PropertyValue
rdf:type
rdfs:label
  • Enlarge
rdfs:comment
  • Enlarge is a non-damaging Psychic type move introduced in Generation VII. It is the signiture move of Ghostsize. Enlarge increases the user's accuracy sharply and powers up moves that are more powerful the heavier the user is for 5 turns. After five turns,a message comes and says " shrunk back to normal size!",however,the user's accuracy does not fall back to what it was before the attack was used. In the anime: Ghostsize: Ghostsize enlarges to a big size.
  • Enlarge was a Shosuro Tejina spell which allowed the caster to cause instant growth in the target.
  • Mage Spell Level 1 Combat Spell: Yes Camp Spell: Yes This spell can be used in camp or combat and lasts for 1 turn per level of the caster. The living target increases in size by 20% per level of the caster. It makes the humanoid target into an ogre or giant in size and strength for combat purposes. A target can only be under the effect of 1 enlarge spell at a time. Unwilling targets get a saving throw against this effect. First level magic user raises targets strenght to 18, each additional level adds one column until level 6, when target has a strength of 18(00).
  • Enlarge is a multi-purpose spell that Mumbo Jumbo uses in Terrydactyland in three different ways: * It makes the quicksand-crossing stepping stones just outside Mumbo's Skull large enough to be usable. * It changes the size of Wumba's Wigwam, allowing for two different sizes of T-Rex transformation. (Can be used multiple times for this purpose.) * It also heals whatever strange happening shrunk Scrit.
  • Description: This spell causes instant growth of a creature, increasing both size and weight. The subject grows by up to 10% per caster level, increasing by this amount in height, width, and depth (to a maximum of 50%). All equipment worn or carried by the creature is enlarged with the spell. Magical properties are not increased by this spell - a +1 sword remains a +1 sword.. A creature's hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, the creature gains a +1 enhancement bonus to Strength.
dcterms:subject
immunities
  • None
innatelevel
  • 1
spellresistance
  • Yes
dbkwik:l5r/property/wikiPageUsesTemplate
Range
  • Short
Game
  • Banjo-Tooie (XBLA)
dbkwik:banjo-kazooie/property/wikiPageUsesTemplate
dbkwik:banjokazooie/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Components
  • V, S
Duration
  • 1
Use
  • Creates stepping stones, enlarges Wumba's Wigwam, heals Scrit
Description
  • This spell causes instant growth of a creature, increasing both size and weight. The subject grows by up to 10% per caster level, increasing by this amount in height, width, and depth . All equipment worn or carried by the creature is enlarged with the spell. Magical properties are not increased by this spell - a +1 sword remains a +1 sword.. A creature's hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, the creature gains a +1 enhancement bonus to Strength. Multiple magical effects that increase size do not stack. Enlarge counters and dispels Reduce.
Color
  • Blue
ImageName
  • Is enlarge.jpg
School
World
casterlevel
  • Sorcerer / Wizard 1
targettype
  • Single
savingthrow
  • Fortitude negates
spellname
  • Enlarge
abstract
  • Enlarge is a non-damaging Psychic type move introduced in Generation VII. It is the signiture move of Ghostsize. Enlarge increases the user's accuracy sharply and powers up moves that are more powerful the heavier the user is for 5 turns. After five turns,a message comes and says " shrunk back to normal size!",however,the user's accuracy does not fall back to what it was before the attack was used. In the anime: Ghostsize: Ghostsize enlarges to a big size.
  • Enlarge was a Shosuro Tejina spell which allowed the caster to cause instant growth in the target.
  • Mage Spell Level 1 Combat Spell: Yes Camp Spell: Yes This spell can be used in camp or combat and lasts for 1 turn per level of the caster. The living target increases in size by 20% per level of the caster. It makes the humanoid target into an ogre or giant in size and strength for combat purposes. A target can only be under the effect of 1 enlarge spell at a time. Unwilling targets get a saving throw against this effect. First level magic user raises targets strenght to 18, each additional level adds one column until level 6, when target has a strength of 18(00).
  • Description: This spell causes instant growth of a creature, increasing both size and weight. The subject grows by up to 10% per caster level, increasing by this amount in height, width, and depth (to a maximum of 50%). All equipment worn or carried by the creature is enlarged with the spell. Magical properties are not increased by this spell - a +1 sword remains a +1 sword.. A creature's hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, the creature gains a +1 enhancement bonus to Strength. Multiple magical effects that increase size do not stack. Enlarge counters and dispels Reduce. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
  • Enlarge is a multi-purpose spell that Mumbo Jumbo uses in Terrydactyland in three different ways: * It makes the quicksand-crossing stepping stones just outside Mumbo's Skull large enough to be usable. * It changes the size of Wumba's Wigwam, allowing for two different sizes of T-Rex transformation. (Can be used multiple times for this purpose.) * It also heals whatever strange happening shrunk Scrit.