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  • Names
  • Names
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  • There are hundreds of names for traditional mancala games, a fact which mirrors the enormous diversity of mancala and the people who play them. While some names are used for identical games, many of them are also taken as generic expressions for very different games, such as is the case with Selus, Gabata, Sadeqa, Bao, Mangala, Hoyito, and Pallanguzhi. The following is a collection of 817 names from 99 countries.
  • This is a proposal to sort out problems in the Freezone in referring to the levels above Clear.
  • In the Lord of the Rings Mod, most (Non-Player Characters) are given a name. Certain establishments such as and some are also named. All names are randomly generated combinations of words from different lists found in the mod's code. Some NPCs, such as Hill-trolls, wargs, and bandits do not have specific names - they use the name of their entity class instead. Specific characters like Gollum also follow this rule.
  • Sometimes in an orgy you can tell what kind of slut someone is by their name.
  • When a kit is born, it is up to their parents to name them. In a , the name of a new kit is given with the suffix -kit at the end. An apprentice usually has the suffix -paw, unless otherwise noted. A warrior, however, has a different suffix entirely, sometimes having to do with their description or personality, or even a significance to another character. There have also been times where a character has earned their name based on an accomplishment, a discovery of great importance, or their actions in battle. A leader, however, has a different suffix entirely, taking on -star has the final part of their name, to signify their connection to StarClan and their rank as leader.
  • While the original colonists followed the same first-name/last-name structure as most human cultures, that convention was dropped near the end of the first pass when it became clear that their culture had been jarred enough by Thread that they should develop their own uniquely Pernese identity. Most children are named by combining syllabals of their parents' names (thus allowing a form of heredity even through single-naming), or those of close friends, or even just making them up.
  • Normally, the game asks "Is this name correct?" when asking for confirmation of the name, but some names trigger a unique response, and some of these names (mainly those of major characters in the story) cannot be used. Other names do not trigger any particular message but have a different impact on the gameplay. There is a six-character limit, but this can be bypassed using the renaming process as seen below.
  • To stars and suns we carry To superhumans names in stone Into the depths of seas of grand desires To the thought pure, into nothingness Limitless solitude without numbers and names Where names a curse no longer are The ideal one- the true number of man The sick stench of crowded dogs With their eyes closed That are looking into others for gods Rotting millions keeping guard Of their own truths which you cannot see A many-headed worm of names uncounted Is eating its tail in wretched self-hatred Blinded millions on the road to death The hunger of self-destruction always defeats Raise your gaze- you can't
  • This List is a compilation of Names from Middle-Earth, either from J.R.R. Tolkien's Legendarium or secondary works (i.e. the MERP modules). Some Middle-Earth Languages are very well devised while others are either just fragments or not worked out at all.So several of these lists are disputable.For example the Avarin and Nandorin Lists encompass elven names that seem obscure or seem to incorporate elements that are of non-Sindarin and non-Quenya origin and might be Avarin or Nandorin, the final choice has mostly been made for geographical reasons (Names from Mirkwood and Belfalas are more likely Nandorin or Nandorin-influenced than Avarin). Other Lists were made by conjecture, either because the bearer of a name belonged to a specific culture or the name has strong similarities in Sound and
  • IJN naming conventions mean that each class of ship's names follow a certain pattern, though there are exceptions in almost every class. * Destroyers are named after natural phenomena, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), the moon (月, "-tsuki" or "-zuki") or tides (潮, "-shio"). * Light Cruisers are named after rivers. * Heavy Cruisers are named after mountains. * Exceptions: The Mogami class were originally designed as Light Cruisers before being extensively modified into Heavy Cruisers (and later Aviation Cruisers), and so are named after rivers. The Tone class also, being more lightly armed than the Takao or Myoukou classes, were also named after rivers. * Battleships are named after
  • Names are a part of language which refers to a specific person. In many languages, names are strongly associated with one of the binary genders, and are only given to children of that assigned sex. However, some names may be used for any gender; these are referred to as unisex. Examples of unisex names in English include Jesse, Morgan and Taylor. In countries which do not legally recognise changes of gender it may be difficult or impossible to change one's name to match one's gender identity.
