Property | Value |
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rdfs:label | - Clock Tower
- Clock tower
- Clock Tower
- Clock Tower
- Clock Tower
- Clock Tower
- Clock Tower
- Clock tower
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rdfs:comment | - Go down the ladder in the room to the south. Then head through the passage to the north-east until you see four large coloured tiles on the floor. These tiles will indicate which direction the corresponding coloured cogs are. Note: Players cannot carry more than one cog at a time, regardless of colour.
- The Clock Tower is one of the older features of Hogwarts Castle. Within the tower, lies the mechanism that run the antique clock. There is an old courtyard at its base, and at the top is the clear glass dial of the clock. There is space between the clock's movement and the dial for a person to either repair the clock or to stand and look out over the courtyard. There are five bells in the clock tower of various sizes; these bells appear to be made of copper as the bells are rather oxidised. The Clock Tower chimes every half hour and strikes a small bell at the beginning and conclusion of class sessions. What powers the clock's mechanism is currently unknown, but it is presumed to be weight-driven.
- frame|Obecny wygląd Clock Tower thumb|Stary wygląd Clock Tower Clock Tower (ang. Wieża Zegarowa) to duża budowla znajdująca się w Snow Forts, zbudowana przez Gary'ego 23 lutego 2007 roku. Zegar pokazuje godzinę w czasie "Penguin Standard Time", czyli czas pacyficzny. Ma na celu ułatwić spotykanie się pingwinomz różnych stref czasowych. Budowla mówi nam też, jaki jest obecnie dzień tygodnia. Z boku wieży jest przymocowany cel, który obraca się po trafieniu śnieżką, w tem sposób napędzając zegar. Jeżeli zegar nie będzie zasilany przez miesiąc, zatrzyma się on, zaś jeżeli w cel nie trafi żadna śnieżka przez rok, zacznie on biec do tyłu. Na ścianie wieży jest również zapisana zakodowana wiadomośc, mówiąca "By G" czyli "Stworzone przez Gary'ego".
- The Aldebaran Clock Tower is a large structure that was built in the middle of the city. It houses all the mechanisms of a clock but on a much more enormous scale. The Clock Tower Manager was created to manage the tower and keep the monsters within in check.
- The Water Evil Pig Gate to the Water Evil Pig can be found here.
- Clock Tower, known as Clock Tower 2 (クロックタワー2) in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. It was developed and published by Human Entertainment on December 13, 1996 in Japan, and later published by ASCII Entertainment on October 1, 1997 in North America and February 1998 in Europe. It was released as a PlayStation Classic on the Japanese PlayStation Network for PlayStation 3 on February 22, 2012. This version, however, only contains Japanese text, making it inviable.
- Clock Tower on tehtävä P2P-RuneScapessa.
- The Clock Tower a buildings in Farmville.
- It also tells the day of the week. On the side of the Clock Tower, there is a target that will spin around when hit with a snowball, which hints that this is the power source for the clock's internal mechanism; however it was just an encouragement for penguins to take interest in the Clock Tower, as it can work properly without the frequent mechanism boost. A plaque was located nearby, and if you click on it, it would show an "engraved" message about its construction and release.
- Mickey must spray Thinner at the Tower's arms. When all the arms and hands are thinned out, the Tower will be defeated and the Paint Thinner capacity gets increased. This will earn the Unwind the Clock pin.
- Go into the room to the south and head down the ladder. Go up the passage to the north-east until you see 4 large coloured tiles on the floor. These tiles will indicate where the corresponding coloured cogs are. You cannot carry more than one cog at a time.
- After starting the quest, players will not be able to obtain a watch from Brother Kojo until the quest is complete – if it is needed for a Treasure Trails clue, talk to him beforehand.
- thumb|Start Start de quest door met Brother Kojo te praten (hij is in de Clocktower). Hij vertelt je dat je vier tandwielen (Cogs) moet zoeken. Onthoud dat je er maar een tegelijk kan dragen! Klim de ladder af; je komt in een ruimte met gekleurde stenen. Die wijzen waar de tandwielen met die kleur liggen.
- Clock Tower is a monument built in one mission of Emperor: Rise of the Middle Kingdom.
- Prince Duncan must make his way to the top of the Clock Tower avoiding rats, and birds while deciding if he wants to do to the Swamp, or the Black Forest. This level has two exits, one to each of the Helicopter Pack levels.
- Clock Tower is slasher film based on the video game "clok tower". starring Lucy Hale, Brant Daugherty, Nathan Fillion and Sarah Michelle Gellar.
- The Clock Tower original had a smiling face. However, it became grinning and had arms to smash Mickey. It plays an instrumental and horrifying version of "It's a Small World".
