PropertyValue
rdf:type
rdfs:label
  • Zamorak godsword (passive)
rdfs:comment
  • It has a passive effect that can be toggled on by using it on the altar within the boss room of Zamorak's Fortress (the room in which K'ril Tsutsaroth is located), however, entering Zamorak's Fortress requires 70 Constitution. The effect has a 25% chance of activating upon a successful hit, freezing your target for six seconds.
Level
  • 75
Strength
  • 0
dcterms:subject
aSpeed
  • Average
specialchance
  • yes
store
  • No
Examine
  • A terrifying, heavy sword.
Tradeable
  • No
Equipable
  • Yes
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
Attack range
  • 1
kept
  • reclaimable
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 4
Category
  • 7200.0
Special
  • Zamorak[1]
Stackable
  • No
Tier
  • 75
Slot
  • 7200.0
Magic
  • 0
Name
  • Zamorak godsword
Value
  • 1250000
Members
  • Yes
Weight
  • 10
Update
  • Patch Notes
Armour
  • 0
Class
  • melee
Life
  • 0
Accuracy
  • 1694
ID
  • 31758
Style
  • Slash
Release
  • 2014-07-28
Damage
  • 1676
Ranged
  • 0
Requirements
  • 75
abstract
  • It has a passive effect that can be toggled on by using it on the altar within the boss room of Zamorak's Fortress (the room in which K'ril Tsutsaroth is located), however, entering Zamorak's Fortress requires 70 Constitution. The effect has a 25% chance of activating upon a successful hit, freezing your target for six seconds. The passive is perhaps more useful when trying to keep an enemy frozen for as much time as possible, for example when countering rangers who farcast using the Binding shot ability. The special is more useful when the bind need to be at an exact time and/or coupled with a strong hit, such as preventing a flag carrier from running away in Castle Wars or someone from running away in the wilderness, or if Barge is on cooldown. A freeze for melee is more useful than it sounds, because when a melee user chases after a running enemy, the melee user cannot even use any abilities, as the game would simply say the target is too far away even when the target is close enough to be autoattacked.