
  • 960
  • 975
  • 1000
  • 1025
  • 1100
  • 1200
  • 1217
  • 1400
  • 1600
  • 1620
  • 1900
  • 2000
  • 2550
  • 3000
  • 3500
  • 4400
  • 4480
  • 5000
  • 6000
  • Fighter: 280, Archer: 250, Phantom: 270
earthDmgMod
  • 0
  • 2
  • 20
  • 25
  • 40
  • 50
  • 80
  • 86
  • 90
  • 100
  • 120
  • +10%
  • 0.0
  • 100.0
  • 105.0
  • 20.0
  • 50.0
  • 60.0
  • 70.0
  • 75.0
  • 80.0
  • 90.0
  • -100.0
  • 112.0
  • +0%
  • 101.0
  • +100%?
  • -90.0
pushable
  • Yes
  • No
  • no
  • yes
pushobjects
  • Yes
  • No
  • no
  • yes
isboss
  • Yes
  • No
  • no
  • yes
  • yes if boss, no if not
drownDmgMod
  • 0
  • 2
  • 50
  • 80
  • 89
  • 100
  • 200
  • 0.0
  • 100.0
  • 75.0
  • 80.0
  • +100%?
illusionable
  • --
Loot
primarytype
  • Demon
  • Arachnids
  • Birds
  • Bosses
  • Demon
  • Demons
  • Elves
  • Ghosts
  • Goblins
  • Horses
  • Human
  • Humans
  • Lizards
  • Plant
  • Sorcerers
  • Traps
  • Undead
  • Wizards
  • Druids
  • Outlaws
  • Arthropods
  • Cannibals
  • Harpy
  • Magical Creatures
  • Misc
  • Monks
  • Pharaohs
  • Annelids
  • Geo-Elementals
  • Mermaids
  • Necromancers
  • Crocodile
  • Spirit
  • Bird
  • Kraken
  • Artiodactyls
  • Beast
  • Mythical
  • Behemoth
  • Elemental Lords
  • Mutated Mammals
  • humano
  • Glires
  • Ruthless seven servent
dbkwik:tibia/property/wikiPageUsesTemplate
Name
  • Moose
  • Emperor
  • Harpy
  • Kraken
  • Sword Master
  • Unicorn
  • Dust
  • Dark Angel
  • Griffin
  • Salamander
  • Obscure
  • Inti
  • Silva
  • Firebreather
  • Poltergeist
  • Golden Dragon
  • Lorelai
  • Goblin Warrior
  • Spirit of the Woods
  • Dione
  • http://img409.imageshack.us/img409/2103/drunkenmonk.gif Drunken Master
  • Agharah the Unholy
  • Behemess
  • Blood Hunter
  • Blood Rat
  • Cannibal Bonecrusher
  • Cannibal Slingshooter
  • Cannibal Summoner
  • Centaur Legionary
  • Cornus
  • Demonic Spider
  • Demonic Teddybear
  • Dissonant Siren
  • Eternal Suffering
  • Etnaroc Bloody Axe
  • Everto Crocodilus
  • File:Hennirosh1.PNG Hennirosh
  • Hell Hunter
  • Ice Rotworm
  • Jormungand
  • Mr. Crowley
  • Mutated Chicken
  • Mutated Mage
  • Mutated Terror Bird
  • Mysterious traveller
  • Rock Fighter, Rock Archer, Rock Phantom
  • Sadonic
  • Scramble Force
  • Shadow Druid
  • Thaluk The Kraken
  • The Corrupted Postman
  • Variphor's Incarnation
  • Victormy
  • Wild Horse
  • Winged Maiden
  • Wrathmaster
  • Yggdrasill
  • arpia
Abilities
  • Strong Haste
  • Berserk
  • Eternal Winter
  • Haste
  • Divine Missile
  • Fireball
  • Energy
  • Stalagmite
  • Death Strike
  • Sudden Death
  • Whirlwind Throw
  • Self-Healing
  • Melee
  • Mana Drain
  • Self Healing
  • dbkwik:resource/poEEQ65r61IxlKKC1igO1Q==
  • dbkwik:resource/oAr-v267ZUjJyqThEZeTBA==
  • Melee .
  • Melee , Punishment Divine[Holy Damage Area Effect], Mana Drain Bomb, Great Energy Beam, Rain of Thousands Flames[300-750)Hell's Core Effect], Strong Haste, Divine Cure Summons 0-2 Blistering Fire Elemental.
  • Melee , Purple Fire Field , Blood Ball , Death Beam , Fire Wave , Sudden Death , Strong Haste, Self-Healing
  • Melee ,Fire Wave ,Great Fireball ,Death Missile ,Self-Healing
  • Melee , Great Energy Beam , Sudden Death , Strong Haste.
  • Melee , Frostfire Shock , Substraction, Translocate, Self-Healing, Corruption , Obstruction , Combustion, , Great Life Drain Beam, , Summons 1-100 Light Spark.
  • Melee , Eternal Winter, , Avalanche , Ultimate Smoke Explosion , Great Death Beam , Self-Healing , Summons .
  • Melee poisons you 5 hp/turn, Stone Shower , Cry of the woods , Paralyze, Terra Wave , Summons 0-2 Haunted Treeling & 0-1 Slime
  • Melee , Life Drain , Death Beam ,Thunder Storm , Mana Draining Splash Ball , Strong Haste , Self-Healing .
  • Melee Terra strike Berserk Heart bomb the sprite of black hearts, paralysis , haste.
  • Melee , Paralyze, Strong Haste, Self-Healing , Death Wave , Explosion Wave , changes your appearance into a cheese.
  • Melee , Poison Wave , Fire Wave Haste, Summons spiders and poison spiders.
  • <0-7 Life drain
  • <Melee
  • melee , wrath exori , dreadbeam , invisible, self healing
  • Melee , Smoke Bomb , Invisible, Makes illousions of valuable items that damage you if you try to grab them , turns invisible, changes appearance into mystical entities like The Basilisk, Rashid and more, turns you into a statue.
  • Melee ,Great Energy Beam,Mana Drain ,Summons Energy Elemental, Great Fireball, Divine Missile .
  • Does not attack.
