PropertyValue
rdf:type
rdfs:label
  • Forge
  • Forge
  • Forge
  • Forge
  • Forge
  • FORGE
  • Forge
  • Forge
  • Forge
rdfs:comment
  • Write the first section of your article here.
  • The Contracts of the Forge are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by the Wizened. The contracts of the Forge are mere shadows of the similar powers True Fae use to influence and warp the world of mortals. Still, the changelings who call on the powers of the Forge are able to cause small ripples in the fabric of reality.
  • Message when entering: "This area has been deemed passable by Arikas, Warden of the Seat of Knorr. Conveyance shall commence instantly. Be warned there are dangers from the life forms catalogued Olthoi within this section of the Lyceum." * The Olthoi here are on a relatively fast spawn
  • Les forgerons ne sont pas uniquement spécialisés dans la création et l'amélioration de tous les types d'armes de jet et de mêlée: un bon ferronier fabrique également aussi bien des outils simples que complexes.À condition d'avoir le talent approprié, la bonne recette et les ingrédients requis, la ferronerie peut être utilisée pour créer des armes améliorées, des pierres à aiguiser, des crochets de serrurier et même des pièges.La création d'objets repose sur une valeur de points de talent déterminée.Aucune sélection aléatoire d'Épreuve n'est effectué.Une enclume est nécessaire pour fabriquer des objets de Forge.
  • The Forge town was planned as ninth city, but finally in AB there was released Conflux. There was a project of recreating the forge town by replacing all graphics associated with conflux town, but the project was later abandoned
  • Forge, real name unknown, is a mutant in Marvel comics and a member of S.H.I.E.L.D., The X-Men and X-Force. Forge has both magical powers to summon spirits and demons; a power-set he avoids using in nearly all scenarios; and the mutant ability to understand and create mechanical designs.
  • The Forge is a prerequisite for advanced units and technology. Forge is used to make metal to improve your army weapons and armors; the higher its level the more advanced weapons can be made.
  • Forge is a game mode in the Halo series which brings you to a map of your choice and leaves it as an open sandbox for you to modify spam shit and smoke weed.
  • Boosts production in the city and outfits units with Bronze or Iron weapons if the required resources are available.
  • The Forge is a machine in the Park, with an NPC who allows you to be able craft or dismantle numerous equipment. During certain events the Forge will allow you to craft special equipment. Previously, players were able to access the Forge through the menu and access all characters through one menu. Since Season 5, you are only able to open the menu in the park and on continents past Silver Land Forge also replaces the Dr. Capsule of Season 2.
  • Forge is an item-crafting piece of furniture from The Sims Medieval. The Forge and Anvil are the two items needed by Blacksmiths to craft items. It is found in Furnish Mode under Domestic, Professional tabs and costs 620 Simoles to purchase. "The forge is the center of life for any town's professional blacksmith. The science may be simple, but the art of the forge is still a skill requiring years of patience and practice to master. However, a few scraps in the right blacksmith's hands can be turned into something truly magic!"
  • Syarat Faction: Order Target Follower peroleh +2ATK dan +2DEF.
  • Les forges (ang. Forge) sont utiles pour les forgerons et les ingénieurs comme support de travail. En effet, afin de créer la plupart des objets de forge ou d'ingéniérie il est obligatoire de se trouver à proximité d'une forge. Bien que les forges aient un aspect classique, il existe une exception à Shattrath (voire image ci-contre) Pour plus d'information sur le métier de Forgeron consultez : forgeron
  • Forge is an object created by Mark Dimond and Andy Mitchell (actually Saint Dane in disgiuse) that can change into any shape including a cube, pyramid, etc. Mark and Saint Dane brought it to First Earth and sold it to KEM, creating a chain reaction that changed the technology on Second Earth and Third Earth. It was revealed later that it was a Third Earth technology.
  • Forging is a game mechanic available since Fire Emblem: Path of Radiance which allows the player to purchase a weapon made to order. When forging weapons, their statistics can be altered to a certain extent and they can be given a unique name and color. Forging can be accessed from the Base in the Tellius Series, from the battle preparations menu in Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem, and from My Castle in Fire Emblem Fates.
  • Forge Fashion is a brand designer founded by Abbey Hardwick from Christchurch, NZ, she lives in New Brighton with her partner and three children. Forge is a costume artist, corset maker and couture designer; she sells her range of lingerie, jewelry and collars on Etsy website.
  • The player living next to the Forge will eventually have to stoke it. The planet of said player seems to be designed so that the Forge will bring about massive planetary change. According to Karkat, this player is always the Hero of Space who is also the designated frog breeder and will be in the session's Land of X and Frogs. The forge is involved in the process of Ultimate Alchemy. After the players build up their houses and deploy their grist rings to empty their planets' hoards into Skaia, someone must light the forge. According to Kanaya, this requires a magic ring.
  • A forge is a place to smith ore into items.
  • A Forge is an item introduced in Geneforge 3 that allows you to craft your own pods, spores, wands, and add enchantments to your gear. To create or enchant an item, you click on the forge, which will open your normal inventory screen. You can then drag an item onto the forge (such as a weapon or a piece of armor, except for necklaces) along with the enchanting stone or crystal you wish to use and click on the Combine button.
  • A Forge Image:Item Forge.png is available in every Town Armory and can be used by clicking on it to open the window to put in items. --Shadowmagic 22:11, 31 August 2009 (UTC)
  • Forge is a mutant who has super intelligence.
  • Forge is a mutant.
  • Forge was a mutant.
  • The Forge is one of the three crafting tabs in the Arcane laboratory. It allows you to combine 3 treasure items together into a single new item. It is necessary to have the Evil 3D Printer to enter the Forge.
  • Forges come equipped with an array of power crystals lining the interior to power operations on the inside. The forge also has no entrance, and protoss engineers are warped directly into the structure.
  • Forge est une Fabrique débloquée au Niveau 12. Coût de construction : 750 20px|link=Les_devises#Les_pi.C3.A8ces_d.27or. Durée de construction : 5 heures.
  • Forge is name of the publicly-released map editor for Bungie's Marathon series. It also shares its name with the map editor used in Halo 3.
  • The forge is used to make cool things like weapons. You can use Nuclear Fuel to fire up the forge to make things with. 1000 Degrees are needed to forge anything. It can be reached by using 11 of them.
  • Forges are structures, usually found in towns, where it is possible to buy weapons and armor from a smith.
  • Forge is the owner of the Doll House. Previously he has: Been a bookie for the fight pit, a 4h bartender, a Snake pit bartender, an agent for numerious different groups a spy a killer and a rapist
  • La Forge est un lieu d'A Link Between Worlds. Elle se situe à l'ouest de la maison de Link et à l'est du village Cocorico. Il existe une forge similaire à Lorule, qui se situe au même endroit sur la carte.
  • Forge is an alien, born on Planet Beast but abducted at an early age by slavers. Having grown up in captivity, Forge was put to work, receiving very little care, kindness, or education. When freed by the outlaw-ish hijinx of Rush, Forge gladly assisted his newfound friend in his life of adventure and treasure hunting, having pledged an oath of lasting friendship, even following him to Planet Earth. Having joined the EDC, he gladly brings his technical skills against the forces of oppression and evil. He pilots a custom-outfitted mecha known as Fenrir that resembles a walking siege cannon. Although prone to animalistic rage in battle, he often finds comfort in music, and what he lacks in pilotting and fighting skills, he makes up for in creative ingenuity and determination.
  • The forge is a large metalworking furnace object. It is used for smelting various metal ores gathered from mining. You do not interact with the forge, you just have to be in the vicinity of the forge to smelt. They can be found around most Dwarven towns and other races' encampments too, but occasionally at mob encampments also. Forges are often found paired with an anvil (which has similar use characteristics). See a list of Forges, Anvils, and Mailboxes locations.
  • The forge is a large metalworking furnace object. It is used for smelting various metal ores gathered from mining. You do not interact with the forge, you just have to be in the vicinity of the forge to smelt. They can be found around most Dwarven towns and and other races' encampments too, but occasionally at mob encampments also. Forges are often found paired with an anvil (which has similar use characteristics). See a list of Forges, Anvils, and Mailboxes locations.
  • Forge is a District of New Hades in Saints Row: Gat out of Hell.Broken {{ref}} (youtube link)
  • |-|Worker Training Buildings = |-|Hero Training Buildings = |} __FORCETOC__ File:Summary Forge.png File:Building Forge.png
  • The armor and weapon types are unlocked by leveling up the Smithing Skill and then choosing the perks that go with it. Forges often include grindstones, which can improve weapons, and a workbench to improve armor. Some forges have a smelter nearby, but not all. Some forges are unique in that they are the only way to forge special weapons or armor.
  • The Forge is a combat helicopter, roughly one third the size of an AC. It is armed with a machine gun and a dual rocket launcher. From long range they use the machine gun and up close they use rockets.
  • The round brick cylinder, with a glowing heat inside, is a forge. The large fireplace, wide enough for two characters, is also a forge. The small fireplace is not a forge and only works with Cooking. If unlit, it cannot be used.
  • Guild Name: Forge Guild Type: Raiding Guild Webpage: Guild Activity: Currently Inactive
  • The Forge is the Upgrade research and Resource building of Lothlorien faction. It can be built on Castle and Camp.
  • Forges are used by Armorers, Carpenters, Weaponsmiths. In addition to each of the , free-standing forges can be found in the following locations:
  • A Finals-universe character from The Refugees, played by Nate Snyder.
  • Forge is a planet on the Fochrik system. It is a member of the Rim Coalition. Anvil: Military
  • Forge was a planet in the Republic of Haven, the sole inhabited world of the Lovat System.
