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  • Weapon
  • WEAPON
  • Weapon
  • Weapon
  • Weapon
  • Weapon
  • Weapon
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  • From the VHS release:
  • Weapon is a category of equipment used to deal damage to a target.
  • A weapon is what a neopet uses to fight opponents in the Battledome.
  • Contains 2 sections one with attack weapons the other with defense.
  • Weapons are pieces of equipment that are used against a target and deal physical damage. Throughout the Hyperdimension Neptunia series, each playable character has their own types of weapon unique to them. CPUs have their own type of weapon when in HDD mode and the weapon equipped to them while in Human form can influence the appearance of their goddess form weapon. See also: * Accessory * Costume * Ornament * Armor * Processor Unit
  • A weapon is an object used in a game which, if wielded, sometimes held, and used in combat will cause damage to an opponent.
  • Weapons were things that were used to PWN random enemies in the Ratchet & Clank series. Rick used them to knock Dr. Malarious out at different intervals, because he felt bored.
  • There was a large number of weapons and mementos on display at the Justice League Hall of Fame, all of which that had once belonged to supervillains or other criminals that had unsuccessfully attempted to destroy the Justice League.
  • Weapons are items featured in all installments of The Last Stand series.
  • A Weapon is an item used to deal damage to an opponant during combat. There are Swingable Weapons, Throwable Weapons, 360 Weapons, and Special Weapons. An important weapon in-game is the Baron's Propeller in the Baron's quarters. Thes are pivotal to survive in Ghoulhaven Hall and should be taken advantage of often. They do however become obsolete when the rules require the player not to use weapons.
  • The default weapons are fists, which train combat, though inefficiently. Swords, Axes, and the club also train combat. Other weapons may train other fighting skills: Wands train magic. bows and spears train range. Each weapon also gains a bonus based on your level in its associated skill.
  • Weapons are used to inflict physical damage. In Atlantica Online, characters can perform physical or magical attacks. Weapons are used for physical attacks versus another character or monster. This is different from a Magic Attack using a magic Skill. Weapons can be equipped by main characters and mercenaries.
  • For a list of all weapons, view the .
  • Almost any object, such as a rock, pencil, or key can be used as a weapon, as well as purpose-built weapons such as swords, knives, or nunchucka.
  • Holy hand grenade
  • Weapon (武器, Buki) is an extra chapter included with Volume 11.
  • Weapons are a type of equipment that fit in a character's weapon slots, often giving stat bonuses and/or penalties, and deciding most of the characteristics of their weapon-based attacks.
  • Redirect: Weapons
  • Weapon is the fourteenth book of the Morphers.
  • Weapons are basically anything used to attack. Weapons are not limited to only being weapons, however. For example, a hand axe can be used to cut branches and small trees. This article is a . You can help My English Wiki by expanding it.
  • In Advance Wars each unit fights with a Weapon. Different units have different Weapons and each kind of Weapon has it's own seperate effect. Not every unit will have a weapon, non combatant units such as APCs are obvious, though other units such as Black bombs do not have a weapon either.
  • see List of Axes
  • To equip a weapon, you must first select the Equip window. There are two ways to equip a weapon, either drag into the inventory space or double click the weapon and it will be equipped in the appropriate slot. To unequip a weapon, simple click and drag it out of the box and it will be put back into the inventory.
  • Many different types of weapons are used in LEGO. They usually coincide with what time period the theme takes place in. For example, Star Wars characters use blaster rifles and lightsabers while Kingdoms minifigures use weapons such as swords, spears, bows, and axes.
  • WEAPON is an American professional wrestler, currently working excusively for World Pro Wrestling
  • |-| Rocket launchers=
  • A weapon is an item that can be equipped and used to cause damage. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. Each class has certain weapons it is allowed to use. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. Devices which cause damage when used but are not equipped are not weapons in a game mechanic sense, being more akin to stored spells. So dynamite, bombs, grenades, and mortars are not weapon items, but are consumable explosive items.
  • Weapons within the Halo Universe form the basis for the gameplay featured in the video games.
  • Weapons are items used to attack a target and deliver damage.
  • A weapon is a tool or device intended to cause pain, incapacitation, injury, or death. Transformers of every sort and every allegiance use a wide variety of weapons, both in war and in occasional peacetime pursuits (such as the hunting of turbofoxes).
  • Weapons are Equipment that can be used by a character to increase their physical or magical damage towards opponents. For a list of all weapons, see List of Weapons. For a table of all weapons, see Table of Weapons.
  • A Weapon is a wieldable item that players can use to inflict damage in combat with other players or monsters. There are many different types of weapons in RuneScape Classic.
  • Players have a variety of weapons available to them. In all there are 9 different types of weapons: Daggers, Swords, Maces, Staves, Spellbooks, Orbs, Greatswords, Polearms, and Bows. The limitation of what types of weapon can be used is based on the class a player has chosen. However, there are some Stigma stones that may allow one class to use weapons not normally available to them. .
  • A weapon was a tool, that was used to cause harm, or to defend oneself in battle. A common weapon used by the Jedi, was the Lightsaber. While the common weapon for a foot soldier would be a blaster rifle
  • Each job has the native ability to wield at least one type of weapon at full proficiency. Other jobs require subbing to be able to wield non-native weapons and raise their proficiency to comparable levels. Not every job has a passive skill for equipping a weapon and some jobs have more than one equip weapon skill. Beginner weapons can be wielded on any job. Many skills require a particular weapon to be equipped in order to be used.
  • This is a full list of all weapons in Team Fortress 2.
  • In Alagaësia there were many types of weapons. The most common were swords, spears, axes, and bow and arrows. Most weapons were made of normal iron or steel. Riders swords were made of brightsteel of which Rhunön used to make the first Rider's swords.
  • Weapons are devices which—as their primary purpose—are made to inflict harm upon or kill other beings, destroy or damage structures, or ships, or to alter others' behavior due to the threat of such harm. Each weapon normally has its own purpose and types. Weapons which are not intended by design to kill are often termed "less-than-lethal" weapons. Most weapons intended to stun or incapacitate fall into this category. Some normally lethal weapons when used with particular types of ammunition or in certain limited manners may also be considered "less-than-lethal".
  • Players have the option of sheathing or keeping their weapons unsheathed at all times. This only affects the character's appearance while out of combat. Sheathed weapons will appear either at the character's waist or back. If in the sheathed stance, the player will display their total skill level. The player will display their combat level instead if the weapons are unsheathed. File:Sword - Issue 19.png
  • List of weapons found in game, sorted by needed ability.
  • A weapon is an item in Stick Ranger. It is used by characters to attack.
  • A weapon is something that can be used offensively.
