PropertyValue
rdf:type
rdfs:label
  • Bowmen
rdfs:comment
  • Like all Foot Archers, Bowmen are effective against Heavy Infantry, but weak against Light Infantry and Heavy Cavalry. They also make excellent garrisons, increasing a building's garrison power more than other unit types.
  • A bow-armed force capable of long-range, almost-silent, attacks. The bow is a tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loose several arrows making them formidable enemies. Tribesmen hone their skills daily, hunting to provide food for their families and furs to trade with Europeans. The materials used to make a bow vary from tribe to tribe. Some are made from wood, others from the horn of elks or mountain sheep. Bowstrings are sinew or rawhide but, in an example of using whatever is to hand, the Dakotas are reputed to use the necks of snapping turtles!
precision
  • 25
dcterms:subject
Soldiers
  • 60
Morale
  • 4
Hit points
  • 70
upkeep
  • 110
req
Melee
  • 4
Hotkey
  • A
Prerequisites
Attack range
  • 0
Prod
  • Hunting Grounds or higher
dbkwik:masterofmagic/property/wikiPageUsesTemplate
dbkwik:rise-of-nations/property/wikiPageUsesTemplate
Range
  • 70
Special
  • ­ *Can skirmish *Can Guard *Can hide in woodland *Can hide in light scrub *Can hide in long grass *Can hide in buildings *Remains hidden whilst walking *Paths seldom trod *Grappling Hooks *Resistant to heat fatigue
Faction
  • All Native American factions
Armor
  • 0
Weapon
  • Bow; Tomahawk
Name
  • Bowmen
Type
  • Skirmisher
Abilities
  • link=Ranged Attack Ranged Attack x8
Special Abilities
  • None
Population points
turns to train
  • 1
cbonus
  • 3
Base cost
  • 40
Building time
  • 11.300000
Built at
dskill
  • 1
unit cap
  • None
Upgrades from
  • None
Ramping cost
  • Special
dbkwik:empiretotalwar/property/wikiPageUsesTemplate
dbkwik:riseofnations/property/wikiPageUsesTemplate
Tech
  • None
Ammo
  • 20
Cost
  • 440
loading
  • 10
Unit Type
Variants
  • link=Barbarian Bowmen Barbarian Bowmen link=Gnoll Bowmen Gnoll Bowmen link=Halfling Bowmen Halfling Bowmen link=High Men Bowmen High Men Bowmen link=Nomad Bowmen Nomad Bowmen link=Orc Bowmen Orc Bowmen link=Beastmen Bowmen Beastmen Bowmen link=Draconian Bowmen Draconian Bowmen
Attack strength
  • 12
Upgrades To
Line of Sight
  • 11
Movement Speed
  • 26
abstract
  • Like all Foot Archers, Bowmen are effective against Heavy Infantry, but weak against Light Infantry and Heavy Cavalry. They also make excellent garrisons, increasing a building's garrison power more than other unit types.
  • A bow-armed force capable of long-range, almost-silent, attacks. The bow is a tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loose several arrows making them formidable enemies. Tribesmen hone their skills daily, hunting to provide food for their families and furs to trade with Europeans. The materials used to make a bow vary from tribe to tribe. Some are made from wood, others from the horn of elks or mountain sheep. Bowstrings are sinew or rawhide but, in an example of using whatever is to hand, the Dakotas are reputed to use the necks of snapping turtles!
is Upgrades from of
is Replaces of