  • In Dark Dawn, Forge can be found on a ledge in Patcher's Place, the first town the player vists. By aligning some pillars and using them as platforms, the player can jump off a tree and climb down a vine (Growth is needed) to access the Djinn. It does not need to be battled.
  • The Forge is an illegal gladiatorial arena within the Cybertronian city-state of Kaon. It is within this arena that Megatron rose to prominence and began organizing the insurrection that became the Great War.
  • While generally unaffected by brand differences unlike gear, certain brands have also manufactured weapons. * Forge Splattershot Pro
  • When Skoran examined the radioactive metal fragments from a crashed Federation deep space probe in 2370, he remarked on their purity, saying that that they weren't made in any forge he'd ever seen. (TNG: "Thine Own Self" )
  • The Forge is a crafting station that you will have to build/craft yourself where you can smelt ores obtained from nodes and process other materials, so it is then possible to use those further in your Crafting Menu or in the Processor (or at any old Crafting Table on worlds created before R22 on September 16th 2015). Before being able to craft it, you will have to unlock the recipe for the Forge by crafting a Processor first. The forge can be built in your Crafting Menu (default key "Q") from (as of R22 in September 2015):
  • The Forge Purview Through the powers of the Forge Purview, wonders are created and knowledge spools itself out for inspection. A master of Forge can increase efficiency, produce material from nothing and destroy technological contrivances with a wave of one hand. In the modern world, Forge grants power unmatched over computers, automobiles and all manner of high-technology. The Forge Purview can be used to craft objects from mythical materials, just like Arete (Craft). Associated With: Brigid, Dian Cecht, Hephaestus, Imhotep, Ptah and Wayland. What-If (Forge 4) Cost: 1 LegendDice Pool: None
  • "Feck off!" he swore, sticking up a middle finger at Norman. "Listen" Norman answered back. "Let's be calm here. I didn't come all the way out to this Junkyard for nothing. Just let me ask a few questions" "Feck. Off" "Listen, Jack. I'm going to find the killer, and if you're anyway involved I swear I'll take you to the jailhouse before you could beg otherwise" Mad Jack leaned in close to his face: "Feck off, meatbag" and he shoved Norman, and turned back around to his work. He climbed back up the monster of a machine and proceeded to work with the scrap. "Big operation" Norman muttered.
  • Forge is a mutant with an innate superhuman talent for invention - an intuitive genius, it is as natural as breathing for him. He is a Native American of the Cheyenne nation. Although he was trained as a medicine man, he has primarily relied upon technology rather than mysticism to accomplish his tasks. This rift between Forge and his elder teacher, Naze, made Forge leave his past behind and join the military. While in the army, Forge became a good soldier and served in the Vietnam War. After rising in the ranks to become a sergeant, he was asked by S.H.I.E.L.D. to join. Forge declined, because he saw his need was in Vietnam. During his second tour of duty in the war, his commander was killed by enemy troops; in anger, he used their spirits to summon a band of demons to destroy the opposit
  • In Overlord the forge required three different smelters in order to create the best equipment, which were the Steel Smelter, Durium Smelter, and the Arcanium Smelter. Minions can be sacrificed to the forge to improve your armour and weapons. Note that different minion types have different effects on equipment. Note also that the player can only forge non-enchanted equipment of the three types of metals in the game (excludes e.g. Unique Items from moulds), but can upgrade them by sacrificing more minions.
  • Miasto The Forge w pierwotnych planach miało pojawić się w dodatku "Armageddon's Blade" do Heores III jako dziewiąte miasto, lecz zostało wycofane. Dlaczego? Otóż Forge miało być zupełnie nowym, futurystycznym miastem w świecie mocy i magii, jakim jest Erathia. Istniejące tam Starożytne technologie miały pozwalać na wytwarzanie potężnych artefaktów, jednostek pełnych przekładni i zębatek, futurystycznych laserów, cyborgów niczym z przyszłości oraz innych, niespotykanych dotąd elementów. Przyznacie sami, że wprowadzenie takiego wizerunku Forge po prostu musiało spowodować dość ostrą reakcję fanów HoMM, a szczególnie tych, którzy uznają grę za tradycyjne fantasy. Po prostu nie do pomyślenia było, aby rycerze, smoki, licze mogły stanąć w walce naprzeciwko robota, cyborga, albo jeszcze innej m
  • The forge was built by Silas the Strong, a tall black-bearded man. It continued to house his descendants for many generations. Opal came to the forge when she fled from Plains territory to find the 'man of iron and fire' of which she dreamed. She quickly saw that the current blacksmith was not the man she dreamed of, but she stayed at the forge nonetheless, eventually marrying the man and bearing seven sons.
  • Rooms that are part of the famous Opticording Sphere Quest have received the player-given name of forges because of the Opticorder Forge that is located in the first one. So far, four of such rooms have been discovered: All of them can only be accessed after a unique riddle has been solved. They look very similar to one another and share many items, such as Stands, Crates, Buckets, Burnt Scrolls, and more. They also contain documents that tell more of the story behind the quest.
  • Echte naam: - Aliassen: Forge, Maker Herkomst of krachtbron: Mutant, Shaman met kennis van magie en Cyborg Affiniteit/Groepsconnecties: File:Xfactor 71.JPG|X-Factor (Goverment) File:X-men New Force.jpg|X-Men * Uitvinder voor de Amerikaanse overheid. * Soldaat in het Amerikaanse leger. * Forge is een Cheyenne Indiaan. * Forge beheerst in grote mate (Indiaanse) magie. (geleerd van zijn medicijnman Naze). * Forge is zelf ook een shaman, een medicijnman. [1]
  • The Forge mode in Halo: Reach is often referred to as Forge 2.0. In addition to functioning as map editor, Forge is also a game-play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (Player Mode) and the Edit Mode model (a Monitor) by pressing Up on the D-Pad. A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage—editors can even be granted near or total invulnerability. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge, experiment with Forge's features,
  • "A forge is a furnace where metal is heated or melted. In ancient times smiths with small forges could be found in most settlements. The furnaces were stoked with coal, which was fanned by manually pumped bellows to create intense heat. The blacksmith would heat the metal in the oven and then shape it by putting the metal on an anvil and beating it with heavy hammers. The finished product was then put into cold water to harden and cool. The smith might also melt the metal and pour it into molds.
owl:sameAs
Movies
  • 10005
  • ; Forgejonathan.jpg
Level
  • Infinity!
Era
  • *Before the Republic *Old Republic era
Main Character
dcterms:subject
dbkwik:oberin/property/wikiPageUsesTemplate
dbkwik:over-lord/property/wikiPageUsesTemplate
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ACmaps.com ID
  • 6445
collisionType
  • 0
default weapons
  • *Bolo Grenade *Boltok Pistols *Boomshot *Overkill *Retro Lancers *Shock Grenade *Torque Bow
Row 8 info
  • Inventor
growTime
  • 3052975.0
Row 4 info
  • Mechanical entrepreneur, Inventor, Weapons' expert
Row 7 title
  • Goals:
c4c
  • no
civ
  • no
Première Apparition
CoinCost
  • 750
Row 1 info
supertitle
  • Fabrique
Row 8 title
  • Hero Type:
Row 4 title
  • Occupation:
Landblock
  • 6445
editableType
  • 0
seedColor
  • #612f25
req
Related Quests
Row 2 info
  • Forge, Skitch, Master of Machines, Genesis, Maker, Mr. Fix-it
Row 6 info
  • Dating Storm, Consulting S.H.I.E.L.D., Socializing with Bishop, Socializing with Nightcrawler
Nearest LS
  • N/A
Row 1 title
  • Real Name:
spreadType
  • 1
Hotkey
  • F
Row 5 info
  • Genius I.Q., Mechanical mastery, Summoning, Expert marksmanship
altmode
  • Mobile Siege Breaker
Row 2 title
  • Aliases:
Row 6 title
  • Hobbies:
Level Restrictions
  • 60
overlayColor
  • #5a5352
seedStyle
  • 13
Item
  • Pearl Necklace
  • Death Mug
  • A Bad Seed
  • Chaos Crest
  • Chaos Gem
  • Death Chalice
  • Death Mason Jar
  • Easter Voodoo Doll
  • Fortune Shard
  • Greed Shard
  • Magic Axe
  • Magic Potato Baby
  • Magic Ring
  • Mayhem Shard
  • Mega Cube
  • Mega Ring
  • Piggy Bank of Doom
  • Power Cube
  • Power Cube Piece
  • Power Potion
  • Spectral Scimitar
  • Spectre Axe
  • Squid Stone
  • Stone Tablet
  • Teeth of Doom
  • The Potato Lady
  • The Potato Man
  • Ultima Potion
  • War Shard
  • Xmas Monster Head
  • Xmas Potion
  • Xmas Warhammer
actionType
  • 66
Row 5 title
  • Skills and Abilities:
Row 3 info
  • The Uncanny X-Men #184 - The Past...of Future Days
clothingType
  • 0
Rarity
  • 145
Row 3 title
  • Origin:
civbe
  • no
Patch Introduced
Row 7 info
  • Help superheroes, Prevent Bishop's future
levelunlocked
  • 12
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Ingredient
  • Evil Brick Background
  • Rocket Thruster
Creators
  • Je'daii Order
Box Title
  • Do-Gooder
Voice
Platforms
  • Microsoft Windows
Games
  • *Gears of War 4