- <default>Location name</default> Japanese name: Type: Inhabitant: Affiliation: Climate: Terrain: First appearance: Appearances: Other: Clock Tower, also known as Area 3 of the Primus Star, is an area that appears in the game Bomberman Hero. This is where White Bomberman chases after Princess Millian to after she was captured and taken away.
- On the side of the Clock Tower, there was a target that would spin around when hit with a snowball, which hinted that this was the power source for the clock's internal mechanism; however it was just an encouragement for penguins to take interest in the Clock Tower, as it could work properly without the frequent mechanism boost. Below the target was a secret coded message, which said "By G" (The "G" stands for Gary. Also known as Gary the Gadget Guy or Agent G.). A plaque was located nearby, and if you clicked on it, it would show an "engraved" message about its construction and release; it was removed after the Snow Forts renovation on December 6, 2012.
- The Clock Tower (時計塔, Tokeitō?) is currently the headquarters and main branch of the Mage's Association.
- After completing Inaba Pride Exhibit and Rei remembers her past and curses her own existence, the Captor Spider appears and leads a horde of shadows that seek to prevent the destruction of the world Rei created, transforming the Clock Tower into a fifth Labyrinth with the Captor Spider taking her captive. A optional quest can be done involving freeing a butterfly trapped in a web, which will disappear along with the world once they win. Unlike how the other labyrinths were based on Rei's memories, this one is based on Zen's sealed powers as Chronos.
- Clock Towers are buildings that have an anniversary clock or some clock going off constantly in Nice. There are a total of two clock towers in the entire city, both near the main road (the road closest to the ocean). The first one is shortly after you pass the Nice Lighthouse (coming from west of the map). The second is on the small roads near the Nice Bar. The Nice Bar is on a small road. The reason this is mentioned is because, you must pass here to get to the second clock tower. Start at the starting point closest behind the farthest west starting point. When you begin, go straight and turn right. At the first traffic light and turn right. Go straight until the road ends, and connects to a road near the ocean. Turn left. Go straight until you see a large area with gazebos, other roads,
- Udgivelsesdato: 17 juni 2002. Sværhedsgrad: Nem-Mellem. Vær opmærksom på: At du skal forsvare dig imod level 67 ogres Ting du skal bruge: En spand med vand og lidt beskyttelse, hvis du er i lavt lvl. Start: Begynd at tale med Brother Kojo i Clock tower syd for byen Ardougne Brother Kojo fortæller dig trist at uret er gået i stykker, han vil belønne dig hvis du hjælper ham med at lave uret for ham. Han siger at der ligger 4 forskellige farvede møtrikker (rød,blå,sort,hvid) under selve uret i en fangekælder, du skal nu derned. Der en trappe i midten af uret gå ned af den. Sort møtrik:
- The Civic Center below the Clock Tower contains City Hall, a local power station, a public library and the local police station (the 23rd Precinct house). The Clock Tower itself is a massive, Gothic structure with four, huge clocks (one facing each direction) and topped by a huge spire.
- The clock for East Ardougne is broken! Speak to Brother Kojo in the Clock Tower south of East Ardougne to begin the quest. He needs you to find the correct large cogs in a dungeon under the tower and restore them to their correct positions. You can only hold 1 cog at a time. Return to the Tower and place the last large cog on the remaining pole, finally, speak to Brother Kojo for your reward.
- Wes' father owned the building, and it had evidently been abandoned for many years before the start of the show. Wes most likely chose the Clock Tower due to the fact they are the Time Force Rangers. The destruction of the Clock Tower parallels to the destruction of the Power Chamber during the Turbo finale ("Chase Into Space"), the space colony Terra Venture during the Lost Galaxy finale ("Journey's End"), and the Lightspeed Aquabase during the Lightspeed Rescue finale ("The Fate of Lightspeed"). All of these locations were attacked by an army of the primary antagonists' foot soldiers and were ultimately destroyed as a result, despite the efforts of the Rangers to protect them.
- The Clock Tower is a location from The Legend of Zelda: Majora's Mask. Found in the center of Clock Town, it is the most prominent structure in the area, and features a vast clock and lighthouse. The Clock Tower stands in the middle of Clock Town, which in turn lies in the center of the four areas that make up Termina. The tower is the focus of the Carnival of Time, the preparations for of which can be seen in progress throughout the game. On the night of the third day, the Clock Tower "opens" for the celebrations. This is done by the clock and light rising upwards, then pivoting as the lighthouse segment atop the tower drops to a horizontal position, causing the connected clock face to fall flat, providing a platform for the celebrating townspeople. The staircase to the clock face is usua
- The Civic Center below the Clock Tower contains city hall, a local power station, a public library and the local police station (the 23rd Precinct house). The Clock Tower itself is a massive Gothic structure with four huge clocks (one facing each direction) and topped by a huge spire.
