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  • Dice Saber
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  • When Beast spins the front part of the Dice Saber, it will spin the dice built into the Saber. After that, Beast inserts one of his Mantle Rings into the Dice Saber's back part to stop the dice. Then the number on the dice shows how many and how powerful the Animal Spirit summoned forth will be to initiate one of 6 different Saber Strike (セイバーストライク Seibā Sutoraiku) attacks.
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dbkwik:kamen-rider/property/wikiPageUsesTemplate
dbkwik:kamenrider/property/wikiPageUsesTemplate
abstract
  • When Beast spins the front part of the Dice Saber, it will spin the dice built into the Saber. After that, Beast inserts one of his Mantle Rings into the Dice Saber's back part to stop the dice. Then the number on the dice shows how many and how powerful the Animal Spirit summoned forth will be to initiate one of 6 different Saber Strike (セイバーストライク Seibā Sutoraiku) attacks. The power and number of spirits summoned are directly proportionate to the number on the dice. The higher the number, the more powerful spirits will be and the more spirits will be summoned. Number 6, the largest number, summons 6 immensely powerful spirits capable of launching attacks so serious that it can be considered a finishing move, while number 1, the smallest number, summons only 1 spirit, which is so weak that the attack is treated as nothing more than a joke. However Beast is capable of turning the 1 into a powerful attack by making the spirit grow to an immense size with force of will.