PropertyValue
rdf:type
rdfs:label
  • Double Agent
  • Double agent
rdfs:comment
  • Get Smart Episode #16, Season One.
  • The guy who's both The Mole and the Reverse Mole. He works for both sides and plays them off against each other. Although often shown as a villain, he can also be a likeable rogue who just happens to have flexible loyalties, or who has problems with both sides and enjoys setting them on each other. Although it's possible to find a Double Agent in a crime drama, usually as an inside man in the Mob, he's more often seen in spy dramas. The Double Agent is often The Chessmaster. Becomes the Double Reverse Quadruple Agent when taken to the extreme. Examples of Double Agent include:
  • A story with actual chapters. Like an actual book. Starting around December 3rd, 2014
  • Double Agent is the 16th broadcast episode and 12th produced episode of British television series Joe 90.
  • A double agent or mole was a spy recruited from within an agency by another agency to report on activities thereof. In 2375, a member of Species 8472 impersonating Boothby asked Chakotay if he was a Romulan double agent, as he had just arrived from the Neutral zone. (VOY: "In the Flesh") Also that year, Koval acted as a Starfleet mole for Section 31. They planned to insert him into the Romulan Continuing Committee following the removal of Kimara Cretak from consideration for a seat thereon. (DS9: "Inter Arma Enim Silent Leges")
  • Double agents attack exclusively with melee; as such, activating Protect from Melee completely negates their damage. They are not particularly weak to any attack style. If the double agent is killed while the player is wearing the equipment instructed to wear for the clue, Uri will immediately appear. For double agents fought in the Wilderness, only bring items you are prepared to lose.
  • He uses only melee in combat, and can deal moderate damage with consistent accuracy. He also has high defence, especially against melee and ranged attacks. He is weak to Air spells, so bringing air runes and a magic weapon (the polypore staff is very effective) and quickly stunning him will prevent him from being able to reach the player. It is also a good idea to turn on the Protect from Melee prayer immediately before fighting him to reduce his damage output.
owl:sameAs
Level
  • 77
  • 98
  • 150
  • 170
Season
Version
  • Level 150
  • Level 170
  • Level 98
  • Lvl 77
  • Lvl 98
Aired
  • 1966-01-08
dcterms:subject
acc magic
  • 0
aff magic
  • 65
lifepoints
  • 8000
Examine
  • He's playing both sides!
gemw
  • No
max hit
  • 300
  • unknown
  • 1.0
Poisonous
  • No
max magic
  • 0
max spec
  • 0
attack speed
  • 6
acc melee
  • 983
  • 1608
aff weakness
  • 90
aff melee
  • 50
max ranged
  • 0
Always Drops
aff ranged
  • 30
Attack style
  • Melee
acc ranged
  • 0
slaylvl
  • No
Item
  • --12-05
  • --07-06
max melee
  • 350
Rarity
  • Uncommon
  • Always
Aggressive
  • Yes
immune to poison
  • No
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Number
  • 16
Previous
Editor
  • Len Cleal
Date
  • 1500
Speed
  • 5
Series
  • 23
  • Joe 90
Appearance
  • Assassin's Creed: Brotherhood
CBS
Name
  • Bones
  • Whitney
  • Brandon
  • Coach
  • Albert
  • Dawn
  • Edna
  • Sophie
  • Double Agent
  • Mark
  • Double agent
  • Keith
  • Jim
  • Ozzy
  • Looting bag
  • Stacey
  • Rick
  • Cochran
  • Christine
  • Elyse
  • Mikayla
  • Semhar
Text
  • Lv 108
  • Lv 141
  • Lv 65
Type
Airdate
  • 1969-01-12
Caption
  • Maxwell Smart, jobless bum.
Weakness
  • Air
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
fullsync
  • Do not be detected while reducing notoriety. Remain undetected until rejoining La Volpe at the Thieves' Guild.
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Members
  • Yes
Quantity
  • 1
dateto
  • 2012-09-17
Update
  • Treasure Trails, spiders and sheep
Title
  • Double Agent
firstbroadcast
  • 2011-11-02
Armour
  • 983
  • 1486
Description
  • Spy on Machiavelli with La Volpe and persuade La Volpe to rejoin the Brotherhood.
