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rdfs:label | - Accelerate Healing
- Accelerate healing
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rdfs:comment | - Accelerate Healing was a Force power that allowed a Force user to use the Force to accelerate the healing process within their own bodies. They could also use it to increase the effectiveness of healing equipment, such as medpacs.
- A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. A Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may be used once per day.
- Effect: A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. A Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may be used once per day.
* Easy for wounded characters
* Moderate for incapacitated characters,
* Difficult for mortally wounded characters. The power takes one minute to use.
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abstract | - Accelerate Healing was a Force power that allowed a Force user to use the Force to accelerate the healing process within their own bodies. They could also use it to increase the effectiveness of healing equipment, such as medpacs.
- A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. A Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may be used once per day.
- Effect: A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. A Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may be used once per day.
* Easy for wounded characters
* Moderate for incapacitated characters,
* Difficult for mortally wounded characters. The power takes one minute to use.
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