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  • Blind Man's Bluff
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  • Blind Man's Bluff is a Star Trek: New Frontier novel by Peter David scheduled for publication in the trade paperback format from Gallery Books in April 2011.
  • Blind Man's Bluff uses a special deck of cards. They have dots marking their value, which ranges between 1 and 12. However, 1 wins over 12. There is also a design of an elemental Rune printed on the cards. Fire will win over Lightning, which is stronger than Wind, which will beat Earth, and Water is the weakest. In the case of a draw between two cards of the same number, the strongest card is determined by the strength of the Rune. You can find another type of cards, featuring the portrait of Linfa. These "Linfa Cards", if used, increase the value of the bet by twice the number of cards used. For instance, if two cards are used, the loser will have to pay four times his bet. The "Linfa Cards" can be played at any time and carried over from one round to another if not played.
  • Blind Man's Bluff was also called Bronze Tip or the Sword's hilt. Blind Man's Bluff received its name from the Blind man who stumbled over the Cliff. It was an unusual event that happened.
  • Blind Man's Bluff is a non-fiction book by Sherry Sontag and Christopher Drew.
  • When Susie gets a gig singing at Slosh Mountain, "the world's coolest water park", she gives free tickets to Tommy and his friends. The kids are thrilled, not so much about the show, but about getting the chance to go on the mother of all rides, Whiplash Gorge. Unfortunately, Tommy and Dil soon learn they have to look after Grandpa Boris after cataract surgery on exactly the same day. Dil convinces Tommy to take Grandpa Boris with them to Slosh Mountain, which they claim is the Senior Center, when he points out "They never said we couldn't go; They just said we have to look after Grandpa."
  • It is best to prepare beforehand so that way everything can be on time. Timing is very important in this game. You will need a dark room with or without windows. Windows, if you want safety. If you have windows, there must be curtains or sheets on them; no light can be seen. There may be furniture in the room, but not much. The floor should be clean. I don’t recommend having anything hanging on the walls. They might fall down, depending on how the game goes. Go to bed at 8:00 that night. You will want sleep. It is imperative that you sleep for a duration of time, no matter how short.
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Level
  • 35
Season
  • 3
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  • Solicitation cover
gold reward
  • 303
QuestGiver
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Faction
Reward
  • Belt of the Sightless Pirate
Date
  • 2380
Characters
Series
Name
  • Blind Man's Bluff
Type
  • novel
Airdate
  • 2005-04-11
Region
seriesformat
  • novels
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Author
Terrain
  • hill
Pages
  • 352
Title
  • Blind Man's Bluff
Cover Image
  • 220
Format
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  • 2
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Published
  • --04-26
  • --12-27
  • April 2011
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ISBN
  • 743429605
  • ISBN 0743429605
  • ISBN 1451611692
Location
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abstract
  • Blind Man's Bluff is a Star Trek: New Frontier novel by Peter David scheduled for publication in the trade paperback format from Gallery Books in April 2011.
  • Blind Man's Bluff uses a special deck of cards. They have dots marking their value, which ranges between 1 and 12. However, 1 wins over 12. There is also a design of an elemental Rune printed on the cards. Fire will win over Lightning, which is stronger than Wind, which will beat Earth, and Water is the weakest. In the case of a draw between two cards of the same number, the strongest card is determined by the strength of the Rune. You can find another type of cards, featuring the portrait of Linfa. These "Linfa Cards", if used, increase the value of the bet by twice the number of cards used. For instance, if two cards are used, the loser will have to pay four times his bet. The "Linfa Cards" can be played at any time and carried over from one round to another if not played.
  • When Susie gets a gig singing at Slosh Mountain, "the world's coolest water park", she gives free tickets to Tommy and his friends. The kids are thrilled, not so much about the show, but about getting the chance to go on the mother of all rides, Whiplash Gorge. Unfortunately, Tommy and Dil soon learn they have to look after Grandpa Boris after cataract surgery on exactly the same day. Dil convinces Tommy to take Grandpa Boris with them to Slosh Mountain, which they claim is the Senior Center, when he points out "They never said we couldn't go; They just said we have to look after Grandpa." Once they arrive at the "Senior Center," Boris mentions a friend named Ira. Boris tells Tommy and Dil that it did not look or smell like the Senior Center, so Tommy told Boris to wait until he had a snack. In his blind state, Boris thought he saw someone who looked like Ira but he found himself yelling at a biker. The biker spoke and confirmed that his name was Irving. He continued his quest. Tommy and Dil went to check on Boris but he wasn't there but his cane. Dil tried to imagine himself as Boris who was blind. Tommy confronted Dil and told him that they lost an old and blind man in a water park. Boris nearly lost his footing on a flight of stairs. He hit a father and told him that he was looking for Ira. He rubbed a baby's hair and mistakes her for a schnauzer, causing her to cry. He then blindly walked through a speedway causing havoc in the process, and through a baseball shooting range and drove the players crazy. Back at Whiplash Gorge, Lil excitedly pointed out that it was the only ride with its own hospital. However, there was way too long of a queue to get on the ride as Chuckie pointed out. He tries to tell them about Drippy Hill, the kiddie area, but he notices that they're gone, effectively angering him. Dil and Tommy were still searching for Boris but in the process, missed Susie's singing