PropertyValue
rdfs:label
  • Stun Ray
  • Stun ray
rdfs:comment
  • The Stun ray was a non-lethal droid-mounted weapon produced by Quellegh Industrial. This publicly traded device had been known to be aggressively marketed towards any despot with credits.
  • Stun Ray is disabling bolt spell in ADOM. It allows the caster to fire a ray in a specified direction, stunning every creature (that doesn't evade or resist) in its path. Stun Ray is a bouncing bolt spell, thus sharing the following features: Stun Ray is a valuable disabling spell, however it requires extensive training to become reliable against relatively powerful monsters. Due to its bolt nature it allows the PC to target multiple opponents at once; bouncing can be easily used to create a substantial tactical advantage.
dcterms:subject
Item
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
Range
  • Bolt
Extra
  • === Bouncing === Bolt bouncing in ADOM works in an identical way to real light reflection, although all environmental properties in the game are extremely simplified. Walls in ADOM appear to be perfect reflective surfaces and spell rays travel in a such a way that they can only hit walls either at 45 or 90 degrees angle. Each time a bolt bounces off a wall, it will use up 1 point of effective range. In case a bolt hits a wall in a perpendicular fashion , it will change its direction to the opposite of which it was travelling: Bolt radius is 6: ####### ####### ####### #.....# #.....# #.....# #.@---# => #.@...# => #.@.--# #.....# #.....# #.....# ####### ####### ####### 1) Bolt travels in the eastern direction for 3 tiles until it reaches the wall. 2) 1 range point is used for bouncing. 3) Bolt travels in the opposite direction for remaining tiles. In case a bolt hits a wall while moving diagonally, it will change its direction by 90 degrees. Bolt radius is 6: ######## ######## ######## #@.....# #@.....# #@..../# #.\....# => #......# => #..../.# #..\...# #......# #.../..# ######## ######## ######## 1) Bolt travels in the south-eastern direction for 2 tiles until it reaches the wall. 2) 1 range point is used for bouncing. 3) Bolt turns by 90 and continues moving for tiles in the north-eastern direction. When a bolt hits a room corner , it will bounce in the opposite direction, just as if hit a wall in a perpendicular fashion. Bolt radius is 4, inner corner: ######## ######## ######## #...@..# #...@..# #...@..# #....\.# => #......# => #......# #.....\# #......# #.....\# ######## ######## ######## 1) Bolt travels in the north-eastern direction for 2 tiles until it reaches the corner. 2) 1 range point is used for bouncing. 3) Bolt travels in the opposite direction for the remaining range points . Bolt radius is 4, outer corner: ####### ####### ####### #...@.# #...@.# #...@.# #####\## => #####.## => #####.## #.\. #... #.\. #..# #..# #..# #..# #..# #..# 1) Bolt travels in the north-eastern direction for 2 tiles until it reaches the corner. 2) 1 range point is used for bouncing. 3) Bolt travels in the opposite direction for the remaining range points .
Name
  • Stun Ray/Lesser Divine Touch
Type
  • Disabler
Description
  • Stun Ray is disabling bolt spell in ADOM. It allows the caster to fire a ray in a specified direction, stunning every creature in its path. Stun Ray is a bouncing bolt spell, thus sharing the following features: * The spell travels in a straight line in one of the 8 possible directions. * Monsters are able to shrug off the bolt, completely resisting the effect. Non-immune, non-magic-resistant monsters have around a 50% chance to do this, although increasing spell efficiency will reduce this chance. * Stun Ray will disappear as soon as it hits a door. * Stun Ray will bounce off a wall in the opposite direction if it was travelling perpendicular to this wall or will turn by 90 degrees if it was travelling diagonally. See [[#Bouncing
Cost
  • 8
Stats
  • Radius Stun Ray radius depends on the PC's Willpower score and proficiency with the spell but cannot be lower than 3 or higher than 12. The exact formula looks the following way: min[max{3, / 4}, 12]
School
  • Arcane, Clerical
abstract
  • Stun Ray is disabling bolt spell in ADOM. It allows the caster to fire a ray in a specified direction, stunning every creature (that doesn't evade or resist) in its path. Stun Ray is a bouncing bolt spell, thus sharing the following features: * The spell travels in a straight line in one of the 8 possible directions. * Monsters are able to shrug off the bolt, completely resisting the effect. Non-immune, non-magic-resistant monsters have around a 50% chance to do this, although increasing spell efficiency will reduce this chance. * Stun Ray will disappear as soon as it hits a door. * Stun Ray will bounce off a wall in the opposite direction if it was travelling perpendicular to this wall (or hits a corner) or will turn by 90 degrees if it was travelling diagonally. See section below for more information. Stun Ray is a valuable disabling spell, however it requires extensive training to become reliable against relatively powerful monsters. Due to its bolt nature it allows the PC to target multiple opponents at once; bouncing can be easily used to create a substantial tactical advantage. As mentioned before, Stun Ray requires high efficiency to become effective. On low spell levels even very weak opponents will frequently shrug the ray. Some monsters (including constructs and undead) are immune to stunning (despite that the game will generate " is stunned!" message which usually indicates successful application of the effect).
  • The Stun ray was a non-lethal droid-mounted weapon produced by Quellegh Industrial. This publicly traded device had been known to be aggressively marketed towards any despot with credits.