PropertyValue
rdfs:label
  • Cult of the Lizard God
dcterms:subject
dbkwik:dndta/property/wikiPageUsesTemplate
Extra
  • .
  • Attack Bonus and Armor Class checks occur more often in the Forest.
  • Constitution and Wisdom checks occur more often in the Lake.
  • Attack Bonus and Intelligence checks occur more often in the Dungeon.
Difficulty
  • 10
Type
  • Dungeon
  • Forest
  • Lake
  • Final Encounter
  • Story Encounter
No
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
Ability
Title
  • The adventure begins . . .
  • The adventure continues . . .
flavor
  • The old passageway was much more dangerous than NAME had remembered, but at least he/she had come out the other side into the forest. Orlane should be just a few miles further south.
  • NAME found the entrance to the passage on the southern shore of the lake by a grassy knoll.
  • The main road to Orlane was closed due to a mudslide, but there was an old underground passage by Whitemist Lake that would lead to the forest near the village.
Target
  • 19
  • 32
  • 38
Time
  • 130.0
  • 455.0
  • 650.0
  • 715.0
  • 845.0
  • 520.0
  • 585.0
SE
  • 1
rumors
  • The nearby forest village of Orlane is dying. People vanish in the night and rumors have been flying as to who -- or what -- is responsible. Who skulks through the twisted shadows of the night? Who or what is behind the village's impending doom? It will take a brave and skillful hero to solve the dark riddle of Orlane! Total Adventure Time: 2 Hrs 14 Mins 5 Secs
is Adventure of