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  • While the original colonists followed the same first-name/last-name structure as most human cultures, that convention was dropped near the end of the first pass when it became clear that their culture had been jarred enough by Thread that they should develop their own uniquely Pernese identity. Most children are named by combining syllabals of their parents' names (thus allowing a form of heredity even through single-naming), or those of close friends, or even just making them up. Also during the first pass, it was revealed that Dragons would slur the names of their riders when talking to each other, thus Mihall became M'hall. Afterward, riders would deliberately shorten their own names upon impression. This became known as an 'honorific,' and Weyrfolk would give their children names that could be easily shortened, assuming they would eventually become dragonriders themselves. In this way, the son of F'lon and Larna was born Fallarnon, eventually changing his name to the honorific F'lar when he impressed bronze Mnementh. There are a few exceptions; most female riders and some males don't have names long enough to be shortened, so they stay the same. All dragon names end in 'th', and watch-wher names end in 'sk' with few exceptions. Watch-whers name themselves after their handlers, increasing the length based on how strong their bond is; unless they happen to be stationed at a major Hold, in which case they name themselves after that. They have also been known to change their names if they change handlers. It is unclear whether the gold dragons name their young telepathically before they hatch, or they just come up with one on their own. Dragon memory also doesn't allow them to remember many names of other people or places unless they're well liked, so they end up describing them instead. This can become frustrating when trying to find specifics. Ruth called Brand 'The thick man', 'Harper' was universally Master Robinton, or 'Weyrwoman' could be either Lessa or any other queen rider.
  • To stars and suns we carry To superhumans names in stone Into the depths of seas of grand desires To the thought pure, into nothingness Limitless solitude without numbers and names Where names a curse no longer are The ideal one- the true number of man The sick stench of crowded dogs With their eyes closed That are looking into others for gods Rotting millions keeping guard Of their own truths which you cannot see A many-headed worm of names uncounted Is eating its tail in wretched self-hatred Blinded millions on the road to death The hunger of self-destruction always defeats Raise your gaze- you can't You won't- it's easier to follow the herd You suck on an empty bag of words You fulfill yourself in a cage Of your own blindness Carry me, my wings of hatred Above the fear of knowing all other I want to see my very own death
  • There are hundreds of names for traditional mancala games, a fact which mirrors the enormous diversity of mancala and the people who play them. While some names are used for identical games, many of them are also taken as generic expressions for very different games, such as is the case with Selus, Gabata, Sadeqa, Bao, Mangala, Hoyito, and Pallanguzhi. The following is a collection of 817 names from 99 countries.
  • When a kit is born, it is up to their parents to name them. In a , the name of a new kit is given with the suffix -kit at the end. An apprentice usually has the suffix -paw, unless otherwise noted. A warrior, however, has a different suffix entirely, sometimes having to do with their description or personality, or even a significance to another character. There have also been times where a character has earned their name based on an accomplishment, a discovery of great importance, or their actions in battle. A leader, however, has a different suffix entirely, taking on -star has the final part of their name, to signify their connection to StarClan and their rank as leader. This page contains an ever-growing list of all canon prefixes and suffixes in the Warriors series.
  • IJN naming conventions mean that each class of ship's names follow a certain pattern, though there are exceptions in almost every class. * Destroyers are named after natural phenomena, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), the moon (月, "-tsuki" or "-zuki") or tides (潮, "-shio"). * Light Cruisers are named after rivers. * Heavy Cruisers are named after mountains. * Exceptions: The Mogami class were originally designed as Light Cruisers before being extensively modified into Heavy Cruisers (and later Aviation Cruisers), and so are named after rivers. The Tone class also, being more lightly armed than the Takao or Myoukou classes, were also named after rivers. * Battleships are named after provinces. * Exceptions: The Kongou class were originally designed as Battlecruisers, which were named after mountains before "heavy cruiser" became a separately defined class from simply "cruiser". * Aircraft Carriers all have the character for "dragon" (龍, "ryuu"), "phoenix" (鳳, "hou"), "crane" (鶴, "kaku") or "falcon" (鷹, "you") in them. Light carriers tend to have "falcon" or "phoenix" names, where Fleet carriers tend to have "dragon" or "crane" names, but this is not strict. * Exceptions: Akagi and Kaga were originally designed as a Battlecruiser and a Battleship, respectively, and follow those classes' naming conventions instead (Akagi is named after a mountain, Kaga is named after a province). Chitose and Chiyoda were not originally aircraft carriers, their names are poetic words for "millenium". * While Taigei's name was changed to fit in with the standard Aircraft Carrier naming scheme ("Ryuuhou" means "Dragon Phoenix") when she was remodeled into an Aircraft Carrier, neither Chitose nor Chiyoda received the same treatment when