recital. Tommy and Dil walked to a clown (mistaking him for Boris) and the clown made Dil a teddy bear balloon. Dil asked the clown to make him intestines but Tommy pulled him away and said that he was calling security. Dil stopped Tommy and gave the reasons, likewise, "Remember your toast speech?" Dil told Tommy that their friends were at the park. Back with Boris, he thought he found Ira but "Ira" kept on wandering off. He hit a mine mannequin causing him to lose sight of Ira. At the Jagged Rapids, he blindly knocked over a support causing massive rocks to fall. This on impact caused more rocks to fall down destroying the unfinished ride. Boris ploughed through the red tape and heard giggling. He removed his glasses, and his vision was still blurry but once he rubbed his eyes out, he could see again. Boris still had no idea where Tommy and Dil took him and it wasn't the Senior Center either. However, Boris was happy and had fun at Slosh Mountain. Meanwhile, when Kimi and the twins are in a pool, a screaming Chuckie slides down from Whiplash Gorge, which he actually enjoyed. Tommy and Dil finally catch up to them, and they agree to help them find Boris, but they're all busted for stealing walkie-talkies that aided them in their search. They're taken to the security room, where Tommy spots Boris surfing from one of the cameras. With the help of one of the officers, the kids find him and make it to Susie's show after Angelica comes to it. Back at the Pickles household, Tommy, Dil, and Boris are all sunburnt from their adventure, while Didi asks them about their day. She and Stu surprise Tommy and Dil with seasonal passes to the water park. But after praising the boys for their responsibility, Didi asks Tommy and Dil how they got sunburnt, and Boris why he smelled like chlorine.
  • It is best to prepare beforehand so that way everything can be on time. Timing is very important in this game. You will need a dark room with or without windows. Windows, if you want safety. If you have windows, there must be curtains or sheets on them; no light can be seen. There may be furniture in the room, but not much. The floor should be clean. I don’t recommend having anything hanging on the walls. They might fall down, depending on how the game goes. There should be a some sort of seating arrangement for at least 3 people or no more than 5 people. This includes a circle of chairs or a couch/loveseat. I recommend the chairs if you do not wish to share a seat. The room is ready. I recommend memorizing the way to your seat. You will not want to bump into anything on your way there. I also recommend having your “game” room on the same floor as your bedroom. Go to bed at 8:00 that night. You will want sleep. It is imperative that you sleep for a duration of time, no matter how short. Leave your room at 11:50. Put a blindfold on your eyes before you leave. Walk to your seat. Do not be alarmed; nobody will block you. Sit in your chair. When you feel that ten minutes has past (you will know because it will have felt like twenty minutes), invite them in. If it happens that you do not want to go through with the game, then go back to your bed without taking off your blindfold. If you wait longer than ten minutes, they will be offended and enter anyway. Do not let them enter on their own accord. If you take off your blindfold, it is a signal of fear. They like your fear. You do not want them to like your fear. If it happens that you want to play, say calmly, but firmly, “Come in and be obedient.” They will come in; they are your guests. They are yours to entertain, so be polite. Be mindful of your manners and do not remove your blindfold. You do not want to see them. Be very specific of what you want them to do; they will do exactly what you do and do not tell them to. Before anything else, tell them your rules. You are their host and they will not disobey you. Be specific; tell them how you expect them to act, tell them if they are/are not allowed to touch you, tell them what they can/cannot touch in the room, tell them where they can go. They are like children; instruct them with precision. You may tell them to sit. They will sit. You will know when they are seated. You may ask them questions. They may lie to you. You will not know when they are lying. You may ask them to knock on the walls. They will knock. You will hear them knocking, as will anyone else in the house. The other person may wake up from the knocking. If s/he does, pray that whatever pain comes to you will be swift. You may ask them of your future. They will not know. They will not tell you. You may do anything, but you must not cross their lines. You will know when you are crossing their lines. If you wish to ask them something, and you feel even the slightest hint of something wrong, do not ask it and do not mention it. The moment you cross their lines, you are dead. Remember to never take off your blindfold. They will ask you to. They will beg you to. They will try to force you with the sweetest tongues and the harshest tones. No matter what, do not take off your blindfold. And above all, do not be harsh with them. You are their host. They are your guests. You must never be unkindly to them. They will see it as a threat and take care of you as seen fit. When you are done with them, tell them to leave and not return unless you invite them to do so. Tell them that you enjoyed their time; they love your flattery. You will know when they are gone. Do not take off your blindfold. When they are gone, walk back to your room and go to bed. Do not take off your blindfold. Sleep; you will dream of nothing bad. You may take off your blindfold when you wake, so long as it is daylight. For the rest of your life, they will follow you but they will never be in plain sight and they will never be there when you look at them. They will always want another chance to meet you. Do not exceed 3 meetings. After the third meeting, they may invite you. You cannot decline their invitation.
  • Blind Man's Bluff was also called Bronze Tip or the Sword's hilt. Blind Man's Bluff received its name from the Blind man who stumbled over the Cliff. It was an unusual event that happened.
  • Blind Man's Bluff is a non-fiction book by Sherry Sontag and Christopher Drew.
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