PropertyValue
rdf:type
rdfs:label
  • Frag Grenade
  • Frag grenade
rdfs:comment
  • A frag grenade is what the Fragmites use. They can kill 100 people in one chuck! The Obliterator, as well as having a massive laser, has over 1,000,000 in giant mode and 100 in normal mode! There isn't much in that universe no more because the fragmites used them all up.
  • The Frag Grenade's oft-encountered counterpart is the Krak Grenade, which explodes or implodes in a very concentrated area, allowing it to serve as an anti-vehicle weapon capable of cracking open vehicle armour upon detonation.
  • Munitions - Ranged AoE Damage - Knock Back
  • The Frag Grenade is a weapon in Mafia III.
  • A hand grenade is a small, light-weight, timed explosive device. Grenades can inflict severe damage against infantry and other soft targets. Most hand grenades used are fragmentation grenades, often abbreviated to "frags", which litter an area with shrapnel, inflicting severe damage on infantry and lightly armored targets.
  • Also referred to as the "M9 Fragmentation Grenade". According to information found on Halopedia, a frag grenade has a diameter of 9.4 cm (3.7 in.), and a weight of .4 kg (.875 lbs). Further Storyline information is availible here: Halopedia Information Page (external link)
  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.
  • A Frag Grenade is a weapon found in Perfect Dark Zero.
  • The Frag Grenade is a grenade availible by default to the Grunt class. It is also availible to the Long Ranger, Demolisher, and Thermophile classes with an upgrade.
  • The Frag(mentation) Grenade (also known as the Normal Grenade) is a Grenade in the Team Fortress games. When its timer goes off, it will explode and inflict heavy damage. All classes except the Scout and Civilian are equipped with this grenade. This grenade can be used to perform a Grenade Jump.
  • This heavy orb of polished brass is slightly oblong with raised, textured squares running along its length in straight lines. A locking pin and safety trigger system allow a variable length fuse to detonate the item, which is labeled as a fragmentation grenade and features a small sticker with an illustration of safe handling on it. Name................Fragmentation Grenade Weapon Type.........Thrown Weapon Weight..............0.5kg Damage Type.........Range Stun Setting........No Accuracy............0D+0 Damage..............5D+0 Conceal Difficulty..12 Two-Handed..........No
  • The Frag grenade is a type of hand grenade used by several characters in Red vs. Blue.
  • The fragmentation grenade, often shortened to "frag," is a small handheld explosive device used to clear large numbers of enemies. It was used by Hank in Madness Combat 1 to clear some dead bodies from the area. He also used it in Madness Combat 2: Redeemer to clear a way through the ceiling to reach the Sheriff. A grunt also threw one at Hank, who was inside an elevator, but Hank simply picked it up and threw it back, killing two grunts in the process.
  • Frag Grenade is an intel report that appears in Michael Becket's Datanet in F.E.A.R. 2: Project Origin. It covers the specs of the N6A3 Fragmentation Grenade.
  • Frag Grenades are explosive weapons carried by a certain number of Unit Types. When on hand, the grenades could be held to be thrown a longer distance. When reaching a point, they will explode, making a large blast radius. Whoever is in the radius will get damaged, though ones closer into the blast will get hurt more. This weapon could be thrown over Obstacles and a Height difference (if the elevated location is bordering the thrower's current location). These weapons cannot be regenerated by medics (supports).
  • Grenades are weapons used in conjunction with firearms and the Glaive. When thrown, they explode after a short time and deal massive splash damage to enemies, but seem to have reduced effectiveness on the player. They have a very high drop rate, but have a faulty aiming system, which makes throwing them where the player wants difficult. In Brutal mode, one grenade will kill Hayden instantly if it is near him. They flash red when primed. A well-placed shot can destroy a grenade in the air, detonating it. After 10 hit flying projectiles (including rubble the Colossus throws), the player earns the Skeet Shoot achievement. Only 4 grenades can be carried at a time.
  • A standard grenade capable of doing massive area of effect (AoE) damage to infantry, while also dealing some damage to MAX units. Standard loadouts carry a single grenade. Grenades have to be resupplied via an equipment terminal, at cost of 50[[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]]File:Icon resource nanites 128.png Resources each, and cannot be resupplied from the Engineer's ammo pack.
Requirement
  • 10
Kills
  • 2
dcterms:subject
MaxAmmo
  • 1
  • 2
  • 10
available from
ShowLink
  • true
Patch Link
  • Game Update Number 8
Resource
  • Mana
CertImageSize
  • 128
dbkwik:championsonline/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:heroesofthestorm/property/wikiPageUsesTemplate
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dbkwik:fear/property/wikiPageUsesTemplate
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Users
Category
  • Area of Effect
Range
  • 5.0
Appearances
  • * Madness Combat 1 * Madness Combat 2: Redeemer
  • Perfect Dark Zero
Key
  • W
Rate
  • Single use
float
  • right
Appearance
Fire
  • Throw
CD
  • 10
Name
  • Frag
  • Frag Grenade
  • Frag Grenade Service Ribbon
  • M61
Type
Align
  • Right
dbkwik:planetside/property/wikiPageUsesTemplate
MaxInDamage
  • 1275
CertImage
  • Decoy_Grenade_Cert_Icon.png
MinInDamage
  • 10
UsableBy
  • Infiltrator/Light Assault/Medic/Engineer/Heavy Assault
weapon price
  • 700.0
dbkwik:madness-combat/property/wikiPageUsesTemplate
dbkwik:madnesscombat/property/wikiPageUsesTemplate
dbkwik:conker/property/wikiPageUsesTemplate
dbkwik:rvb/property/wikiPageUsesTemplate
dbkwik:team-fortress/property/wikiPageUsesTemplate
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
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Description
  • Lob a grenade that deals 267 damage, knocking enemies away.
