PropertyValue
rdf:type
rdfs:label
  • Hallow
  • Hallow
rdfs:comment
  • Sweet Hallow, Peppermint Hallow, Chocolate Hallow, Candy Hallow
  • Hallow can be retrieved from one of the following activities/vendors:
  • From [[w:|]][[Category: derivations|Hallow]] halloer
  • Level: , Components: V, S, M, DF Casting Time: 24 hours Range: Touch Area: 40-ft. radius emanating from the touched point Duration: Instantaneous Saving Throw: See text Spell Resistance: See text
  • A Hallow is a source of Mana that is trapped in the Fallen World. Hallows frequently possess a strong enough flow of magic that even Sleepers can sense the power of the areas. They often have a strong allure for both Awakened and Sleeper, although the latter don't really understand why. More importantly (from a mage's perspective) Sleepers are more likely to Awaken in these sacred places. Not all spots that evoke powerful sensations are currently Hallows, although many are, and many more have been in the past and have the potential to be again if they are properly reopened.
  • Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1000 GP, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of a hallow spell. The affected area is subject to the following effects. Courage. Affected creatures can't be frightened while in the area. Everlasting Rest. Dead bodies interred in the area can't be turned into undead.
  • It seems that many Icyene have left the plane for Gielinor, due to their large numbers in the God Wars and their dominance of Hallowvale under Queen Efaritay until it fell to the vampyre Lord Lowerniel Vergidiyad Drakan. Garlandia mentions that 'New Domina' is the name that Saradomin gave to the Icyene homeworld and that he brought it with him from another one, most likely the human realm. It is not known what the world was called before his arrival, however, it starts with an 'H'.
  • You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects. Courage. Affected creatures can’t be frightened while in the area. Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can’t illuminate the area. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead.
owl:sameAs
Level
  • 0
  • 81
dcterms:subject
Ice
  • 70
Darkness
  • -50
itemhash
  • 3764987315
DEX
  • 125
Melee
  • 55
str
  • 240
LUC
  • 0
CHA
  • 0
Rarity
  • Legendary
Loot
  • False
dbkwik:adventurequest/property/wikiPageUsesTemplate
dbkwik:destiny/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Gold
  • 666
End
  • 40
Element
Water
  • 70
Energy
  • 70
Power
  • 1
Tier
  • 5
Fire
  • 70
Magic
  • 55
Name
  • Hallow
MP
  • 500
Type
  • Armor Shader
vendor
  • False
desc
  • If you feed a cute little Gween candy, it infects anyone it can find with a "skin condition" that is actually tiny eggs which grow into big, hungry, mean Hallows!
Title
  • The Taken King
  • Sparrow Racing League
transfer
  • True
XP
  • 1779
Icon
  • Hallow icon.jpg
Class
  • All
Description
  • This item requires the Taken King expansion.
  • This item is part of the Sparrow Racing League event.
Light
  • 160
Imgwidth
  • 123
Earth
  • 70
int
  • 0
Quality
  • 0
stack
  • 1
HP
  • 1060
Wind
  • 70
Action
  • Delete
Ranged
  • 55
abstract
  • You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects. First, celestials, elementals, fey, fiends, and undead can’t enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as ogres or trolls. When a creature that would be affected enters the spell’s area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area. Courage. Affected creatures can’t be frightened while in the area. Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can’t illuminate the area. Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can’t extinguish the light. Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing. Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can’t be turned into undead. Extradimensional Interference. Affected creatures can’t move or travel using teleportation or by extradimensional or interplanar means. Fear. Affected creatures are frightened while in the area. Silence. No sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language.
  • Sweet Hallow, Peppermint Hallow, Chocolate Hallow, Candy Hallow
  • Hallow can be retrieved from one of the following activities/vendors:
  • It seems that many Icyene have left the plane for Gielinor, due to their large numbers in the God Wars and their dominance of Hallowvale under Queen Efaritay until it fell to the vampyre Lord Lowerniel Vergidiyad Drakan. Garlandia mentions that 'New Domina' is the name that Saradomin gave to the Icyene homeworld and that he brought it with him from another one, most likely the human realm. It is not known what the world was called before his arrival, however, it starts with an 'H'. After the end of the Gielinorian God Wars, Saradomin was banished from Gielinor by Guthix along with most other gods and returned to New Domina so as to improve his relationship with the Icyene. He returned to Gielinor centuries later just after the assassination of Guthix, where he took his commander, Zilyana, with him to the realm to make plans.
  • A Hallow is a source of Mana that is trapped in the Fallen World. Hallows frequently possess a strong enough flow of magic that even Sleepers can sense the power of the areas. They often have a strong allure for both Awakened and Sleeper, although the latter don't really understand why. More importantly (from a mage's perspective) Sleepers are more likely to Awaken in these sacred places. Not all spots that evoke powerful sensations are currently Hallows, although many are, and many more have been in the past and have the potential to be again if they are properly reopened. The strongest Hallows tend to be situated in high places, such as on mountaintops or the tips of towers. Other Hallows can occur anywhere, even in the dark between two clefts, or down a deep pit. There is no predicting where they will occur, although mages know that high places often host powerful ones, and so tend to search there.
  • Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1000 GP, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of a hallow spell. The affected area is subject to the following effects. First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area. Courage. Affected creatures can't be frightened while in the area. Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area. Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light. Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing. Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing. Everlasting Rest. Dead bodies interred in the area can't be turned into undead. Extradimensional Interference. Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means. Fear. Affected creatures are frightened while in the area. Silence. No sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.
  • From [[w:|]][[Category: derivations|Hallow]] halloer
  • Level: , Components: V, S, M, DF Casting Time: 24 hours Range: Touch Area: 40-ft. radius emanating from the touched point Duration: Instantaneous Saving Throw: See text Spell Resistance: See text
is wikipage disambiguates of