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rdfs:comment | - Situated at the eastern shore of Lost Hope Bay, north of the Bloody Plains, the first things a traveler will see are the sawmill and the Mining Headquarters of the Britannian Mining Company. The city itself is more simply built, reflecting the occupation of most of its inhabitants. Also, the roads of the city aren't the very best (as mayor Burnside said himself). The city-scape however is dominated by the main building of the Artisan's Guild. This huge, cross-shaped building houses the finest artisans of all professions. A Moongate east of the city ensures fast transportation.
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Game | - Ultima IX
- Ultima V
- Ultima IV
- Ultima VII
- Ultima Underworld II
- Ultima VI
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Text | - This towne in north central Britannia is renowned for the fine metalwork and the armour of its tinkers. Minoc is the centre for studying the virtue of Sacrifice. The homeless of Britannia are welcomed in Minoc; here they find refuge in the Mission of the Helpless, with ready access to a find and charitable healer. Located on the northern coast, Minoc has a large shipwright as well as its famous armoury.
- Stretched across the mouth of Lost Hope Bay in northern Britannia, Minoc has committed itself to the plight of the needy and homeless. Minoc is also well known for its artisans who excel in the crafts of metalworking, armouring, glassblowing and clock making.
- Trial breeds solidarity with those who share it. Founded by tinkers and miners, Minoc grew upon the backs of their labors on the harsh coast of Lost Hope Bay. Their skills were put to the supreme test when the Cataclysm destroyed their city. Yet the city of Sacrifice bundled its energies and tools to found the new city on Dagger Isle north of Moonglow. Minoc and Cove share this lonely isle from which most have fled. Of those who did not, many more were lost in the blackrock mines below ground. Where Minoc, the town of sacrifice, once stood now stands an encampment of gypsies. Where sacrifice reigned, the sense of self has knocked it over. Artisan battles artisan for customers, and neighbors quibble over perceived slights. No longer can one have a fortune read by the gypsies for a reasonable price. The more prosperous seers claim that the emanations from the the mines aides their sight into future's void. Yet, the gypsies find themselves in in conflict with the citizens of Cove and amongst themselves. In Minoc, this trial is borne alone on the back of this once fair city, which is now too weak to carry that burden.
- This thriving seaport is located in northern Britannia at the mouth of Lost Hope Bay. Minoc, also known as the City of Sacrifice, has an active sawmill, armourer, shipwright and branch of the Britannian Mining Company. It is the home of the Artist's Guild, where craftsmen of all types display their craft. In Minoc there is also an active branch of The Fellowship.
- Lost Hope Bay lies to the north of here, with the sturdy town of Minoc perched on its shore. Minoc is home to some of the finest craftsmen in the realm. The Tinkers of Minoc are known for their skill. A tired traveler will also find a refreshing place to rest at the Wayfarer's Inn.
- Minoc, the town of artisans, is now flourishing, thanks to a rebalance of trade practices in that town. Mayor Burnside reports that work is also in progress to reform labor policy in the nearby mines.
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Book | - Compendium
- Journal
- The History of Britannia
- The Book of Fellowship
- The Book of Lore
- A Safe Passage Through Britannia
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Location | |
abstract | - Situated at the eastern shore of Lost Hope Bay, north of the Bloody Plains, the first things a traveler will see are the sawmill and the Mining Headquarters of the Britannian Mining Company. The city itself is more simply built, reflecting the occupation of most of its inhabitants. Also, the roads of the city aren't the very best (as mayor Burnside said himself). The city-scape however is dominated by the main building of the Artisan's Guild. This huge, cross-shaped building houses the finest artisans of all professions. The city relies heavily on the work of its inhabitants for export, as well as its mining activities. Nonetheless, the traveler will find everything they need. Minoc also sports a fine harbour with a shipwright, as well as a blacksmith which houses an excellent selection of arms and armour. A combined tavern/inn, the Checquered Cork, is also found in the city, as well as fighting trainers. The members of the Guild gladly sell their goods to people who can afford it. A Moongate east of the city ensures fast transportation.
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