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  • Mage Training Arena/Puzzle Solutions
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  • Here are the solutions to the Telekinetic Theatre mazes: (Blue is the start; Green is the goal; and Red is the correct path.) It is highly recommended that when attempting any of these puzzles that a players does so in the "Observing" mode, which swivels the camera up and around to show the entire maze from above. This can be accessed by right-clicking the Maze Guardian and selecting the Observe option. After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes on the house.
  • Here are the solutions to the Telekinetic Theatre mazes: It is highly recommended that when attempting any of these puzzles that a players does so in the "Observing" mode, which swivels the camera up and around to show the entire maze from above. This can be accessed by right-clicking the Maze Guardian and selecting the Observe option. After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes on the house. Blue is the start; Green is the goal. Red is the correct path.
  • Here are the solutions to the Telekinetic Theatre mazes: (Blue is the start; Green is the goal; and Red is the correct path.) After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes.
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dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Here are the solutions to the Telekinetic Theatre mazes: (Blue is the start; Green is the goal; and Red is the correct path.) It is highly recommended that when attempting any of these puzzles that a players does so in the "Observing" mode, which swivels the camera up and around to show the entire maze from above. This can be accessed by right-clicking the Maze Guardian and selecting the Observe option. After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes on the house. Compared to the other three Mage Training Arena Games, this game by far takes the longest to gain points. File:Maze6.png|One of the mazes in the telekinetic theatre with 7 moves. File:Maze8.png|One of the mazes in the telekinetic theatre with 7 moves. File:Maze10.png|One of the mazes in the telekinetic theatre with 7 moves. File:Maze1.png|One of the mazes in the telekinetic theatre with 8 moves. File:Maze2.png|One of the mazes in the telekinetic theatre with 8 moves. File:Maze3.png|One of the mazes in the telekinetic theatre with 8 moves. File:Maze5.png|One of the mazes in the telekinetic theatre with 9 moves. File:Maze7.png|One of the mazes in the telekinetic theatre with 9 moves. File:Maze4.png|One of the mazes in the telekinetic theatre with 10 moves. File:Maze9.png|One of the mazes in the telekinetic theatre with 10 moves.
  • Here are the solutions to the Telekinetic Theatre mazes: (Blue is the start; Green is the goal; and Red is the correct path.) After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes. Compared to the other three Mage Training Arena Games, some believe this game by far takes the longest to gain points. However, when seeking to collect 200 points (requirement for the Bones to Peaces spell for the Lumbridge & Draynor Hard Achievement Diaries), with no mistakes this room can be completed in just a little over an hour. File:Telekinetic theatre maze 1.png|One of the mazes in the telekinetic theatre with 7 moves. File:Telekinetic theatre maze 2.png|One of the mazes in the telekinetic theatre with 7 moves. File:Telekinetic theatre maze 3.png|One of the mazes in the telekinetic theatre with 7 moves. File:Telekinetic theatre maze 4.png|One of the mazes in the telekinetic theatre with 8 moves. File:Telekinetic theatre maze 5.png|One of the mazes in the telekinetic theatre with 8 moves. File:Telekinetic theatre maze 6.png|One of the mazes in the telekinetic theatre with 8 moves. File:Telekinetic theatre maze 7.png|One of the mazes in the telekinetic theatre with 9 moves. File:Telekinetic theatre maze 8.png|One of the mazes in the telekinetic theatre with 9 moves. File:Telekinetic theatre maze 9.png|One of the mazes in the telekinetic theatre with 10 moves. File:Telekinetic theatre maze 10.png|One of the mazes in the telekinetic theatre with 10 moves.
  • Here are the solutions to the Telekinetic Theatre mazes: It is highly recommended that when attempting any of these puzzles that a players does so in the "Observing" mode, which swivels the camera up and around to show the entire maze from above. This can be accessed by right-clicking the Maze Guardian and selecting the Observe option. After completing 5 successive mazes, the player is rewarded with 8 extra Telekinetic Pizazz points, 1000 free experience in Magic and 10 law runes on the house. Compared to the other three Mage Training Arena Games, this game by far takes the longest to gain points. Blue is the start; Green is the goal. Red is the correct path.