rdfs:comment | - While the core gameplay remains the same as its predecessor, there are a few extra abilities granted to Arthur, aside from the abilities to jump and fire weapons. By holding up on the joystick while firing a weapon, Arthur will throw the weapon straight into the air, which is very handy for attacking airborne enemies such as Red Arremer. Similarly, when jumping, Arthur can throw his weapon downwards by holding down on the joystick.
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abstract | - While the core gameplay remains the same as its predecessor, there are a few extra abilities granted to Arthur, aside from the abilities to jump and fire weapons. By holding up on the joystick while firing a weapon, Arthur will throw the weapon straight into the air, which is very handy for attacking airborne enemies such as Red Arremer. Similarly, when jumping, Arthur can throw his weapon downwards by holding down on the joystick. By jumping in certain spots, Arthur can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, Arthur may find new weapons, an evil magician that can change him into an elderly man or a helpless duck, or the gold armor. The gold armor allows Arthur to charge up his weapon to release a powerful magical attack. Each weapon has its own magic attack.
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