PropertyValue
rdfs:label
  • Priority
  • Priority
rdfs:comment
  • Priority applies to individual hitboxes within attacks, as opposed to whole attacks. For example, the rules of regular priority apply to all the hitboxes of Lucario's Forward Smash, except that of its sweet spot, which has transcendent priority. However, in the event that a single attack hitbox is "out-prioritized", it is possible for the whole attack to be cancelled.
  • Priority applies to individual hitboxes within attacks, not the attack as a whole. However, in the event that a single hitbox is "out-prioritized", it is possible for the whole attack to be cancelled. There is no true priority in the original Super Smash Flash, attacks simply pass through themselves, in the case of projectiles, and character model, they do not cancel each other. In all cases, the deal out of attacks will be determinated by which input was triggered first.
  • I kamp er det Speed-staten som avgjør hvilken Pokémon som skal angripe først. En håndfull angrep ignorerer Speed-staten, og disse kalles priority moves.
  • In fighting games, the priority of an attack refers to its ability to cleanly beat other attacks of the same type, resulting in the character using the higher priority attack interrupting the opponent's lower priority attack and successfully dealing damage to the opponent. There are two types of attack priority: physical attack priority and projectile priority.
  • Priority can be defined as "A player's 'right' to be able to activate his/her effect, ensuring its spot on chain link 1. Priority does not allow players to automatically activate and resolve effects without a chain; it simply assures a card's activation (not resolution), and guarantees a place on chain link 1. How the chain resolves is up to the players. Priority tells you who can activate an effect at any certain point in the game. Note that cards never have priority; it is the players who have priority. The Turn Player always starts with priority.
  • Priority means having superior rights. In trademark and patent law, priority arises from the date of first use or the date of filing of a trademark or patent application.
  • Priority (優先権 Yūsenken) is a term that refers to a player's right to be able to activate his/her card's effects as Chain Link 1. Priority does not allow players to automatically activate and resolve effects without a Chain, but simply assures a card's activation as Chain Link 1. Priority determines who can activate a card or effect at any particular point in the game. Priority is a property that a player has, not that a card has. The turn player always starts with priority. Ignition Effect priority was removed from the OCG on March 19, 2011, while it was removed from the TCG on April 25, 2012.
  • A priority is the value of a move that decides when it is used in a turn. There are three types of priority: positive, neutral, and negative. Priority ranges from +5 to -7. * Positive priority: This type of priority allows a move to be performed first. If two or more moves of this type of priority are used in a turn, the highest number will go before the other, but if they share the same number, a Pokémon's Speed will determine what move will go before the other.
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dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
abstract
  • Priority applies to individual hitboxes within attacks, as opposed to whole attacks. For example, the rules of regular priority apply to all the hitboxes of Lucario's Forward Smash, except that of its sweet spot, which has transcendent priority. However, in the event that a single attack hitbox is "out-prioritized", it is possible for the whole attack to be cancelled.
  • Priority applies to individual hitboxes within attacks, not the attack as a whole. However, in the event that a single hitbox is "out-prioritized", it is possible for the whole attack to be cancelled. There is no true priority in the original Super Smash Flash, attacks simply pass through themselves, in the case of projectiles, and character model, they do not cancel each other. In all cases, the deal out of attacks will be determinated by which input was triggered first.
  • I kamp er det Speed-staten som avgjør hvilken Pokémon som skal angripe først. En håndfull angrep ignorerer Speed-staten, og disse kalles priority moves.
  • In fighting games, the priority of an attack refers to its ability to cleanly beat other attacks of the same type, resulting in the character using the higher priority attack interrupting the opponent's lower priority attack and successfully dealing damage to the opponent. There are two types of attack priority: physical attack priority and projectile priority.
  • Priority can be defined as "A player's 'right' to be able to activate his/her effect, ensuring its spot on chain link 1. Priority does not allow players to automatically activate and resolve effects without a chain; it simply assures a card's activation (not resolution), and guarantees a place on chain link 1. How the chain resolves is up to the players. Priority tells you who can activate an effect at any certain point in the game. Note that cards never have priority; it is the players who have priority. The Turn Player always starts with priority.
  • Priority means having superior rights. In trademark and patent law, priority arises from the date of first use or the date of filing of a trademark or patent application.
  • Priority (優先権 Yūsenken) is a term that refers to a player's right to be able to activate his/her card's effects as Chain Link 1. Priority does not allow players to automatically activate and resolve effects without a Chain, but simply assures a card's activation as Chain Link 1. Priority determines who can activate a card or effect at any particular point in the game. Priority is a property that a player has, not that a card has. The turn player always starts with priority. Ignition Effect priority was removed from the OCG on March 19, 2011, while it was removed from the TCG on April 25, 2012.
  • A priority is the value of a move that decides when it is used in a turn. There are three types of priority: positive, neutral, and negative. Priority ranges from +5 to -7. * Positive priority: This type of priority allows a move to be performed first. If two or more moves of this type of priority are used in a turn, the highest number will go before the other, but if they share the same number, a Pokémon's Speed will determine what move will go before the other. * Neutral priority: This type of priority has no special effect. If more than one move of this type of priority is used in a turn, the order of which move is performed will be based on a Pokémon's Speed. * Negative priority: This type of priority makes a move be performed last. If two or more moves of this type of priority are used in a turn, the lowest number will go after the other, but if they share the same number, a Pokémon's Speed will determine what move will go after the other.