- Just another fucking day at the clock tower, but at least it keeps me away from those... people. Every day it is the same thing over and over! Why wouldn't someone want to get away? Having a son that talks to things that aren't there, his friends are always saying shit like, "Boop-she-boop," or, "Meow meow," after almost every fucking sentence. It is almost enough to drive someone insane if they are around it long enough.
- The Clock Tower is a stage in Soul Calibur III. It is Zasalamel's stage. It is a stone clock tower stated to be located at the corner of a quiet temple outside the edge of an unnamed town. The stage is placed on the top tier, with the glass clock and the inside mechanism serving as background.
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beschrijving | - De klok van de Clock Tower doet het niet meer! Help broeder Kojo hem te repareren door tandwielen te vinden
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Guild | - Carpenter's Guild Carpenter's Guild,Mason's Guild
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technical | - c_tower1, c_tower2, c_tower3, c_tower4, alde_dun01, alde_dun02, alde_dun03, alde_dun04
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nome | - The Clock Tower Italian Wiki
- The Clock Tower Italian Wiki
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Platform | - PlayStation
- PlayStation 3
- PSP
- PS Vita
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Game | - 1
- Emperor: Rise of the Middle Kingdom
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Release Date | - 1996-12-13
- 1997-10-01
- 2012-02-22
- February, 1998
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Caption | - The Clock Tower
- Area 3: Clock Tower
- The clock tower's entrance.
- Tomba at the foot of the tower
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sottodominio | - it.clocktower
- it.clocktower
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Items | - Bucket of water
- A bucket of water or ice gloves
- * Bucket of water or Ice gloves.
Recommended:
* Energy potions
* Armour for lower-levelled players, to survive a few attacks from a level 67 Ogre
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Start | - Brother Kojo
- Clocktower, ten zuidwesten van de Dierentuin van Ardougne
- Speak to Brother Kojo in the Clock Tower south of Ardougne.
- Talk to Brother Kojo in the Clock Tower south of East Ardougne.
- Speak to Brother Kojo in the clock tower south of Ardougne.
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Description | - Help the confused Brother Kojo find the missing cogs and fix his watch tower. Search the dungeon using brawn and brains to correctly place the four cogs.
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Requirements | - The ability to run past level 53 Ogres
- The ability to withstand attack from various monsters up to level 58
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Fondazione | |
moeilijkheid | |
aloitus | - Keskustele veli Kojon kanssa Ardougnen eteläpuolella olevan kellotornin pohjoisimmassa huoneessa.
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tavarat | - Ämpärillinen vettä tai jäähanskat ja lisäksi suositellaan haarniskat ja ruokaa.
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vaikeus | |
vaatimukset | - Pitää pystyä puolustautumaan 53. taistelutason Ogreja vastaan.
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voorwerpen | - Ice Gloves of Bucket of Water, goed bepantsering
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Kuvaus | - Auta hämmentynyttä veli Kojoa löytämään kadonneet hammasrattaat ja korjaamaan kellotornin. Tutki luolasto ja keksi miten laittaa neljä hammasratasta paikoilleen.
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abstract | - After completing Inaba Pride Exhibit and Rei remembers her past and curses her own existence, the Captor Spider appears and leads a horde of shadows that seek to prevent the destruction of the world Rei created, transforming the Clock Tower into a fifth Labyrinth with the Captor Spider taking her captive. Being the final dungeon of the game, the Clock Tower is perhaps the longest and most complex dungeon. While the floors are small, they are numerous, and present the player with various puzzles involving floor switches, block-like pistons, and floating gondolas, and even have the player going back and forth between some of the floors. This culminates in the final two floors, which are much larger, and combine all of the above. A optional quest can be done involving freeing a butterfly trapped in a web, which will disappear along with the world once they win. Unlike how the other labyrinths were based on Rei's memories, this one is based on Zen's sealed powers as Chronos.
