PropertyValue
rdf:type
rdfs:label
  • Water Breathing
  • Water Breathing
  • Water breathing
rdfs:comment
  • When you perform this ritual, you can designate up to eight participants (including yourself if you wish) who breathe water as easily as they breathe air. Furthermore, they can speak normally underwater. Water Breathing doesn’t change your ability to breathe air. It doesn’t confer a greater swim speed or the ability to fight underwater unhindered. It does protect any gear you and the participants carry, such as books and scrolls, from water damage. Your check result determines the duration of the effect.
  • Casting Time: 1 action Range: 30 feet Components: V, S, M (a short reed or piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
  • Water Breathing is a Status Effect which temporarily allows the player to swim underwater without drowning for a longer duration and consequently taking no damage. This effect will also slightly increase visibility underwater.
  • 3rd-level transmutation Casting Time: 1 action (ritual) Range: 30 feet Components: V, S, M (a short reed or piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
  • Water Breathing is a shaman utility spell that gives a buff to friendly targets which allows them to breathe under water.
  • Water breathing is an intrinsic ability in ADOM. It allows the PC to completely avoid drowning damage, be it while swimming over an open body of water or swimming in completely submerged locations.
  • [[Category:]] Water breathing was a transmutation or alteration spell that let one or more living, air-breathing creatures breathe water temporarily. The reverse of the spell, air breathing likewise allowed water-breathing creatures to survive out of water.
  • Water Breathing (ウォーター・ブレシング, Uōtā Bureshingu?) is a water-element spell in ALfheim Online.
  • Water Breathing was a Shosuro Tejina spell which allowed the target to breathe water freely. It was also a Tsuno spell, drawing the power from chikushudo.
owl:sameAs
Level
  • 8
dcterms:subject
buff dur
  • 600.0
Cast Time
  • instant
buff desc
  • Waterbreathing.
Anime
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dbkwik:elder-scrolls/property/wikiPageUsesTemplate
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dbkwik:m-i-n-e-c-r-a-f-t/property/wikiPageUsesTemplate
dbkwik:mine--craft/property/wikiPageUsesTemplate
dbkwik:mine-craft/property/wikiPageUsesTemplate
dbkwik:minecraft/property/wikiPageUsesTemplate
dbkwik:swordartonline/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Category
  • exploration
Range
  • 30
Element
  • Wasser
  • Water
Name
  • Water Breathing
  • Water Breathing
Type
  • Utility
Romaji
  • Uōtā Bureshingu
  • Uōtā Bureshingu
school2e
type5e
  • Ritual
reversible1e
  • true
reversible2e
  • true
school3e
school1e
school5e
circles5e
spheres2e
dbkwik:de.swordartonline/property/wikiPageUsesTemplate
Components
  • 135
Kanji
  • ウォーター・ブレシング
  • ウォーター・ブレシング
Price
  • 680
flavor
  • The cool water fills your lungs, yet you find yourself able to breathe and speak as well as you can on land.
Duration
  • Special
Skill
  • Arcana or Nature
Class
  • Shaman
Description
  • 600.0
Cost
  • 2
School
  • Nature
Video
  • 300
Time
  • 600.0
Bild
  • Bild = 300px
wikipage disambiguates
buff image
  • Spell_Shadow_DemonBreath.png
buff name
  • Water Breathing
abstract
  • When you perform this ritual, you can designate up to eight participants (including yourself if you wish) who breathe water as easily as they breathe air. Furthermore, they can speak normally underwater. Water Breathing doesn’t change your ability to breathe air. It doesn’t confer a greater swim speed or the ability to fight underwater unhindered. It does protect any gear you and the participants carry, such as books and scrolls, from water damage. Your check result determines the duration of the effect.
  • Casting Time: 1 action Range: 30 feet Components: V, S, M (a short reed or piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
  • Water Breathing is a Status Effect which temporarily allows the player to swim underwater without drowning for a longer duration and consequently taking no damage. This effect will also slightly increase visibility underwater.
  • 3rd-level transmutation Casting Time: 1 action (ritual) Range: 30 feet Components: V, S, M (a short reed or piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
  • Water Breathing is a shaman utility spell that gives a buff to friendly targets which allows them to breathe under water.
  • Water breathing is an intrinsic ability in ADOM. It allows the PC to completely avoid drowning damage, be it while swimming over an open body of water or swimming in completely submerged locations.
  • [[Category:]] Water breathing was a transmutation or alteration spell that let one or more living, air-breathing creatures breathe water temporarily. The reverse of the spell, air breathing likewise allowed water-breathing creatures to survive out of water.
  • Water Breathing (ウォーター・ブレシング, Uōtā Bureshingu?) is a water-element spell in ALfheim Online.
  • Water Breathing was a Shosuro Tejina spell which allowed the target to breathe water freely. It was also a Tsuno spell, drawing the power from chikushudo.