Color
  • none
  • #858a94
  • redemption
  • tetuna
viewership
  • 11.950000
EpisodeNumber
  • 8
share
  • 3.600000
Episode
  • 8
datefrom
  • 2012-09-13
ID
  • 5144
  • 5145
Style
  • melee
Release
  • 2006-12-05
Place
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • Redemption
  • Te Tuna
articlename
  • Ozzy Lusth
  • Coach Wade
  • Brandon Hantz
  • Dawn Meehan
  • John Cochran
  • Albert Destrade
  • Christine Shields Markoski
  • Edna Ma
  • Elyse Umemoto
  • Jim Rice
  • Keith Tollefson
  • Mark Caruso
  • Mikayla Wingle
  • Rick Nelson
  • Semhar Tadesse
  • Sophie Clarke
  • Stacey Powell
  • Whitney Duncan
Experience
  • 317.200000
  • 661
NEXT
Writers
  • Joseph C. Cavella and Carol Cavella
LP
  • 8000
  • 10000
  • ?
Ancestor
Writer
  • Tony Barwick
Director
Location
  • Rome,
nextmade
Raritynotes
previousmade
abstract
  • Get Smart Episode #16, Season One.
  • The guy who's both The Mole and the Reverse Mole. He works for both sides and plays them off against each other. Although often shown as a villain, he can also be a likeable rogue who just happens to have flexible loyalties, or who has problems with both sides and enjoys setting them on each other. Although it's possible to find a Double Agent in a crime drama, usually as an inside man in the Mob, he's more often seen in spy dramas. The Double Agent is often The Chessmaster. Becomes the Double Reverse Quadruple Agent when taken to the extreme. Examples of Double Agent include:
  • A story with actual chapters. Like an actual book. Starting around December 3rd, 2014
  • He uses only melee in combat, and can deal moderate damage with consistent accuracy. He also has high defence, especially against melee and ranged attacks. He is weak to Air spells, so bringing air runes and a magic weapon (the polypore staff is very effective) and quickly stunning him will prevent him from being able to reach the player. It is also a good idea to turn on the Protect from Melee prayer immediately before fighting him to reduce his damage output. His defence against ranged and melee is extremely high, and it will be difficult to land many hits unless very high levelled weapons are used. Magic is highly recommended, so bringing the strongest staff or wand available and using a strong air spell such as Air Surge or Smoke Barrage will make short work of him. As soon as he appears, use Impact with your mage weapon or polypore staff equipped. If that fails, try to bind or freeze him. Before landing the killing blow.
  • Double Agent is the 16th broadcast episode and 12th produced episode of British television series Joe 90.
  • A double agent or mole was a spy recruited from within an agency by another agency to report on activities thereof. In 2375, a member of Species 8472 impersonating Boothby asked Chakotay if he was a Romulan double agent, as he had just arrived from the Neutral zone. (VOY: "In the Flesh") Also that year, Koval acted as a Starfleet mole for Section 31. They planned to insert him into the Romulan Continuing Committee following the removal of Kimara Cretak from consideration for a seat thereon. (DS9: "Inter Arma Enim Silent Leges")
  • He uses only melee in combat, and can deal moderate damage with consistent accuracy. He also has high defence, especially against melee and ranged attacks. He is weak to Air spells, so bringing air runes and a magic weapon (the polypore staff is very effective) and quickly stunning him will prevent him from being able to reach the player. It is also a good idea to turn on the Protect from Melee prayer immediately before fighting him to reduce his damage output. His defence against ranged and melee is extremely high, and it will be difficult to land many hits unless very high levelled weapons are used. Magic is highly recommended, so bringing the strongest staff or wand available and using a strong air spell such as Air Surge or Smoke Barrage will make short work of him.
  • Double agents attack exclusively with melee; as such, activating Protect from Melee completely negates their damage. They are not particularly weak to any attack style. If the double agent is killed while the player is wearing the equipment instructed to wear for the clue, Uri will immediately appear. For double agents fought in the Wilderness, only bring items you are prepared to lose.
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