Faction
  • Terran
  • Doll House
Date
  • 2010-04-08
Hardness
  • 24
Produced
Series
Armor
  • 1
Status
  • Destroyed
  • Married....to his work
Appearance
  • The Forests of Silence
Affiliation
Cat
  • Weapons Depot
Residents
  • Adin
  • Anna
  • Royal family
  • Endon
  • Lief
  • Sharn
  • Jarred
  • Crian
Game
  • SC2
Release Date
  • 2012-12-04
Name
  • Forge
  • Forge
  • Forge Tomorrow
  • Miner's Guild
Genre
  • MMO Combat
Type
  • Consumables
  • OC
  • rom
  • *Armored *Mechanical *Structure
ImgSize
  • 200
Territory
Caption
  • Image caption
  • Steam cover art
  • A Custom Hero Blacksmith forges a Staff of the Watcher on his Forge and Avnil
Function
  • Heavy Artillery
dbkwik:transformers2005/property/wikiPageUsesTemplate
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allows
costmin
  • 150
Dereth Map
  • No Dereth Map available
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Structure
  • yes
Coordinates
Ability
  • Unclear, possibly superhuman intuitive talent for inventing mechanical devices
Alternate
  • 161
  • 295
  • 858
  • 957
  • 982
  • 998
  • 1298
  • 1610
  • 1992
  • 1994
  • 2149
  • 2301
  • 2814
  • 5700
  • 8545
  • 9421
  • 11326
  • 21993
  • 34922
  • 41001
  • 54321
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  • 90631
  • 91240
  • 93600
  • 94831
  • 95120
  • 95169
  • 98193
  • 807128
  • Forge (Earth-1815)
  • (Marvel Unleashed); No Image Male.jpg
  • ; No Image Male.jpg
  • (Marvel Nexus); Jonathon Silvercloud 3.jpg
  • ; Forge .jpg
  • Maker; Forge .jpg
  • Maker; No Image Male.jpg
  • Matt Jenkins; No Image Male.jpg
  • Techno(Techno's Reality); No Image Male.jpg
fgcolor
  • black
Run
  • 2012-12-11
Tech
  • Metal Casting
component
  • Ectoplasm
  • Evil Lipstick
  • Death Mug
  • Ectoplasm Cube
  • A Haunted Potato
  • A Sexy Potato
  • A Witch's Shoes
  • An Evil Candle
  • Another Witch's Shoes
  • Bully Bunny's Carrot
  • Bully Bunny's Foot
  • Bully Bunny's Head
  • Chaos Crest
  • Death Chalice
  • Ectoplasm Ball
  • Ectoplasm Prism
  • Evil Candy Cane
  • Greed Shard
  • Greed Splinter
  • Lemon Flavoured Magic Snow
  • Magic Ring
  • Necro Sword
  • Plague in a Bottle
  • Power Axe
  • Power Cube
  • Power Cube Piece
  • Power Potion
  • Red Knight's Lipstick
  • Snowball of Doom
  • Specter's Amethyst
  • Squid's Teddy Bear
  • Stone Tablet
  • The Potato Lady
  • The Potato Man
  • War Shard
  • War Splinter
  • Xmas Berries
  • Xmas Bottle
  • Xmas Bow
  • Xmas Coal
  • Xmas Eye
  • Xmas Metal Bar
  • Zombie Horde's Eye
Title
  • Professional Asshole
col
  • no
Pays
Image size
  • 250
Class
LastAppearance
  • Secrets of Deltora
Description
  • 50
  • 5.0
  • 50.0
  • Add 150% skull's value
  • Add // seconds to boss battle
  • Add // skull's value
  • Add // taps before bob wakes up
  • Add // to all DPS when Bob sleeps
  • Add // to total DPS per white orb
  • Add 1 to white orb drop
  • Add 1 white orbs to all bosses
  • Add 15 orbs to orb drops
  • Add 15% to total DPS per orb
  • Add 20% to orbs drop
  • Add 30 orbs to every boss
  • Add 30 orbs to orb drops
  • Add 300% to non-tap monsters
  • Add 50% to skull value when Bob sleeps
  • Add 50% to skull values dropped from villagers
  • Add 50% to total DPS per orb
  • Add 500% to all DPS when Bob sleeps
  • Add 500% to total DPS per orb
  • Add 5000% skull's value while Pastafury is active
  • Add 800% skull's value
  • Multiplies your DPS by 2. Stacks multiplicatively
  • Multiplies your DPS by 4. Stacks multiplicatively
  • Multiplies your DPS by 6. Stacks multiplicatively
  • Multiplies skull values by 6. Stacks multiplicatively
  • Multiplies skull values by 2. Stacks multiplicatively
  • Add 400% to Blue Specter DPS while Spectral Repossession is active
Island
Color
  • topaz
discovered
  • Rediscovered c. 3653 BBY
Cost
  • 120
Research
  • *Ground Weapons *Ground Armor *Plasma Shields
Purpose
  • Creation of lightsabers
Nom
  • Forge
Alt
  • Forge
Habitants
PREV
Movie
  • X2: X-Men United
  • X-Men: The Last Stand
Episodes
  • 1
ID
  • 3194
Style
  • iconmed
HP
  • 400
  • 550
Time
  • 32
  • 40
  • 172800.0
  • 18000.0
  • 3600.0
  • 60.0
  • 86400.0
  • 28800.0
Image File
  • Forge.png
Gender
  • Male
Health
  • Healthy
Race
  • Human
  • Protoss
Developer
  • Dark Vale Games
Television
  • 8096
  • 11052
  • 13393
  • 31393
  • 92131
  • 95099
  • 121893
  • (Assemble!); No Image Male.jpg
  • (Exiles: Evolution); Forgeeee.jpg
NEXT
Locations
Effect
  • * +25% * Can turn 1 Citizen into Engineer * +1 from Gems, Gold, Silver * Required to Build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty * Available for free on Modern and later starts * Available for free on Renaissance and later starts * Double production speed for Industrious leaders Replaced by Mint
Shield
  • 400
  • 550
Culture
  • *Je'daii Order *Jedi Order
Location
Size
  • small
Route
  • by Seat of Knorr
wikipage disambiguates
Main Image Size
  • 300
Video Games
  • 6109
  • 7964
  • 30847
  • 90613
  • (Marvel: Ultimate Alliance 3 (Trahcodon56)); Forge_.jpg
  • ; Forge 0001.jpg
  • ; Forge from Marvel Heroes 001.jpg
  • ; Forge from Spider-Man Edge of Time 001.jpg
  • ; Forge from X-Men Mutant Academy 2 001.jpg
Unhealth
  • +1
hurrycost
  • 4
bazarrecipes
  • {{:Manuel pour baril de poudre
abstract
  • Write the first section of your article here.
  • The Contracts of the Forge are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by the Wizened. The contracts of the Forge are mere shadows of the similar powers True Fae use to influence and warp the world of mortals. Still, the changelings who call on the powers of the Forge are able to cause small ripples in the fabric of reality.
  • Message when entering: "This area has been deemed passable by Arikas, Warden of the Seat of Knorr. Conveyance shall commence instantly. Be warned there are dangers from the life forms catalogued Olthoi within this section of the Lyceum." * The Olthoi here are on a relatively fast spawn
  • Les forgerons ne sont pas uniquement spécialisés dans la création et l'amélioration de tous les types d'armes de jet et de mêlée: un bon ferronier fabrique également aussi bien des outils simples que complexes.À condition d'avoir le talent approprié, la bonne recette et les ingrédients requis, la ferronerie peut être utilisée pour créer des armes améliorées, des pierres à aiguiser, des crochets de serrurier et même des pièges.La création d'objets repose sur une valeur de points de talent déterminée.Aucune sélection aléatoire d'Épreuve n'est effectué.Une enclume est nécessaire pour fabriquer des objets de Forge.
  • The Forge town was planned as ninth city, but finally in AB there was released Conflux. There was a project of recreating the forge town by replacing all graphics associated with conflux town, but the project was later abandoned
  • Forge, real name unknown, is a mutant in Marvel comics and a member of S.H.I.E.L.D., The X-Men and X-Force. Forge has both magical powers to summon spirits and demons; a power-set he avoids using in nearly all scenarios; and the mutant ability to understand and create mechanical designs.
  • The Forge is a prerequisite for advanced units and technology. Forge is used to make metal to improve your army weapons and armors; the higher its level the more advanced weapons can be made.
  • Forge is a game mode in the Halo series which brings you to a map of your choice and leaves it as an open sandbox for you to modify spam shit and smoke weed.
  • Boosts production in the city and outfits units with Bronze or Iron weapons if the required resources are available.
  • The Forge is a machine in the Park, with an NPC who allows you to be able craft or dismantle numerous equipment. During certain events the Forge will allow you to craft special equipment. Previously, players were able to access the Forge through the menu and access all characters through one menu. Since Season 5, you are only able to open the menu in the park and on continents past Silver Land Forge also replaces the Dr. Capsule of Season 2.
  • Forge is an item-crafting piece of furniture from The Sims Medieval. The Forge and Anvil are the two items needed by Blacksmiths to craft items. It is found in Furnish Mode under Domestic, Professional tabs and costs 620 Simoles to purchase. "The forge is the center of life for any town's professional blacksmith. The science may be simple, but the art of the forge is still a skill requiring years of patience and practice to master. However, a few scraps in the right blacksmith's hands can be turned into something truly magic!"
  • Syarat Faction: Order Target Follower peroleh +2ATK dan +2DEF.
  • The forge was built by Silas the Strong, a tall black-bearded man. It continued to house his descendants for many generations. Opal came to the forge when she fled from Plains territory to find the 'man of iron and fire' of which she dreamed. She quickly saw that the current blacksmith was not the man she dreamed of, but she stayed at the forge nonetheless, eventually marrying the man and bearing seven sons. After he dreamed of a wondrous belt, Adin the blacksmith crafted the Belt of Deltora. Once Adin became king, the forge became a popular attraction and continued to house the blacksmith. It housed the royal family until King Brandon commissioned the palace of Del. The forge lies about a five minutes' walk from the palace hill, in the direction of the shore.
