PropertyValue
rdf:type
rdfs:label
  • Energy Barrier
  • Energy barrier
rdfs:comment
  • Physical energy barriers blocked solid matter and could be used defensively as force fields. A physical energy barrier was used by the Silurians to trap the occupants of Cwmtaff within itself. It was invisible to the naked eye, but could be seen if it was hit, or when excited by the Doctor's sonic screwdriver. The barrier was red in colour and did not allow people pass through it. It did, however, allow rain to pass through. It could also block out light, making it seem as though it was night. (TV: The Hungry Earth)
  • Energy Barrier is a Winx defensive spell used by Tecna. She creates a round translucent numeral green defensive shield.
  • Energy barriers are used in some terran camps, acting as a protective perimeter. A five meter high field of energy, touching the barrier will cause serious harm to any organism as large as a hydralisk or smaller.
  • In 2371, the USS Olympia discovered an energy barrier around a planet and initiated a scan. This led to a quantum reaction which damaged the Olympia and sent the ship spiraling towards the planet's surface. Captain Lisa Cusak sent out a distress call, which the energy barrier redirected three years into the future. (DS9: "The Sound of Her Voice") In 2374, the Defiant detected Captain Cusak's distress call and began a rescue mission. They later discovered Cusak had been dead for three years and that the barrier had sent it into the future. (DS9: "The Sound of Her Voice")
  • Energy barriers, sometimes referred to as energy fields, are a type of visible energy field that the Covenant use in airlocks and for boarding parties to board enemy ships. Energy barriers are useful because they allow solid matter through, but not gases, such as Oxygen and Neon. However, before matter passes through, the pressure on both sides must be equalized, to minimize the risk of explosive decompression.
Summary
  • Defensive buff that creates a barrier with a set amount of health which receives damage before the mage.
dcterms:subject
buff
  • Magic Barrier (Game Mechanic)Magic barrier: +100, +250, +700, +1000, +1400
gcd
  • Very Short
Affects
  • Self
Cooldown
  • 40
dbkwik:halo/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:regnum/property/wikiPageUsesTemplate
dbkwik:starcraft/property/wikiPageUsesTemplate
dbkwik:winx/property/wikiPageUsesTemplate
Form
  • Winx
Theme
  • Spell
Discipline
  • Mana Control
Name
  • Energy Barrier
Type
  • Defense
  • Constant
Duration
  • 120
Class
  • Mage
Description
  • Creates a magic barrier that absorbs part of the damage received by the mage.
Cost
  • 100140180220260
Notes
  • After being cast, the barrier will take a certain amount of damage up to its level, with the mage taking none. After being destroyed, a new barrier can be cast if the spell's cooldown has ended. This "Magic barrier" is not to be confused with the Sorcery spell Magic Barrier. For more details, see Magic Barrier (Game Mechanic). Documented Changes *Version 1.10.7 : Increased barrier points to 100 through 1400.
User
  • Tecna
Casting
  • 1
Position
  • 1
Quote
  • "Mana is my sword, mana is my shield"
abstract
  • Physical energy barriers blocked solid matter and could be used defensively as force fields. A physical energy barrier was used by the Silurians to trap the occupants of Cwmtaff within itself. It was invisible to the naked eye, but could be seen if it was hit, or when excited by the Doctor's sonic screwdriver. The barrier was red in colour and did not allow people pass through it. It did, however, allow rain to pass through. It could also block out light, making it seem as though it was night. (TV: The Hungry Earth)
  • Energy barriers, sometimes referred to as energy fields, are a type of visible energy field that the Covenant use in airlocks and for boarding parties to board enemy ships. Energy barriers are useful because they allow solid matter through, but not gases, such as Oxygen and Neon. However, before matter passes through, the pressure on both sides must be equalized, to minimize the risk of explosive decompression. Signal Units work through energy barriers, while COM units do not. Energy barriers are also present on Covenant Boarding Craft, on the end of the craft's penetration tip. They can also be garrisoned with infantry in Halo Wars' Skirmish mode. Energy barriers are also used as exterior doors in hangar bays on Covenant starships. These include the shuttle bay doors on CCS-class Battlecruisers, as well as the hangar bays on Covenant corvettes. The barriers can also be configured to block all vehicles or personnel or allow them to pass through when required. In Halo: Combat Evolved, it is possible to operate the shuttle bay doors. On the level Truth and Reconciliation, the player is able to access the doors by heading to the third floor of the Shuttle Bay and pressing X on the control panel. This is required to complete the mission, so you can escape in a Spirit with Keyes. In Halo: Reach, on the Covenant corvette Ardent Prayer, the shields seemed to work differently: after Noble Six pressed a button, the shields still remained in place over the bay, but ships could now go in and out of them. Presumably they were simply lowered to a point things could travel through them while remaining in place to hold the atmosphere in the bay as the ship was in space.
  • Energy Barrier is a Winx defensive spell used by Tecna. She creates a round translucent numeral green defensive shield.
  • Energy barriers are used in some terran camps, acting as a protective perimeter. A five meter high field of energy, touching the barrier will cause serious harm to any organism as large as a hydralisk or smaller.
  • In 2371, the USS Olympia discovered an energy barrier around a planet and initiated a scan. This led to a quantum reaction which damaged the Olympia and sent the ship spiraling towards the planet's surface. Captain Lisa Cusak sent out a distress call, which the energy barrier redirected three years into the future. (DS9: "The Sound of Her Voice") The Gamma Quadrant planet Gaia had a quantum energy barrier around it. When it was discovered by the crew of the USS Defiant in 2373, they detected lifeforms on the surface. The interference of the energy barrier was increasing and Jadzia Dax predicted it would soon become impassible. The Defiant later entered the barrier, where the crew discovered the inhabitants of the planet were their descendants. After interacting with them, and learning that if they did not collide with the temporal distortion in the energy barrier, the Gaians would never exist. Yedrin Dax convinced them that his plan to create two Defiants, one which leave and one which would be sent back in time, would work. The crew later discovered the plan was a fabrication, and no duplicate Defiant would be created. The crew later resigned themselves to their fate, but the future version of Odo changed the starship's flight plan and the Defiant successfully passed through the energy barrier. Weeks later, the energy barrier sealed the planet off from the rest of the universe. (DS9: "Children of Time") In 2374, the Defiant detected Captain Cusak's distress call and began a rescue mission. They later discovered Cusak had been dead for three years and that the barrier had sent it into the future. (DS9: "The Sound of Her Voice") A tetryon-based energy barrier was in place on the southern continent of Ledos, placed by Species 312 to protect the territory of the Ventu from the more advanced Ledosians. A shuttlecraft from the USS Voyager, carrying Commander Chakotay and Seven of Nine, accidentally crashed into the barrier in 2378. While inside, Seven was able to disrupt the barrier's source by generating a dampening field with the shuttle's deflector, allowing their rescue. However, the Voyager crew elected to remove the deflector and restore the barrier afterwards due to the damage that might result if the Ledosians were allowed to interact with the Ventu. (VOY: "Natural Law")