PropertyValue
rdfs:label
  • Shroud Loot System
  • Shroud Loot System
  • Shroud Loot System
rdfs:comment
  • SLS or Shroud Loot System was designed as a method of distributing in-game items ("loot") among a group of players in MMORPGs, specifically World of Warcraft. It was created in 2005 by the guild Shroud. The grandfather of the point based loot systems is the DKP point system, created in 1999. Shroud Loot System is also a point based loot system, but one that attempts to correct what the creators perceived are flaws in the DKP system and its variants.
  • SLS or Shroud Loot System was designed as a method of distributing in-game items ("loot") among a group of players in MMORPGs, specifically World of Warcraft. It was created in 2005 by the guild Shroud. The grandfather of the point based loot systems is the DKP point system, created in 1999. Shroud Loot System is also a point based loot system, but one that attempts to correct what the creators perceived are flaws in the DKP system and its variants.
  • SLS ist das Shroud Loot System (übersetzt in etwa: verstecktes oder verschleiertes Lootsystem). Es ist eine Methode zum Verteilen von Spielgegenständen ("Loot") zwischen einer Gruppe von Spielern in MMORPGs, in diesem Fall speziell für World of Warcraft. Entwickelt wurde es 2005 von der Gilde Shroud.
dcterms:subject
dbkwik:de.wow/property/wikiPageUsesTemplate
abstract
  • SLS or Shroud Loot System was designed as a method of distributing in-game items ("loot") among a group of players in MMORPGs, specifically World of Warcraft. It was created in 2005 by the guild Shroud. The grandfather of the point based loot systems is the DKP point system, created in 1999. Shroud Loot System is also a point based loot system, but one that attempts to correct what the creators perceived are flaws in the DKP system and its variants.
  • SLS or Shroud Loot System was designed as a method of distributing in-game items ("loot") among a group of players in MMORPGs, specifically World of Warcraft. It was created in 2005 by the guild Shroud. The grandfather of the point based loot systems is the DKP point system, created in 1999. Shroud Loot System is also a point based loot system, but one that attempts to correct what the creators perceived are flaws in the DKP system and its variants.
  • SLS ist das Shroud Loot System (übersetzt in etwa: verstecktes oder verschleiertes Lootsystem). Es ist eine Methode zum Verteilen von Spielgegenständen ("Loot") zwischen einer Gruppe von Spielern in MMORPGs, in diesem Fall speziell für World of Warcraft. Entwickelt wurde es 2005 von der Gilde Shroud.