  • Les forges (ang. Forge) sont utiles pour les forgerons et les ingénieurs comme support de travail. En effet, afin de créer la plupart des objets de forge ou d'ingéniérie il est obligatoire de se trouver à proximité d'une forge. Bien que les forges aient un aspect classique, il existe une exception à Shattrath (voire image ci-contre) Pour plus d'information sur le métier de Forgeron consultez : forgeron
  • Forge is an object created by Mark Dimond and Andy Mitchell (actually Saint Dane in disgiuse) that can change into any shape including a cube, pyramid, etc. Mark and Saint Dane brought it to First Earth and sold it to KEM, creating a chain reaction that changed the technology on Second Earth and Third Earth. It was revealed later that it was a Third Earth technology.
  • In Overlord the forge required three different smelters in order to create the best equipment, which were the Steel Smelter, Durium Smelter, and the Arcanium Smelter. Minions can be sacrificed to the forge to improve your armour and weapons. Note that different minion types have different effects on equipment. Note also that the player can only forge non-enchanted equipment of the three types of metals in the game (excludes e.g. Unique Items from moulds), but can upgrade them by sacrificing more minions. Spoiler: To upgrade your equipment without sacrificing any minions, do the following. As you are upgrading or forging any given equipment, wait until the camera goes above the upgrade area. Before the minions actually come out, access the menu and exit the game. Then, reload your game. No minions have been sacrificed, but the armour is still upgraded (will not work with current patch).
  • Forging is a game mechanic available since Fire Emblem: Path of Radiance which allows the player to purchase a weapon made to order. When forging weapons, their statistics can be altered to a certain extent and they can be given a unique name and color. Forging can be accessed from the Base in the Tellius Series, from the battle preparations menu in Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem, and from My Castle in Fire Emblem Fates.
  • Forge Fashion is a brand designer founded by Abbey Hardwick from Christchurch, NZ, she lives in New Brighton with her partner and three children. Forge is a costume artist, corset maker and couture designer; she sells her range of lingerie, jewelry and collars on Etsy website.
  • The player living next to the Forge will eventually have to stoke it. The planet of said player seems to be designed so that the Forge will bring about massive planetary change. According to Karkat, this player is always the Hero of Space who is also the designated frog breeder and will be in the session's Land of X and Frogs. The forge is involved in the process of Ultimate Alchemy. After the players build up their houses and deploy their grist rings to empty their planets' hoards into Skaia, someone must light the forge. According to Kanaya, this requires a magic ring.
  • A forge is a place to smith ore into items.
  • A Forge is an item introduced in Geneforge 3 that allows you to craft your own pods, spores, wands, and add enchantments to your gear. To create or enchant an item, you click on the forge, which will open your normal inventory screen. You can then drag an item onto the forge (such as a weapon or a piece of armor, except for necklaces) along with the enchanting stone or crystal you wish to use and click on the Combine button.
  • A Forge Image:Item Forge.png is available in every Town Armory and can be used by clicking on it to open the window to put in items. --Shadowmagic 22:11, 31 August 2009 (UTC)
  • Forge is a mutant who has super intelligence.
  • Forge is a mutant.
  • Forge was a mutant.
  • Rooms that are part of the famous Opticording Sphere Quest have received the player-given name of forges because of the Opticorder Forge that is located in the first one. So far, four of such rooms have been discovered: * In Ab'Dendriel, here (containing a Crate (Heavy), an Opticorder Forge and Opticorder Forge (NPC)); * Near the Sunken Mines, here (containing a Strangely Shaped Block, a Mysterious Ornate Chest, and Mysterious Ornate Chest (NPC)); * In the Rathleton Sewers, here; * On Krailos, here (containing an Opticorder Analyser). * Under the Gnome Deep Hub's Old Gate where you do tasks for Gnomus, here. All of them can only be accessed after a unique riddle has been solved. They look very similar to one another and share many items, such as Stands, Crates, Buckets, Burnt Scrolls, and more. They also contain documents that tell more of the story behind the quest.
  • The Forge is one of the three crafting tabs in the Arcane laboratory. It allows you to combine 3 treasure items together into a single new item. It is necessary to have the Evil 3D Printer to enter the Forge.
  • The Forge is a crafting station that you will have to build/craft yourself where you can smelt ores obtained from nodes and process other materials, so it is then possible to use those further in your Crafting Menu or in the Processor (or at any old Crafting Table on worlds created before R22 on September 16th 2015). Before being able to craft it, you will have to unlock the recipe for the Forge by crafting a Processor first. The forge can be built in your Crafting Menu (default key "Q") from (as of R22 in September 2015): * 6 Stone Slabs (made from Stone, Bedrock or Limestone in the Processor) * 6 Wood Slabs (made from Wood in the Processor) * and 6 (blocks of) Bedrock To use the Forge you will have to place it in the world first and then interact with it (right-click on it or default-key "F"). To take ("pull") the Forge you will need to have at least a Wood Mining Cell or an even better Power Cell equipped.
  • Forges come equipped with an array of power crystals lining the interior to power operations on the inside. The forge also has no entrance, and protoss engineers are warped directly into the structure.
  • Forge est une Fabrique débloquée au Niveau 12. Coût de construction : 750 20px|link=Les_devises#Les_pi.C3.A8ces_d.27or. Durée de construction : 5 heures.
  • Echte naam: - Aliassen: Forge, Maker Herkomst of krachtbron: Mutant, Shaman met kennis van magie en Cyborg Affiniteit/Groepsconnecties: File:Xfactor 71.JPG|X-Factor (Goverment) File:X-men New Force.jpg|X-Men * Uitvinder voor de Amerikaanse overheid. * Soldaat in het Amerikaanse leger. Bekende relaties: File:Naze001.jpg|Naze (mentor/magie leraar) File:Storm (by Arthur Adams).jpg|Storm (Ororo Iqadi T'Challa (née Munroe)) (ex-vriendin) Operatiebasis: File:Eagle Plaza 001.jpg|Eagle Plaza (Dallas, Texas) Bestand:Eagle Plaza (Interieur) (X-Men -184).jpg|Interieur Eagle Plaza Eerste optreden: File:Uncanny X-Men Vol 1 184.jpg|Uncanny X-Men #184 (August, 1984) Bestand:Forge (X-Men -184).jpg|Forge's eerste optreden in Uncanny X-Men #184 Bedacht door: Chris Claremont, John Romita Jr. Overige: * Forge is een Cheyenne Indiaan. * Forge beheerst in grote mate (Indiaanse) magie. (geleerd van zijn medicijnman Naze). * Forge is zelf ook een shaman, een medicijnman. [1]
  • Forge is name of the publicly-released map editor for Bungie's Marathon series. It also shares its name with the map editor used in Halo 3.
  • The forge is used to make cool things like weapons. You can use Nuclear Fuel to fire up the forge to make things with. 1000 Degrees are needed to forge anything. It can be reached by using 11 of them.
  • Forges are structures, usually found in towns, where it is possible to buy weapons and armor from a smith.
  • Forge is the owner of the Doll House. Previously he has: Been a bookie for the fight pit, a 4h bartender, a Snake pit bartender, an agent for numerious different groups a spy a killer and a rapist
  • La Forge est un lieu d'A Link Between Worlds. Elle se situe à l'ouest de la maison de Link et à l'est du village Cocorico. Il existe une forge similaire à Lorule, qui se situe au même endroit sur la carte.
  • Miasto The Forge w pierwotnych planach miało pojawić się w dodatku "Armageddon's Blade" do Heores III jako dziewiąte miasto, lecz zostało wycofane. Dlaczego? Otóż Forge miało być zupełnie nowym, futurystycznym miastem w świecie mocy i magii, jakim jest Erathia. Istniejące tam Starożytne technologie miały pozwalać na wytwarzanie potężnych artefaktów, jednostek pełnych przekładni i zębatek, futurystycznych laserów, cyborgów niczym z przyszłości oraz innych, niespotykanych dotąd elementów. Przyznacie sami, że wprowadzenie takiego wizerunku Forge po prostu musiało spowodować dość ostrą reakcję fanów HoMM, a szczególnie tych, którzy uznają grę za tradycyjne fantasy. Po prostu nie do pomyślenia było, aby rycerze, smoki, licze mogły stanąć w walce naprzeciwko robota, cyborga, albo jeszcze innej machiny. Wielu fanów było wprost oburzonych, gdy zobaczyło pierwsze szkice jednostek i budynków. Zaczęli oni zasypywać firmę 3DO (wydawcę gier HoMM i MM) oraz twórców HoMM i MM - grupę New World Computing mailami o bardzo różnych treściach. Jedni grzecznie prosili o usunięcie tego miasta z planów i zastąpienie go innym, inni w sposób nierzadko wulgarny domagali się, i żądali, aby usunąć Forge, jeszcze inni wręcz grozili zbojkotowaniem gry. Znaleźli się nawet tacy, którzy zaczęli wysyłać groźby śmierci członkom NWC. Sami autorzy mówią, że tychże maili ogólnie nie było aż tak dużo, i zdziwiliby się, gdyby więcej niż 5% graczy było stanowczo przeciwnych Forge, ale mimo wszystko uważali, że 5% to za dużo. Tak właśnie zamek ten został usunięty z dodatku "Armageddon's Blade" i wkrótce został zastąpiony znanym nam Confluxem (Wrotami Żywiołów).