  • Fighter: Melee , Exori hur , Archer: Melee , Drunk Arrow , Phantom: Melee , Self Healing, Suddden Death
  • Melee Musical Wave , Haste.
  • Melee , Beserk , Paralize, Strong Haste
  • Melee , Groundshaker , Self-Healing, Paralysis
  • Melee , Huge Fireball , Self-Healing , Haste
  • Melee , Life Drain , Life Drain Beam
  • Melee , Rotten Egg trow , Feather Exori .
  • Melee , SD Bomb , Cursed
  • Melee ,Death Missile
  • Melee ,Ice Wave
  • Melee . Mana Drain . Life Drain . Self-Healing.
  • MeleeLife Drain
  • Melee , White smoke bomb causes drowning , energy strike , White smoke wave does physical damage , energy beam , Strong haste , Self-healing
  • Melee , Icicle , Noise Wave , Scream Bomb makes you drunk, Challenge , Self-Healing .
  • Melee , Haste, Stalagmite , throws Poison Bomb, Earth Wave
  • Melee , Great Letter Beam , Changes appearance into postbox;label, Great letter storm turns you into letter or parcel , Mana Drain 90% of mana, Self-healing, Music Wave makes people paralyze.
  • Death Strike , Earth Strike , Energy Strike , Poison Field, summons 0-4 Carniphila, Self-ealing
  • Self-Healing, Paralyze, Melee , Sonar wave , Piercing feather .
  • Melee ,Water Explosion , Icicle Musical Wave ,Paralysis.
  • Melee , Life Drain , Self-Healing, Haste, Energy Field, Heavy Magic Missile , Holy globe of fury
  • Melee , Throwing Spears . Summon 0-2 Gladiator's, Summon 0-1 Lion's
  • Melee , Beserk , Energy Beam , Ice Wave , Drowning Bomb , Haste, Fast Self-Healing ,
  • Melee , Death Wave , Avalanche , Ice Strike , Strong Haste, Self-Healing, Lures 1-5 Juggernauts and other Pits of Inferno creatures.
  • Melee , Ink Attack Paralize, Mana Drain , Life Drain
  • Hornthrill, Spark of Noble Kindness , Strong Haste, Self-Healing
  • Melee , Envenom , Strong Haste, Blood Rage, Protector, Self-Healing, Paralysis, Totem pole cannon Energy wave but with Holy damage and Divine missile graphics , Berserk , Groundshaker , Ethereal Spear , Death Strike with groundshaker graphics reduce melee skills by half.
  • Melee , Fire Wave , Fireball , Burning 10hp/35 turns , Self Healing.
  • Melee , Distance , Paralyze Musical Wave, Summons 0-2 Behemoth Offsprings, Stalagmite , and Haste.
  • Melee , Paralyze wave , Haste , Great fire ball , Life Drain Beam , Great Energy Beam , Summons 5 Ancient Worker
  • Melee , Spears , Small Stone , Boulder ,Self-Healing
  • Melee , Divine Caldera , Holy Missile , Mana Drain , Sudden Death Beam , Sudden Death Berserk , Armageddon , Inflicts Paralysis, Heavy Drunkenness, Summons 0-6 Rift Broods
  • Melee , Fire Wave , Great Fireball , Summon 0-2 Fire Elemental
  • Melee , Hot Water Wave , Drowning Bomb 20 hp/8 turns, Water Explosion , Self Healing
  • Summons up to 3 Crypt Shamblers and Mummies, Distance Fighting, Life Drain, Self-Healing
  • Melee ,Throws Small Stones , Mana Drain , Strong Haste, Self-Healing.
  • Melee , Huge Fire ball , Great Energy Beam , Life Drain , Mana Drain , Poison , Summons 0-1 Juggernaut, 0-2 Demon, 0-10 Demon Skeleton, Self Healing , Strong Haste.
exp
  • 0
  • 1
  • 4
  • 10
  • 55
  • 100
  • 155
  • 200
  • 250
  • 260
  • 320
  • 550
  • 700
  • 750
  • 810
  • 850
  • 900
  • 940
  • 1000
  • 1100
  • 1200
  • 1340
  • 1550
  • 1800
  • 2000
  • 2250
  • 2550
  • 2600
  • 2700
  • 2800
  • 3000
  • 3250
  • 3450
  • 3500
  • 4500
  • 5500
  • 5700
  • 7000
  • 8000
  • 8500
  • 13100
  • 15000
  • 17500
  • 20000
  • 22000
  • 30000
  • 80000
  • 200000
  • 280000
  • 900000
  • Fighter: 400, Archer: 380, Phantom: 400
Ratio
  • 0.833000
Notes
  • ?
  • 120.0
  • 172800.0
  • 900.0
  • This spider is very fast and hits from a long distance. This spider drops an increadible weapon called Spider Blade which is very rare.
  • This creature travels between Carlin and Venore doing some kind of mission.
  • Explodes, if you come in his close range of 2 tiles.
  • Not much is known about these creatures, but they seem to be friends of the Haunted Treelings.
  • In Norse mythology, Jormungand, or Midgard Serpent , or World Serpent, is a sea serpent, and the middle child of the giantess Angrboða and the god Loki. According to the Prose Edda, Odin took Loki's three children, Fenrisúlfr, Hel and Jörmungandr, and tossed Jörmungandr into the great ocean that encircles Midgard.[1] The serpent grew so large that he was able to surround the Earth and grasp his own tail. When he lets go the world will end. As a result he earned the alternate name of the Midgard Serpent or World Serpent. Jörmungandr's arch enemy is the god Thor. *Jormungand Trophy may be traded for outfit*
  • A long time ago the ground that separated earth from hell got a crack and a few demonic crocodiles escaped. It is said that they used to be Lucifer's pets. After he found out they had escaped he became furious and repaired the crack immediately so that no more of his pets could escape.
  • Once you kill it, you could use an Obsidian Knife on his body to obtain an essence of earth, which having five of it, could be trade into a Terra Amulet.
  • Inti is an Inca's sun god. He's tired to see people killing families, stealing cities and many other things. So he came to this land to eliminate the evil and make it more peaceful.
  • Hell Hunter id the right hand of Infernatil, he burns everything where he walks and he is the second one that can create the Purple Fire Field, after infernatil.
  • 50520.0
  • It's a Necromancer Boss, traveling the world in search for knowledge.
  • Goblin Warriors are a little bit harder than Cyclops and provide better items.
  • A creature with eternal hungry.
  • This dangerous creature is a strong opponent. It does both physical and magical damage . Known to control the fire, they reduce to ash everything they touch.
  • He is a strong monster against mages
  • In the first moment they appear like common bar brawler but they are masters of a secret martial arts style, the Drunken Boxing. In close combat they are really deadly opponents.
  • Sword masters were once honorable warriors, but to the extent they addicted to the battles that they began to fight with everyone who stood in their way, they began to murder all those who appeared in their field of vision. The use of swords is undoubtedly their element and no one can match them in that. They wear blue coats, under which hide beautiful, golden armor. They are very demanding opponents and fight them alone is usually fatal.
  • He still is a human, and if the players try to talk with he, he will say all he story.
  • Resistant warrior.
  • This spirit will kill to every woods intruder.
  • Weak to fire, often found alone. Will combo often.
  • A Siren is a Mythical creature known for their beautiful voice. Unfortunately the gods punished some of the Sirens for luring sailors to the rocky coast of their islands. As punishment they took away that lovely voice and made them dissonant. They drop Seashells as Creature Products and use the Challenge spell on unfortunate humans passing by that draws you 1 square closer towards the Siren.
  • Silva has trained with the Patch Tribe for a long time and is therefore a strong shaman with enough Furyoku to materialize five nature spirits at the same time. The snake spirit for Envenom, Paralysis and Berserk. The bald eagle spirit for the Self-Healing, Groundshaker and Death Strike. The bison spirit for Blood Rage. The coyote spirit for Strong Haste. The gopher tortoise spirit for Protector. Silva combo's often and it isn't recommended to solo it but it has few unique items to drop.
  • Corpse can't be moved, respawns where them died. a knight level 90 can block them. Sugestion: Use utamo tempo
  • The legends tell that this creature was a well known trader and Mythseeker. It is not known what turned him into this evil creature.
  • It emerged from the hell and rumored to be the devil's pet.
  • Poltergeists are vicious creatures, located in the depths of the cemetery quarter they dont want to be disturbed. They are very quick and have various combos at random. Run into to many you will surely go to the temple.
  • Thaluk appear in the World Quest "Abomination of the Deeps", if the world can kill him, all players of this world win 40 speed points and normal underwater walking during the month of event.
  • After tasting human flesh because he was trapped with some friends inside a cave and began to starve, he sticked to this kind of food till now. Along with people having the same preferences he lives in settlements of Cannibals.
  • They look fearsome and can deal a lot of damage if you are not careful. Usually they are found with large groups of other centaurs. Deadly as a Vampire, maybe more so level 50+ recommended.
  • Very strong monster, extremely dangerous to mages, because of powerful mana drain. He runs away, so kill him as fast as possible.
  • Scramble Force is the most devil Human of all the Tibia's continent, he has the power of: Sorcerer - Knight
  • Acording to the German legend, Lorelai was a enchanting female connected to the rock Loreley. She has been accused of maliciously bewitching men and driving them to ruin. The legend also say that many ships have sunken trying to follow Lore Lay’s voice. The reason of her singing is to make her love come back to her, since he has abandoned her, and then in one day, waiting for him she falls from the rock to her death.
  • "The great Pharaoh foresees a familiar evil coming.", "Agharah has used his necromantic abilities to rise from his millenial tomb", "Agharah has entered Ankrahmun and heads to the great pyramid."
  • Can be found in most places where there's grass. Being wild, attack every human who sees.
  • He Is the Zugurosh Old Brother. And there is a rare chance to get both bosses in the room. Hennirosh occupied a high position of the ruthless seven minions,oppressed by a powerful magician ,he began to deviate from their goals and his loyalty starts to fall.Betrayed by his own coward brother,he was exiled from the high demonic societies. He was convicted of demonic treason and tried to escape before the masters killed him. His thirst for vengeance call the attention from others powerful underworld creatures ,which it pledged to help him in exchange for their great destructive power and its immense speed. Hennirosh follow his brother seeking revenge and he will do everything to kill Zugurosh and will make sure that nobody else does.
  • As the name suggests the Mutated Terror Bird is a mutation of the Terror Birds who lived in the Arena and Zoo Quarter. As the Yalahari have informed us the Mutated Terror Birds were a result from the plague that has struck the Alchemy Quarter and contaminated other creatures like humans, rats and bats. It is also believed that the Mutated Terror Birds were created after a failed attempt of a chimera experiment between Terror Birds and Mad Scientists.
  • Dione can be a reference to the greek god Dionysus, the god of wine, parties and festivals. It only appears in December, and it's mainly hunted because of it's loot.
  • These big and magnificent creatures are not called "King of the forest" for nothing! They are known for their size and strength, but also for their strange noises. Be careful when hunting these as they are fast and have very big and sharp antlers.
  • The Unicorn is related to the artiodactyls and known as the most noble and honoured heavenly creature. Due the evil works of the people on earth they only visit the planet once in a while. When they smell humans, the Unicorns flee while using a strong haste compares to the speed of a squirrel. If you get in his targetzone you will receive his attacks. Low levels, avoid them! The remains of old stories tells us they will heal you from poison and fire. Unicorns normally come in groups from 2 to 5.
  • Do not get in a big group of mutated chickens, you will smell really bad.
  • Summoning only in time of Postman event. Once normal postman... after a years ... of bite by millions of dogs ... hated by King Tibianus and his dog Noodles ... he turned on dark side of postman power. After quarrel with Kevin he went to Lugri, to help him become more powerfull and destroy all dogs and humans on a world.
  • Harpys are very aggresive, similar to the furious Medusa and the terrifying Fury. Harpys are often seen together with its sisters and if u dare to step into their cave it might be the last thing you do. You often see piles of bones and skeletons outside the harpy nest. Do not try to solo these if your not atleast level 110 or higher.
  • Winged maidens are heavenly creatures guarding the mysteries of holy magic, it is said that when maiden comes down to earth itself it bring cheer and happiness within unknown radius.