  • A weapon is an item that causes damage to opponents when wielded by a character. These range from melee and ranged weapons to grenade-like weapons such as acid flasks, Alchemist's fire and Choking powder. There are three basic types of physical damage: bludgeoning, slashing, and piercing. The type of damage depends on the type of weapon used. Some weapons, such as the morningstar, are capable of doing two types of damage. Weapons are also capable of elemental damage, and there are several other possible damage types if the weapon has been appropriately enchanted. NWN2 Weapon types include:
  • Your weapon is what you kill things with, whether Players , Forest Monsters , or The Red Dragon. If you have sold your weapon at King Arthur's Weapons, the in-game stats lists "Fists " in the weapon slot, and you have no additional Strength beyond what you've earned by leveling up and gems.
  • 武器はアビリティポイントを使用して習得します。 武器の習熟度はレベル1から5まであります。 武器の種類とは別にダメージタイプが存在しますのでこちらも参考にしてください。
  • A weapon is an object used in combat. It may refer to: * Weapon (PS:T), the page for weapons in Planescape: Torment * Weapon (T:ToN) , the page for weapons in Torment: Tides of Numenera
  • Weapons are items in Wild Warfare. By default, the weapon you have is not an actual item; currently, the only weapons that exist can be obtained via buying Wild Warfare on Steam.
  • Weapons are items equipped to your mechs that are used to deal damage when battling. Depending on your level, different kinds of weapons can be used. There are 5 damage types that can be dealt with weapons: * Melee weapons * Bullet weapons * Atomic weapons * Fire weapons * Anti-matter weapons Any standard weapon can be freely bought, traded and merged.
  • A weapon is any item that causes physical damage to opponents when wielded by a creature. These range from melee and ranged weapons to projectiles such as acid flasks.
  • Weapon is a kind of Equipment. Weapons fit in the weapon slot, deciding most characteristics of melee attacks. Each weapon type is different in one way or the other, see the tables below for more information about each weapon type. Using a two-handed weapon disables the shield slot.
  • A weapon is a type of technology used to damage or incapacitate a lifeform or infrastructure belonging to opposition of the holder of the weapon. Weapons range from primitive tools utilized for this purpose to highly technological implements using complicated principles of science.
  • Weapon is the 170th chapter of Akira Amano's Katekyō Hitman Reborn!
  • Weapons are the class specific item that allows you to use your skills and causes extra damage to the enemies beyond your base human abilities. Unless you are holding your class weapon in your hands you cannot use any of your skills, even if your weapon is in your backpack. Further additional stats can be found by default on higher quality than generic weapons (such as an automatic increase to your movement speed with a complete set), and as said before additional stats can be forged onto a weapon at the risk of breaking it and costing materials to improve it. Weapons can be classified by:
  • Основное оружие - это часть снаряжения, используемая для нанесения урона. В зависимости от его характеристик, оружие может быть либо ближнего боя, либо дальнобойное и наносить какой-либо тип урона. Урон, наносимый оружием, может быть повышен с помощью некоторых умений, в том числе Smiting Prayers, Conjure [element]-умениями, подготовками, и, для сиюминутного эффекта, умениями атаки. Основное оружие берется персонажем в слот правой руки (с мечом на фоне). Персонажи должны быть снаряжены каким-либо оружием для того, чтобы атаковать. Основное оружие может быть подогнано под персонажа, но тогда оно может быть использована только этим персонажем или его героями.
  • A weapon is a piece of equipment used to deal damage. Depending on the weapon's details, it can be either melee or ranged, and deals one of various types of damage. The weapon's damage can be increased by a number of skills and upgrades. The melee weapon uses 0 Device Points and the Primary and Specialty Weapon can use between 1 and 4 points. Characters must equip a weapon in order to attack. For lists of available weapons, see
  • Weapons are tools that are used to cause damage to objects or harm to living beings. They have appeared in almost every Sonic the Comic strip, since the publication is primarily action-based. The majority of weapons are found on villains, particularly Badniks. These range from guns and cannons for long-range combat, to drills, maces and spikes. On the other hand, heroes are much more likely to use their own strength, with Sonic the Hedgehog favouring a Spin Attack and Knuckles the Echidna only fighting with his fists. However, Amy Rose is skilled with a crossbow and Johnny Lightfoot was rarely seen without his staff.
  • Weapons are a type of item which Alice constantly wields on her journey through Wonderland. Their use is to cause damage to the foes that attempt to stop Alice on her journey to the final stages of both American McGee's Alice and Alice: Madness Returns. There is a variety of fifteen weapons, some offensive and some defensive - but all have one goal, which is to aim to destroy Alice's current opponent. In Alice: Madness Returns, her weapons are almost never referred to as toys. Only two of her weapons out of six, however, are actually toys.
  • Με πολύ βασικούς όρους, ένα weapon (όπλο) είναι ένα αντικείμενο που χρησιμοποιεί κάποιος χαρακτήρας για να προκαλέσει ζημιά (damage). Τα όπλα θα ξεχωρίζονται σε διαφορετικές κατηγορίες, π.χ. Great Weapon (Μεγάλα Όπλα)s. Για να μπορείτε να χρησιμοποιήσετε όπλα μιας κατηγορίας, θα πρέπει πρώτα να αποκτήσετε αρκετή εμπειρία για να μάθετε το ανάλογο skill. Τα Όπλα θα είναι ανάλογα του army, και πιθανόν ανάλογα της καριέρας. Οι χαρατήρες των Dwarf δεν θα είναι ικανοί να χρησιμοποιούν όπλα των Greenskin και αντίστροφα.
  • Weapons are the damage dealers of runescape. they are what allow players to inflict damage. weapons can be made out of a variety of things ranging from wood to metals such as rune. According to the metals strength the damage dealt is also tied in for EXAMPLE! rune need level 50 attack to wield and hit aaaaaa lot more damage that bronze which requires level 1 attack to wield. so melee rapes range, range rapes magic and magic rapes melee MELEE rapes / \ rapes / \ Range -------------- magic rapes
  • Weapons are Items used for battle in all of the Phantasy Star Online games. The weapons which a Character can equip are determined by their Class. In the original Phantasy Star Online, characters could equip every weapon pertaining to their type, while all classes could equip a select few Hunter and Ranger weapons. In Phantasy Star Online 2, every class could equip a select few with Gunslashes also available to them all.
  • Weapons are recurrent items in most games, and this is no different in the Disgaea Series. Weapons' main function is to boost ATK (attack) power, but it can boost other stats as well. Like other items, such as accessories and consumables, weapons can be inhabited by Specialists that boost a particular statistic or attribute. Weapons can be made stronger by entering the Item World, clearing its stages and subduing said Specialists (killing them in combat).
  • The following page is about all the weapons of S4 League. Each weapon has their own unique attributes that affect the gameplay of S4 League. Each of these weapons have their own playing style, making the game more intense (or boring) as the match progress.
  • Weapons are items a player can wield and use to inflict damage in combat. Weapons can be one-handed, allowing use of a shield, or two-handed, in which case no shield can be worn. Some weapons bridge this gap and can either be wielded one or two-handed. Some members of certain weapon classes can be used in conjunction with special abilities such as Attack, Backstab, Charge, and Throw. All weapons (as well as Shields) can be used with the Bash skill, though not all to the same effect.
