PropertyValue
rdf:type
rdfs:label
  • Living Armor
  • Living armor
rdfs:comment
  • __NOEDITSECTION__
  • Living armors are the first tier of armor-type enemies in Elona. They will always move into melee before attacking. Their attacks consist of melee with their longsword (80%), and throwing their stone (in melee range) (20%). Living armors are innately immune to fear. They have the cMetal bit flag, reducing all damage by 90%. This has been changed to the cArmour bit flag in Elona+, reducing physical damage by 75%.
  • The Living Armor is a recurring enemy in the Tales series who often appears as a large, body-less suit of armor found in the secret dungeons of the games.
  • The Living Armor is a monster in Atelier Meruru: The Apprentice of Arland. They are mid range "armored ghost" type enemies that are stronger than Spectres but weaker than both Phantom Knights and Gan Ceann. They are only found at the Arls National Mine and usually attack in large groups. Their stats are fairly average, and they are pure physical attackers. Like all other enemies in this family, they also have a chance to drop Old Armor.
  • Living Armors are enemies in Shining in the Darkness.
  • The Dark Knight is a monster class that can be created after the player defeats one in battle.
  • The Living Armor is a race of possessed suits of armor. While formidable in melee, they naturally have no ranged attacks, in exchange for supreme defenses. Their exact affiliation is unknown, but they are often found together with the dark and undead legions.
  • Suits of living armor (also Living Mail, Japanese: 動く鎧リビング・メイル Romaji: ribingu meiru) are entities fundamentally of the same nature as golems, in that they are inanimate objects which have been animated and given a form of life through the efforts of sorcery. Living armors and dullahans can be mistaken for each other with considerable ease. Both are insubstantial entities that use hollow suits of armor as physical shells. Living armors are magical constructs, though, while dullahans are undead wraiths who bind themselves to their armor by choice.
Level
  • 1
  • 2
  • 3
  • 4
  • 15
  • 19
lockpicking
  • 12
Jewels
  • Topaz
dcterms:subject
Drops
BaseHP
  • 980
maxatk
  • N/A
maxlvl
  • 40
bow
  • 13
BaseDEF
  • 1680
basemaxhp
  • 2450
evolutionstep
  • 1
Mana
  • 80
Boss
  • 1
DEX
  • 25
basemaxdef
  • 4200
maxdef
  • N/A
maxwis
  • N/A
baseagi
  • 400
Tactics
  • 13
basemaxwis
  • 1500
basemaxatk
  • 3020
lastwords
  • ...
basemaxagi
  • 1000
nextrarity
  • Uncommon
Mag
  • 23
confident
  • noevo
str
  • 49
CHA
  • 16
ATK
  • 33
  • 850
  • 1052
Resistances
  • Data Available
Sprite
  • 223
MDEF
  • 188
evostep
  • Living Armor
  • Living Armor II
Item
  • Ancient Scroll
  • Amiti
  • Mana Crystal
  • Armor Seed
  • Boss Shield
  • Dainslef
  • Enchanted Stone
  • GummiFrog
  • Mirrorstone
  • Runic Buckler
  • Superior Armor
Evasion
  • 25
BaseATK
  • 1210
spd
  • 28
Rarity
  • Uncommon
LV
  • 133
maxagi
  • N/A
maxHP
  • N/A
Aggro
  • 1
basewis
  • 600
dbkwik:atelier/property/wikiPageUsesTemplate
dbkwik:bloodbrothers-game/property/wikiPageUsesTemplate
dbkwik:bloodbrothersgame/property/wikiPageUsesTemplate
dbkwik:goldensun/property/wikiPageUsesTemplate
dbkwik:kitsunero/property/wikiPageUsesTemplate
Element
  • Earth
Skills
  • Attack, Impulse
Speed
  • 65
Per
  • 18
loc
  • Cemetery
  • Millenial Wall
  • Darklander Camp
Name
  • Berserker
  • Living Armor
  • Dread Lord
  • Golden Knight
  • living armor
Type
  • Ghost
Caption
  • Berserker as seen in the Library
  • Dread Lord as seen in the Library
  • Living Armor as seen in the Library
  • The Golden Knight marches down the Stronghold's grand hall
Property
  • Ghost
rnerve
  • Little
  • No Resist
rlightning
  • Little
  • No Resist
rchaos
  • Little
  • No Resist
rnether
  • Little
  • No Resist
rfire
  • Little
  • No Resist
rmagic
  • No Resist
rmind
  • Little
  • No Resist
rdarkness
  • Little
  • No Resist
rsound
  • Little
  • No Resist
rpoison
  • Little
  • No Resist
rcold
  • Little
  • No Resist
dbkwik:ginormosword/property/wikiPageUsesTemplate
dbkwik:elona/property/wikiPageUsesTemplate
dbkwik:disgaea/property/wikiPageUsesTemplate
worth
  • 2440
exp
  • 11947
con
  • 39
DEF
  • 26
  • 250
Icon
  • dq boss shield
  • fe amiti
Faith
  • 13
Skill
  • Payback
Class
  • Warrior
Home
  • Stronghold, Area 14
Firearm
  • 13
Life
  • 40
ID
  • 521
Family
  • Living Armor
HP
  • 175
  • 83868
LEA
  • 20
Gender
  • O
Growth
  • Fast
Health
  • Insane
  • High
  • Very High
  • Medium-High
Race
  • Armor
  • Demon
