PropertyValue
rdf:type
rdfs:label
  • Golem Physiology
rdfs:comment
  • The user is or has the ability to take on the form of Golem, an animated anthropomorphic being, created entirely from inanimate matter. They can be composed of a wide variety of materials such as clay, stone, minerals, wood, ice, water, or in the case of the Bone/Flesh Golem, corpses. Traditionally golems were unable to speak, lacked a soul, and followed orders like an automaton. With no internal organs (or any organs for that matter) Golems have no physical needs for sleep, food, or anything else that living things typically need for survival.
dcterms:subject
Row 1 info
  • Use the traits of golem.
Row 1 title
  • Power/Ability to:
Box Title
  • Golem Physiology
Caption
  • Shaping the golem
dbkwik:powerlisting/property/wikiPageUsesTemplate
imagewidth
  • 400
BGCOLOR
  • tan
abstract
  • The user is or has the ability to take on the form of Golem, an animated anthropomorphic being, created entirely from inanimate matter. They can be composed of a wide variety of materials such as clay, stone, minerals, wood, ice, water, or in the case of the Bone/Flesh Golem, corpses. Traditionally golems were unable to speak, lacked a soul, and followed orders like an automaton. With no internal organs (or any organs for that matter) Golems have no physical needs for sleep, food, or anything else that living things typically need for survival.