- The Clock Tower is a location from The Legend of Zelda: Majora's Mask. Found in the center of Clock Town, it is the most prominent structure in the area, and features a vast clock and lighthouse. The Clock Tower stands in the middle of Clock Town, which in turn lies in the center of the four areas that make up Termina. The tower is the focus of the Carnival of Time, the preparations for of which can be seen in progress throughout the game. On the night of the third day, the Clock Tower "opens" for the celebrations. This is done by the clock and light rising upwards, then pivoting as the lighthouse segment atop the tower drops to a horizontal position, causing the connected clock face to fall flat, providing a platform for the celebrating townspeople. The staircase to the clock face is usually accessed via a Festival Tower constructed each year in the town square, though the impending fall of the Moon prevents the tower's completion during the events of the game, as many of the Carpenters flee the area. In his Hylian or Zora form, Link can climb into the Clock Tower on the night of the third day via a ramp and small platform. However, during the first three-day cycle of the game, Link is trapped in Deku form and must procure the use of a Deku Flower in order to access the tower's top. In an underground chamber of the tower lies a subterranean river and a water wheel, which is likely what produces the rotating of the tower's clock and lighthouse. This chamber is where Link meets the Happy Mask Salesman early in the game. Connected to this room is a series of tunnels that lead from the previous land Link was in (presumed to be Hyrule), but these are only visited once, as the way is sealed when Link passed from them. The water here also contains an easter egg; if Link explores the river's bottom using his Zora form, he can find strange clumps of algae which appear to have ghostly images of Nintendo 64 controllers within them. Spoiler warning: Plot or ending details follow. The masked Skull Kid can be found on the top of the tower, along with Tael. When Link first confronts the Skull Kid here, he must take back his stolen Ocarina of Time, at which point he must play the "Song of Time" so as to loop time back to the beginning of the three-day cycle. After liberating the Four Giants, Link must again confront the Skull Kid atop the tower. He plays the "Oath to Order", summoning the Four Giants to halt the descent of the Moon, triggering the game's finale. Spoiler warning: Spoilers end here. At the beginning of each three-day cycle, Link emerges from the ground floor of the Clock Tower and into Clock Town's square, at a time immediately following his original conversation with the Happy Mask Salesman. Strangely, the time remaining before the impact of the Moon does not count down whenever Link enters the Clock Tower's underground chamber, and the in-game clock is not displayed. This could possibly be interpreted as a power of the Happy Mask Salesman, or may be an artifact of the game's mechanics; since Link is meant to begin each three-day cycle by exiting the Clock Tower, having already spoken with the Happy Mask Salesman, time does not pass in any of the rooms Link visits prior to leaving the tower. As the tower's basement is the only one of these rooms Link can return to later, the absence of time's passage may be a result of the room being designed for use before the normal passage of in-game time. Additionally, the tower's basement is also where Link is restarted should he suffer a Game Over from allowing the three-day cycle to end without looping time, and thus time must again be frozen there to ensure Link exits the tower exactly at the dawn of the first day.
- Go down the ladder in the room to the south. Then head through the passage to the north-east until you see four large coloured tiles on the floor. These tiles will indicate which direction the corresponding coloured cogs are. Note: Players cannot carry more than one cog at a time, regardless of colour.
- The Clock Tower is one of the older features of Hogwarts Castle. Within the tower, lies the mechanism that run the antique clock. There is an old courtyard at its base, and at the top is the clear glass dial of the clock. There is space between the clock's movement and the dial for a person to either repair the clock or to stand and look out over the courtyard. There are five bells in the clock tower of various sizes; these bells appear to be made of copper as the bells are rather oxidised. The Clock Tower chimes every half hour and strikes a small bell at the beginning and conclusion of class sessions. What powers the clock's mechanism is currently unknown, but it is presumed to be weight-driven.
- frame|Obecny wygląd Clock Tower thumb|Stary wygląd Clock Tower Clock Tower (ang. Wieża Zegarowa) to duża budowla znajdująca się w Snow Forts, zbudowana przez Gary'ego 23 lutego 2007 roku. Zegar pokazuje godzinę w czasie "Penguin Standard Time", czyli czas pacyficzny. Ma na celu ułatwić spotykanie się pingwinomz różnych stref czasowych. Budowla mówi nam też, jaki jest obecnie dzień tygodnia. Z boku wieży jest przymocowany cel, który obraca się po trafieniu śnieżką, w tem sposób napędzając zegar. Jeżeli zegar nie będzie zasilany przez miesiąc, zatrzyma się on, zaś jeżeli w cel nie trafi żadna śnieżka przez rok, zacznie on biec do tyłu. Na ścianie wieży jest również zapisana zakodowana wiadomośc, mówiąca "By G" czyli "Stworzone przez Gary'ego".
- The Aldebaran Clock Tower is a large structure that was built in the middle of the city. It houses all the mechanisms of a clock but on a much more enormous scale. The Clock Tower Manager was created to manage the tower and keep the monsters within in check.
- The Water Evil Pig Gate to the Water Evil Pig can be found here.
- Clock Tower, known as Clock Tower 2 (クロックタワー2) in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. It was developed and published by Human Entertainment on December 13, 1996 in Japan, and later published by ASCII Entertainment on October 1, 1997 in North America and February 1998 in Europe. It was released as a PlayStation Classic on the Japanese PlayStation Network for PlayStation 3 on February 22, 2012. This version, however, only contains Japanese text, making it inviable.
