Property | Value |
rdfs:label | - Graveyard zerg
- Graveyard zerg
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rdfs:comment | - Graveyard zerging is the act of overwhelming an enemy (usually an outdoor boss) by having players immediately run back to their corpse and resurrect during a battle, rather than use any sort of strategy or skill in the battle. The point is to keep a neverending stream of players attacking a target until it's dead.
- The act of overwhelming an enemy (usually an outdoor boss) by having players immediately run back to their corpse and resurrect during a battle, rather than use any sort of strategy or skill in the battle. The point is to keep a neverending stream of players attacking a target until it's dead.
* See also: Zerg
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dcterms:subject | |
dbkwik:wowwiki/property/wikiPageUsesTemplate | |
abstract | - The act of overwhelming an enemy (usually an outdoor boss) by having players immediately run back to their corpse and resurrect during a battle, rather than use any sort of strategy or skill in the battle. The point is to keep a neverending stream of players attacking a target until it's dead. This was once a major problem with the World Bosses, but Blizzard's solution was to give players a 15-minute debuff when they die which freezes/sleeps the player if they get too close to the World Boss. The Four Dragons and Azuregos have this feature. Lord Kazzak becomes nearly immortal after 3 minutes of battle, and is healed each time he kills a player.
* See also: Zerg
- Graveyard zerging is the act of overwhelming an enemy (usually an outdoor boss) by having players immediately run back to their corpse and resurrect during a battle, rather than use any sort of strategy or skill in the battle. The point is to keep a neverending stream of players attacking a target until it's dead. This was once a major problem with the World Bosses, but Blizzard's solution was to give players a 15-minute debuff when they die which freezes/sleeps the player if they get too close to the World Boss. The Four Dragons and Azuregos have this feature. Lord Kazzak becomes nearly immortal after 3 minutes of battle, and is healed each time he kills a player.
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