  • This sort of item contributes to the characters attack, accuracy, HP, SP, damage bonus, critical strike rate, damage reduction, critical strike resist, technique and parry stats. There are several types of weapons available and each profession has a certain weapon type it specializes with. Weapons are equipped in the weapon slot. Each character has one weapon slot available. Weapons have weight attribute and they will take a part of the characters load regardless if they are equipped or not.
  • Weapon is anything that can be used for amusement... Weapons are generally used to expedite otherwise intractable arguments. Weapons have been hailed as the most efficient time savers available to all mankind. In the year 2005 alone, it is estimated that use of weapons saved over $600 billion dollars in productivity by eliminating unnecessary debate, inarticulate ideas, purposeless banter, political waste and needless religious dialogue. Countless people (primarily rednecks) use weapons as a cure for boredom. Also, the weapon producing industry generates nearly 3 quadrillion dollars a year.
  • A weapon is an item that can be equipped and used to cause damage. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. Each class has certain weapons it is allowed to use. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. Each particular weapon proficiency has a weapon skill associated with it. You only gain skill with a type of weapon by wielding and using it. You can check your weapon skills by pressing 'k' to pop open the skills window.
  • In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies.
  • You can find crafted swords of nearly every kind (except for Lumite Swords and special gifts like Golden Sword or Rainbownator 5000) in randomly spawning Treasure Chests underground from time to time. Also Things will often provide you with Diamond Swords when killing them or harvesting from them when they are your Pets. But you will probably craft most of your own swords yourself. The first weapon you can craft is the Wood Sword, it is a starting recipe and doesn't have to be unlocked. By taking/crafting a Wood Sword, you will unlock the recipe for the Stone Sword.
  • This article is about items used as weapons. For the weapon keyword, see weapon (keyword). A weapon, whether melee like a club or ranged like a crossbow, must be wielded by a character in order to use a power with the weapon keyword. If the character lacks a weapon, unarmed attack counts as a melee weapon. The weapon die of a weapon determines the damage of most weapon attack powers. Proficiency with a weapon, which may be granted by a class trait, racial trait, or feat, adds a bonus to attack rolls made using the weapon.
  • Press [w] to wield a weapon. Press [x] to exchange between your primary and secondary weapons. Use #twoweapon to wield both at once, if you possess that skill. Attack monsters by trying to move to their square, or with the [F]ight command. "w-" is the command to not wield a weapon, i.e. fight empty-handed. This is the default and ethical preference (see conduct) of monks. It is also a preferred way to attack weapon-hazardous monsters such as acid blobs, rust monsters, etc. before you have a resistant weapon (unicorn horn).
  • Each appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as some ammo for the corresponding weapon. Normally, weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies in the Doom games). Once a weapon is picked up during a game, any additional weapons of the same type will count only as ammunition.
  • A weapon is a scripted object that (usually) pushes (a "pushgun") another object and/or avatars (which can lead to grief). A popgun is an example of a weapon. Weapons can also take advantage of Second Life's built in damage features or create their own.
  • A Weapon is a type of item that can be equipped and used to attack monsters and in certain situations, other players. One handed weapons can be used with a shield, and two handed weapons cannot be used with a shield. Vagrants, similar to Mercenaries, use one-handed swords or axes with a shield. Mercenaries, Knights, and Blades use swords and axes. Mercenaries use one-handed swords or axes. Knights use Two Handed Swords or Axes. Blades use two swords or axes, or even one of each. Assists, Billposters, and Ringmasters use Sticks and Knuckles.
  • thumb|Smaragd Weapon schlummernd in Crisis Core (Hinweis: schwer zu erkennen)Die WEAPON sind vom Planeten geschaffene Kreaturen, deren Aufgabe es ist, jegliche Bedrohung von ihm ab zu wenden. Sie gehören zu den stärksten Gegnern in der Compilation of Final Fantasy VII. Wissend, dass die Gefahr erneut hervortreten könnte, warteten sie fast 2 Jahrtausende - kristallisiert in Mako - auf Ihr erneutes Erwachen.
  • In her apartment, Misa Amane has been using the internet and been getting plenty of information on Light Yagami whom she identified as Kira after luring him to Aoyama. Although she can find no photos of him, she learns about his successful sporting and academic achievements and will use this information in order to find his address. She is equally delighted at how handsome he is!
  • Weapons are employed individually or collectively. A weapon can be either expressly designed as such or be an item re-purposed through use (for example, hitting someone with a hammer). Their form can range from simple implements such as clubs to complicated modern implementations such as intercontinental ballistic missiles and biological weapons. Weapon development has progressed from early wood or stone clubs through revolutions in metalworking (swords, maces, etc.) and gunpowder (guns, cannon), electronics and nuclear technology.
  • A weapon is an instrument used for the purpose of causing harm or damage to persons, animals or structures. Weapons are used in hunting, attack, self-defense, or defense in combat and range from simple implements like clubs and spears to complicated modern machines such as intercontinental ballistic missiles. One who possesses or carries a weapon is said to be armed.
  • There are nine different categories of weapons, each of which can perform a Special Attack. All weapons are able to perform melee, ranged, dash and charge attacks. * Blades - Balanced weapons that are good for both ranged and melee. * Staffs - Resembling sniper rifles, the shots from these weapons gain power over a distance. However, they have poor melee ability and do not home in on the target. * Claws - Claws worn on both hands, which boost the user's speed. Their melee attack can be chained five times, but they have poor ranged ability. * Bows - Weapons that shoot fast homing arrows that do decent damage. They split into two blades for melee attacks. * Palms - Taking the form of a glowing tattoo around Pit's hand, this weapon shoots shock-waves of energy towards enemie
owl:sameAs
Character Debut
Published (Japanese)
  • 2004-11-11
dcterms:subject
story name
  • Weapon
New Header
Previous Story
stepartist
Story Romaji Title
  • Buki
songrelease
  • 2012-03-01
story number
  • 16
bydate
  • by Nov 30th 2013 4:00PM
notecount
  • 3204
Previous Chapter
nps
  • 1
broadcast date
  • 1979-01-23
Chapter Title
  • Weapon
songlength
  • 261.0
Story Kanji Title
  • 武器
levelnumber
  • 1908
Next Story
Next Chapter
filerelease
  • 2013-02-05
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Previous
Category
  • Arcade
Album
  • FX4
Series
  • BBC Television
Producer
Difficulty
  • 78
Release Date
  • 2016-06-03
Name
  • Weapon
Genre
  • Chiptune
Type
  • wowinsider
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Chapter
  • 29
  • 170
imagewidth
  • 250
Link
  • http://wow.joystiq.com/2013/11/30/should-weapons-be-more-universal/|desc=Should weapons be more universal?