  • Darklander
Shield
  • 24
Location
Size
  • Large
wikipage disambiguates
polearm
  • 23
scythe
  • 25
heavyarmor
  • 23
wil
  • 24
longsword
  • 26
lightarmor
  • 13
crossbow
  • 13
Stealth
  • 13
nontradable
  • y
mediumarmor
  • 23
Meditation
  • 13
magicdevice
  • 11
Axe
  • 26
Throwing
  • 13
shortsword
  • 23
Blunt
  • 26
martialarts
  • 21
stave
  • 13
Healing
  • 25
twohand
  • 16
weightlifting
  • 15
spawns
  • , , , , , ,
plvl
  • 2
itemc
  • Living Armor Card
jexp
  • 10032
iconC
  • card
abstract
  • __NOEDITSECTION__
  • Living armors are the first tier of armor-type enemies in Elona. They will always move into melee before attacking. Their attacks consist of melee with their longsword (80%), and throwing their stone (in melee range) (20%). Living armors are innately immune to fear. They have the cMetal bit flag, reducing all damage by 90%. This has been changed to the cArmour bit flag in Elona+, reducing physical damage by 75%.
  • The Living Armor is a recurring enemy in the Tales series who often appears as a large, body-less suit of armor found in the secret dungeons of the games.
  • The Living Armor is a monster in Atelier Meruru: The Apprentice of Arland. They are mid range "armored ghost" type enemies that are stronger than Spectres but weaker than both Phantom Knights and Gan Ceann. They are only found at the Arls National Mine and usually attack in large groups. Their stats are fairly average, and they are pure physical attackers. Like all other enemies in this family, they also have a chance to drop Old Armor.
  • Suits of living armor (also Living Mail, Japanese: 動く鎧リビング・メイル Romaji: ribingu meiru) are entities fundamentally of the same nature as golems, in that they are inanimate objects which have been animated and given a form of life through the efforts of sorcery. Living armors appear to be a much more obscure branch of magical constructs then golems are; Lina Inverse was unfamiliar with the concept upon her initial encounter with Nama, and only Zelgadiss Graywords, descendant of and raised by Red Priest Rezo, and someone with a particular interest in magic related to creating life, was able to provide information on them. Of greater worth still may be the fact that, whereas golems are usually of minimal intelligence at best, living armors are fully intelligent, to the extent that they are readily describable as having "minds of their own" and are even capable of speech. This would make them much more versatile than golems, as they are capable of understanding much more complex orders, and they are even able to act and plan on their own initiative. In the anime series, the only living armor to have appeared so far is Nama, who is heavily implied to be Naga the Serpent after an accidental encounter with a Hellmaster's Jar. However, from Zelgadiss' comments prior to Nama's revelation of being a human soul transplanted into a previously-inert suit of armor, it would seem that Nama's particular attributes as a living armor are not unique to her special method of creation. Other suits of living armor with a less exotic origin have appeared in the Slayers Special novel series. Living armors, at first glance, appear to be more fragile than ordinary golems - a simple Bram Gash is enough to literally blow one to pieces. But, not only are they capable of reassembling themselves once broken apart, they display a strong resistance to magic: Nama not only shrugs off a Flare Arrow and a Dig Volt effortlessly, but is unscathed by a direct hit from a Dragon Slave - although it needs to be said that most of these scenes were only played for comedy. Nama also displays the ability to move to other locations quickly by breaking apart and then directing her swarm of levitating components to move to the desired position and reassemble. Living armors and dullahans can be mistaken for each other with considerable ease. Both are insubstantial entities that use hollow suits of armor as physical shells. Living armors are magical constructs, though, while dullahans are undead wraiths who bind themselves to their armor by choice.
  • Living Armors are enemies in Shining in the Darkness.
  • The Dark Knight is a monster class that can be created after the player defeats one in battle.
  • The Living Armor is a race of possessed suits of armor. While formidable in melee, they naturally have no ranged attacks, in exchange for supreme defenses. Their exact affiliation is unknown, but they are often found together with the dark and undead legions.
is Obtain of
is Drop of
is wikipage disambiguates of
is slave of