they were remodeled. * Submarines are simply given operating numbers in the same manner as German U-boats, following a syllable of the word 'Iroha'. All long-range submarines were designated 'I-' (such as all the submarines present in KanColle), where coastal subs began with 'Ro' and training submarines were 'Ha-' In Kancolle, the submarine girls use the classical japanese number syllables (or just the number directly, in I-8's case) to make their numbers sound more name-like. * Submarine Tenders were a varied group of ships. Several of these had the character for "whale" (鯨, "gei") in their names, but many did not. * Shouhou and Zuihou were originally designed as Submarine Tenders before being converted into Light Carriers. Like Ryuuhou, their names were changed upon conversion, they were originally named Tsurugizaki and Takasaki. * Non-Navy Ships' names were often appended with "Maru" (丸) the character for 'circle'. The reason for this tradition seems to have been lost to time, but may be related to the red circle being the symbol and flag of japan (the "hi-no-maru") or as a superstition, helping ships travel a circle of going out to sea and returning home. * The examples in KanColle are "Akitsumaru" (an Army ship) and both Hiyou and Junyou's names before they were converted to aircraft carriers: Izumo Maru and Kashiwara Maru. * The "maru" in "Maruyu" is a reference to this character, but does not actually appear in her name, which is a circle around the hiragana character 'yu'. * Akashi was named after the Akashi Strait, near Kobe. Since she was the only repair ship built for the IJN, the naming conventions of her class are unclear. The Abyssal Fleet's 'classes' are the based on the Iroha, a classical Japanese alphabetical ordering. That this is classical Japanese implies that the classes are externally ascribed to the Abyssal Fleet ships, especially combined with the highly descriptive names for the bosses. (Bonus fact: Based on the Iroha, the next Abyssal Class of ship will be the Na-class, followed by the Ra-class and Mu-class.)
  • Normally, the game asks "Is this name correct?" when asking for confirmation of the name, but some names trigger a unique response, and some of these names (mainly those of major characters in the story) cannot be used. Other names do not trigger any particular message but have a different impact on the gameplay. There is a six-character limit, but this can be bypassed using the renaming process as seen below. Although this is depicted as the player naming the protagonist, it is, in fact, naming the first human to have fallen into the Underground. This name is mentioned by Flowey/Asriel, Asgore in the game over screen, the dream sequences in Toriel's house and Waterfall, the mirrors in Toriel's and Asgore's houses on a Genocide Route, the video recordings in the True Laboratory, and the first human's coffin. Notably, none of the characters ever speak the protagonist's name until they learn about it in the True Pacifist Route ending. All names (except "Frisk") cannot be changed without performing a True Reset or completing a Genocide Route. Otherwise, when resetting, the message "A name has already been chosen" appears and the player is unable to change the name. "Frisk" is the only exception, as changing the name is required to leave Hard Mode.
  • This List is a compilation of Names from Middle-Earth, either from J.R.R. Tolkien's Legendarium or secondary works (i.e. the MERP modules). Some Middle-Earth Languages are very well devised while others are either just fragments or not worked out at all.So several of these lists are disputable.For example the Avarin and Nandorin Lists encompass elven names that seem obscure or seem to incorporate elements that are of non-Sindarin and non-Quenya origin and might be Avarin or Nandorin, the final choice has mostly been made for geographical reasons (Names from Mirkwood and Belfalas are more likely Nandorin or Nandorin-influenced than Avarin). Other Lists were made by conjecture, either because the bearer of a name belonged to a specific culture or the name has strong similarities in Sound and spelling to a name from a known language, for example Names from Enedhwaith that were obviously of non-sindarin and non-welsh origin but have similarity to Names of Persons from the People of Haleth were guessed to be of old Gwathuirin (i.e. Halethian) origin.
  • This is a proposal to sort out problems in the Freezone in referring to the levels above Clear.
  • In the Lord of the Rings Mod, most (Non-Player Characters) are given a name. Certain establishments such as and some are also named. All names are randomly generated combinations of words from different lists found in the mod's code. Some NPCs, such as Hill-trolls, wargs, and bandits do not have specific names - they use the name of their entity class instead. Specific characters like Gollum also follow this rule.
  • Names are a part of language which refers to a specific person. In many languages, names are strongly associated with one of the binary genders, and are only given to children of that assigned sex. However, some names may be used for any gender; these are referred to as unisex. Examples of unisex names in English include Jesse, Morgan and Taylor. Transgender people often change their name as part of their transition, along with changing pronouns and titles. Non-binary people or those with an androgynous gender expression may seek a unisex name. New names can be chosen by the individual, but those on good terms with their families may ask their parents to choose, since parents typically choose children's names at birth. In countries which do not legally recognise changes of gender it may be difficult or impossible to change one's name to match one's gender identity.
  • Sometimes in an orgy you can tell what kind of slut someone is by their name.