copyright date
  • 1978
script editor
Volume
Season Number
  • 2
Format
  • 3000.0
Musician
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TXT
  • Axe
  • Lightsabers
  • Pistol
  • Spear
  • Musket
  • Blaster
  • Bow and Arrow
  • Glaive
  • Blaster Rifle
  • Cross-Bow
  • Flail or Mace
  • Knights' Kingdom II action figure sword
  • Schimitar
IMG
  • Castleflail.jpg
  • Cross-Bow.jpg
  • Lego musket.jpg
  • Mini-Battle-Axe.jpg
  • Part 57899.jpg
  • Part 58247.jpg
  • Pistol.jpg
  • SwordSantis.jpg
  • bowandarrow.jpg
  • glave-longspear.jpg
  • lightsaberscolors.jpg
  • schimitar.jpg
  • spearbrown.jpg
Script
Arc
NEXT
Publisher
  • BBC
Writer
Director
Designer
wikipage disambiguates
blake's 7 crew
  • Blake Jenna Avon Cally Vila Gan Zen Orac
recurring villains
  • Travis Servalan
No. of Pages
  • 21
Published (English)
  • 2006-03-07
abstract
  • From the VHS release:
  • The following page is about all the weapons of S4 League. Each weapon has their own unique attributes that affect the gameplay of S4 League. Each of these weapons have their own playing style, making the game more intense (or boring) as the match progress. Every weapon can be equally as powerful if used correctly and is used in the right hands. Under the wrong hands, the weapons can ultimately lead to one's downfall, as well as failing to even enjoy S4 League. It is recommended to practice with the weapon in question, and become one with the weapon. With that in mind, the weakest weapon in the game can actually be the most powerful force you can have. Practice makes perfect, but does not make up for flawlessness.
  • Weapon is a category of equipment used to deal damage to a target.
  • A weapon is what a neopet uses to fight opponents in the Battledome.
  • Contains 2 sections one with attack weapons the other with defense.
  • Weapons are pieces of equipment that are used against a target and deal physical damage. Throughout the Hyperdimension Neptunia series, each playable character has their own types of weapon unique to them. CPUs have their own type of weapon when in HDD mode and the weapon equipped to them while in Human form can influence the appearance of their goddess form weapon. See also: * Accessory * Costume * Ornament * Armor * Processor Unit
  • A weapon is an object used in a game which, if wielded, sometimes held, and used in combat will cause damage to an opponent.
  • Weapons were things that were used to PWN random enemies in the Ratchet & Clank series. Rick used them to knock Dr. Malarious out at different intervals, because he felt bored.
  • Weapons are employed individually or collectively. A weapon can be either expressly designed as such or be an item re-purposed through use (for example, hitting someone with a hammer). Their form can range from simple implements such as clubs to complicated modern implementations such as intercontinental ballistic missiles and biological weapons. Weapon development has progressed from early wood or stone clubs through revolutions in metalworking (swords, maces, etc.) and gunpowder (guns, cannon), electronics and nuclear technology. In a broader context, weapons may be construed to include anything used to gain a strategic, material or mental advantage over an adversary on land, sea, air, or even outer space or virtual space.
  • Press [w] to wield a weapon. Press [x] to exchange between your primary and secondary weapons. Use #twoweapon to wield both at once, if you possess that skill. Attack monsters by trying to move to their square, or with the [F]ight command. "w-" is the command to not wield a weapon, i.e. fight empty-handed. This is the default and ethical preference (see conduct) of monks. It is also a preferred way to attack weapon-hazardous monsters such as acid blobs, rust monsters, etc. before you have a resistant weapon (unicorn horn). A weapon can be made erodeproof by wielding it as one's primary weapon and reading a scroll of enchant weapon while confused. Erosion can be repaired by using a scroll to make the weapon erodeproof, or in some cases by dipping the weapon in a potion of oil. Note that there is little reason to erodeproof wooden weapons, because weapons can only be made to burn in very unusual circumstances.
  • You can find crafted swords of nearly every kind (except for Lumite Swords and special gifts like Golden Sword or Rainbownator 5000) in randomly spawning Treasure Chests underground from time to time. Also Things will often provide you with Diamond Swords when killing them or harvesting from them when they are your Pets. But you will probably craft most of your own swords yourself. Whenever you hit a creature with a sword, the weapon will lose a bit of durability until it falls apart completely. You might want to be prepared and take a new sword with you if your current one already hasn't much durability left! The first weapon you can craft is the Wood Sword, it is a starting recipe and doesn't have to be unlocked. By taking/crafting a Wood Sword, you will unlock the recipe for the Stone Sword. By taking/crafting a Stone Sword, you will unlock the recipe for the Obsidian Sword. By taking/crafting an Obsidian Sword, you will unlock the recipe for the Iron Sword. By taking/crafting an Iron Sword, you will unlock the recipe for the Diamond Sword. By taking/crafting a Diamond Sword, you will unlock the recipe for the Lumite Sword. The Lumite Sword currently is the best sword in Creativerse. To use a sword (instead of your starting twig) you must right-click on it in the inventory which will place it into the weapon-slot next to your character's portrait. Afterwards you can switch between weapon-mode, tool-mode and harvest-mode with TAB (default key). Sometimes you might be able to get special swords during holiday-seasons or events, like the Rainbownator 5000 that has been available for a limited time per special code and might become available again randomly in the future, perhaps announced on the forums or via Twitter. Additionally to melee fighting you can throw different things for range-fighting: Rimecones, of all kind, weak Snowcubes and Globs of Goo (that will slow down Creatures) for example. For anyone interested, the pictures are showing Stone Weapon Racks with different swords inside.
  • There was a large number of weapons and mementos on display at the Justice League Hall of Fame, all of which that had once belonged to supervillains or other criminals that had unsuccessfully attempted to destroy the Justice League.
  • Weapons are items featured in all installments of The Last Stand series.
  • A Weapon is an item used to deal damage to an opponant during combat. There are Swingable Weapons, Throwable Weapons, 360 Weapons, and Special Weapons. An important weapon in-game is the Baron's Propeller in the Baron's quarters. Thes are pivotal to survive in Ghoulhaven Hall and should be taken advantage of often. They do however become obsolete when the rules require the player not to use weapons.
  • A weapon is an item that can be equipped and used to cause damage. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. Each class has certain weapons it is allowed to use. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. Each particular weapon proficiency has a weapon skill associated with it. You only gain skill with a type of weapon by wielding and using it. You can check your weapon skills by pressing 'k' to pop open the skills window. Devices which cause damage when used but are not equipped are not weapons in a game mechanic sense, being more akin to stored spells. So dynamite, bombs, grenades, and mortars are not weapon items, but are consumable explosive items.
