PropertyValue
rdf:type
rdfs:label
  • Bravery
  • BRAVERY
rdfs:comment
  • Bravery is a skill in the Soul of Master skill tree of the Archer class.
  • "Bravery" is the seventh episode of The Adventures of Puss in Boots.
  • Bravery is Shulk's fifth skill tree in Xenoblade Chronicles. It can be unlocked by completing the quest "A Young Captain's Trust" or "A Young Captain's Revival." Prioritizing Bravery improves Shulk's critical rate by up to 20% (2% if no skills are learnt).
  • Bravery is the 10th track to Tezuka's album Impressive.
  • Type: Buff Effect: +1 str Duration: 20 minutes
  • Bravery is a Priest Spell of rating 1. This gives a little spiritual help in a difficult situation.
  • Bravery is a Norse technology in Age of Mythology. It is available to worshipers of Tyr and gives Huskarls increased attack, both in general and against buildings.
  • Bravery is one of the many positive Virtues in the King's Quest universe. It is also one of the three great virtues which Graham (KQGS) modeled his life on in the Reboot Canon.
  • The bravery (BRV for short) of a character affects the threads he or she is able to equip to him or herself. Typically, men's clothes require less BRV, while women's clothes require more. Shiki is the only character to start with high initial BRV(above a hundred), allowing her to wear women's clothes whereas the male characters initially cannot. The maximum possible BRV is 999. The BRV requirement for threads is not cumulative, so a character with 50 BRV is able to equip four threads that require 50 BRV each. The starting BRV for each character is as follows:
  • Bravery represents the attack power of the character's attacks, specifically, HP Attacks. Bravery is built up by executing Brave Attacks which target the opponent's Brave. The target's lost Brave is transferred to the attacker's current Bravery. No true damage is dealt unless executing an HP attack, thus, the combatants can indefinitely attack each other until so. By connecting with an HP attack, the target will receive HP damage proportionate to the attacker's current Bravery. A moment later, the attacker's Bravery will reset but slowly rise back up to its default base count. During this time, every attack deals Critical damage. The more HP damage dealt, the longer it takes for it to recharge and the less, the faster. If a character's Bravery hits below 0 from an attack, they enter Break
dcterms:subject
Intro
  • Age of Mythology
reqfor
cardtype
  • Tactic
Favor
  • 25
#views
  • 1000
songtitle
  • "Bravery"
original upload date
  • Dec.27.2013
Major God
  • 22
Minor God
  • 22
archetype
  • Priest
collectorinfo
  • 1
potionSource
  • *Lesser Tonic of Bravery
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Singer
  • Megurine Luka and Ryuuuu
Age
  • 22
Producer
  • Ryuuuu
Tree
  • Soul of Master
Name
  • Bravery
MP
  • 18
Type
  • Buff
  • Support Skill
desc
  • Cast a spell on yourself to fill your body with the fighting spirit. Your critical strike damage is increased for +x% when you use the normal and skill attacks.
gametext
  • One of your unit combatants gets a +1 rune until the end of combat. That unit gets a +2 rune instead.
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Food
  • 300
Link
  • Niconico Broadcast / YouTube Broadcast
Duration
  • 1200.0
Class
  • Archer
Color
  • #4A5D6E; color: #AAB6B5
Cost
  • 1
Stats
  • Huskarls +20% damage, x2 damage to buildings
Illustrator
  • Derek Herring
Building
  • 22
Target
  • Self
Time
  • 40
V
  • 12.0
  • 6.0
  • 24.0
  • 30.0
  • 18.0
  • Critical Damage Bonus
Effect
  • +1 str
Culture
wikipage disambiguates
reqskill
reqjob
  • Third Job
attr
  • none
reqpts
  • 45
reqwpn
cooltime
  • 5
abstract
  • Bravery is a skill in the Soul of Master skill tree of the Archer class.
  • The bravery (BRV for short) of a character affects the threads he or she is able to equip to him or herself. Typically, men's clothes require less BRV, while women's clothes require more. Shiki is the only character to start with high initial BRV(above a hundred), allowing her to wear women's clothes whereas the male characters initially cannot. The maximum possible BRV is 999. BRV is not an exact indicator of how powerful a thread is, though some of the more powerful maingame threads require high BRV. The maingame thread with the highest BRV requirement (152) is Vampire Dress. Postgame threads require even more BRV. The BRV requirement for threads is not cumulative, so a character with 50 BRV is able to equip four threads that require 50 BRV each. The starting BRV for each character is as follows: * Neku: 15 * Shiki: 110 * Joshua: 39 + max level when he joins * Beat: 4 + max level when he joins Since Beat joins with low BRV, it is highly recommended to purchase at least one BRAVE+ on week 2, day 6 @Shibu-Q Heads/Nishimura Drugs to help Beat wear some better threads. Shibu-Q heads will then be inaccessible until week 3, day 5, so make sure to purchase all that you can on that day! BRV can be increased by leveling up, mingling with other TWEWY players, or by digesting food that raises BRV: * Vanilla Soft Serve: 5 bytes, +2 BRV (W1D3) * Soft Serve Swirl: 5 bytes, +2 BRV (W2D3) * Corn Chowder: 6 bytes, +2 BRV (W2D7) * Pumpkin Soup: 6 bytes, +2 BRV (W2D3) * Donuts: 7 bytes, +4 BRV (W2D3) * Muffin Set: 7 bytes, +4 BRV (W2D3) * Crepe - 8 bytes, +4 BRV (W1D6) * Pancakes - 8 bytes, +6 BRV (W2D3) * Tonkotsu Ramen - 16 bytes, +6 BRV (W1D3) * BRAVE+ - 3 bytes, +20 BRV (W2D4) * Cordyceps - 16 bytes, +50 BRV (W2D2)
  • "Bravery" is the seventh episode of The Adventures of Puss in Boots.
  • Bravery is Shulk's fifth skill tree in Xenoblade Chronicles. It can be unlocked by completing the quest "A Young Captain's Trust" or "A Young Captain's Revival." Prioritizing Bravery improves Shulk's critical rate by up to 20% (2% if no skills are learnt).
  • Bravery is the 10th track to Tezuka's album Impressive.
  • Type: Buff Effect: +1 str Duration: 20 minutes
  • Bravery is a Priest Spell of rating 1. This gives a little spiritual help in a difficult situation.
  • Bravery represents the attack power of the character's attacks, specifically, HP Attacks. Bravery is built up by executing Brave Attacks which target the opponent's Brave. The target's lost Brave is transferred to the attacker's current Bravery. No true damage is dealt unless executing an HP attack, thus, the combatants can indefinitely attack each other until so. By connecting with an HP attack, the target will receive HP damage proportionate to the attacker's current Bravery. A moment later, the attacker's Bravery will reset but slowly rise back up to its default base count. During this time, every attack deals Critical damage. The more HP damage dealt, the longer it takes for it to recharge and the less, the faster. If a character's Bravery hits below 0 from an attack, they enter Break Mode whilst the one who inflicted Break receives the sum total of Brave Points from the Stage Bravery as a bonus. During Break Mode, the victim's attack are completely ineffective. Neither HP nor Brave attacks will do any damage whatsoever. This can be remedied by connecting with an HP attack which will instantly remove Break.
  • Bravery is a Norse technology in Age of Mythology. It is available to worshipers of Tyr and gives Huskarls increased attack, both in general and against buildings.
  • Bravery is one of the many positive Virtues in the King's Quest universe. It is also one of the three great virtues which Graham (KQGS) modeled his life on in the Reboot Canon.
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