  • Spawns when teams of players are going on the Pits of Inferno Quest. First appeared in Luminera.
  • He is a man born of a union between a human and a demon, he has two personalities, one good and one evil
  • this child-woman-like bird is them extremely aggressive, attacking in flocks of up to five launches a curse that you will absorb the life of a little bit ... be very careful.
  • This creatuer can be meet in caves around deserts. It is very fast and can be dangerous for low level players.
  • Watch out for mana drain/paralize combo. Keep distance, use holy or death.
  • The wrathmaster is a fierce creature. His raw power could crush unprepared adventurers, but even tough this vicious beast has a powerful hand, he is still weak to the most standard attacks. the demons have created these minions to blow the first strike at enemy lines. It will try to destroy you, but when injured it will crawl away to his masters for protection. So when it flees, try to kill it fast.
  • A mighty creature that lives in the depths of the sea. This monster attacks Pirate Ships and after following Ships from time to time, he arrived at Liberty Bay. He has 100 tentacles allowing him to execute powerfull Melee attacks. If this monster doesn't get killed, he will do incalculable damage to the city.
  • This creature never wanders far from their mates, the Behemoths. Be cautious when encountering more than one of these creatures. Although they are the female of the species, they are quite strong. It can also be skinned in order to obtain Perfect Behemoth Fang. Killing this monster will count towards Killing in the Name of Tasks.
Sounds
  • None
  • "Right into your eye!"; "SHOOT 'EM! ! "; "I hop you will taste."
  • "You have no chance against mine silver arms!"; "Bow for the great spirits!".
  • "Leave this place, MORTAL."; "I will punish you all."; "Let's burn all around the world."; "I will broke all your bones."; COME... COME... MY MASTER INFERNATIIIL."
  • Come to meeeeeeee, I want your soul, Yumm fresh hero
  • "Cluck Fluck"; "Gokgooaaoook"
  • "Feel my sharp spikes pierce your flesh!"
  • "Groarrrrr"
  • "I see you" ;"Grrrr" ;"I like kill people"
  • "Ihihihihi!"; "Uahahahum!".
  • "KABOOOOOM!!"
  • "Meep!" ;"I am master".
  • "Shhhhhhh..."; "Alive is not welcome here!"
  • "Vengeance will by mine, Thor!",
  • "WRRR!"; "I start be angry!"; "Did I lure on you?"
  • "Who dares to challenge me?!"
  • "Wshhhhh", "Wooooshhh"
  • "Your Soul is MINE!"; "Give me your Life or DIE!"
  • "Show me your neck!"; "Blood!"; "You're a perfect banquet."
  • "FIREEEEEEEE";"BURN BURN HUMAN BURN!";"WOOF WOOF HOT, EH?"
  • :"Science... is a curse.";"Biiiiiiirtzie is commmmmmming";"You will regret interrupting my studies GRAAHH";"You wont run away from me..!";
  • “Come to me, my pretty sailor!”, “Don’t you like my voice?!”, “Shall I play something on my Lyre for you, sailor?”, “Why do you all wear foam plugs when I sing?!”.
  • "Uhh...More innards for my cultish experiments!"; "Leave something for me! I will go and get the Tabasco."; "Carniphilas! GO, GET HIM! !"
  • Fighter: "Hey you!, Wanna fight?; ARGHH You?; Great food!. Archer: Try to catch me!; Muahaha Fight!; Hail Durin!. Phantom: Who dares awake me?; I can see you..; BOOH! Im here!.
  • "Why you is scared?"; "The Life is the begins of the Death"; "I'll take your soul with me"
  • "Hrrreeeeeeeeeeh", "Can't wait to taste your flesh!"
  • Fssss. Huuuuuuuuu. Psssss.
  • "RIIIEKKREHERHE" "Look sisters, a brave adventurer" "I have heard tibian's tastes like chicken" "HOW DARE YOU!!!" "What came first the egg or the harpy?"
  • "Celebrate, everyone!"; "Festivals! Wine! I love this time of the year!"
  • Whoishhhhh...
  • "Pakiy wañuchiy piña!","I came for this land for judge you!", "Pray for another God, because I will not forgive you."
  • MUAHAHAHAHA !, There's a blocker blocking my attacks !, Diiiiiiiiiiiie !, It isn't you Tibians that hunts me, i hunt you Tibians !, Bring it on !, I'M COMING FOR THE DESTRUCTION !
  • "Humans are only a contaminant, they not deserve to live!", "Now you will see how it feels that someone pluck you a member!"
  • "Share with me your mana!"; "I can feel more mana around... Oh, I see you!"; "What's wrong with me... That must be side effect of Magic...".
  • "Yes, I DID talk to the dead!" ; "Templars, huh?" ; "Magick is mine to command!"
  • "I don´t want to fight"; "I´m just doing my job"; "I´m just an old traveller, doing my mission.."
  • "I'll build a new Kingdom by my power";"I'll not lose for a kid like you"
  • Grrrr!!; I will punish you!; You will pay for what you have done!
  • "fresh meat" , "you can not escape" , "fffcchhh" , "Ggggggrrrr"
  • “EEEEEEKK”; “Crush the little one!”; “Get me my pan!”; “I’m going to cook you!”; “Bring me its bones”; “You smell delicious!”
  • "Gladiators!"; "Hah, thats all?"; "DIE!"; "I will send you to the lions"
  • "MY FANGS WILL DESTROY YOU!!","COME MY CHILDREN CRUSH HIM!!"
  • "ARKHOTHEP, GIVE ME WHAT IS MINE!", "I AM THE ONE WHO SHOULD BE ON THAT PYRAMID!", "ARGH! I CAN'T HOLD MY ANGER ANYMORE", "FOOLS! LET ME FIGHT HIM"
  • "OAHH! I need blood"; "Your bones are my meal"; "OOOOAAAAHHH"
  • "Keep out!"; "Sssstrangerssss are not welcome"; “Feel the power of the fire!”.
  • "Zig Zag! Gobo attack!"; "Help!"; "You come down with me!"; "Hushaa!"
  • "Look what I got for you!"; "You can´t leave this on the ground!"; "I entered the Banshee room in the desert!"; "Don´t tell me you won´t like to take this!" ;"Don´t tell me you don´t like secrets!"