  • This article is about items used as weapons. For the weapon keyword, see weapon (keyword). A weapon, whether melee like a club or ranged like a crossbow, must be wielded by a character in order to use a power with the weapon keyword. If the character lacks a weapon, unarmed attack counts as a melee weapon. The weapon die of a weapon determines the damage of most weapon attack powers. Proficiency with a weapon, which may be granted by a class trait, racial trait, or feat, adds a bonus to attack rolls made using the weapon. Weapons in 4th edition Dungeons & Dragons vary in complexity, weight, fighting style, damage, accuracy, and so on. This chart lists only basic weapon properties. Magic weapons like +3 flaming longswords and +2 pact daggers have additional properties such as enhancement bonuses not covered here.
  • The default weapons are fists, which train combat, though inefficiently. Swords, Axes, and the club also train combat. Other weapons may train other fighting skills: Wands train magic. bows and spears train range. Each weapon also gains a bonus based on your level in its associated skill.
  • Weapons are the damage dealers of runescape. they are what allow players to inflict damage. weapons can be made out of a variety of things ranging from wood to metals such as rune. According to the metals strength the damage dealt is also tied in for EXAMPLE! rune need level 50 attack to wield and hit aaaaaa lot more damage that bronze which requires level 1 attack to wield. There are 3 types of weapons MAGIC RANGE and MELEE. magic deals magic damage and is good against melee armor, range deals ranged damage and is good against magic armor and melee need to be infront of the target and deals good damage to ranged armor.. so the combat triangle looks like this: so melee rapes range, range rapes magic and magic rapes melee MELEE rapes / \ rapes / \ Range -------------- magic rapes
  • Weapons are used to inflict physical damage. In Atlantica Online, characters can perform physical or magical attacks. Weapons are used for physical attacks versus another character or monster. This is different from a Magic Attack using a magic Skill. Weapons can be equipped by main characters and mercenaries.
  • This sort of item contributes to the characters attack, accuracy, HP, SP, damage bonus, critical strike rate, damage reduction, critical strike resist, technique and parry stats. There are several types of weapons available and each profession has a certain weapon type it specializes with. Weapons are equipped in the weapon slot. Each character has one weapon slot available. Weapons have durability. Durability decreases proportional to the number of hits. Durability of player crafted weapons can be recovered, while other weapons require Almighty Repair Kits. Repairing at Blacksmith will decrease their maximum durability which cannot be recovered ever again. Weapons have weight attribute and they will take a part of the characters load regardless if they are equipped or not.
  • A weapon is an instrument used for the purpose of causing harm or damage to persons, animals or structures. Weapons are used in hunting, attack, self-defense, or defense in combat and range from simple implements like clubs and spears to complicated modern machines such as intercontinental ballistic missiles. One who possesses or carries a weapon is said to be armed. In a broader context weapons include anything used to gain an advantage over an adversary or to place them at a disadvantage. Examples include the use of sieges, tactics, and psychological weapons which reduce the morale of an enemy.
  • Με πολύ βασικούς όρους, ένα weapon (όπλο) είναι ένα αντικείμενο που χρησιμοποιεί κάποιος χαρακτήρας για να προκαλέσει ζημιά (damage). Τα όπλα θα ξεχωρίζονται σε διαφορετικές κατηγορίες, π.χ. Great Weapon (Μεγάλα Όπλα)s. Για να μπορείτε να χρησιμοποιήσετε όπλα μιας κατηγορίας, θα πρέπει πρώτα να αποκτήσετε αρκετή εμπειρία για να μάθετε το ανάλογο skill. Τα Όπλα θα είναι ανάλογα του army, και πιθανόν ανάλογα της καριέρας. Οι χαρατήρες των Dwarf δεν θα είναι ικανοί να χρησιμοποιούν όπλα των Greenskin και αντίστροφα. Μια ενδιαφέρουσα πιθανότητα θα είναι η ικανότητα να προσθέτετε "bits" στα όπλα (Στο Official Page, λέει "τα choppas και τα μεγάλα choppas (με spiky bits πάνω τους)", ένα σημάδι ότι τα όπλα πιθανόν να μπορούν να τροποποιηθούν). Μερικά γενικά είδη όπλων που είναι γνωστό ότι θα υπάρχουν στο παιχνίδι, περιλαμβάνουν: * Axes - Τσεκούρια * Swords - Σπαθιά * Hammers - Σφυριά * Maces - Ρόπαλα, σκήπτρα * Daggers - Μαχαίρια * Spears - Δώρατα * Halberds - Δρεπάνια * Staves - Ραβδιά * Choppas - Χασαπομάχαιρα * Guns - Όπλα * Pistols - Πιστόλια * Rifles - Καραμπίνες * Grenades - Χειροβομβίδες * Bows - Τόξα
  • For a list of all weapons, view the .
  • Almost any object, such as a rock, pencil, or key can be used as a weapon, as well as purpose-built weapons such as swords, knives, or nunchucka.
  • Holy hand grenade
  • Weapon (武器, Buki) is an extra chapter included with Volume 11.
  • Weapons are a type of equipment that fit in a character's weapon slots, often giving stat bonuses and/or penalties, and deciding most of the characteristics of their weapon-based attacks.