  • Forge is an alien, born on Planet Beast but abducted at an early age by slavers. Having grown up in captivity, Forge was put to work, receiving very little care, kindness, or education. When freed by the outlaw-ish hijinx of Rush, Forge gladly assisted his newfound friend in his life of adventure and treasure hunting, having pledged an oath of lasting friendship, even following him to Planet Earth. Having joined the EDC, he gladly brings his technical skills against the forces of oppression and evil. He pilots a custom-outfitted mecha known as Fenrir that resembles a walking siege cannon. Although prone to animalistic rage in battle, he often finds comfort in music, and what he lacks in pilotting and fighting skills, he makes up for in creative ingenuity and determination.
  • Forge is a mutant with an innate superhuman talent for invention - an intuitive genius, it is as natural as breathing for him. He is a Native American of the Cheyenne nation. Although he was trained as a medicine man, he has primarily relied upon technology rather than mysticism to accomplish his tasks. This rift between Forge and his elder teacher, Naze, made Forge leave his past behind and join the military. While in the army, Forge became a good soldier and served in the Vietnam War. After rising in the ranks to become a sergeant, he was asked by S.H.I.E.L.D. to join. Forge declined, because he saw his need was in Vietnam. During his second tour of duty in the war, his commander was killed by enemy troops; in anger, he used their spirits to summon a band of demons to destroy the opposition. Forge, concerned about his former comrades, decided to order a B-52 bombing on his position to close the portal from the world of the unliving. The bombs came down destroying the spirits. This action wasn't without a heavy price, as Forge lost his right leg and right hand. This action allowed the demon called the Adversary to come to Earth and Forge has since been hesitant to employ his mystical abilities. Years later, Forge had created cybernetic replacements for his lost limbs. When Tony Stark stopped making advanced weaponry for the Federal government, Forge was hired as an employee of the Defense Department. One of his earliest commissions was to design a weapon to detect the shape-shifting aliens, known as the Dire Wraiths. Subsequently, Forge constructed a device capable of neutralizing mutant powers. Following orders from the President, Henry Peter Gyrich, an agent of the National Security Council, took the device. Forge protested because the device was untested and it was extremely dangerous to use. The device was to be used against a member of the X-Men, named Rogue, who was wanted for allegedly killing a S.H.I.E.L.D. agent. However, the device instead removed the powers of her teammate, Storm.
  • The forge is a large metalworking furnace object. It is used for smelting various metal ores gathered from mining. You do not interact with the forge, you just have to be in the vicinity of the forge to smelt. They can be found around most Dwarven towns and other races' encampments too, but occasionally at mob encampments also. Forges are often found paired with an anvil (which has similar use characteristics). See a list of Forges, Anvils, and Mailboxes locations.
  • The forge is a large metalworking furnace object. It is used for smelting various metal ores gathered from mining. You do not interact with the forge, you just have to be in the vicinity of the forge to smelt. They can be found around most Dwarven towns and and other races' encampments too, but occasionally at mob encampments also. Forges are often found paired with an anvil (which has similar use characteristics). See a list of Forges, Anvils, and Mailboxes locations.
  • Forge is a District of New Hades in Saints Row: Gat out of Hell.Broken {{ref}} (youtube link)
  • The Forge Purview Through the powers of the Forge Purview, wonders are created and knowledge spools itself out for inspection. A master of Forge can increase efficiency, produce material from nothing and destroy technological contrivances with a wave of one hand. In the modern world, Forge grants power unmatched over computers, automobiles and all manner of high-technology. The Forge Purview can be used to craft objects from mythical materials, just like Arete (Craft). Associated With: Brigid, Dian Cecht, Hephaestus, Imhotep, Ptah and Wayland. Fundamentals (Forge 1) Cost: 1 Legend Dice Pool: None Even initiates of the Forge Purview have an intuitive understanding of almost all forms of building, science and technology. The Scion may spend a point of Legend to reflexively add a number of dice equal to his highest-rated Forge Boon’s rank to his next Art, Craft or Science roll. This bonus applies only to physical uses of those abilities. Fundamentals can help sculpt a statue, but not compose a sonata. Energizer (Forge 2) Cost: 1, 3 or 5 Legend Dice Pool: None A Scion doesn’t always have time to stop to fill up the tank, or buy new batteries, when they’re trying to save the city from monsters. With this Boon, the car never needs gas and batteries never run out. Any device that needs fuel or non-mechanical power can run just by siphoning off some of the Scion’s Legend. By spending a Legend, the Scion can provide energy to a single device the size of an SUV or smaller, for a number of days equal to his highest-rated Forge Boon. To power a device the size of a fishing boat requires 3 Legend, while anything the size of an aircraft carrier or larger requires 5 Legend. The Scion can only power a number of devices equal to his Legend at once. Each separate device requires a new activation of this Boon. At the Storyteller’s discretion, especially bizarre devices requiring highly specialized sources of power (the souls of children or the tears of dying condors) may require more than 5 Legend, or may simply be beyond this Boon’s scope. Tinker (Forge 2) Cost: 1 Legend Dice Pool: Dexterity + Craft With a few quick adjustments a Scion can alter the traits of an existing object. A bit of honing and re-distribution of weight can make a sword faster, but less accurate. Armor can be reinforced, but it might become heavier or more encumbering. Every two successes on this Boon can be used to move one point of an item’s traits to from one category to another. One Damage can be converted into one Accuracy, or one point of Soak removed to decrease a Fatigue penalty. This Boon cannot reduce a weapon’s Speed to lower than 4. A Tinkered item can also be given the Bulletproof or Piercing tags at the cost of 2 successes for either trait. The effects of Tinker are permanent. Fix-it (Forge 3) Cost: 3 Legend Dice Pool: Wits + Science By crossing a few wires, landing a good solid thump, or via judicious application of duct tape, the Scion can fix pretty much anything. After spending one action making some token attempt to repair an item, the Scion spends a point of Legend. The number of successes required to repair an item depends on how complex the item is and how badly it has been damaged or how severe the malfunction. A locked up computer or corroded wire in a dishwasher might require only one success, but repairing the massive structural damage inflicted upon a warship by a torpedo barrage could require upwards of fifty successes. At Hero and Demigod levels, Fix-it cannot be applied to objects that have been utterly destroyed; once the Scion reaches Godhood, this restriction is lifted. If the first use of Fix-it isn’t sufficient to repair an object fully, Scion can only try again after he's had enough time to come up with new ideas (requires a night's sleep at a minimum). Left over successes are wasted. Fix-it normally requires 1 tick per success required for the repair if used in combat. Outside of combat, Fix-it takes a dramatically appropriate amount of time, scaled to the size and difficulty of the repair. Gremlins (Forge 3) Cost: 5 Legend Dice Pool: Wits + Science Named for malicious spirits born during the First World War, this Boon allows a Scion to cause all manner of mechanical havoc and misfortune. In order to curse an object, the Scion has to make contact with it in some destructive manner. He can hit it with a hammer, or just thump it angrily; any destructive gesture is sufficient. The nature of the malfunction desired and the complexity of the device determine the number of successes required. To cause a car to stall or a home computer to blue-screen might require one to five successes, whereas causing the Department of Defense mainframe to crash could require over a hundred. Gremlins can also be used to cause physical damage to objects, dealing one health level of damage to the target per success. This damage can take any form the Scion wishes. If the Scion invoking Gremlins wants to, he can set conditions on when or under what circumstances the malfunction or damage he has caused will occur. Each hour of delay costs a single success and every condition (a time, a specific person using the device, a specific function of the device being activated, etc) costs five successes. Objects created by, in the personal possession of, or affected by the Forge Boons of higher-Legend beings cannot be targeted by Gremlins. Until a Scion reaches Legend 9 and becomes a God, he is unable to use Gremlins on magical items. Upgrade (Forge 3) Cost: 5 Legend + 1 Willpower Dice Pool: Intelligence + Craft There’s always room for improvement. With this Boon a Scion can make any object better, no matter how inspired its original design. Concentrating on an item for at least one action, the Scion applies subtle refinements and upgrades that increase the traits of the object temporarily. Each success increases a single trait, such as soak, accuracy or damage, by one. Speed cannot be reduced past 4 by Upgrades. No more than 5 successes can be applied to a single object, but extra successes can be used to enhance multiple objects of the same type at once. The effects of this Boon last for one scene, after which the temporary upgrades degrade and become ineffective. If the Scion chooses to perform a Legendary Deed when activating this Boon, the effects of Upgrade are permanent. Doing so does not impart the normal Legendary Deed bonus successes, it simply alters the duration of Upgrade. What-If (Forge 4) Cost: 1 LegendDice Pool: None Simply by looking at a device, the Scion can tell what would happen if he performs an action with or upon it. For example, he could ask “what happens if I press this button?” and know that it would cause the machine to self-destruct. The answer also includes all relevant circumstances, not just intended functions. So if a car were rigged with a bomb and the Scion asked “what happens if I turn the key?” he would realize that the car would then explode in addition to the engine starting up. This Boon cannot