- Just another fucking day at the clock tower, but at least it keeps me away from those... people. Every day it is the same thing over and over! Why wouldn't someone want to get away? Having a son that talks to things that aren't there, his friends are always saying shit like, "Boop-she-boop," or, "Meow meow," after almost every fucking sentence. It is almost enough to drive someone insane if they are around it long enough. My wife, goodness I feel bad for her! She has to be around it more than I am and even she seems to be losing it a bit, but she has a stronger bond with our son than I do so I guess that helps her. Don't get me wrong, I love my son to death... but I just wish he was normal. I always have to act like a nice guy when his friends are around... but it is so hard, especially when the Prince is here. I can't help but want to maul his face every time he says it... you know... the boop-she-boop. I get it, they are kids and I shouldn't feel this way... but enough is enough! I am slowly going insane. The clock tower, oh my sanctuary from it all! All the ticking helps drown out those thoughts, those horrible thoughts. I mean, I am a born hunter... maybe they aren't so horrible.
- Clock Tower on tehtävä P2P-RuneScapessa.
- The clock for East Ardougne is broken! Speak to Brother Kojo in the Clock Tower south of East Ardougne to begin the quest. He needs you to find the correct large cogs in a dungeon under the tower and restore them to their correct positions. You can only hold 1 cog at a time. Go down the ladder and follow the path until you come to a square with 4 different coloured tiles;
* Purple area, south-east path. Follow the path until you come to a door, follow the passage and pick up the Rat Poison at the end, retrace your steps and enter the large cavern full of Dungeon Rats. Pull both levers and put the Rat Poison in the trough, the rats will die. Go east to the bars and claim your first large cog (goes into top floor).
* Black area, north-west path. Level 21 Skeletons and other low combat monsters patrol this route. Follow the path until you see 5 fires and a large cog sitting against the wall. Pour bucket of water over the cog and pick it up. (goes into ground floor)
* Blue area, north-east path. Leave the clock tower and head towards West Ardougne, on the way you will see a purpledye spawn and a ladder, go down the ladder and follow the path to the end, push the Odd looking wall and retrieve the large cog. (goes into bottom floor)
* Red area, south-west path. Follow this path until you see 3 level-58 Ogres guarding a room with this cog, defend yourself from their attacks and pick up the large cog. (goes into second floor) Return to the Tower and place the last large cog on the remaining pole, finally, speak to Brother Kojo for your reward.
- The Clock Tower is a stage in Soul Calibur III. It is Zasalamel's stage. It is a stone clock tower stated to be located at the corner of a quiet temple outside the edge of an unnamed town. The stage is placed on the top tier, with the glass clock and the inside mechanism serving as background. It is said Zasalamel visits this place ever since it was constructed since it's the only place which reminds him of the passage of time, having lost his sense of time over the course of his countless lives. He also uses the stage in the Tales of Souls mode as setup to trap those searching Soul Edge, attempting to strike them first with a falling gear before deciding to fight the player. According to the Tales of Souls map, it seems to be located somewhere in northeastern Poland.
- The Civic Center below the Clock Tower contains City Hall, a local power station, a public library and the local police station (the 23rd Precinct house). The Clock Tower itself is a massive, Gothic structure with four, huge clocks (one facing each direction) and topped by a huge spire. After several attacks on Castle Wyvern, the Manhattan Clan needed to relocate to a new home. Their friend, Elisa Maza, had investigated the Clock Tower and found it to be a perfect new home for the clan. Eventually, she convinced Goliath and the other gargoyles to leave their ancestral home and move into the Clock Tower. ("Enter Macbeth") They soon made the Clock Tower a comfortable residence. The Clock Tower was already equipped with a small utility-style bathroom and electricity. Elisa brought the gargoyles a television set and a video game and they also acquired a hotplate, a laptop computer and many books and videos. An old recliner and a broken refrigerator were found and brought in by air. Lexington not only managed to repair the fridge, but also tinkered constantly with the massive clock itself. Thus, there were times when the clocks were working and there were times when they were broken down. The interior of the gargoyles' home was accessible from the building below by a pull-down service ladder in a broom closet. Another area of their home was the "back room" where, for a time, the Grimorum Arcanorum, the Eye of Odin, half of the Phoenix Gate and the comatose Coldstone were kept. The Mayan Sun Amulet was also kept there for safekeeping. The clan remained in the Clock Tower for the remainder of 1995 and most of 1996. However, in October of that year, the Hunters arrived in New York City and followed the gargoyles back to the Clock Tower using a tracer placed on Goliath. Unwilling to risk waiting for dawn, Robyn Canmore decided to destroy the Tower with the entire clan inside using missiles fired from the Hunters' Airship. Fortunately, the clan had enough warning to take cover in the broom closet and thus survived the explosion, destroying the Tower. Though Robyn Canmore had insisted the attack would be a surgical strike, extensive damage was done to the Civic Center below the gargoyles' home, and many people, including Maria Chavez, were injured. The Hunters broadcast images of the clan fleeing their devastated home to the world and thus the gargoyle species was revealed to humanity as a whole. Soon after the attack, the clan returned to live at Castle Wyvern. ("Hunter's Moon")After the Clock Tower was hit, Elisa collected various mementos from the wreckage, including a photograph of herself in the Belle dress dancing with Goliath. She also gathered other things, like books and the gargoyles' radio equipment. It is likely she also picked up Zafiro's Sun Amulet, though Broadway might have also gone to retrieve it. It was decided to repair the damage done and rebuild the Clock Tower, though in a slightly different style. Days after its destruction, the ruined Clock Tower became the site of Goliath and Elisa's first battle with Castaway. ("The Journey") By the beginning of 1997, the Clock Tower was still under heavy reconstruction though it seemed to be nearing completion. ("Estranged")
- The Clock Tower a buildings in Farmville.
