PropertyValue
rdfs:label
  • Leujaoam Cleansing
rdfs:comment
  • Kill all 15 of the Leujaoam Worms in order to complete the mission. * Start in the southwest of the map at (F/G-8). * Go north and kill any Leujaoam Worms along the way. After you drop down the ledge to (H-7), head into the northeast tunnel. * Go up the stairs and kill any worms along the way. Do not worry about the short tunnels because worms do not spawn in them. * Drop down the hole at (F/G-7). This will drop you back near where you killed your first worm. Go east and take the southeast tunnel. * When you get to the junction at (H-8) check to see if there are worms to the east. There is a deadend at (I-7). Turn around and go west. * Follow the loop to the large room at (I-9). There are six worms here. These often link but are suspectible to sleep and silence. *
Orders
  • General Afkaam is to inspect Leujaoam Sanctum. Destroy all creatures in the area that may pose a threat to the general.
dcterms:subject
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
Recruitment
  • Lv.50, 1-6 mercenaries
Name
  • Leujaoam Cleansing
Area
NPC
Objective
  • Remove all threats
staging point
Time Limit
  • 30
abstract
  • Kill all 15 of the Leujaoam Worms in order to complete the mission. * Start in the southwest of the map at (F/G-8). * Go north and kill any Leujaoam Worms along the way. After you drop down the ledge to (H-7), head into the northeast tunnel. * Go up the stairs and kill any worms along the way. Do not worry about the short tunnels because worms do not spawn in them. * Drop down the hole at (F/G-7). This will drop you back near where you killed your first worm. Go east and take the southeast tunnel. * When you get to the junction at (H-8) check to see if there are worms to the east. There is a deadend at (I-7). Turn around and go west. * Follow the loop to the large room at (I-9). There are six worms here. These often link but are suspectible to sleep and silence. * This is the most dangerous area of the assault and where many groups lose. You will be worn down from 11 worm fights and so if time permits, resting up may be a good idea. You will often link 2-3 worm in this room, and there is great danger of a Quake or high tier Stonega spell devastating the party if crowd control is not carefully handled. Worms are non-aggressive if you need to wipe and recover. * When you have killed all the worms, the Rune of Release and Ancient Lockbox appear in (I-8), north of the six-worm room.