PropertyValue
rdf:type
rdfs:label
  • Power Attack
  • Power attack
  • Power Attack
rdfs:comment
  • Full: If this attack hits, you strike for +10...34 damage. Concise: Deals +10...34 damage. __TOC__
  • Power Attack is a High-level class ability available to fighters, paladins, rangers, and monks Required for: Critical Strike
  • Str 13.
  • Used by certain monsters, deals damage on a target.
  • You can use Power Attack as part of a combo to create Plantoid Killer. Can be paired with the following spell to create Plantoid Killer combo. * Mandibular Bite * Spiral Spin
  • Prerequisites: Str 15 Benefit: When making a melee attack, you can take a −2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon). This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.[PH:199]
  • Specifics: A character with this feat can make powerful but ungainly attacks. When power attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll.
  • A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of -3 to the attack roll.
  • Power Attack is a subset of Command Materia that consists of four materia: Power Attack, Vital Slash, Exploder Blade, and Blast Wave. When using any of the four in battle, Zack pauses for a moment to swing his sword back, then attacks over a wide area doing greater damage than normal. The wider area of attack also makes hitting multiple enemies at once easier.
  • A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll. A character wielding a two-handed weapon, or wielding a one-handed weapon with both hands, instead adds +6 to the damage dealt with this feat. Power Attack does not add bonus damage to a light weapon (except with unarmed strikes or natural weapon attacks), but the penalty to attack rolls still applies. Certain classes like the Frenzied Berserker enjoy a more favorable bonus to damage. Favored Power Attack can also increase the bonus.
  • A Power Attack (Image:X button.gif) is a powerful charged attack that can be executed in all styles of combat. It is usually recognized by a charging action, like lighting, in the body or weapons of the player when it is being executed. The greatest need for a power attack comes when the adversary puts up a block. It can break blocks and can throw opponents off-guard. It can also play a part in a Harmonic Combo. Advantages: Powerful. Breaks blocks. May throw opponents to the ground or pushed back. Drawbacks: Slow. Can be countered by quick attacks. Moving targets are difficult to hit.
Level
  • 16
Bonus
  • champion of Torm
  • fighter
dcterms:subject
reqfor
Specifics
  • A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll. A character wielding a two-handed weapon, or wielding a one-handed weapon with both hands, instead adds +6 to the damage dealt with this feat. Power Attack does not add bonus damage to a light weapon , but the penalty to attack rolls still applies. Certain classes like the Frenzied Berserker enjoy a more favorable bonus to damage. Favored Power Attack can also increase the bonus.
prereq
  • Str 13+
  • strength 13+
req
FeatID
  • 28
casttime
  • 3.0
  • 0.5
Required For
Prerequisites
  • Str 13
Cooldown
  • 0.0
  • n/a
area of effect
  • Self
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Range
  • 2.500000
Element
  • None
Jobs
  • BLU 4
Name
  • Power Attack
MP
  • 5
Type
  • General
  • Offensive
  • Physical
  • general
  • All Classes
  • offensive
  • 近接スキル
desc
  • Hit a target with mighty force while using a Knuckle or a Melee Weapon.
  • Deals damage on an enemy.
  • A character with this feat can make powerful but ungainly attacks. When power attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll.
recasttime
  • 7.25
dbkwik:thedepths/property/wikiPageUsesTemplate
dbkwik:jadeempire/property/wikiPageUsesTemplate
activation time
  • Instant
dbkwik:nwn/property/wikiPageUsesTemplate
Ability
  • 16
  • 全ての布石を取り除く
  • 必須:ファイル:Gambit spear-icon.png ファイル:Gambit shield-icon.png ファイル:Gambit fist-icon.png
Duration
  • 2
  • N/A
Use
  • combat mode
  • Action Mode
  • Combat Mode
Icon
  • ife_powhit.gif
Class
  • NPC
  • ワーデン
Description
  • ワーデンの最大限の力とスキルによる打撃をブロックするのはほとんど不可能です
Characteristic
  • Spear Gambits - 3 Icons
IMG
  • Power Attack
Target
  • Selected Target
Damage
  • xx - xx 一般 ダメージ
Effect
  • Critical
book price
  • 1300
spellname
  • Power Attack
recover
  • 1
weapon requirement
type ability
  • High-level class ability
abstract
  • Full: If this attack hits, you strike for +10...34 damage. Concise: Deals +10...34 damage. __TOC__
  • Power Attack is a High-level class ability available to fighters, paladins, rangers, and monks Required for: Critical Strike
  • A Power Attack (Image:X button.gif) is a powerful charged attack that can be executed in all styles of combat. It is usually recognized by a charging action, like lighting, in the body or weapons of the player when it is being executed. Power Attack is usually slow. It takes sometime to unleash but does more damage to the opponent. The full power of any style is ultimately unleashed by the power attack. e.g. in Ice Shard (magic styles) a power attack freezes the opponent into a block of ice. In Stone Immortal (magic styles), the opponent is turned into a piece of rock. In martial styles and Weapon style, it usually does more damage, often knocking the opponent over or pushing them back. In Support styles it can effectively disorient, shock or paralyze fierce and strong opponents, depending on the specialty of the style being used. The greatest need for a power attack comes when the adversary puts up a block. It can break blocks and can throw opponents off-guard. It can also play a part in a Harmonic Combo. Power Attack can however be countered by evasive tactics or quick attacks. As it takes sometime to charge a power attack, often too long, e.g. Dire Flame, the opponent can unleash a deadly wave of quick attacks. This also breaks the momentum and the charging process stops abruptly, and thus a power attack is not unleashed. The player can also employ quick attacks to score hits when an opponent is charging. Advantages: Powerful. Breaks blocks. May throw opponents to the ground or pushed back. Drawbacks: Slow. Can be countered by quick attacks. Moving targets are difficult to hit.
  • Str 13.
  • A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll. A character wielding a two-handed weapon, or wielding a one-handed weapon with both hands, instead adds +6 to the damage dealt with this feat. Power Attack does not add bonus damage to a light weapon (except with unarmed strikes or natural weapon attacks), but the penalty to attack rolls still applies. Certain classes like the Frenzied Berserker enjoy a more favorable bonus to damage. Favored Power Attack can also increase the bonus. Use: Action Mode
  • Used by certain monsters, deals damage on a target.
  • You can use Power Attack as part of a combo to create Plantoid Killer. Can be paired with the following spell to create Plantoid Killer combo. * Mandibular Bite * Spiral Spin
  • Power Attack is a subset of Command Materia that consists of four materia: Power Attack, Vital Slash, Exploder Blade, and Blast Wave. When using any of the four in battle, Zack pauses for a moment to swing his sword back, then attacks over a wide area doing greater damage than normal. The wider area of attack also makes hitting multiple enemies at once easier. Each of the four materia has an extra effect. Power Attack has a chance to inflict Stun, Vital Slash always inflicts a critical hit, Exploder Blade leaves a shockwave to strike adjacent enemies, and Blast Wave has a chance to remove an enemy from battle. Power Attack costs 4 AP to use, Vital Slash requires 6 AP, and both Exploder Blade and Blast Wave require 12 AP.
  • Prerequisites: Str 15 Benefit: When making a melee attack, you can take a −2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon). This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.[PH:199]
  • Specifics: A character with this feat can make powerful but ungainly attacks. When power attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll.
  • A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of -3 to the attack roll.
is feats of
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