PropertyValue
rdfs:label
  • Charge Kick
  • Charge Kick
rdfs:comment
  • Charge Kick (チャージキック Chāji Kikku?) is the Special Weapon obtained from Charge Man. By incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it, such as the steam vents in Wave Man's stage (but not Wave Man's own waterspout). This is useful against some low-to-the-ground enemies. In Mega Man IV, it can break some blocks. Due to being a short-range weapon, Mega Man may get hit by enemies if he stops near them. Unlike a regular slide, the player cannot change direction in the middle of a Charge Kick, even if they are in a place where sliding is the only way to get through. Charge Kick does 1 dama
  • Charge Kick (チャージキック Chāji Kikku?, Trad. Patada de Carga) es el Arma Especial de Charge Man. Para activar esta arma, Mega Man debe deslizarse, mientras que el arma está activa, causando daños con su Barrida y siendo inmune a algunos ataques y trampas mientras que la usa, como los orificios de vapor del Escenario de Wave Man. Esto es útil contra algunos enemigos de bajo tamaño. Debido a ser un arma de corto rango, Mega Man puede recibir un golpe por los enemigos, si se detiene cerca de ellos.
dcterms:subject
Boss
  • '''Charge Man
eagainst
Sprite
dbkwik:es.megaman/property/wikiPageUsesTemplate
dbkwik:megaman/property/wikiPageUsesTemplate
Appearances
Name
  • left right Charge Kick
Romaji
  • Chāji Kikku
Caption
  • Mega Man using Charge Kick.
trajectory
  • Body contact
Capacity
  • 19
  • 28
  • Mega Man IV:
  • Mega Man 5:
Cost
  • 1
  • Mega Man IV:
  • Mega Man 5:
Script
  • チャージキック
Effect
  • Wall destroyer
abstract
  • Charge Kick (チャージキック Chāji Kikku?, Trad. Patada de Carga) es el Arma Especial de Charge Man. Para activar esta arma, Mega Man debe deslizarse, mientras que el arma está activa, causando daños con su Barrida y siendo inmune a algunos ataques y trampas mientras que la usa, como los orificios de vapor del Escenario de Wave Man. Esto es útil contra algunos enemigos de bajo tamaño. Debido a ser un arma de corto rango, Mega Man puede recibir un golpe por los enemigos, si se detiene cerca de ellos. En Mega Man IV, se pueden romper algunos bloques revelando pasajes secretos, y además Mega Man posee más cuadros de animación donde es invencible al usar el Charge Kick.
  • Charge Kick (チャージキック Chāji Kikku?) is the Special Weapon obtained from Charge Man. By incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it, such as the steam vents in Wave Man's stage (but not Wave Man's own waterspout). This is useful against some low-to-the-ground enemies. In Mega Man IV, it can break some blocks. Due to being a short-range weapon, Mega Man may get hit by enemies if he stops near them. Unlike a regular slide, the player cannot change direction in the middle of a Charge Kick, even if they are in a place where sliding is the only way to get through. Charge Kick does 1 damage to enemies, excluding weaknesses. If Dark Man 3 freezes the player with his rings and lands on Mega Man, the boss will take contact damage until Mega Man unfreezes. Although it only does 1 damage per hit, if timed correctly Dark Man 3 will take 2 hits and the player will slide away from him before taking contact damage. There is a glitch with his attack pattern so he will not shoot the player while they are frozen in the middle of a Charge Kick.
is Weak of
is Debilidad of
is débil ante of
is Arma of
is Weapon of
is wpn of