PropertyValue
rdf:type
rdfs:label
  • Weapon Synergy (Axe) All
rdfs:comment
  • Conscript Gatekeeper, Scout Gatekeeper
dcterms:subject
Expends
  • Combat Vigor or Battle Intuition
FeatID
  • 3874
  • 3875
  • 3876
  • 3877
  • 3878
Required For
Prerequisites
Cooldown
  • 600.0
B
  • Weapon Synergy I
  • Weapon Synergy II
  • Weapon Synergy III
  • Weapon Synergy IV
  • Weapon Synergy V
Type
dbkwik:thedepths/property/wikiPageUsesTemplate
Use
  • Manual
A
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 8 rounds. The cooldown is 10 minutes.
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +3 To-Hit with the off-hand for 10 rounds. The cooldown is 10 minutes.
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +4 To-Hit with the off-hand for 12 rounds. The cooldown is 10 minutes.
  • Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.
abstract
  • Conscript Gatekeeper, Scout Gatekeeper