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  • Knowledge Domain
  • Knowledge domain
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  • Granted Power: Add all Knowledge skills to your list of cleric class skills. You cast Divination spells at +1 caster level. 1. * Detect Secret Doors: Reveals hidden doors within 60 ft. 2. * Detect Thoughts: Allows “listening” to surface thoughts. 3. * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 4. * Divination M: Provides useful advice for specific proposed actions. 5. * True Seeing M: Lets you see all things as they really are. 6. * Find the Path: Shows most direct way to a location. 7. * Legend Lore M F: Lets you learn tales about a person, place, or thing. 8. * Discern Location: Reveals exact location of creature or object. 9. * Foresight: “Sixth sense” warns of impending danger.
  • From Pathfinder Wiki.
  • The Knowledge domain was a set of spells that were granted by deities whose portfolio included the field of knowledge. Priests who worshiped one of these deities could choose which aspects of their god or goddess they wished to focus on, and if they chose this domain, their repertoire of spells was expanded to include the ones listed below.
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dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
abstract
  • Granted Power: Add all Knowledge skills to your list of cleric class skills. You cast Divination spells at +1 caster level. 1. * Detect Secret Doors: Reveals hidden doors within 60 ft. 2. * Detect Thoughts: Allows “listening” to surface thoughts. 3. * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 4. * Divination M: Provides useful advice for specific proposed actions. 5. * True Seeing M: Lets you see all things as they really are. 6. * Find the Path: Shows most direct way to a location. 7. * Legend Lore M F: Lets you learn tales about a person, place, or thing. 8. * Discern Location: Reveals exact location of creature or object. 9. * Foresight: “Sixth sense” warns of impending danger.
  • From Pathfinder Wiki.
  • The Knowledge domain was a set of spells that were granted by deities whose portfolio included the field of knowledge. Priests who worshiped one of these deities could choose which aspects of their god or goddess they wished to focus on, and if they chose this domain, their repertoire of spells was expanded to include the ones listed below.
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