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rdfs:comment | - The Horse Archer is the first Ranged Cavalry unit. It becomes available in the Classical Age. Like all Ranged Cavalry, Horse Archers are fast raiders able to fire even while moving. They are effective when fighting Heavy Infantry, Artillery Weapons, Civilians and Support Units. Horse Archers are countered with Light Cavalry and Foot Archers. Like all cavalry, the Horse Archer can garrison inside a Fort/Castle/Fortress/Redoubt, but not inside a City or Tower.
- The Horse Archer (or Mounted Archer) is a mounted or ranged unit available early in some of the Civilization games.
- Horse Archers are Arabian mercenaries that use bows and arrows as their main weapon.
- __NOEDITSECTION__ File:Nav bar left.png Horse Archer File:Nav bar right.png File:Item Card.png Horse Archer File:Horse Archer.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 8 File:Trade Icon 2.png 8 File:Intrigue Icon 2.png 0 Rare +8% to Aid when attacking or defending, +8% to Bribe when attacking or defending Swift arrows and swift horses
- horsemusketeer.jpg horsearcher.jpg Resources to build 1 horse archer. Bad against: Pikeman, Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Halberdier (Royal Guard), Hussar (Horseman), Bandolero (Highwayman) Very bad against: Chevalier (Knight Templar), Hero, Knight of Malta (Hospitaller Knight), Heavy Halberdier (Heavy Royal Guard), Rodelero (Swordsman), German Heavy Knight (Teutonic Knight), Battering Ram (Ram), Mortar (Catapult), Knight, Landsknecht (Swordbrother)
- The Horse Archer does everything the Horseman does, but better. More withdrawal chance, more strength and the addition of a first strike and first strike immune abilities make them flexible troops.
- Although fairly weak, having almost no armour, and being incapable of dishing out a great deal of damage, the Horse Archer's appeal lies in the fact that it is the fastest missile cavalry unit in the Dark Ages: aside from traditional light horse units and archers, there is no way to take them out. Additionally, Horse Archers have the best range and rate of fire for any Dark Age ranged cavalry, excluding a variety of unique units, and so if used properly can be fairly lethal in sufficient numbers. Accompany horse archers with other units, such as heavy cavalry, as horse archers have one enemy, and that is other ranged units: foot archers are particularly lethal because they outrange Horse Archers. Otherwise, Horse Archers can be very flexible — unlike Javelin Cavalry they can be used in fro
- Exactly What It Says on the Tin: someone who shoots a bow while on horseback. Truth in Television for countless civilizations, of course, with many historical armies being made up entirely or primarily of horse archers. The Huns and Mongols are the best-known of these, and have spawned any number of clones in fantasy literature, but almost every civilization that had horses has used these at some point, often to devastating effectiveness, and the Samurai used the dai-kyu (a type of recurved longbow) from horseback up until the Meiji Restoration. Often specialize in Hit and Run Tactics, especially with archers who can spur their horse, turn around and shoot backwards as their enemies pursue. Naturally, since it requires expert horsemanship, a specialty of any Born in the Saddle culture. An
- The Horse Archer is a fast ranged cavalry that can be made during the Iron Age in the Archery Range. Horse Archers are one the more expensive archery units, but their decent attack, good range and most importantly its high speed makes them one of the best units of the Iron Age.
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Row 9 info | - Library:—
*30px|Level 2: Mercenaries link=Library#Military research|Military
Upgrades to Mounted Ranger
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Row 7 title | - Unit move and creation speed
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Row 6 info | - *Somewhat low
*Medium LOS
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Row 5 info | - *Pop cost: 1
*Resource cost: 60 link=Resources#Timber|Timber; 40link=Resources#Wealth|Wealth
*Ramp cost: 1 link=Resources#Timber|Timber; 1link=Resources#Wealth|Wealth
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Row 10 info | - *Turks
*Russians
*Byzantines
*Armenia
*Hungary
*Japan
*China
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Row 7 info | - *Unit movement speed: rather fast
*Creation speed: medium
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Box Title | - Horse Archer: Vital statistics
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Available | - Stronghold Crusader
- Stronghold Crusader 2
- Stronghold 2
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Building | - Reliquary
- Archery Range Archery Range
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abstract | - The Horse Archer is the first Ranged Cavalry unit. It becomes available in the Classical Age. Like all Ranged Cavalry, Horse Archers are fast raiders able to fire even while moving. They are effective when fighting Heavy Infantry, Artillery Weapons, Civilians and Support Units. Horse Archers are countered with Light Cavalry and Foot Archers. Like all cavalry, the Horse Archer can garrison inside a Fort/Castle/Fortress/Redoubt, but not inside a City or Tower.
- The Horse Archer (or Mounted Archer) is a mounted or ranged unit available early in some of the Civilization games.
- Horse Archers are Arabian mercenaries that use bows and arrows as their main weapon.