  • "LALALALALA" "Follow my sweet voice" "Come to me my love" "I was waiting for you"
  • "I will crush you!"; "Let me taste your flesh!"; "I need salt and vinegar for YOU!"
  • "Moooouuuuuhhhh!"; "Mouhhh Mouhhh Mouhhhh!"; "Moooohh!"
  • "My brother is already dead?"; "One little mistake and your all are mine too!"; "That coward owes me money!"; "I know you will show a fearfulness!"; "MUAHAHA! Catch Me If You Can!"; "If they don't kill you brother, I will.","You will be the next to fall..Zugurosh."
  • You will not escape my wrath!, Your powers perish compared to my greatness, I am like you, only better and evil
  • "Feel the fury of the Drunken Immortals!"; "Hicks!".
  • "Yes .. yes! new visitors in my humble home ..", "Sparks, throw a light on our guests!", "This is all you can do? I expected more funny ..".
  • "Where is my parcel?!?!"; "Give me all yours letters now, or you'll be hunted !"; "I kill YOU !"; "Keep the dogs away from me!"; "Dogs should be on chains"; "Dogs ?? Dogs ?? I HAVE TO RUN !! AAAaaaaaa";
  • "You're about to witness the secrets of death itself."; "E=mc²... you're kidding me, right?"; "I can show you the light.. within the darkness."; "I've got knowledge that would crush your tiny minds!"; "I'll purge this city.. this world of inferior beings like you."; "No man shall defy me and live to tell!"; "There's no meaning to such an insificant life like yours."; "Good and evil are mere terms to satisfy your ignorant lives."; "I've returned, to bring purity... trough chaos!"; "Prepare to be judged, mortal!"
  • "Fight with me little fish!", "I am the master! Hahaha!", "I love that!"
  • "I don't kill people, but they all ways come to me" "Ill sail for a low prize"
  • "HMMM... QUARAS", "WHERE ARE YOU, LEVIATHAN?", "I AM HUNGRY, I WANT SHIPS!", "GRUUUAAAAAAAAAAAAA!", "I'M NOT A SIMPLE COLOSSAL SQUID, I'M THE STRONGEST KRAKEN"
HP
  • 0
  • 1
  • 2.900000
  • 3
  • 30
  • 80
  • 85
  • 210
  • 250
  • 270
  • 350
  • 400
  • 700
  • 720
  • 750
  • 780
  • 800
  • 805
  • 900
  • 1000
  • 1050
  • 1300
  • 1450
  • 1500
  • 1501
  • 1600
  • 1850
  • 1900
  • 2500
  • 2900
  • 2950
  • 3000
  • 3100
  • 3300
  • 3900
  • 4500
  • 4750
  • 5000
  • 6900
  • 7000
  • 9000
  • 10000
  • 15000
  • 18100
  • 32000
  • 56000
  • 60000
  • 93000
  • 500000
  • 600000
  • 950000
  • 1200000
  • Fighter: 1280, Archer: 1100, Phantom: 1100
Location
  • Folda
  • Rookgaard
  • Forbidden Lands
  • Nargor
  • Ferumbras Citadel
  • Shadowthorn
  • Mintwallin
  • Pits of Inferno
  • Hero Cave
  • Dark Cathedral
  • Island of Destiny
  • Treasure Island
  • Inukaya
  • Ghostland
  • Edron
  • 2400.0
  • Yalahar Cemetery Quarter
  • Ankrahmun Desert, All Tombs & Caves in Ankarhmun, Jakundaf Desert.
  • Maze of Lost Souls, Folda, Cyclopolis, Hero Cave, Plains of Havoc.
  • All around Tibia and Edron.
  • Along with the 3 demons of The Triangle of Terror.
  • Ancient Temple
  • Appears in rare invasions at Liberty Bay
  • Banuta Quest.
  • Calassa, or anywhere with quara.
  • Cannibal Fortress , Jakundaf Desert, Carlin
  • Carlin North, east. Thais north.
  • Dark Cathedral, North of Thais.
  • Deep Alchemist Quarter
  • Deep in Calassa
  • Demona, behind the level 150 Gate of Expertise.
  • Edron, Vengoth, Yalahar
  • Folda
  • Hero Cave, The Demon Oak Quest
  • In Decemeber, most tibian woods.
  • In the Zugurosh lair.
  • Infernatil's throne in the Pits of Inferno.
  • Pits Of Infierno, Goroma.
  • Random spawn, most time near depot of cities.
  • Sky terraces
  • South, plains oh havoc
  • Top of Yalahar's main building, here
  • Triangle Tower - 4th Floor
  • Vendura mountain, rare spawn at folda?, Vengoth
  • Vengoth Castle
  • Vengoth surface.
  • Yalahar alchemist quarter, Yalahar sewers.
  • different places between Carlin and Venore
  • Between Femor Hills and Ulderek's Rock. Folda and Vega.
  • It just have a single respawn on the replacing the Giant Spider of Blood Herb Quest.
  • It spawns in the first floor of any one of the seven Ankrahmun Tombs.
  • First time he appears in the middle of the desert, Second time appears inside Ankrahmun city.
  • Venore Dragon Lair, Edron Dragon Lair, Plains of Havoc, Pits of Inferno, Fire Sphere, Dragonblaze Peaks, Chor, Zzaion.
  • Cyclopolis, Forbidden Lands, Vandura Mountain, Formorgar Mines, Arena and Zoo Quarter.
  • Yalahar cemetery quarter , Deeper mines, Poi seals teleport room
  • Mostly at the coast. Can be found on Nargor, Meriana and a single spawn in Arena and Zoo Quarter .
  • Nobody knows his specific location, SoW appears when someone attack a helpless mammal near a forest.
  • Femor Hills, north east of Carlin, Edron Goblin Cave, Maze of Lost Souls, Fenrock and Zao.
  • All over the tibia in time of Postman event. Just once per event.
  • They have their hideout in the Edron Hero Cave near the Giant Spiders
  • Liberty Bay Mountains, Ankrahmun Tombs, Darashia Mountains
  • Alchemist Quarter, Razzachai, Vampire Castle on Vengoth.
