Effect | - Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 35%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 45%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 15%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 10%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 50%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 25%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 40%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 30%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 20%.
- Shooting, melee, reaction, defense, and awakening -10. EN consumption +10%. Increases all earned EXP when a pilot or captain and the score earned when an enemy is defeated by 60%.
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