Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - Satellites Location: Milky Way / Shadow Sea / Iera System / Fourth planet Prerequisite: Horizon (mission) (Mass Effect 2) Prerequisite: Priority: Thessia (Mass Effect 3)
- Watchmen are second-tier mercenaries. They can randomly be found and hired in a tavern.
- The Watchman was a random event that appeared during Thieving, similar to other guardian events such as the Rock Golem. His level differed depending on the player's combat level. He was removed due to players' complaints about being killed too quickly when pickpocketing at a low life point level and wearing no armour. The Watchman would say "(Player's Name), you are under arrest!" before attacking.
- Watchman was the lowest rank that could be held by members of the City Watch division of the Bajoran Militia. (TLE - Terok Nor novel: Day of the Vipers)
- Der mittelgroße Gesteins- und Eisplanet Watchman befindet sich an der äußeren Grenze des kleinen Sonnensystems von Iera und hat etwa ein Dutzend mondgroßer Objekte "eingefangen". Seine Stickstoff/Sauerstoff-Atmosphäre ist für die Entstehung von Leben zu dünn, und sein kalziumreicher Gesteinskern ist von massivem Eis umgeben. Die Fußabdrücke der ersten Forscher auf diesem Planeten sind noch heute auf der praktisch luftlosen Oberfläche zu erkennen. Da es keine wertvollen Ressourcen gibt, waren auch Besucher seitdem eher selten.
- Watchman is a infantry that appear in Art of Conquest. They are the only gunman that is cyber. This infantry is upgraded from guardian. This is the only the infantry that has greatest ranged infantry
- Watchman is an Elder gatekeeper of Castle Volkihar.
- Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.
* Attacking a peaceful watchman
* Attacking a peaceful shopkeeper
* Killing the priest
* Cutting down trees
* Destroying fountains (you will usually get a warning before a fountain dries up)
* Stealing from shops
* Digging through walls or doors (you will be warned first)
* Kicking down doors (you will be warned first)
* Unlocking doors (you will be warned first). It is often thought that the watch will not object if you use a skeleton key. In fact, using a key is no different from using a lock pick or credit card, except in that it will open a lock in a single turn, reducing the chance that a watchman will notice you do
- Watchmen are employed by all the towns of the Old World to act as policemen. Their job is to patrol the streets and to be on hand in the event of trouble. They are responsible for general law and order, as well as for dealing with any unexpected emergencies. Watchmen are usually employed by local authorities and their powers vary from place to place; in many towns, their powers are almost absolute, especially when they are dealing with the poor and defenceless. It is the Watchman's curse always to be unpopular with the people of the towns and cities; they are recruited from the dregs to combat the dregs. Only a rare few are professional lawmen. Ironically, it is normally these who give up the unequal struggle and seek life and adventure elsewhere.
- As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Stalker class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) except Ambush or Upper Hand, since either of those would cost 3 experience points.
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owl:sameAs | |
Level | |
Attack | |
dcterms:subject | |
Ice | |
surfacegrav | |
orbitaldistance | |
acc magic | |
surfacetemp | |
aff magic | |
daylengthunits | |
lifepoints | |
Examine | - The strong arm of the law.
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pdr | |
Lightning | |
orbitalperiodunits | |
KB | |
max hit | |
essential | |
Poisonous | |
max magic | |
attack speed | |
acc melee | |
aff weakness | |
Agi | |
holy | |
aff melee | |
Physical | |
Melee | - Spiked Club, Fighting Pick, Sword, Boar Spear
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max ranged | |
Poison | |
daylength | |
worldtype | |
Always Drops | |
mad | |
str | |
aff ranged | |
Attack style | |
acc ranged | |
CHA | |
slaylvl | |
ATK | |
mdd | |
mdr | |
spd | |
max melee | |
Aggressive | |
pdd | |
immune to poison | |
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Box Title | |
Faction | |
Satellites | |
Shields | - Old Round Shield, Plain Round Shield
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Skills | |
Speed | |
Cat | |
Fire | |
Defence | |
PAL | |
Magic | |
Name | |
MP | |
Type | |
Caption | - Planet View
- Planetenansicht
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Weakness | |
Leadership | |
cluster | |
iri | |
PLA | |
ezo | |
exp | |
Trade | |
Riding | |
Body | |
Members | |
Update | |
DEF | |
Rank | |
Ransom | |
Image size | |
System | |
Armour | |
Class | |
Dark | |
int | |
Radius | |
ID | |
Style | |
HP | |
Release | |
Orbit | |
Boots | - Nomad Boots, Wrapping Boots
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orbitalperiod | |
Image File | |
Gender | |
Health | |
Race | |
Experience | |
Ranged | - 1
- : Hunting Crossbow, Light Crossbow, Bolts
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LP | |
Helm | - : Leather Cap, Padded Coif, Footman's Helmet
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pad | |
Shield | |
Culture | |
Location | - Riesegang-Upper, Riesegang-Middle, Riesegang-Lower, Tunnel, Tunnel-Broken Bridge, Tunnel-Old Dam
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Upgrade Cost | |
Two Handed Weapons | |
Upgrades To | |
Polearms | |
Archery | |
Wages | |
One Handed Weapons | |
Throwing | |
Acquired From | |
Crossbows | |
Prisoner Management | |
Inventory Management | |
abstract | - Satellites Location: Milky Way / Shadow Sea / Iera System / Fourth planet Prerequisite: Horizon (mission) (Mass Effect 2) Prerequisite: Priority: Thessia (Mass Effect 3)
- Watchmen are second-tier mercenaries. They can randomly be found and hired in a tavern.
- The Watchman was a random event that appeared during Thieving, similar to other guardian events such as the Rock Golem. His level differed depending on the player's combat level. He was removed due to players' complaints about being killed too quickly when pickpocketing at a low life point level and wearing no armour. The Watchman would say "(Player's Name), you are under arrest!" before attacking.
- Watchman was the lowest rank that could be held by members of the City Watch division of the Bajoran Militia. (TLE - Terok Nor novel: Day of the Vipers)
- Der mittelgroße Gesteins- und Eisplanet Watchman befindet sich an der äußeren Grenze des kleinen Sonnensystems von Iera und hat etwa ein Dutzend mondgroßer Objekte "eingefangen". Seine Stickstoff/Sauerstoff-Atmosphäre ist für die Entstehung von Leben zu dünn, und sein kalziumreicher Gesteinskern ist von massivem Eis umgeben. Die Fußabdrücke der ersten Forscher auf diesem Planeten sind noch heute auf der praktisch luftlosen Oberfläche zu erkennen. Da es keine wertvollen Ressourcen gibt, waren auch Besucher seitdem eher selten.
- As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Stalker class, the Watchman would be able to purchase any class card of the Stalker class (as well as any class card of the Watchman class itself) except Ambush or Upper Hand, since either of those would cost 3 experience points. The Watchmans starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.
- Watchmen are employed by all the towns of the Old World to act as policemen. Their job is to patrol the streets and to be on hand in the event of trouble. They are responsible for general law and order, as well as for dealing with any unexpected emergencies. Watchmen are usually employed by local authorities and their powers vary from place to place; in many towns, their powers are almost absolute, especially when they are dealing with the poor and defenceless. It is the Watchman's curse always to be unpopular with the people of the towns and cities; they are recruited from the dregs to combat the dregs. Only a rare few are professional lawmen. Ironically, it is normally these who give up the unequal struggle and seek life and adventure elsewhere.
* Strike Mighty Blow
* Strike To Stun
* Club
* Lantern and pole
* 25% chance of Mail Shirt
* Leather Jack (if character doesn't have Mail Shirt)
* Bounty Hunter
* Judicial Champion
* Mercenary Captain
* Racketeer
* Roadwarden (except Halflings)
- Watchman is a infantry that appear in Art of Conquest. They are the only gunman that is cyber. This infantry is upgraded from guardian. This is the only the infantry that has greatest ranged infantry
- Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.
* Attacking a peaceful watchman
* Attacking a peaceful shopkeeper
* Killing the priest
* Cutting down trees
* Destroying fountains (you will usually get a warning before a fountain dries up)
* Stealing from shops
* Digging through walls or doors (you will be warned first)
* Kicking down doors (you will be warned first)
* Unlocking doors (you will be warned first). It is often thought that the watch will not object if you use a skeleton key. In fact, using a key is no different from using a lock pick or credit card, except in that it will open a lock in a single turn, reducing the chance that a watchman will notice you doing so.
* Improvising with a bugle. Some of these actions will not anger a watchman as long as he isn't in eyesight. Consult the entry on Minetown for a full discussion of the laws and ordinances in force. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack. The watchmen are quite easy to kill (even easier than shopkeepers), and they have some potentially useful items in their inventory, although they often have a cursed item, so check all items on an altar or with a pet first. The watch captains are much harder to kill, but not as hard as shopkeepers. So don't do anything that will anger all the watchmen. If you do run into any problems with watchmen, or you just want them out of your way without having to commit murder, you can usually buy a key from a Minetown shop and then use it to lock the watchmen inside one of the empty rooms. One can also lure the watchmen to other levels via having them follow you to an up or down stair. If they are adjacent to you when you use the stairs, they will follow you to the next area, at which point you can 'lose' them in the new level, and return to Minetown while they remain in the other area. You can also get shopkeepers to kill them by using a ring of conflict, anger the watch (preferably individually with a spell/wand), go into a shop, pick up an item so the shopkeeper blocks the door, stand one square away, and put on your ring of conflict. The watchmen will try to enter the shop to get you, and be slaughtered by the shopkeeper. The watch captain can kill a weakened shopkeeper so be sure to have some way to escape the watch captain, such as a wand of sleep, digging or teleport, or be fast and tough enough to slip past him, and get a second shopkeeper to finish the job. Pacifying all hostile shopkeepers by paying them off also pacifies any angry watchmen on the level, so you can pacify all the watchpeople in mine town by stealing something inexpensive (a gold piece) from a shop and paying for it when the angry shopkeeper comes after you. Do not bother killing watchmen to sacrifice them, even if you are a chaotic non-human: angering and killing them gives you a huge alignment hit because they count as "peaceful monsters of always-peaceful type", much larger than the alignment regained from sacrificing them. It is fine to have your pet or (with conflict) the watch captain or priest kill them, though.
- Watchman is an Elder gatekeeper of Castle Volkihar.
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is Occupation of | |
is Upgrades To of | |
is Acquired From of | |