Strategy
  • ?
  • None
  • 10.0
  • Knights: must attack then and heal when necessary. If you can, enchanted your weapon to deal energy damage. Bring a few many potions and you will be fine. .
  • Knights: Kill him fast. Paladins: Emperor is weak from closer so attack him from afar. Sorcerers & Druids: Attack him fast with basic spells Be careful and try to avoid getting trapped by his summons.
  • Use Full Defense and try to kill it with holy or energy damage. It is hard to kill for low level knights and paladins.
  • A team can hunt with a knight for block, druid for sio and atack, paladins/or sorceres atack hard. Knights level 100+ with skill 80+ can solo this monster using great health potions and exori-spells. Mages level 150+ can solo this monster using fire strike or fireballs and exura / exura gran to heal. Paladins level 130+ can use assassin stars and divine missile and exura /exura san.
  • Knihgts of level 200-250 can be bloquer, in diagonal form to avoid Great Energy Beam, with Druids Healing them and Shoting with Ice Strikes and Sudden Death Runes, Paladin shoting with Assassin Stars to damage and Divine Misil, Sorcerer can shot with Ice Strikes and Sudden Death Runes, maybe can shot with Rage Of Skis, but is not preferred, since it would hit the Knight.
  • Trap with knights and magic walls. Use Holy and Death magic to kill.. Do NOT kill the sea serpents he spawns with, as 2 more will replace them! Stay diagonal to avoid beams.
  • The Drunken Masters are quite slow, comparable with the speed of a level 40. But if they reach their victim they can kill even a high level player with one strike. Wear a Dwarven Ring at all times when facing them.
  • Keep a good distance and try to avoid getting trapped by the summons, the best way to kill it is with Fire Damage. -Sorcerer should use his summons to be away from him and use Fire Damage focused on him. -If you are Paladin try the same and use Spears. -Knights can use berserk while you are hit with weapons. Always stay diagonal to avoid the "Cry of the woods", this attack shoots a powerful eartgh beam that can easy kill you if you are close. -Druids exactly the same as the Sorcerer, and to attack use Fire Strike and Runes type Fire.
  • Low levels should avoid them. A level 50 mage or paladin with good skills could try to kill it whill using strike and area spells. When you chase them it is possible you walk into a group of 5 Unicorns that can deal damage above 2000 hitpoints! If you really want to kill these creatures, try to get a team of 4 people and trap them. Trying to solo a Unicorn will be hard because of his strong haste.
  • Recommended to kill it in a group. Stand in diagonal position to avoid Totem pole cannon. As blocker better to concentrate on you're healing instead of attacking it. With the high speed and the paralyze makes it very hard to outrun it. Paladins use Assassin Star to deal few damage and to break the shield, and shooting Sudden Death or Magic Wall. Use the party spell to give the blocker a boost, in case Silva retargets use Swift Foot. Knights concentrate on healings and on Challenge, And never come alone. Sorcerers Use Rage of the Skies or Hell's Core or Energy Wave or Sudden Death rune. Druids Sio the blocker or shoot Magic Walls or shoot Sudden Death rune.
  • Four knights may enter the teleport first, to block the boss, and the 3 War Golems spawned,focus entirely on Variphor's Incarnation once the War Golems are dead; since VI can combo for really high damage, have mages shooting Explosions rune at the boss, being careful not to hit the blocker. Knights, if possible should use Fierce Berserk constantly which damages considerably the boss's hitpoints, main blocker needs to stay diagonal to avoid being hit by the SD beam. Party needs to have Ultimate Health and Mana Potions.
  • It would be very difficult to trap both bosses if hennirosh spawns. They retargets very frequently to the nearest creature. The best way is to kill your brother first because he will healing more than Hennirosh.Use Wild Growth by a Druid so you can still shoot the bosses and heal the blocker. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of his/her Shielding.Keep the same atation with the towers as if there only one boss in the room. Knights should keep an extra caution because if both attack at the same time, can cause a strong combo.Mages must keep full mana and have strong attention to mana burn attacks.
  • As the Canniblas always hunt in teams of Bonecrushers, Slingshooters and Summoners, their strategy is to surround the target with Bonecrushers and shoot with the rest.
  • Avoid coming close to him while you are fighting Ghazbaran, Morgaroth or Zoralurk.
  • Attack with full power!
  • So you should try to kill the shooters first because they cause more damage then the "knights".
  • Don't have strategy, here you will need of much luck or power.
  • Knight: knights can easly solo a wrathmaster if they are level 100+ with decent skills, since they are weak to physical damage and try to stand diagonal all time. From level 160+ knights could make good profit luring a few wrathmasters and killing them with exori. Paladin: paladins could start hunting warmasters at level 100 luring 1 by 1 and shooting power bolts or assassin stars while shooting devine missiles. Druid and sorcerer: Druids and sorcerers should stay back while a knight blocks them. But beware of their beam. They should attack them with either fire or ice strike, but when there are several wrathmasters, they should either shoot avalanche runes or great fireball runes or try to hit them with ice wave or fire wave. They could start hunting them solo at level 180+.
  • Just attack them until they die.
  • Knights should better avoid them.
  • Only attack kills Ice Rotworm
  • Have a team of 2-3 players, 1 blocker 2 shooters. Lure 1-2 at a time. Easy to solo with a paladin using exori san and a sorcerer using exori vis, or energy wave if you encounter more than 3. Recommended level 150+ before attempting to solo.
  • Always make it possible to heal yourself! Unexperienced players should stay away from these creatures. Knights: Should be at higher level than 30 with skills 65/65. It is recommended to bring Health Potions and have good equipment because other moose may surprise you and trap you. Note that moose are strong to physical damage. Paladins: Should be at least level 35 with distance level 65 or higher. Use Royal Spears to kill them as fast as possible. Mages: At least level 35. Make sure you always have a way to escape. It is recommended to have a knight blocking. Plenty of runes may be needed.
  • You must use weapons,wand or rod
  • <knight should avoid untill level 80 due to max damage and should have druid to help heal as well and at least 1 shooter. druids and sorcerers should have mana shield on at all times while fighting the creature due to their low health.>
  • no specific strategy required. It's a weak monster with lots of health points.