  • In her apartment, Misa Amane has been using the internet and been getting plenty of information on Light Yagami whom she identified as Kira after luring him to Aoyama. Although she can find no photos of him, she learns about his successful sporting and academic achievements and will use this information in order to find his address. She is equally delighted at how handsome he is! On May 25th, the Kira Task Force, including Light and L, meets to discuss the visits to Aoyama on the 22nd and Shibuya on the 24th. Neither visits yielded much results. Their only option left is the Tokyo Dome which the diary mentions as where the writer saw a Shinigami. Light wonders how he is going to be able to see the Second Kira's Shinigami without touching the appropriate Death Note. Ryuk has already made it clear that he will not inform Light about the presence of other Shinigamis in the human world. Light wonders if it is really up to him to come up with a way to make contact. L himself is thinking along similar lines: That it is up to Kira to lure out the Second Kira. Suddenly Watari contacts the group through L's laptop and informs them that the Second Kira has sent yet another video. He puts it through to them. In the new video, the sender claims to have found Kira and thanks the police and media for their assistance! Light is astonished because he took precautions in order to be sure that even if the Second Kira's Shinigami had seen Ryuk it would not have been possible to link him to Light and Light also kept a sharp lookout for anyone following him. The fact that the video was sent in an envelope postmarked on the 23rd leads L to believe that this happened on the 22nd at Aoyama, the day Light went there himself. Add that to the fact that FBI agent Raye Penber was investigating Light at the time of his death and this only strengthens L's suspicion that Light is Kira! The other detectives worry that the Kiras have joined forces, but L points out that "found" is not the same as "met" so they can assume that the Kiras have not yet actually made contact, especially since the original Kira is unlikely to allow such an event to be made public in this way. The Second Kira has already killed a number of people so immunity from prosecution is out of the question. Still, L suggests making an official police appeal to the Second Kira for information on the real Kira, with the offer of a lesser sentence and the fact that the Second Kira will be seen as a hero for bringing an end to Kira's reign of terror. Light faces agonizing dilemmas. The Second Kira is clearly unreliable, otherwise why make such a public announcement? Light has also guessed that L has narrowed the encounter down to Aoyama. Is the Second Kira really trying to help Kira? Or could he take the bait and betray Light? That night a police appeal goes out on the evening news urging the Second Kira to provide them with information about the real Kira. Misa watches the announcement and gasps at the warnings, especially that Kira may use and kill her. She dresses up and, followed by Rem, leaves her apartment. Misa arrives at the Yagami house where she introduces herself to Light's sister Sayu and claims that she is returning a notebook which Light left behind at university. Sayu calls for Light. When he takes the notebook, Light sees the monstrous Shinigami Rem and realizes who Misa is. Sayu and their mother assume that Misa is a girlfriend Light mentioned when explaining his returning late home one evening—actually due to being with the Kira Task Force. They have not touched the notebook and thus cannot see Rem. Light invites Misa into the house and takes her up to his room. Once they are alone he asks how she managed to track him down. Misa explains that she has the Shinigami Eyes but that in the case of fellow Death Note owners she can only see their names, not their life spans. Light gives Ryuk a hard stare and the latter admits not knowing that detail. Misa explains why she came to see Light: She offers to be his "eyes" if she can be his girlfriend! Taken rather aback, Light chooses his words carefully for fear that she might kill him. He explains that there were security cameras all over Aoyama on the day Misa first saw him. If she was spotted in Aoyama and if they are seen together in future then this could raise the police's suspicions. Misa tells Light that she has been careful in her undertakings. She shows him pictures of the schoolgirl disguise she used in Aoyama and explains that she got a friend to handle the Kira tapes and send them to Sakura TV in the belief that they were occult videos. Thus, her fingerprints are not on anything incriminating. In order to further gain his trust, she offers him her Death Note, Rem confirming that Light can keep but not claim ownership until Misa renounces it or dies. What's more, Misa tells Light that he can use or even kill her if she becomes a burden! Light is amazed by the lengths at which she is going to. Misa explains that her parents were murdered in her presence over a year ago. The killer never came to trial due to judicial delays but was then killed by Kira! She is grateful to him for that. Light points out that she killed innocent people—(something he himself has done). Misa replies that she was desperate to meet him. Light has to admit that the way she covered her tracks indicates that she is not as stupid as he originally thought. Light tells her that although he is not fully committed to being her boyfriend, he will at least try and play the part. She will be a valuable weapon. Misa is grateful for this and will do what she can to earn his love. They hug.
  • Redirect: Weapons
  • Weapon is the fourteenth book of the Morphers.
  • Weapons are basically anything used to attack. Weapons are not limited to only being weapons, however. For example, a hand axe can be used to cut branches and small trees. This article is a . You can help My English Wiki by expanding it.
  • In Advance Wars each unit fights with a Weapon. Different units have different Weapons and each kind of Weapon has it's own seperate effect. Not every unit will have a weapon, non combatant units such as APCs are obvious, though other units such as Black bombs do not have a weapon either.
  • Основное оружие - это часть снаряжения, используемая для нанесения урона. В зависимости от его характеристик, оружие может быть либо ближнего боя, либо дальнобойное и наносить какой-либо тип урона. Урон, наносимый оружием, может быть повышен с помощью некоторых умений, в том числе Smiting Prayers, Conjure [element]-умениями, подготовками, и, для сиюминутного эффекта, умениями атаки. Основное оружие берется персонажем в слот правой руки (с мечом на фоне). Персонажи должны быть снаряжены каким-либо оружием для того, чтобы атаковать. Основное оружие может быть подогнано под персонажа, но тогда оно может быть использована только этим персонажем или его героями. Дополнительное оружие, так же называемое "офф-хэнд" - это снаряжение, играющее второстепенную роль в сражении. Чаще всего оно дает дополнительную защиту или энергию. Дополнительное оружие берется персонажем в слот левой руки (с щитом на фоне). Определенные типы оружия являются двуручными. Если персонаж снабжен таким оружием, слот левой руки будет затемнен и на нем будет изображен красный круг с перечеркиванием. Хотя дополнительное оружие может быть взято в этом случае, оно не будет иметь никакого эффекта. Так как взятые оружия не занимают места в инвентаре, рекомендуется взять офф-хэнд, даже если ваш персонаж снабжен двуручным оружием. Оружия могут быть усовершенствованы с помощью различных апгрейдов и модификаторов. Более подробные сведения о том, как оружия наносят урон, изложены в статье Урон. Список всех доступных оружий находится на странице .
  • see List of Axes
  • Each appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as some ammo for the corresponding weapon. Normally, weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies in the Doom games). Once a weapon is picked up during a game, any additional weapons of the same type will count only as ammunition. Each weapon has advantages and disadvantages when used against a given monster. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. In each game, one or two weak weapons require no ammo and are therefore always available.
  • To equip a weapon, you must first select the Equip window. There are two ways to equip a weapon, either drag into the inventory space or double click the weapon and it will be equipped in the appropriate slot. To unequip a weapon, simple click and drag it out of the box and it will be put back into the inventory.
  • Many different types of weapons are used in LEGO. They usually coincide with what time period the theme takes place in. For example, Star Wars characters use blaster rifles and lightsabers while Kingdoms minifigures use weapons such as swords, spears, bows, and axes.
  • WEAPON is an American professional wrestler, currently working excusively for World Pro Wrestling
  • |-| Rocket launchers=
  • A weapon is a piece of equipment used to deal damage. Depending on the weapon's details, it can be either melee or ranged, and deals one of various types of damage. The weapon's damage can be increased by a number of skills and upgrades. The melee weapon uses 0 Device Points and the Primary and Specialty Weapon can use between 1 and 4 points. Characters must equip a weapon in order to attack. Primary and Specialty Weapons are your ranged weapons, whilst your primary weapon does damage, your specialty weapon sometimes can heal, repair or cloak you, depending on your class. See Specialty Weapons for more details. For lists of available weapons, see
  • A weapon is an item that can be equipped and used to cause damage. It must be equipped in the main hand, off hand, both hands (Two-Handed and dual wielding), or ranged weapon equipment slot. Each class has certain weapons it is allowed to use. Most of these must be trained; each class of each race starts with only a few weapon proficiencies. Devices which cause damage when used but are not equipped are not weapons in a game mechanic sense, being more akin to stored spells. So dynamite, bombs, grenades, and mortars are not weapon items, but are consumable explosive items.