- It also tells the day of the week. On the side of the Clock Tower, there is a target that will spin around when hit with a snowball, which hints that this is the power source for the clock's internal mechanism; however it was just an encouragement for penguins to take interest in the Clock Tower, as it can work properly without the frequent mechanism boost. A plaque was located nearby, and if you click on it, it would show an "engraved" message about its construction and release.
- Wes' father owned the building, and it had evidently been abandoned for many years before the start of the show. Wes most likely chose the Clock Tower due to the fact they are the Time Force Rangers. The destruction of the Clock Tower parallels to the destruction of the Power Chamber during the Turbo finale ("Chase Into Space"), the space colony Terra Venture during the Lost Galaxy finale ("Journey's End"), and the Lightspeed Aquabase during the Lightspeed Rescue finale ("The Fate of Lightspeed"). All of these locations were attacked by an army of the primary antagonists' foot soldiers and were ultimately destroyed as a result, despite the efforts of the Rangers to protect them. Whether or not the Clock Tower was ever rebuilt remains unknown.
- Mickey must spray Thinner at the Tower's arms. When all the arms and hands are thinned out, the Tower will be defeated and the Paint Thinner capacity gets increased. This will earn the Unwind the Clock pin.
- Go into the room to the south and head down the ladder. Go up the passage to the north-east until you see 4 large coloured tiles on the floor. These tiles will indicate where the corresponding coloured cogs are. You cannot carry more than one cog at a time.
- After starting the quest, players will not be able to obtain a watch from Brother Kojo until the quest is complete – if it is needed for a Treasure Trails clue, talk to him beforehand.
- thumb|Start Start de quest door met Brother Kojo te praten (hij is in de Clocktower). Hij vertelt je dat je vier tandwielen (Cogs) moet zoeken. Onthoud dat je er maar een tegelijk kan dragen! Klim de ladder af; je komt in een ruimte met gekleurde stenen. Die wijzen waar de tandwielen met die kleur liggen.
- Clock Tower is a monument built in one mission of Emperor: Rise of the Middle Kingdom.
- Prince Duncan must make his way to the top of the Clock Tower avoiding rats, and birds while deciding if he wants to do to the Swamp, or the Black Forest. This level has two exits, one to each of the Helicopter Pack levels.
- Clock Tower is slasher film based on the video game "clok tower". starring Lucy Hale, Brant Daugherty, Nathan Fillion and Sarah Michelle Gellar.
- The Clock Tower original had a smiling face. However, it became grinning and had arms to smash Mickey. It plays an instrumental and horrifying version of "It's a Small World".