reveal things that are not directly connected to the function of the device it is targeted upon. While the Scion would know that starting the car would cause it to explode, because the bomb has been incorporated into the car, he would not know that the explosion would kill the man hiding in the back seat. For Want of a Nail (Forge 4)Cost: 5 LegendDice Pool: Intelligence + Craft The one, single thing that is absolutely essential to the current situation is so often the one, single thing that no one in the situation has at hand. With this Boon, that never happens. All the Scion needs to do is reach into a pocket (or purse, backpack, satchel, etc) and whatever pocket-sized object needed will be present. If the Scion doesn’t have a pocket or container, this Boon just doesn’t work. It could be a spare set of batteries, a wad of cash, a handful of nails, a new clip of ammo or a hand grenade.This Boon cannot produce magical items or unique items. No one is going to pull the Venus of Willendorf or the Hope Diamond out of their pocket, for example. After a single item has been produced by means of this Boon, that same item cannot be produced again until the end of the Story. Innovation (Forge 5)Cost: 10 Legend per rollDice Pool: Intelligence + Science or Craft Scions can create things that are truly beyond mortal understanding. A computer program that can enhance a blurry photo the size of a postage stamp until retinal patterns can be determined from a reflection; electrical discharge guns that wipe their target’s short-term memory without lasting harm; cold-fusion powered jet packs; all are within the Scion’s reach. Their creations spit in the eye of physics and function based purely on the legendary nature of the Gods. This Boon allows the Scion to research, design and construct devices that function outside the parameters of normal physical laws. As an extended, Miscellaneous action, the Scion can roll their Intelligence + Science (to design) or Craft (to build) and come up with something amazing. The difficulty for physics-defying creations usually starts somewhere around 35, but can reach over 100 for truly insane contraptions. The memory-erasing gun mentioned above might be 50, while a functioning Stargate would be at least 100. Building such impossible items still requires the Scion to have access to a source of materials and takes the normal amount of time (possibly years) unless other supernatural effects are involved. Alchemist’s Palm (Forge 5)Cost: 2 LegendDice Pool: Intelligence + Science In the hands of a Scion with this Boon, elemental bonds shift and atoms dance. Every success allows the Scion to transmute five cubic inches of materiel into any periodic element or simple substance (such as water, salt, wood, steel, etc). The Storyteller may impose extra difficulty for transmuting particularly strange substances. This Boon cannot create specific substances, such as “water from the River Lethe” or “wood from the World Tree”, it only creates fairly ordinary things such as ash wood or raw platinum.Transmuted elements retain the shape of whatever they were transmuted from, though some elements will not retain that shape for long (you can’t drive around in a car made out of mercury without some other effect involved). Fortify (Forge 5)Cost: 2 LegendDice Pool: None Machines and devices are notoriously vulnerable to the whims of weather and environment. Water shorts out electronics, even metal tools turn brittle in extreme cold or soften in the greatest heat. With this Boon, even pure vacuum or molten lava will have no effect on whatever inanimate objects blessed by the Scion. Screwdrivers can be dipped in boiling acid or a thousand-dollar cellphone can be taken unprotected into an undersea trench without any damage or ill-effects.By spending 2 Legend, the Scion imbues a single inanimate object with total environmental immunity and immense durability. The health levels and soak of an object double automatically and especially fragile items such as snowflakes or spiderwebs may gain even more at the Storyteller’s discretion. Items do not convey their immunity to anything covered by them. A Scion could use this Boon to make his clothes immune to fire, but he himself would not be protected against the heat.The effects of Fortify last for a scene, unless the Scion chooses to use a Legendary Deed when activating the Boon. The Deed has no effect on the activation other than making the effects permanent. Remote Control (Forge 6)Cost: 3 LegendDice Pool: None The Scion can link his mind to a device (technological or simply mechanical) and use it as if he had the controls at his fingertips. So long as the Scion can see the device, it can be controlled. A car can be driven, a computer used to access Facebook or a forklift used to move pallets. It would not be possible to use Remote Control to upgrade RAM (even if the RAM is sitting on top of the computer being Remotely Controlled) or cut the brake lines of a car. It should be noted this Boon gives no extra-sensory perception; a Scion can take control of a computer across a room, but if he can’t see the screen at all, it would make most uses of the device somewhat difficult.The Scion can control the chosen device for the remainder of the current scene. If the Scion has a Knack such as Multitasking, he can control a number of devices equal to his Legend simultaneously. Authorized Use Only (Forge 6)Cost: 15 LegendDice Pool: Intelligence + Science Mortals can limit the use of a device by means of fingerprints or passwords, but true creators can say that only a woman with red hair can wield a sword, or only a man acting in defense of his family can wear a set of armor. The number of successes required to bless an item with a requirement for use depends on how difficult the requirement is to meet. A simple restriction such as only a man or only a child might need only ten successes, but restricting use to the True King of England after he has reached maturity and proven himself a virtuous, honorable man would require at least fifty. Anyone who does not meet the requirements to use an object so blessed simply fails any roll they might make while holding it. Even Epic Attributes and Legendary Deeds cannot overcome this effect. The only way to undo this Boon is to invoke a Purview Avatar or an Ultimate Attribute. Authorized Use Only can be applied to objects the Scion has crafted himself, no matter their current owner, or to other objects so long as the owner does not have a Legend greater than the Scion’s own. It can never be applied to Birthrights belonging to another Scion, no matter their Legend, without their express permission. Once permission is given and the blessing set, it remains, even if the owner later changes their mind. Activating this Boon requires a Legendary Deed which provides no additional successes on the roll. Using it on a Birthright item, regardless of ownership or permission, requires two Legendary Deeds. Preternatural Performance (Forge 7)Cost: 10 LegendDice Pool: Intelligence + Craft Objects built by a Scion using this Boon are more than perfect examples of mortal craftsmanship; they take on some of the Legendary aspects of their builders and pass that excellence onto their users. Rolls based on a single chosen Attribute that directly relate to the use of such a device gains a number of bonus dice equal to the Epic Intelligence rating of the Scion who created it. This power must be activated during the creation of the object and it requires a Legendary Deed to be used. The Deed does not add any successes to the activation roll. This Boon can be invoked multiple times during the creation of a single item, but each separate activation requires its own Legendary Deed. For example, crafting a sword that applies a bonus to both Dexterity and Strength rolls made while using it would require two activations of the Boon and, thus, two Legendary Deeds. A single item cannot contain more applications of Preternatural Performance than half the Legend of the most powerful Forge-user applying the effects. No Assembly Required (Forge 7)Cost: 10 LegendDice Pool: Wits + Craft From raw materials to finished product normally takes time, careful procedure and many steps of refinement and assemble. Scions making use of this Boon side-step such requirements and move directly from raw material to fully developed results near-instantly. So long as at least 75% of the raw materials (metal, glass, plastics, wood, etc) required to craft a device are present, the Scion transforms the material into whatever item they wish. This transformation can take many forms, determined by the Scion’s personality and desire. One Scion may manifest this Boon as a swarm of silver nanites devouring the raw materials and producing the desired items out of a puddle of futuristic ooze, another might move at a lightning-pace in a whirlwind of hammering and banging, producing the items himself.Each success on the activation roll produces a single health level for the object. Each health level worth of objects produced takes 1 tick to complete. With enough successes, it is possible to create many items at once, so long as enough raw material is present when the Boon is invoked. If the Scion does not have sufficient successes to create the object desired, this Boon can be invoked again so long as at least half the necessary successes were garnered the first time, otherwise the Scion simply can’t produce the item and the Legend spent is refunded. Objects created with this Boon must be mundane. If a Legendary Deed is used as part of the activation roll, each success allows the creation of two health levels instead of one, allowing the creation of truly massive objects like aircraft carriers or giant robotic lobsters. Relic Mirror (Forge 7)Cost: 10 Legend, 1 WillpowerDice Pool: Wits + Craft Though a Demigod isn’t yet able to imbue the Relics they craft with the ability to channel Purviews, they can craft temporary devices that allow limited access to Purviews for which they already own a Relic. Boons activated through such a device treat their user’s Legend as if it were 1 lower than it actually is. A device can only grant access to Boons with lower levels than the highest-rated Forge Boon the Scion who crafted it possesses. These devices last for one day per success and grant access to a single Purview. Once a device loses its power, it crumbles to dust, having been over-stressed by the imperfect channeling of divine energies. If a Legendary Deed is applied to the activation roll of this Boon, the device created will last until destroyed by outside means. Improbable Creation (Forge 8) Cost: 5 Legend + 1 WillpowerDice Pool: None Myths are full of incredible items: swords made of fire or ice, women made from clouds, cages made from water. A Scion who has mastered this Boon can work