  • thumb|Smaragd Weapon schlummernd in Crisis Core (Hinweis: schwer zu erkennen)Die WEAPON sind vom Planeten geschaffene Kreaturen, deren Aufgabe es ist, jegliche Bedrohung von ihm ab zu wenden. Sie gehören zu den stärksten Gegnern in der Compilation of Final Fantasy VII. Erstmals traten sie 2000 Jahre vor den Ereignissen von Final Fantasy VII in Aktion - erschaffen, um die Bedrohung aus dem Himmel zu zerstören. Doch da Jenova von den Cetra versiegelt wurde, noch bevor die WEAPON ihre zugetragene Aufgabe erledigen konnten, zogen sie sich wieder in den Nordkrater zurück, um dort auf Ihren Einsatz zu warten. Wissend, dass die Gefahr erneut hervortreten könnte, warteten sie fast 2 Jahrtausende - kristallisiert in Mako - auf Ihr erneutes Erwachen.
  • Weapons are recurrent items in most games, and this is no different in the Disgaea Series. Weapons' main function is to boost ATK (attack) power, but it can boost other stats as well. Like other items, such as accessories and consumables, weapons can be inhabited by Specialists that boost a particular statistic or attribute. Weapons can be made stronger by entering the Item World, clearing its stages and subduing said Specialists (killing them in combat). Recurrent weapons in the Disgaea Series that are used by humanoids are Fists, Swords, Spears, Bows, Guns, Axes and Staves. Monsters can only use monster weapons. In Disgaea: Hour of Darkness, and it remakes, there is only one kind of monster weapon. Later installments have 2 kinds of monster weapons: magical attack & physical attack weapons.
  • Weapons within the Halo Universe form the basis for the gameplay featured in the video games.
  • Weapons are items used to attack a target and deliver damage.
  • A weapon is a tool or device intended to cause pain, incapacitation, injury, or death. Transformers of every sort and every allegiance use a wide variety of weapons, both in war and in occasional peacetime pursuits (such as the hunting of turbofoxes).
  • Weapons are Equipment that can be used by a character to increase their physical or magical damage towards opponents. For a list of all weapons, see List of Weapons. For a table of all weapons, see Table of Weapons.
  • Weapon is anything that can be used for amusement... Weapons are generally used to expedite otherwise intractable arguments. Weapons have been hailed as the most efficient time savers available to all mankind. In the year 2005 alone, it is estimated that use of weapons saved over $600 billion dollars in productivity by eliminating unnecessary debate, inarticulate ideas, purposeless banter, political waste and needless religious dialogue. Countless people (primarily rednecks) use weapons as a cure for boredom. Also, the weapon producing industry generates nearly 3 quadrillion dollars a year. So, in 2005, the world saved and made a combined sexual tourism funds thanks to weapons. Weapons save an estimated 175 million lives a year.
  • A weapon is a scripted object that (usually) pushes (a "pushgun") another object and/or avatars (which can lead to grief). A popgun is an example of a weapon. Weapons can also take advantage of Second Life's built in damage features or create their own. Some groups, calling themselves Second Life military or militia groups, use weapons to participate in organized combat with one another. Some view these groups as griefers, but the majority view themselves as non-griefing, or even anti-griefing, groups. These claims are often disputed, and the answer to their role on the Grid is a matter of perspective.
  • A Weapon is a wieldable item that players can use to inflict damage in combat with other players or monsters. There are many different types of weapons in RuneScape Classic.
  • Players have a variety of weapons available to them. In all there are 9 different types of weapons: Daggers, Swords, Maces, Staves, Spellbooks, Orbs, Greatswords, Polearms, and Bows. The limitation of what types of weapon can be used is based on the class a player has chosen. However, there are some Stigma stones that may allow one class to use weapons not normally available to them. .
  • A weapon was a tool, that was used to cause harm, or to defend oneself in battle. A common weapon used by the Jedi, was the Lightsaber. While the common weapon for a foot soldier would be a blaster rifle
  • Weapons are a type of item which Alice constantly wields on her journey through Wonderland. Their use is to cause damage to the foes that attempt to stop Alice on her journey to the final stages of both American McGee's Alice and Alice: Madness Returns. There is a variety of fifteen weapons, some offensive and some defensive - but all have one goal, which is to aim to destroy Alice's current opponent. In American McGee's Alice, Alice's weapons are based on toys and are officially referred to as "toys" rather than weapons, however, only five out of her nine weapons, excluding power-ups, are actually toys. In Alice: Madness Returns, her weapons are almost never referred to as toys. Only two of her weapons out of six, however, are actually toys.
  • Each job has the native ability to wield at least one type of weapon at full proficiency. Other jobs require subbing to be able to wield non-native weapons and raise their proficiency to comparable levels. Not every job has a passive skill for equipping a weapon and some jobs have more than one equip weapon skill. Beginner weapons can be wielded on any job. Many skills require a particular weapon to be equipped in order to be used.
  • This is a full list of all weapons in Team Fortress 2.
  • In Alagaësia there were many types of weapons. The most common were swords, spears, axes, and bow and arrows. Most weapons were made of normal iron or steel. Riders swords were made of brightsteel of which Rhunön used to make the first Rider's swords.
  • Weapons are devices which—as their primary purpose—are made to inflict harm upon or kill other beings, destroy or damage structures, or ships, or to alter others' behavior due to the threat of such harm. Each weapon normally has its own purpose and types. Weapons which are not intended by design to kill are often termed "less-than-lethal" weapons. Most weapons intended to stun or incapacitate fall into this category. Some normally lethal weapons when used with particular types of ammunition or in certain limited manners may also be considered "less-than-lethal".
  • Players have the option of sheathing or keeping their weapons unsheathed at all times. This only affects the character's appearance while out of combat. Sheathed weapons will appear either at the character's waist or back. If in the sheathed stance, the player will display their total skill level. The player will display their combat level instead if the weapons are unsheathed. File:Sword - Issue 19.png
  • List of weapons found in game, sorted by needed ability.
  • A weapon is an item in Stick Ranger. It is used by characters to attack.
  • A weapon is something that can be used offensively.
  • A weapon is an item that causes damage to opponents when wielded by a character. These range from melee and ranged weapons to grenade-like weapons such as acid flasks, Alchemist's fire and Choking powder. There are three basic types of physical damage: bludgeoning, slashing, and piercing. The type of damage depends on the type of weapon used. Some weapons, such as the morningstar, are capable of doing two types of damage. Weapons are also capable of elemental damage, and there are several other possible damage types if the weapon has been appropriately enchanted. NWN2 Weapon types include:
  • Your weapon is what you kill things with, whether Players , Forest Monsters , or The Red Dragon. If you have sold your weapon at King Arthur's Weapons, the in-game stats lists "Fists " in the weapon slot, and you have no additional Strength beyond what you've earned by leveling up and gems.
