PropertyValue
rdfs:label
  • Rare Spell
rdfs:comment
  • Rare spells are the 21st through 30th spells of each Magical Realm. Most Rare Spells exemplify the realm they belong to, and will often play very well to that realm's strengths. There are fewer Rare Fantastic Units than there are in any of the other rarity categories; instead there is a much stronger selection of Enchantments, Curses, and Instant Spells here. Most Rare Spells provide either a surprisingly-strong benefit for a relatively-high cost, or an above-average benefit for a relatively low cost. During the middle- and late-game, Rare Spells tend to be cast very often, File:Icon Mana.png permitting.
dbkwik:masterofmagic/property/wikiPageUsesTemplate
abstract
  • Rare spells are the 21st through 30th spells of each Magical Realm. Most Rare Spells exemplify the realm they belong to, and will often play very well to that realm's strengths. There are fewer Rare Fantastic Units than there are in any of the other rarity categories; instead there is a much stronger selection of Enchantments, Curses, and Instant Spells here. Most Rare Spells provide either a surprisingly-strong benefit for a relatively-high cost, or an above-average benefit for a relatively low cost. During the middle- and late-game, Rare Spells tend to be cast very often, File:Icon Mana.png permitting. A wizard needs at least 2 Spellbooks in a Magical Realm to be able to research any Rare spells at all. The exact number of Rare spells available for research increases with the number of Spellbooks acquired. The exact spells available for research are randomly selected. With 10 or more spellbooks in a single realm, a wizard will be able to research all Rare spells of that realm. Rare spells require File:Icon Research.png to File:Icon Research.png to learn. With 11 Spellbooks in a single realm, a wizard can pick 1 Rare spell from that realm which will be available as soon as the game begins. Finally, with at least 2 Spellbooks in a realm, a wizard may learn any Rare spells of that realm through trade with rivals, conquest of rival Fortresses, or as Treasure.
is Rarity of