  • A standard frag grenade capable of doing massive damage to infantry.
Cost
  • 50
used
Patch
  • GU08
Damage
  • High
wikipage disambiguates
wield
  • One handed
abstract
  • Frag Grenades are explosive weapons carried by a certain number of Unit Types. When on hand, the grenades could be held to be thrown a longer distance. When reaching a point, they will explode, making a large blast radius. Whoever is in the radius will get damaged, though ones closer into the blast will get hurt more. This weapon could be thrown over Obstacles and a Height difference (if the elevated location is bordering the thrower's current location). These weapons cannot be regenerated by medics (supports). The Frag Grenade is one of the most useful tools in the game. It is used by many pros to first weaken an enemy, and then to kill them off. People who don't use Frag Grenades are at a huge disadvantage, against every class.
  • A frag grenade is what the Fragmites use. They can kill 100 people in one chuck! The Obliterator, as well as having a massive laser, has over 1,000,000 in giant mode and 100 in normal mode! There isn't much in that universe no more because the fragmites used them all up.
  • The Frag Grenade's oft-encountered counterpart is the Krak Grenade, which explodes or implodes in a very concentrated area, allowing it to serve as an anti-vehicle weapon capable of cracking open vehicle armour upon detonation.
  • Munitions - Ranged AoE Damage - Knock Back
  • The Frag Grenade is a weapon in Mafia III.
  • A hand grenade is a small, light-weight, timed explosive device. Grenades can inflict severe damage against infantry and other soft targets. Most hand grenades used are fragmentation grenades, often abbreviated to "frags", which litter an area with shrapnel, inflicting severe damage on infantry and lightly armored targets.
  • Also referred to as the "M9 Fragmentation Grenade". According to information found on Halopedia, a frag grenade has a diameter of 9.4 cm (3.7 in.), and a weight of .4 kg (.875 lbs). Further Storyline information is availible here: Halopedia Information Page (external link)
  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.
  • A standard grenade capable of doing massive area of effect (AoE) damage to infantry, while also dealing some damage to MAX units. Standard loadouts carry a single grenade. Grenades have to be resupplied via an equipment terminal, at cost of 50[[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]][[File:Planetside2font-.png|12px|link=Resources]]File:Icon resource nanites 128.png Resources each, and cannot be resupplied from the Engineer's ammo pack. The amount of grenades that you can hold can be certified up to four under the Grenade Bandolier tree for your class' suit slot. The default key to throw a grenade is G for PC, and File:Ps3 l1.png+File:Ps3 r1.png for PS4.
  • Grenades are weapons used in conjunction with firearms and the Glaive. When thrown, they explode after a short time and deal massive splash damage to enemies, but seem to have reduced effectiveness on the player. They have a very high drop rate, but have a faulty aiming system, which makes throwing them where the player wants difficult. In Brutal mode, one grenade will kill Hayden instantly if it is near him. They flash red when primed. A well-placed shot can destroy a grenade in the air, detonating it. After 10 hit flying projectiles (including rubble the Colossus throws), the player earns the Skeet Shoot achievement. Only 4 grenades can be carried at a time. Unwanted grenades can be sold for spare cash, at 450 rubles for a full load of grenades.
  • A Frag Grenade is a weapon found in Perfect Dark Zero.
  • The Frag Grenade is a grenade availible by default to the Grunt class. It is also availible to the Long Ranger, Demolisher, and Thermophile classes with an upgrade.
  • The Frag(mentation) Grenade (also known as the Normal Grenade) is a Grenade in the Team Fortress games. When its timer goes off, it will explode and inflict heavy damage. All classes except the Scout and Civilian are equipped with this grenade. This grenade can be used to perform a Grenade Jump.
  • This heavy orb of polished brass is slightly oblong with raised, textured squares running along its length in straight lines. A locking pin and safety trigger system allow a variable length fuse to detonate the item, which is labeled as a fragmentation grenade and features a small sticker with an illustration of safe handling on it. Name................Fragmentation Grenade Weapon Type.........Thrown Weapon Weight..............0.5kg Damage Type.........Range Stun Setting........No Accuracy............0D+0 Damage..............5D+0 Conceal Difficulty..12 Two-Handed..........No
  • The Frag grenade is a type of hand grenade used by several characters in Red vs. Blue.
  • The fragmentation grenade, often shortened to "frag," is a small handheld explosive device used to clear large numbers of enemies. It was used by Hank in Madness Combat 1 to clear some dead bodies from the area. He also used it in Madness Combat 2: Redeemer to clear a way through the ceiling to reach the Sheriff. A grunt also threw one at Hank, who was inside an elevator, but Hank simply picked it up and threw it back, killing two grunts in the process.
  • Frag Grenade is an intel report that appears in Michael Becket's Datanet in F.E.A.R. 2: Project Origin. It covers the specs of the N6A3 Fragmentation Grenade.
is Weapon of
is Abilities of