any material as if it were solid and force it to retain its shape once he is finished. Objects created in this manner retain the qualities of whatever substance they were crafted from. Once activated, this Boon allows the Scion to shape liquids, gasses and energies as if they were solid for one scene. Storytellers should work with the Scion’s player to determine the exact statistics of a sword forged from lightning or a suit of armor made from quicksilver. Making Myths (Forge 8)Cost: 15 Legend + 1 WillpowerDice Pool: Intelligence + Craft Other Boons of Forge can create numerous mundane objects or transform ordinary items into exemplary perfection. This Boon goes beyond that and allows the crafting of objects that contain truly mythic powers. A God using this power can imbue items with any Boon he knows.Five successes are required per level of the Boon to be imbued. For a surcharge of five additional successes, the crafting Scion can choose to split his successes to imbue multiple Boons into a single item, even Boons from different Purviews.Anyone wielding an imbued item can make use of the Boon applied to it simply by making any required rolls and paying whatever cost is associated with that Boon normally. The user must also meet all standard requirements of an imbued Boon to make use of it, such as Legend or Pantheon. Even if a Shen were to use this Boon to imbue a Taiyi Boon, only another Shen would be able to make use of it.If the Scion wishes to make the effects of this Boon permanent, he can spend a Legendary Deed during the activation roll. This Deed does not add the usual successes, it only changes the duration of the Boon. Nigh-Invulnerability (Forge 9)Cost: 15 LegendDice Pool: Dexterity + Craft To make an object truly indestructible, unable to be destroyed through any means at all, is so near to impossible as to be unthinkable. However, to make an object merely almost indestructible, that is well within the reach of a God who has sufficient mastery of Forge. This Boon requires that the God spends at least one action imbuing a fraction of his own divinity into an object and select a substance. The object enchanted will totally ignore all damage from anything but the substance chosen. The number of successes required to activate this Boon is based on the rarity of the chosen substance. A common substance like ice, glass or iron may require only 30 successes on the activation roll, while a rare substance like uranium or sapphire may require 60 or more successes. This power cannot be used on living beings.Beings of a Legend higher than the God who invoked Nigh-Invulnerability are able to damage a blessed item normally. Inspiration (Forge 9)Cost: 10 Legend + 1 WillpowerDice Pool: Intelligence + Craft (or Art) In the literal meaning of “Inspiration”, this Boon allows a Scion to breathe life into his creations. Successes can be spent however the Scion chooses, even split among multiple objects. Only one success is required to animate an unliving object. The effects of Inspiration are permanent and once an object has been animated, it can’t have this Boon applied again later to “upgrade” the creature.Animated objects automatically have a Legend of 1 and 1 in every Attribute. Animated objects also have a free dot in each Virtue that their creator has at 3 or higher. Extra successes can be used to purchase additional traits for an animated object at the following costs:• Attributes: Each success spent increases an Attribute by 1 dot.• Abilities: Each success spent provides two dots of Abilities. Animated objects may purchase Abilities up to 5 dots.• Willpower: Each success spent increases Willpower by 1 dot. Animated objects begin with Willpower 1.• Legend: Every five successes spent increases Legend by 1 dot, up to a maximum of half the creating Scion’s Permanent Legend.• Epic Attributes: Every two successes spent increase an Epic Attribute by 1 dot. Each one point spent purchases a Knack.• Boons: Boons cost (Rating/2) successes, rounded up. Animated objects do not generally require Relics to use their Boons.• Virtues: An animated creature may spend one success to buy a Virtue dot. Animated objects are limited the Virtues that their creator espouses. • Special Capabilities: Animated objects may have natural capabilities that others don't. Most of the time, these will have to be eyeballed based on their power compared to a Boon, but a few samples are listed: One success buys +2 yards of movement, or +2 damage from natural attacks, or +1B/+1L soak due to natural armor.• Living Body: Five successes can be used to give a flesh-and-blood form to an animated objects, making it a fully biological creature rather than simply animated stone, wood or whatever material the original object was formed from. Universal Re-write (Forge 10)Cost: 30 Legend and 1 WillpowerDice Pool: Intelligence + Science While Innovation (Forge 5) allows a Scion to create devices which defy the laws of physics, true masters of Forge don’t need to cheat the laws of the universe. They just change them to suit themselves. When activated, the God performs a Legendary Deed that provides no bonus beyond allowing the Boon to function and declares that some previous or current invention of his will function normally in the World and become an accepted part of the natural, physical laws. Their room-temperature cold fusion generator can now be replicated by mortal scientists, their memory-destroying ray gun can be mass-produced in an ordinary factory and their flying cars will start showing up on the interstate in short order. Each use of this Boon only inserts a single formerly-impossible invention into the workings of the universe. Ex Nihilo (Forge 10)Cost: 15 Legend + 1 WillpowerDice Pool: Intelligence + Craft (or Art) Masters of Forge can simply will things to be, calling items into existence from beyond the fabric of reality. Each success creates a number of health levels worth of finished items or raw materials equal to the God’s Legend. Magical items can be created in this fashion, but not specific ones; it would be possible to create a Relic Sword, but not to create Excalibur. Each dot of Relic created costs not one success, but 10. Magical materials have similar restrictions: it is possible to use Ex Nihilo to create water that causes forgetfulness, but not water from the river Lethe. The Storyteller should assign an extra difficulty to create especially exotic materials. If unique components are available to the God at the time this Boon is used, they can be incorporated into objects created by Ex Nihilo. A God standing on the banks of River Lethe would have no trouble pulling from nothing an object infused by the waters of Lethe. Avatar of Forge (The Maker)Cost: 30 Legend + 1 WillpowerDice Pool: None The Maker is the primal force of creation, strong, steady, and sure. It takes the form of ephemeral lines of energy, its face traced as the blueprints of the foundations of creation. The Maker can conjure or reshape anything, bringing forth new things, new lands, new continents...possibly even new Worlds. The Maker can supply other Gods with doomsday weapons or fashion chains that will imprison even a Titan long enough for its purposes.
  • |-|Worker Training Buildings = |-|Hero Training Buildings = |} __FORCETOC__ File:Summary Forge.png File:Building Forge.png
  • "A forge is a furnace where metal is heated or melted. In ancient times smiths with small forges could be found in most settlements. The furnaces were stoked with coal, which was fanned by manually pumped bellows to create intense heat. The blacksmith would heat the metal in the oven and then shape it by putting the metal on an anvil and beating it with heavy hammers. The finished product was then put into cold water to harden and cool. The smith might also melt the metal and pour it into molds. Modern forges are huge industrial structures requiring many workers to operate. The operation is similar to that in the smithy; except on a grand scale. Tons of ore are poured into massive vats, which are conveyed into the furnace. Once the metal is smelted, it may be mixed with other materials to create an alloy such as steel, and it may undergo a number of different processes to remove impurities. The finished metal can then be rolled into sheets, poured into molds, stamped into coins, and so forth."
  • The armor and weapon types are unlocked by leveling up the Smithing Skill and then choosing the perks that go with it. Forges often include grindstones, which can improve weapons, and a workbench to improve armor. Some forges have a smelter nearby, but not all. Some forges are unique in that they are the only way to forge special weapons or armor.
  • The Forge is a combat helicopter, roughly one third the size of an AC. It is armed with a machine gun and a dual rocket launcher. From long range they use the machine gun and up close they use rockets.
  • The round brick cylinder, with a glowing heat inside, is a forge. The large fireplace, wide enough for two characters, is also a forge. The small fireplace is not a forge and only works with Cooking. If unlit, it cannot be used.
  • Guild Name: Forge Guild Type: Raiding Guild Webpage: Guild Activity: Currently Inactive
  • The Forge is the Upgrade research and Resource building of Lothlorien faction. It can be built on Castle and Camp.
  • Forges are used by Armorers, Carpenters, Weaponsmiths. In addition to each of the , free-standing forges can be found in the following locations:
  • The Forge mode in Halo: Reach is often referred to as Forge 2.0. In addition to functioning as map editor, Forge is also a game-play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (Player Mode) and the Edit Mode model (a Monitor) by pressing Up on the D-Pad. A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage—editors can even be granted near or total invulnerability. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge, experiment with Forge's features, kill each other, play diverse and varying 'honor rules' games, and do other things that aren't accepted in regular Multiplayer.
  • A Finals-universe character from The Refugees, played by Nate Snyder.
  • Forge is a planet on the Fochrik system. It is a member of the Rim Coalition. Anvil: Military
  • Forge was a planet in the Republic of Haven, the sole inhabited world of the Lovat System.
  • In Dark Dawn, Forge can be found on a ledge in Patcher's Place, the first town the player vists. By aligning some pillars and using them as platforms, the player can jump off a tree and climb down a vine (Growth is needed) to access the Djinn. It does not need to be battled.
  • The Forge is an illegal gladiatorial arena within the Cybertronian city-state of Kaon. It is within this arena that Megatron rose to prominence and began organizing the insurrection that became the Great War.