  • Using firebombs on this creature may be a good idea. It's the only thing they are weak too, and it will reduce retargetting. Creature heals fast, paralizes and is strong to melee.
  • They hit hard with their waves, so try to keep diagonal to avoid Death Wave, blockers should use a firebomb or energybomb while shooters stay away of its beams, as the creature retargets very often and runs on low health, try to finish them quickly when they start running, as following them into a group of Mutated Terror Birds could be lethal.
  • Mages: should use energy or earth wand/rod combined with energy strike. A glacier set is recommended to reduce Ice damage. This is a good creature for mages to hunt, because you won’t take a lot of damage wearing the right equipment and you win a good exp and money. .
  • There will need a level 200+ Blocker to block the Juggernaut, 3 Level 100+ Blocker to Block the Demons, And 1 Level 150+ Blocker to Block all the Demon Skeleton , and a Blocker level 170+ to block The Obscure. When the Juggernaut appear, the level 200+ should use Challenge and run far away with a group of 5 shooters shooting Sudden Death Runes on the Juggernaut. The other Blockers should do the same, with 3 shooters per Demon, and 1 shooter using Avalanche on the Demon Skeletons and a group of 7 shooters should kill The Obscure shooting all kind of runes, Firebomb, Great Fireball, Avalanche, Icicle, but no Sudden Death because the creature is immune against Death Damage.
  • Knights: Should corner them and speed up the killing using berserk spell as it's healing is pretty fast. Paladins: Should use enchanted spears or assassin stars, helping them with ethereal spears. Mages: Should use icicle runes/ice strike or avalanche when multiple and pay attention on own hp.
  • All vocations: Avoid taking the item illousions because you will get most damage of them. Knight: Use Berserk to kill him. Paladin: killing it with holy attacks is the most effective way to kill this monster. Mages: Using SD is the most effective way for fighting Sadonic.
  • < Knights: should be level 200+ for block and always stay in diagonal because she use very hard waves. Using any death protection will help to decrease she's curse attacks. Carry many stone skin amulet and great health potions. Paladins: should be 180+ level with a distance skill of 95+, and always get a good blocker. Use assassin stars and divine missile to kill it faster. Its important to have Yalahari legs death 5% , Koshei's Ancient Amulet death 8% , and optional Divine Plate death 10% , Elite Draken Helmet death 3%, Death Ring death 5% = 27,5% death resist. Mages: ALWAYS use mana shield and fire/ice runes like Great fire bombs, avalanch, icicle and fireball because she is immune to death attacks. Wear a Death Ring, Koshei's Ancient Amulet, robe of the underworld will be usefull.>
  • Knight: Knights can hunt them easy with nice equipment and skills of try to lure them one by one and you get nice profit. Paladin: Paladins with low level can hunt them with skills of by using normal spears. Run away from them and do not block them. Mages: Mages with a level of 40+ can hunt them with a fire sword and a nice equipment. If you are not that high you can kill them with your wand and rod if you have a premium account you should use Terra Strike or Death Strike. Mages will not make that much profit as a knight or a paladin.
  • A strong knight as blocker is recomended when hunting these creatures, do not have chase opponent on because you will more likely lure more harpys. Sorcerers have an advantage hunting these creatures because they are weak to fire. Knights and paladins can team up to hunt these creatures because of the low deffense the harpys have.
  • For mages its convenient get some holy runes, knights and paladins can beat he easily with physical attacks.
  • Knight: Block them using exeta res and utamo tempo. Its not really hard. Them hate the SD's Mages throw SD's
  • Get 2-5 high level knights to block it from switching to the shooters and healers, as you lure it to the main gate of Ankrahmun, because right after you kill it, it will appear in the middle of the city. Now just get great knights to trap it, careful 'cause it switches a lot and is VERY fast. Mages: Use icicles and avalanches as it's neutral to it and is very strong against the other elements, Druids can be careful and use Eternal Winter spell. Paladins: Assassin stars + holy spells, or Holy missile runes.
  • For all vocations: 2 or more Knights level 300+ bloquing with stone skin amulets and might rings, druids level 150+ healing bloquers, using terra wave and wrath of nature, sorcerers level 150+ using energy wave and rage of the skies, and paladins level 100+ using assassin stars with utito tempo san.
  • Firstly you have to trap him, so he cannot run away. Then mages have to summon dogs, because only their melee can hit him hardly otherwise you would lose many runes and mana to kill him. After this dogs have to change position with blockers. It have to be done very fast because he might escape.
  • Paladins: must use holy attacks combined with flash arrows or enchated spears. Just run and attack if you are wearing a dwarven ring and healing when you get paralyzed.
  • Knights should lure and block him, ask a few Druids for healing, otherwise it is impossible to survive this monster, Mages and Paladins must use Energy attacks to damage him properly. After trapping him, throw some Magic Walls to prevent him from changing target.
  • Mages should attack from distance with ice and fire spells, even using GFB and Avalanche in order to kill the summons as well. Higher level Mages need only hunt these by using Strong Mana Potions, as you'll only need to use Flame Strike and exura. Paladins should attack from distance as well, running around to avoid the summons. Knights should kill him as fast as possible, using melee attack as well as Berserk or Fierce Berserk.
  • First use Mana Drain and after emptying his mana, go for close combat, and you'll need who can heal.
  • For all the vocation, wear a Helmet of the deep, since it will block all the drowning attacks. Also use a dwarven ring, cause her drunkenness is strong. Even wearing all this equipment, it is not safe to fight more than 2 at a time. If a third one appear, try to lure and kill one by one. .
  • Mutated Mages are very dangerous, especially to mages and knights. Because of their short range attacks , the best way to kill them is strong group with high-level paladins. Mages: Mages will have a lot of problem killing these monsters, because of great mana drain and part resistance to elements. The best way is using powerful runes as fast as possible. Knights: Let them run is spot there they cannot move and kill them. They have weak melee attacks, so that shouldn't be hard. Paladins shouldn't have any problems with Mutated Mages. Just kill them from distance and don't let them move too close to you.
