PropertyValue
rdf:type
rdfs:label
  • Enraged Crystal Golem
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
isarenaboss
  • no
walksaround
  • None.
implemented
  • 9.600000
creatureclass
  • Elementals
bestiaryclass
  • Construct
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 0.0
convince
  • --
deathDmgMod
  • 100.0
iceDmgMod
  • 0.0
behaviour
  • Enraged crystal golems will fight in close combat.
walksthrough
  • Energy, Fire, Poison
Summon
  • --
actualname
  • enraged crystal golem
hpDrainDmgMod
  • 100
holyDmgMod
  • 100.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 85.0
MaxDmg
  • 150
earthDmgMod
  • 100.0
pushable
  • ?
bestiarylevel
  • Medium
pushobjects
  • ?
isboss
  • no
bestiarytext
  • Crystal golems are a marvel of gnomish ingenuity. Though the gnomes claim that no conventional magic is a work, it is hard to believe that only sound resonances and light is involved in controlling and animating the golems. Though intended as guardians and manual labourers that substitute for the tiny gnomes with the muscle power that they might lack, sometimes a malfunction drives them 'insane' as the gnomes claim. Especially seismic activity can disrupt their control melodies and might turn them into a threat for gnomekind or anyone they might encounter. Golems are physically strong and durable. They can easily withstand great punishment and stress and will never tire. The gnomes usually use them for peaceful labour and for carrying great loads. The gnomes claim that the golems are only good for battle if there is dire need for reinforcements, since they still lack the correct battle melody that would enable the golems to use their full potential. In spite of this the golems are not to be underestimated. Even when not using their full potential, they are hardy warriors and great combatants. The gnomes have already created some special battle golems with different shapes and armaments. As long as they lack the correct melody however, the project is on hold and the golems are just gathering dust in some remote caves.
bestiaryname
  • crystalgolem
drownDmgMod
  • 100
illusionable
  • no
primarytype
  • Geo-Elementals
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • an
Name
  • Enraged Crystal Golem
Abilities
exp
  • 550
plural
  • enraged crystal golems
Notes
  • There are enraged crystal golems and damaged crystal golems.
HP
  • 700
Location
Strategy
  • Just kill them or ignore them. They are much weaker than monsters you'd have faced before coming here.
runsat
  • 0
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
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