  • 武器はアビリティポイントを使用して習得します。 武器の習熟度はレベル1から5まであります。 武器の種類とは別にダメージタイプが存在しますのでこちらも参考にしてください。
  • A weapon is an object used in combat. It may refer to: * Weapon (PS:T), the page for weapons in Planescape: Torment * Weapon (T:ToN) , the page for weapons in Torment: Tides of Numenera
  • Weapons are tools that are used to cause damage to objects or harm to living beings. They have appeared in almost every Sonic the Comic strip, since the publication is primarily action-based. The majority of weapons are found on villains, particularly Badniks. These range from guns and cannons for long-range combat, to drills, maces and spikes. On the other hand, heroes are much more likely to use their own strength, with Sonic the Hedgehog favouring a Spin Attack and Knuckles the Echidna only fighting with his fists. However, Amy Rose is skilled with a crossbow and Johnny Lightfoot was rarely seen without his staff. Real-world weapons were commonplace in the Sega Superstars strips. The characters in The Legend of the Golden Axe each have their own weapon, either a sword or axe. Weapons in other series depend on the theme, with Marko utilising a magic football and the Mutant League players using whatever they can to get an upper hand. The Streets of Rage vigilantes prefer hand-to-hand combat, but have used guns, bazookas and iron bars to win fights. Weapons are not always handheld objects. Bombs are considered to be weapons no matter the size. Entire Badniks can also be classed as weapons used by Doctor Robotnik to seize or hold his grip over Mobius.
  • Weapons are items in Wild Warfare. By default, the weapon you have is not an actual item; currently, the only weapons that exist can be obtained via buying Wild Warfare on Steam.
  • Weapons are items equipped to your mechs that are used to deal damage when battling. Depending on your level, different kinds of weapons can be used. There are 5 damage types that can be dealt with weapons: * Melee weapons * Bullet weapons * Atomic weapons * Fire weapons * Anti-matter weapons Any standard weapon can be freely bought, traded and merged.
  • A Weapon is a type of item that can be equipped and used to attack monsters and in certain situations, other players. One handed weapons can be used with a shield, and two handed weapons cannot be used with a shield. Vagrants, similar to Mercenaries, use one-handed swords or axes with a shield. Mercenaries, Knights, and Blades use swords and axes. Mercenaries use one-handed swords or axes. Knights use Two Handed Swords or Axes. Blades use two swords or axes, or even one of each. Assists, Billposters, and Ringmasters use Sticks and Knuckles. Magicians, Elementors, and Psykeepers use wands and staves to aid them in casting spells. Psykeeper skills require a wand, Elementor skills require a staff, and Magicians are free to choose. Acrobats, Rangers, and Jesters use either Bows or Yoyos. Rangers use bows and Jesters primarily use Yoyos but some (known as Bow Jesters) use bows.
  • Weapons are items a player can wield and use to inflict damage in combat. Weapons can be one-handed, allowing use of a shield, or two-handed, in which case no shield can be worn. Some weapons bridge this gap and can either be wielded one or two-handed. Some members of certain weapon classes can be used in conjunction with special abilities such as Attack, Backstab, Charge, and Throw. All weapons (as well as Shields) can be used with the Bash skill, though not all to the same effect. Weapons can also be sheathed, with the weapon class determining which sheath can hold it. Sheaths come in the form of specialized items, and additionally some items from certain armor and trinket classes can sheath.
  • Weapons are the class specific item that allows you to use your skills and causes extra damage to the enemies beyond your base human abilities. Unless you are holding your class weapon in your hands you cannot use any of your skills, even if your weapon is in your backpack. Weapons can be forged to increase the stats upon the weapon, but a generic class weapon will have a class group (see classes below - only players of that type may use it), a level limit (the minimum level you must be before you can wear it), a durablity number (23/24 means the maximum durability is 24 and it currently has 23 left), and a weapon attack value (58 means you'll gain an additional 58 attack strength on each attack than if you fought with no weapon armed). Further additional stats can be found by default on higher quality than generic weapons (such as an automatic increase to your movement speed with a complete set), and as said before additional stats can be forged onto a weapon at the risk of breaking it and costing materials to improve it. Weapons can be classified by: * Bow * Broadsword * Fan * Fist * Hook * Hammer & Axe * Spear * Staff * Sword * Weapons List
  • In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies. Some characters have personal damage modifiers. Wes and Wendy deal normal damage x 0.75, Wigfrid deals normal damage x 1.25, and Wolfgang deals normal damage x 0.50-2.00 (based on Hunger level). All characters' unarmed attacks deal 10 points of damage per hit. Unarmed attacks can be executed once every second while armed ones twice. Any other item that equips to the hand slot, such as the Divining Rod, can be used as a weapon with the Force Attack button but will only do as much damage as an unarmed attack. However, this also won't deplete the item's durability any more than holding it normally does.
  • A weapon is any item that causes physical damage to opponents when wielded by a creature. These range from melee and ranged weapons to projectiles such as acid flasks.
  • Weapon is a kind of Equipment. Weapons fit in the weapon slot, deciding most characteristics of melee attacks. Each weapon type is different in one way or the other, see the tables below for more information about each weapon type. Using a two-handed weapon disables the shield slot.
  • There are nine different categories of weapons, each of which can perform a Special Attack. All weapons are able to perform melee, ranged, dash and charge attacks. * Blades - Balanced weapons that are good for both ranged and melee. * Staffs - Resembling sniper rifles, the shots from these weapons gain power over a distance. However, they have poor melee ability and do not home in on the target. * Claws - Claws worn on both hands, which boost the user's speed. Their melee attack can be chained five times, but they have poor ranged ability. * Bows - Weapons that shoot fast homing arrows that do decent damage. They split into two blades for melee attacks. * Palms - Taking the form of a glowing tattoo around Pit's hand, this weapon shoots shock-waves of energy towards enemies. While they have excellent homing and rapid-fire capabilities, they have poor range. * Clubs - Massive weapons that have immense power in their melee attacks. They can chain a maximum of two melee attacks, and their charged shots can pierce walls and obstructions. * Cannons - Large guns that Pit wields on his arm, they weigh enough to slow him down in battle. However, its shots bounce off walls and floors, and can hit multiple enemies with their explosions. * Orbitars - Two floating orbs that have a very high shot rate. They fire two energy shots at multiple foes, or one shot at a single foe. * Arms - Bulky devices that Pit wields over his arm. Their impressive melee damage make up for their incompetency in ranged attacks.
  • Weapons are Items used for battle in all of the Phantasy Star Online games. The weapons which a Character can equip are determined by their Class. In the original Phantasy Star Online, characters could equip every weapon pertaining to their type, while all classes could equip a select few Hunter and Ranger weapons. In Phantasy Star Online 2, every class could equip a select few with Gunslashes also available to them all. In PSO and PSO2, all weapons are items that can be equipped through the inventory. In Phantasy Star Online Episode III: C.A.R.D. Revolution, weapons were a subcategory of Item Cards that could only be equipped by the Hunters.
  • A weapon is a type of technology used to damage or incapacitate a lifeform or infrastructure belonging to opposition of the holder of the weapon. Weapons range from primitive tools utilized for this purpose to highly technological implements using complicated principles of science.
  • Weapon is the 170th chapter of Akira Amano's Katekyō Hitman Reborn!
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