  • While generally unaffected by brand differences unlike gear, certain brands have also manufactured weapons. * Forge Splattershot Pro
  • "Feck off!" he swore, sticking up a middle finger at Norman. "Listen" Norman answered back. "Let's be calm here. I didn't come all the way out to this Junkyard for nothing. Just let me ask a few questions" "Feck. Off" "Listen, Jack. I'm going to find the killer, and if you're anyway involved I swear I'll take you to the jailhouse before you could beg otherwise" Mad Jack leaned in close to his face: "Feck off, meatbag" and he shoved Norman, and turned back around to his work. He climbed back up the monster of a machine and proceeded to work with the scrap. Norman turned his back on Mad Jack, thoughts whirling. There was no way he was going to give up this easy. He shivered at the cold and pulled is coat in close to him to shield himself from the rain. He walked back along the mud track of the scrapyard, destroying his shoes. He walked along to the Forge, a huge, grey beast of a building, monotonous and dull in the cold August rain. He approached the entrance, placing one palm against the huge grey slab of a door. It swung a few inches, before catching on the chain that barred it. Norman took out his Runeblaster and slotted in a Fire Ruin. He slipped it between the links of the chain and pulled the trigger. There was a flash of red and a loud boom as the chain snapped, and Norman slipped inside before Mad Jack could see him. The forge was complete darkness, so Norman put on the ARI glasses, and the magic inside them set to work. The ARI set work analyising everything, giving Norman every fact or figure in it's database relevant to this room. "ARI, disable database". The figures vanished, and Norman could look around properly. The room was huge. The whole right side was devoted to forgery: it was full of casts, lava forges, molten ore, water basins,shelves of tools and worktops. Two-thirds of the left side of the room was devoted for storage. Weaponry was stacked to the Cathedral-height ceiling. "Big operation" Norman muttered. The far end of the room was shrouded in darkness, so dark that the ARI glasses couldn't see it on the light scan setting. Norman focused on the darkness and the ARI glasses went into heavy scan, and thirty seconds later, the darkness had disappeared, revealing eight conveyor belts and an- "Acid bath" Norman muttered. "Why would he need an acid bath? Unless he's making acid rifles for the rebels..." Norman walked to the forgery section of the room and set the ARI to heavy scan. It picked up Mad Jack's fingerprints on the tools. "Not the killer's" Norman muttered. "ARI, scan for the blade used to kill John Allard" Figures and words flew across the screen as the ARI added up all the variables, the length, width, shape, make, age, and notch of the blade, and it scanned every moulding cast in the forge. "Nada" Norman muttered. "ARI, scan for fingerprints" Words spiraled round Norman's vision, searching for all of the tell-tail notches of fingerprints. Purple ridges and groves glowed violently, highlighting the fingerprints. "Hundreds of prints" Norman noted. "All of the Mad Jack's. The killer's touched nothing here" he turned to the rest of the room. "ARI, scan for prints" Similar words spiraled round Norman's vision once again and once again, purple fingerprints glowed brightly. But this time, an a tiny splotch of bright black caught Norman's attention. The fingerprints of another, one saved in the ARI's database. The killer's. "Bingo" Norman muttered. "Our killer was here. But why just one fingerprint...unless...ARI, full print analysis" The fingerprint suddenly enlarged as the ARI spiraled round, sucking all the data from the Varrock City Archives and the ALEEPA Criminal Archives and using it to give Norman all the relevant information. "A glove" Norman saw. "A glove with a hole in the fingertip. The killer must have pressed his hand against the wall. With a hole in his glove at the fingertip, he'd only leave prints with the tip of his finger, so many of the ordinary places fingerprints will be blank.....What times would you use only the tips of your fingertips?" he clicked his fingers in delight. "When lifting up a lid. The acid bath" Norman jogged quickly to the acid bath, skidded down to the acid bath and lifted up the lid to reveal the acid pit inside. He looked at the underside of the lid, and found a solitary fingerprint. "But why would the killer look in the acid ba-shit!" Norman nearly leaped out of his skin. Inside the acid was a human skull. Norman heard the familiar click of a crossbow just behind him. "So" Mad Jack said. "We've a rat, lookin' where he ain't be" Norman swore. "Stand up" Jack said. Norman stood, and Mad Jack, one hand held the crossbow to Norman's head, the other one searching Norman for weapons. He found his RuneBlaster, and tossed it aside. "Now" said Mad Jack. "We gotta get you outta the way" Mad Jack gestured with his crossbow for Norman to walk forward. Slowly, step by step, Norman walked, mind a-whirling. The ARI, as if reading his thoughts, sent a distress signal to ALEEPA and began to focus on ways for Norman to escape Jack. Icons appeared beside items, with what the ARI thought Norman's percentage chance to escape with them. A table on wheels was ladened with forgery tools, each tool with it's own percentage, and the highest was 12%. Norman didn't fancy those odds. As he walked, a sledge hammer was given 32% and the worktop given 44%, and the drill upon the worktop was given 62%. Norman walked on. The mechanical hook was given 81%, and Norman knew it wouldn't get much better than that. He walked, slowly and solemnly along, giving Jack no hint of his plan. Suddenly, he grabbed the hook and swung it violently into Mad Jack's face. The black brute swung into the floor as blood splurted from his face. Norman kicked the crossbow from Jack and ran to his RuneBlaster but, before he'd ran ten steps Mad Jack had grabbed hold of his foot and sent him plummeting to the worktop with a bloody smack, loosing his glasses. Mad Jack tried to drag him by the foot, but Norman kicked blindly, blood in his eyes. Suddenly he was free, and he scrambled o his feet, slowly and stumbling. He wiped the blood from his eyes and saw his RuneBlaster. He sprinted over to his fallen weapon but Mad Jack crashed into him like a wrecking ball and sent him clattering to the water basin. Jack gripped the back of his hair and shoved his head underwater. As soon as Norman's head went underneath the ice-cold water he knew Mad Jack was stronger. He knew that anyway, from the brutes openly displayed muscles, but he knew he was not going to be able to fight his head above water. Wasting no time, he swan dove into the water basin and Mad Jack let go instantly. Norman squirmed like a worm in the water until he had his two boots firmly on the floor of the basin. Than, he rocketed up violently, hand swinging up in a magnificent uppercut into Mad Jack's jaw. Norman swung his feet to the lip of the basin, kicked off and drove full force into Jack, sending them both to the ground. The two men rolled to their feet, and Mad Jack laughed, reveling in the violence. He held his hands out wide, displaying his gigantic muscles. It was enough to force Norman into retreat. He turned and ran, stumbling, and within seconds he heard the rhythmic beats of Mad Jack's footsteps as he gave chase. Norman grasped the wheeled table, and, swinging his whole weight, he shoved it with all his might at Mad Jack. It was heavy, stocky, but once it got moving it was moving, and then it was flying towards Jack with meteoric speed. It bounced off him like a fly off a plane of glass. Jack kicked the table, crashing it into Norman and taking him off his feet. Norman scrambled to his feet and ran, picking up the sledgehammer and swinging it violently into Jack's face. The black brute danced back, and Norman swung again, this time missing entirely. She sledgehammer was heavy, to heavy to hold for long, and Norman swung with all his strength. Mad Jack stopped the swing at the hammer shaft, and crunched his fist into Norman's face. He crashed into the floor with a gasp of pain. Mad Jack just stood there, looking like he was having the time of his like. Norman rose to one knee, readying the sledgehammer for another blow, and Mad jack laughed. He held his arms wide: "Hey! Come on now, take your best shot!" And when he heard that, Norman knew he was going to die, that he had no hope against Mad Jack. Still.... Norman threw the hammer violently, a specific destination in mind. Mad Jack's eyes and mouth flew open as the full weight of the sledgehammer stuck him between the legs. Norman sneered at Jack's exquisite pain, and then he turned and ran to his only hope. His RuneBlaster. But just as he bent within inches of his fallen weapon, he was stuck so violently in the back that he clattered against the worktop with a smack. He gasped in pain as he saw what hit him. The Sledgehammer. Mad Jack walked (carefully, so as not to provoke his injury) to Norman, eyes aglow with vengeance. Norman tried to move, but his back tore with pain every time he moved, sending painful spasms all across his body. Mad Jack picked him off the ground by the shoulders and tossed him into the worktop. Norman felt his Nose break as he hit it. He didn't get up. Again, Jack reveled in the violence, the aggression, waiting for the perfect moment. The perfect moment to kill. He picked up the sledgehammer that had become the driving force of the fight. He treated it like a sacred artifact as he approached the motionless Norman. He swung the sledgehammer back and forth, like a golfer practicing a shot. He swung the metal implement high over his shoulder, readying the killing blow, the blow that would well and truly send Norman out of all existence, the blow that- Norman spun around and stabbed Jack in the chest. For a moment, there was nothing, no movement whatsoever, but then- The sledgehammer fell to the floor with a clatter. Mad Jack staggered back as blood splurted, actually splurted, from the wound. He stared at it. Just stared and stared. The drill, the drill he'd used a thousand times everyday for a year, it was in him. He pulled it out. "Huh" he said. "I'm fine" He swung a viscous punch at Norman, but the smaller man ducked under the punch and sprinted to his fallen RuneBlaster. Jack ran after him, the two men jumped for it- Mad Jack clattered to the wall, and then he was staring down the barrel. Norman was exhausted, but he held the barrel with some dignity. "Listen Jack, I'm not playing your crap anymore. What d'you have to do with the Killer?" "Nothing I'm tellin' you, pack'o white sh-" Norman fired, scorching Mad Jack's arm with a fire rune. "Once more, Jack, just give me a reason!" "$h1t man, you crazy!?" "Three seconds, Jack three-" "Fine! Man, fine" Jack stood up. "Got a guy, said he needed a blade made, all special like. A blade, infused all magic-like, that-" "I know what is does. Move on, description, motives, anything I can track...track...down...any....any..." And Norman felt it. The pull, the loss of control, the total lack of being there, like being drunk but without the vengeful thrill. He felt it. Ceptocain withdrawal. Not...not now, Norman thought, and he felt everything he knew about keeping things together fall apart. "Man" Jack said, voice a million miles away. "You don't look so good". Everything blurred, everything slipped, and then Norman was falling, falling... falling... falling... He tried to take the vial of Ceptocain up to his nose, but Jack kicked it away. He was saying things, standing over him, but he seemed so far away. Mad Jack raised a foot, and it took Norman a moment before he realised what was going to happen. Jack stomped down upon his face and Norman fell completely into black. Norman woke up. There was no groggy, slow awakening, he just woke up, like any other morning. Which only made it worse when he found he was tied up. Norman's four limbs were tied apart, so that he was in a star position. The ropes were bound round his wrists and ankles, completely incapacitating him. "Rise'n'shine, big boy" Mad Jack sang. "Guess where you are!" Norman looked around. He was lying on the conveyor belt, tied, the conveyor belt that lead to "The Furnace?" Norman asked. "Oh, God, no" Mad Jack laughed as he pulled the lever. The conveyor belt got moving, closer and closer, to the gaping mouth of the flaming furnace. Mad Jack pulled up a chair and sat down. To watch. Norman's mind whirled for the third time that day, struggling to find anything that might help him escape. He struggled against the bonds, but they were all fastened tight. All except one, his right leg, it was a little loose, but could he get himself free in time. Underneath him there was all kind of broken weapons and scrap- Gods...Mad Jack was going to melt him down and forge him into a sword! Could he use the scrap to escape? He looked wildly around, but the only thing remotely close was the wheeled table, filled with a variety of tools. But it was so close to the furnace, could he use them in time. Tick tock, time running out. And the conveyor belt stopped. Jack walked over to him, smiling, and before Norman could even beg the black brute had slotted his ARI glasses onto his face. "Gotta have you looking cool when ya die!" he said, and he pulled the lever again and sat back down. Tick tock Norman. Tick tock.
  • When Skoran examined the radioactive metal fragments from a crashed Federation deep space probe in 2370, he remarked on their purity, saying that that they weren't made in any forge he'd ever seen. (TNG: "Thine Own Self" )
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