- Clock Towers are buildings that have an anniversary clock or some clock going off constantly in Nice. There are a total of two clock towers in the entire city, both near the main road (the road closest to the ocean). The first one is shortly after you pass the Nice Lighthouse (coming from west of the map). The second is on the small roads near the Nice Bar. The Nice Bar is on a small road. The reason this is mentioned is because, you must pass here to get to the second clock tower. Start at the starting point closest behind the farthest west starting point. When you begin, go straight and turn right. At the first traffic light and turn right. Go straight until the road ends, and connects to a road near the ocean. Turn left. Go straight until you see a large area with gazebos, other roads, Pedestrians in benches, and more. Go pass the first street of this area, and turn left on the second street. Turn right on the first small road you see on your right. Right here on your left is the Nice Bar. Go past it and turn left on the first road on your left. Follow it. You will hear a clock bell. On your right there is a newspaper stand with a ladder behind it. A large area with umbrellas and tables that have boxes on them is to the left when you face this newspaper stand and ladder behind it. If this is the incorrect road, turn left on another road and follow it. That one should have the newspaper stand and ladder behind. Clock Towers are actually governmental buildings. Their clock alarms go off even past 12:00 as if 50:00 existed! However, the alarm goes on endlessly. Surprisingly the second clock tower is closed to the starting point than the first clock tower. Do you remember what is explained above, of how to get to the second clock tower? It is possible to climb the ladder of the second clock tower. However, it is not as easy as it sounds. To get there, Tanner must get up top of the newspaper stand (which is the size of the Volvo FL truck ). Because it requires multiple vehicles to climb up top the Volvo FL's hood, Tanner must collect three vehicles (each bigger than one another) to get here. Start off with the Volvo FL and drive to the second clock tower. Because the stand is near the road, you must steal some cars from Pedestrians. Park the truck near the stand. Steal a sedan or moke from a Pedestrian, such as the Renault 25, Fiat Panda, or Renault 5. Park it not so near the truck, because you need to steal a bigger vehicle. Wait for a vehicle such as the 1980 Renault 4 F4 or Peugeot J7. Steal the vehicle and park it between the sedan or moke you have gotten. Get out and go in front of your sedan/moke. Jump on its engine. Run up it and jump on your SUV/van. Now jump on the Volvo FL. On the truck, jump on the newspaper stand. If done correctly, Tanner will be on top of the stand. Run off the stand towards the ladder and climb up it (press L1). Climb up the ladder, to get to the top of the tower. A dome-shaped roof is on top. This area is very glitchy. If you run towards the dome roof, you will walk right through it. No Timmy Vermicelli is here. The going through the dome roof is one glitch. If you jump on off and onto the red roofs on the sides of the ladder, chances are, you may enter into an Abyss. Not every Abyss can you get out of. However, the clock tower is a great place to aim at Pedestrians/Police and kill them. However the Grenade Launcher is not a smart choice up here (you will die because of the white things attached to the edges of roof, which stop the grenade from going any further. You will die unless you have the Invincibility Cheat on). The first clock tower is unaccessible no matter what you do.
- Udgivelsesdato: 17 juni 2002. Sværhedsgrad: Nem-Mellem. Vær opmærksom på: At du skal forsvare dig imod level 67 ogres Ting du skal bruge: En spand med vand og lidt beskyttelse, hvis du er i lavt lvl. Start: Begynd at tale med Brother Kojo i Clock tower syd for byen Ardougne Brother Kojo fortæller dig trist at uret er gået i stykker, han vil belønne dig hvis du hjælper ham med at lave uret for ham. Han siger at der ligger 4 forskellige farvede møtrikker (rød,blå,sort,hvid) under selve uret i en fangekælder, du skal nu derned. Der en trappe i midten af uret gå ned af den. Møtrikkerne: Gå op ad passagen mod Nordøst indtil du ser 4 store farvede fliser på gulvet. De farvede fliser angiver, hvor de farvede møtrikker er henne. Her er et kort over kælderen. Sort møtrik: Gå gennem døren tættest på den sorte flise, som bør være den nordøstlige dør gå igennem alle dørene og gå så langt mod øst som du kan. Når du har gjort det, vil du komme til nogle level 2 spiders og den sorte møtrik. Møtrikken er omgivet af små vægge af brand/ild, brug så din spand med vand på møtrikken eller brug dine ice gloves derved køler du møtrikken ned og kan nu tage den med dig. Gå nu tilbage til stigen hvor du startede, når du er der skal du ikke gå op af den men sæt nu den sorte møtrik på 1 af de 4 Spindler (den sorte spindel) Rød møtrik: Her skal du nu gå mod sydøst døren, (fra det rum hvor du kom ned) gå ind af den. Gå nu ned gangen, når du kommer lidt ned af gangen skal du være opmærksom på at der er nogle level 67 Ogres, tag evt en god rustning på. Løb eller gå over og tag den røde møtrik derefter skal du tilbage til stigen hvor du startede. Når du har gjort det, klatre du op af stigen og bruger nu den røde møtrik på den røde spindel. Blå møtrik Gå ind i sydvest døren tættest på den blå flise og gå nu ned af gangen, indtil du ser flere fængslet væsner. Den blå møtrik er desværre låst inde i en celle sammen med en Dungeon Rat. Du bliver nu nød til at finde en anden måde at komme til den. Gå tilbage op ad stigen, når du er kommet op skal du derefter gå nordøst ud, hvor Brother Cedric er (ham fra Monk's Freind, og du vil nu opdage en stige lige syd for Camel bur i Ardougne Zoo. Gå ned ad stigen, og følg den lange og snoede gang, indtil du kommer til en væg, som du kan skubbe. Tryk på væggen for at komme ind og afhente den blå møtrik. For at spare lidt tid, kan du klatre op ad stigen, da du allerede er der og du vil nu befinde dig syd for Clock Tower. Gå tilbage indefor og gå derefter op ad trappen, brug nu den blå møtrik på den blå spindel efter det skal du gå ned til kirkens kælder igen. Hvid møtrik Gå ind i nordvest døren, som ligger tættest på den hvide flise og følg den ydre første gang, indtil du finder noget rottegift. Tag rottegiften og gå tilbage omkring den indvendige passage, der går nordøst. Du går forbi forbi nogle dungeon rotter syd for et metal-hegn, og du skal finde 2 røde håndtag. Træk i dem for at åbne for at åbne et rotte-bur. Gå gennem 2 porte og ind i buret, og derefter brug rottegiften på Food Trough Dungeon rotterne vil nu spise den forgiftede mad, og begynder nu at dø. Vent, til de alle er døde og så vil du opdage at porten til vest vil blive åbnet. Gå gennem porten indtil du finder den Hvide møtrik. Tag den med dig og gå tilbage til stigen hvor du kom fra, og derefter kravl op til den øverste etage. Brug så den hvide møtrik på den hvide Spindel. Når du har placeret alle de møtrikker i de tilsvarende spindler, skal du gå tilbage til Brother Kojo og han vil nu belønne dig! 500 gp 1 Quest Point
- <default>Location name</default> Japanese name: Type: Inhabitant: Affiliation: Climate: Terrain: First appearance: Appearances: Other: Clock Tower, also known as Area 3 of the Primus Star, is an area that appears in the game Bomberman Hero. This is where White Bomberman chases after Princess Millian to after she was captured and taken away.
