PropertyValue
rdf:type
rdfs:label
  • Time On Target
rdfs:comment
  • Time On Target (TOT) is the military co-ordination of artillery fire by many weapons so that all the munitions arrive at the target at precisely the same time. The military standard is plus or minus three seconds from the prescribed time of impact. In terms of place, the historical standard was for the impact to occur within one circular error probable (CEP) of the designated target. CEP is the area on and around the target where most of the rounds will impact and therefore cause the maximum damage. The CEP depends on the caliber of the weapon, with larger caliber munitions having greater CEPs or greater damage on the target area. With the advent of "smart" munitions and more accurate firing technology, CEP is now less of a factor in the target area.
  • Time On Target can be retrieved from one of the following activities/vendors:
owl:sameAs
Level
  • 0
dcterms:subject
Reload
  • 79
itemhash
  • 324306191
equipspeed
  • 68
Rarity
  • Legendary
dbkwik:destiny/property/wikiPageUsesTemplate
dbkwik:military/property/wikiPageUsesTemplate
Range
  • 35
Stability
  • 58
Rate
  • 73
Tier
  • 5
Zoom
  • 17
Slot
  • Primary Weapon
Aim
  • 67
Name
  • Time On Target
Type
  • Pulse Rifle
step
  • primary
  • random
Impact
  • 7
Title
  • Snapshot
  • Rangefinder
  • Perfect Balance
  • Ascend
  • Counterbalance
  • Feeding Frenzy
  • Kinetic Damage
  • QuickDraw IS
  • Randomly Selected Perk
  • Spray and Play
  • TrueSight IS
  • Fitted Stock
  • Focus Lens FLS2
  • Glass Half Full
  • Grenadier
  • Reactive Reload
  • Red Dot-OAS
  • Red Dot-OES
  • Red Dot-ORES
  • Red Dot-ORS
  • Red Dot-ORS1
  • Single Point Sling
  • Upgrade Damage
  • Full Auto
  • Hammer Forged
  • Headseeker
  • Secret Round
  • Speed Reload
  • Third Eye
  • Field Scout
  • Flared Magwell
  • High Caliber Rounds
  • Focus Lens FLA5
  • Vanguard Quartermaster
  • Ranged Lens RLR5
transfer
  • True
Icon
  • Time On Target icon.jpg
Description
  • This could be one of three randomly selected perks.
  • Agile sight. Lightning-fast handling.
  • Aiming this weapon increases its effective range.
  • This could be one of five randomly selected perks.
  • This could be one of six randomly selected perks.
  • This could be one of two randomly selected perks.
  • This weapon causes kinetic damage.
  • Kills with this weapon increase reload speed for a short time.
  • Increases the reload speed of this weapon when its mag is empty.
  • Flexible sight. Light, with good recoil control. Strong target acquisition.
  • Accurized sight. For precise fire.
  • Agile scope. Modest zoom. Light and snappy.
  • Aiming this weapon is incredibly fast.
  • Increases weapon stability.
  • Agile sight. For smooth engagement in close quarters.
  • Flexible sight. Enhances handling, range, and recoil control.
  • Snapshot sight. Enhanced target acquisition.
  • Switch weapons faster. Move quicker while aiming.
  • This weapon has increased stability.
  • Precision sight. Highest zoom in class. Enhanced range.
  • The bottom half of each magazine causes additional damage.
  • Kills with this weapon reduce the cooldown of your grenade.
  • Reloading this weapon after a kill grants a damage bonus for a short time.
  • Increases Attack Power, allowing this weapon to cause more damage.
  • Improved range and accuracy.
  • This weapon can be fired in full auto mode.
  • This weapon has extremely low recoil.
  • Radar stays active while aiming down this weapon's sights.
  • Missing a shot from this weapon's burst will fire a fourth shot.
  • Reload this weapon quickly.
  • Body shots with this weapon increase precision damage for a short time.
  • Increases the Attack value of this weapon to the highest available in Year 1.
  • Increases carried Ammo capacity.
  • Reload this weapon even faster.
  • Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
  • Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light.
  • Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower.
  • Precision scope. Superb effective range. Heavy, with poor recoil control.
Quality
  • 60
stack
  • 1
Action
  • Dismantle
Recoil
  • 50
Damage
  • 140
Magazine
  • 21
abstract
  • Time On Target (TOT) is the military co-ordination of artillery fire by many weapons so that all the munitions arrive at the target at precisely the same time. The military standard is plus or minus three seconds from the prescribed time of impact. In terms of place, the historical standard was for the impact to occur within one circular error probable (CEP) of the designated target. CEP is the area on and around the target where most of the rounds will impact and therefore cause the maximum damage. The CEP depends on the caliber of the weapon, with larger caliber munitions having greater CEPs or greater damage on the target area. With the advent of "smart" munitions and more accurate firing technology, CEP is now less of a factor in the target area.
  • Time On Target can be retrieved from one of the following activities/vendors: