PropertyValue
rdfs:label
  • Egyptian
  • Egyptian
rdfs:comment
  • __TOC__
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 1034A6
  • Spoken by: * Numidia * Egypt * Carthage
  • The Egyptian people represent Ancient Egypt, a playable civilization in the Civilization and Call to Power games. Their capital is usually Thebes, and they are usually led by Cleopatra VII or Ramesses II.
  • They appear in Black & White 2 on the tutorial land (though this is arguable as, when picked up, their tribe is listed as "Indigenous"). They are quite primitive as almost all of their civilization was destroyed by the Aztec's militaristic operations.
  • The el-Saghira temple, more commonly known by its mission select name Egyptian, is the location of the final bonus mission in GoldenEye. The mission can only be unlocked by completing every other mission on 00 Agent (which is NOT a small feat by any metric). Unlike Aztec, the map isn't based on a specific Bond film, although its general appearance is no doubt modelled after the Egyptian scenes in The Spy Who Loved Me; instead it features a variety of elements taken from various Bond films merged into a plot designed to follow on from some of these movies. The map features a layout that suggests it may have been designed for multiplayer and later adapted to solo. It has no obvious start point and loops around on itself as all the multiplayer-only maps do. Bond recovers the Golden Gun here a
owl:sameAs
dcterms:subject
Hexidecimal Code
  • 1034
civ
  • :Available. *Leaders: Ramesses II , Cleopatra *Capital: Thebes *In the Rome scenario the equivalent is the Ptolemaic Greeks.
Justification
  • the dye used in some Egyptian hieroglyphs.
Shade of
  • Blue
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dbkwik:gaia/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:goldeneye/property/wikiPageUsesTemplate
dbkwik:black-and-white/property/wikiPageUsesTemplate
dbkwik:blackandwhite/property/wikiPageUsesTemplate
col
  • no
Alternate names
  • Egyptian Blue
Named after
  • Dye
Source
wikipage disambiguates
abstract
  • __TOC__
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 1034A6
  • Spoken by: * Numidia * Egypt * Carthage
  • The Egyptian people represent Ancient Egypt, a playable civilization in the Civilization and Call to Power games. Their capital is usually Thebes, and they are usually led by Cleopatra VII or Ramesses II.
  • They appear in Black & White 2 on the tutorial land (though this is arguable as, when picked up, their tribe is listed as "Indigenous"). They are quite primitive as almost all of their civilization was destroyed by the Aztec's militaristic operations.
  • The el-Saghira temple, more commonly known by its mission select name Egyptian, is the location of the final bonus mission in GoldenEye. The mission can only be unlocked by completing every other mission on 00 Agent (which is NOT a small feat by any metric). Unlike Aztec, the map isn't based on a specific Bond film, although its general appearance is no doubt modelled after the Egyptian scenes in The Spy Who Loved Me; instead it features a variety of elements taken from various Bond films merged into a plot designed to follow on from some of these movies. The map features a layout that suggests it may have been designed for multiplayer and later adapted to solo. It has no obvious start point and loops around on itself as all the multiplayer-only maps do. Bond recovers the Golden Gun here and must battle Baron Samedi. The level includes a rather strange puzzle to recover the Golden Gun; in a room with a tiled floor, Bond must follow the correct path to the Golden Gun. Failure to do so will render the Golden Gun inaccessible and result in four bulletproof Autoguns activating, with the only option being to flee the room through the door to the far left of the room and re-entering to reset the puzzle. The correct solution to this puzzle, from the starting tile, is to go left two tiles (to the wall), then forward two tiles, right three tiles, forward two tiles (to the corner of the drone gun case) then zig-zag left one, forward one, left one (to the side of the opposite drone gun case), forward two, and then right one to arrive in front of the Golden Gun case. It is not at all clear how the player is supposed to work this out other than sheer trial and error.
is Style of