- The Civic Center below the Clock Tower contains city hall, a local power station, a public library and the local police station (the 23rd Precinct house). The Clock Tower itself is a massive Gothic structure with four huge clocks (one facing each direction) and topped by a huge spire. In early 1995, the Manhattan Clan needed a new home. Their friend, Elisa Maza, had investigated the Clock Tower and found it to be a perfect new home for the clan. Eventually, she convinced Goliath and the other gargoyles to leave their ancestral home at Castle Wyvern (which was now atop the Eyrie Building) and move into the Clock Tower. ("Enter Macbeth") They soon made the Tower a comfortable residence. The Tower was already equipped with a small utility-style bathroom and electricity. Elisa brought the gargoyles a television set and a video game and they also acquired a hotplate, a laptop computer and many books and videos. An old recliner and a broken refrigerator were found and brought in by air. Lexington not only managed to repair the fridge, but also tinkered constantly with the massive clock itself. Thus, there were times when the clocks were working and there were times when they were broken down. The interior of the gargoyles' home was accessible from the building below by a pull-down service ladder in a broom closet. Another area of their home was the "back room" where, for a time, the Grimorum Arcanorum, the Eye of Odin, half of the Phoenix Gate and the comatose Coldstone were kept. The Mayan Sun Amulet was also kept there for safekeeping. The clan remained in the Clock Tower for the remainder of 1995 and most of 1996. However, in October of that year, the Hunters arrived in New York City and followed the gargoyles back to the Clock Tower using a tracer placed on Goliath. Unwilling to risk waiting for dawn, Robyn Canmore decided to destroy the Tower with the entire clan inside using missiles fired from the Hunters' Airship. Fortunately, the clan had enough warning to take cover in the broom closet and thus survived the explosion. The Clock Tower was completely destroyed. Though Robyn Canmore had insisted the attack would be a surgical strike, extensive damage was done to the Civic Center below the gargoyles' home, and many people, including Maria Chavez, were injured. The Hunters broadcasted images of the clan fleeing their devastated home to the world and thus the gargoyle species was revealed to humanity as a whole. Soon after the attack, the clan returned to live at Castle Wyvern. ("Hunter's Moon")After the Clock Tower was hit, Elisa collected various mementos from the wreckage, including a photograph of herself in the Belle dress dancing with Goliath. She also gathered other things like books and the gargoyles' radio equipment. It is likely she also picked up Zafiro's Sun Amulet, though Broadway might have also gone to retrieve it. It was decided to repair the damage done and rebuild the Clock Tower, though in a slightly different style. Days after its destruction, the ruined Clock Tower became the site of Goliath and Elisa's first battle with Castaway. ("The Journey") By the beginning of 1997, the Clock Tower was still under heavy reconstruction though it seemed to be nearing completion. ("Estranged")
- On the side of the Clock Tower, there was a target that would spin around when hit with a snowball, which hinted that this was the power source for the clock's internal mechanism; however it was just an encouragement for penguins to take interest in the Clock Tower, as it could work properly without the frequent mechanism boost. Below the target was a secret coded message, which said "By G" (The "G" stands for Gary. Also known as Gary the Gadget Guy or Agent G.). A plaque was located nearby, and if you clicked on it, it would show an "engraved" message about its construction and release; it was removed after the Snow Forts renovation on December 6, 2012.
- The Clock Tower (時計塔, Tokeitō?) is currently the headquarters and main branch of the Mage's Association.
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