  • As it is very hard to kill knights should bring 2 mages or paladins to help out. Mages are reccomended to shoot sudden death runes at it whilst using potions and have mana shield on. Knights are reccomended to stand diagonal to the creature as it deals a huge amount of damage ith it's fire and poison waves. Paladins are reccomended to run around and shoot whilst having magic shield on and using potions.
  • Just kill as fast as possible to avoid combos. Ink attack will cover an area of 15 squares around itself, resembling a "smoke field". Keep your distance if you don't have a blocker. Creature is slow but also paralizes and mana drains it's victims.
  • His melee attack is considerable weaker than their fire attacks so it's best to have a knight blocking it while standing diagonal. This creature is very strong so don't underestimate it.
  • Kill it fast before you get overwhelmed by the other creatures.
  • Paladins and Mages should use Magic Shield if they have less then 1025 health and always keep distance!
  • To block it, two knight idealy need at least level 200+ and as many stone skin amulets and might rings as possible. Have at least 20 shooters. Druids can use Wild Growth runes. Sorcerers using Ultimate Healing rune and 3-4 druid using Exura Sio each knight. Paladins can use Assassin Star or Shiver Arrow with Warsinger Bow.
  • Kill him fast before he lures more creatures on you. Fights until he gets into black health, then hastes away very quickly.
  • recommended hunt them with death and fire type attacks while running jejos of them ... not get caught could really hurt
  • Sword Master heals quite fast, has a lot hp and a high defense, so killing them alone is very difficult. The team should consist at least of the blocker and a few shooters. Blocker must be set to full defensive, and shooters should use sd's, because this monster is weak to death.
  • <aKnights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 . Paladins can hunt them solo from around level 180, running them. For all vocations: try to be diagonal at all times, their wave and beam are lethal.>
  • It is not wise to face this creature alone for any vocation. Make sure you trap them in a corner, they may lure other creatures if you chase them when they run. Also, do to their haste, it is hard to kill them on the run. Knights Make sure you have a Druid to use Exura Sio you. Mages Can attack with Exori Frigo or Exori Mort. Lower level mages should attack with an Icicle or Sudden Death Rune. Paladins Trap this monster in the corner and throw Assassin Stars. Loot0-180 gp, Amphora, 0-2 Platinum Coin, Broom, 0-10 Meat, 0-2 Amethyst , 0-2 Diamonds , Behemess Pan , Human Flesh , Shiny Stone , Behemoth Claw , Dreaded Cleaver , Perfect Behemoth Fang , Steel Boots , Behemoth Trophy , Butchers Axe .
  • Knights of level 80 or more can kill it easy like a giant spider. Paladins and Mages can kill it with a blocker, staying out of the waves.
  • Kill it as soon as you can, since it can be annoying as it summons up to 2 Fire Elemental. All players should stand diagonal from the salamander, whenever possible, to avoid the Fire Wave. Knights: Only one knight should be present in a team hunt, as they, the blocker, must be able to move freely around the salamander and to maintain their diagonal position as the salamander takes a step. Around level 70, a knight with good skills and, optionally, a Two-Handed weapon can solo a salamander with healing and have very little waste and possible even make profit. Remember to stand diagonal to it and always be prepared to use potions. Mages of level 45 or higher can kill salamanders without help from other players. They can Summon two Demon Skeletons and drink a few extra mana potions afterward. They should try to keep enough mana to heal, if needed. It is advisable to move to a space about 3 squares diagonal and use a strike spell or avalanche runes to kill the salamander faster. Paladins with a distance skill of 70+ and enough hitpoints to survive a fire wave are welcome additions to a team. Just be sure to have exura san spell ready to use, and stand where you can escape if the salamander starts to attack you. A paladin's ability to solo a salamander depends greatly on the terrain, as they can shoot and run to avoid melee and fire wave attacks. Avalanches are always an option. Keep in mind that a paladin can convince a demon skeleton at level 47.
  • This creature should definately be hunted in a team. A knight is necessary for taking the damage since the attacks are so powerful. Mages and paladins should stand behind and shoot it with ice strike or Holy Missile runes.
  • If hunting a certain area littered with an assortment of Centaurs with Centaurs Spellcasters there too, make sure the other Centaurs run , to avoid being swarmed. Mages: Mages should use Ice Strike or Death Strike with a blocker or solo with mana shield and/or runes to bring them down faster. Watch out when you running after them or away from them, you might encounter more Centaurs. Paladins: These should be dealt with care if you are below level 60. While running these creatures make sure you don't run into another spawn of centaurs. Take them down as fast as possible; use a few heavy magic missile shots if it is necessary. Be careful of their throwing small stone attacks, if you forget to heal in between hits you might be killed. Using a throwing weapon with a shield helps alot to take less damage. Knights: With at least 70/70 skills you can solo one with a good onehanded weapon and a good shield but to hunt them with profit, you should have at least 80/80 skills and level 60+. At lower skills, you probably want to use berserk to take them down faster. If meeting multiple corsairs along with other Pirates, you may want to use the Groundshaker and/or some GFBs.
  • Run away from him, and shoot Icicle's or Holy Missile's Rune.
  • For all vocations: Take this creature down fast, since their healing is pretty fast. Try always to stay diagonal to avoid their deadly wave. Bring lots of Dwarven Ring when you decide to hunt this creature, because they use their Scream Bomb regularly. Knights: Walk up to it fast and kill it with your strongest attack to save your mana supply. Be careful when blocking this creature, it retargets very often. Paladin: It will be a good idea to kill this creature with Assassin star, but Enchanted spears will work good also. This is a good creature for Paladins to hunt solo. Mages: For mages it is best to use death or energy magic, because of it’s vulnerability to those two elements. Also don’t forget your Underworld Rod or Wand of Voodoo. To have a safe hunt you can use Magic Shield when you are a lower level.
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  • This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted. See other submissions: * TibiaWiki:Contests/Create a Creature/Submissions (1-100) * TibiaWiki:Contests/Create a Creature/Submissions2 (101-200) * TibiaWiki:Contests/Create a Creature/Submissions3 (201-300) * TibiaWiki:Contests/Create a Creature/Submissions4 (301-400) * TibiaWiki:Contests/Create a Creature/Submissions5 (401-500) * TibiaWiki:Contests/Create a Creature/Submissions6 (501-600) __TOC__