- Although fairly weak, having almost no armour, and being incapable of dishing out a great deal of damage, the Horse Archer's appeal lies in the fact that it is the fastest missile cavalry unit in the Dark Ages: aside from traditional light horse units and archers, there is no way to take them out. Additionally, Horse Archers have the best range and rate of fire for any Dark Age ranged cavalry, excluding a variety of unique units, and so if used properly can be fairly lethal in sufficient numbers. Accompany horse archers with other units, such as heavy cavalry, as horse archers have one enemy, and that is other ranged units: foot archers are particularly lethal because they outrange Horse Archers. Otherwise, Horse Archers can be very flexible — unlike Javelin Cavalry they can be used in frontal assaults, or be sent to ambush an enemy's rear or flanks. Cavalry archery traditions in antiquity were often associated with cultures in Central Asia, where various nomadic tribes made their living off the practice of animal herding and horses ever since the prehistoric period. The land lends itself to breed a people who were used to harsh living conditions and mobility. It was thus unsurprising that the various Turkic and Mongol-Tungusic tribes (among the most notable of these being the Magyar and the Mongols) inhabiting these steppes were often the bane of each other as well as more "civilised" sedentary cultures, such as those of Rome and Persia to the west and China in the far east. However, such contact between empire and barbarians wasn't always that acrimonious — many a king and prince in the Middle Ages managed to appreciate the skills of the Turks in horse archery enough to purchase their services and even assimilate them into mainstream society. Horses weren't the only animals used as cavalry platforms for archers — camels were also used in Central Asia wherever the climate was too harsh for the use of horses.
- __NOEDITSECTION__ File:Nav bar left.png Horse Archer File:Nav bar right.png File:Item Card.png Horse Archer File:Horse Archer.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 8 File:Trade Icon 2.png 8 File:Intrigue Icon 2.png 0 Rare +8% to Aid when attacking or defending, +8% to Bribe when attacking or defending Swift arrows and swift horses
- The Horse Archer is a fast ranged cavalry that can be made during the Iron Age in the Archery Range. Horse Archers are one the more expensive archery units, but their decent attack, good range and most importantly its high speed makes them one of the best units of the Iron Age. Although a horse archer has only a tenth as many hit points as an Elephant Archer, it has much greater speed. Having this key ability allows them to outmaneuver most units under open terrain. Under ideal conditions in one on one combat, horse archers dominate the field. As a result, this makes them a great choice in guerilla warfare. However, due to its fragility, their attacking potential becomes less powerful the more they are bunched together on the battlefield where they can be prime targets for siege weaponry that does area of effect damage. The Horse Archer can be upgraded to a more powerful Heavy Horse Archer once Iron Age is reached.
- horsemusketeer.jpg horsearcher.jpg Resources to build 1 horse archer. Bad against: Pikeman, Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Halberdier (Royal Guard), Hussar (Horseman), Bandolero (Highwayman) Very bad against: Chevalier (Knight Templar), Hero, Knight of Malta (Hospitaller Knight), Heavy Halberdier (Heavy Royal Guard), Rodelero (Swordsman), German Heavy Knight (Teutonic Knight), Battering Ram (Ram), Mortar (Catapult), Knight, Landsknecht (Swordbrother)
- Exactly What It Says on the Tin: someone who shoots a bow while on horseback. Truth in Television for countless civilizations, of course, with many historical armies being made up entirely or primarily of horse archers. The Huns and Mongols are the best-known of these, and have spawned any number of clones in fantasy literature, but almost every civilization that had horses has used these at some point, often to devastating effectiveness, and the Samurai used the dai-kyu (a type of recurved longbow) from horseback up until the Meiji Restoration. Often specialize in Hit and Run Tactics, especially with archers who can spur their horse, turn around and shoot backwards as their enemies pursue. Naturally, since it requires expert horsemanship, a specialty of any Born in the Saddle culture. An honorable mention goes to earlier civilizations (Persians, Egyptians, etc.) that used chariots as a shooting platform, but in those cases it was a team of both horses and men. Even in the era of the gun, firearms were almost impossible to use effectively from horseback, as a muzzle-loaded weapon requires stability, dexterity, and two hands to reload. This meant that bow-wielding horsemen held on to an advantage up until the invention of the revolver. The Myth Busters also proved that charging towards your target on a horse while firing can impart your arrows with ~70% more kinetic energy, and increase their penetration power a bit. In Tabletop Games and Video Games, these are often Game Breaker units, but not always. For balance reasons, they are often less powerful than archers who go on foot, and if Annoying Arrows are in place already, this can lead to them being unable to effectively damage the enemy. Given that they often trade armor for speed, they can also easily be portrayed as Fragile Speedsters. If they can attack with swords as well, it's a case of Bow and Sword In Accord. Examples of Horse Archer include:
- The Horse Archer does everything the Horseman does, but better. More withdrawal chance, more strength and the addition of a first strike and first strike immune abilities make them flexible troops.
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