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  • MegaMan NT Warrior Axess
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  • It takes place a few months after MegaMan NT Warrior. SciLab is trying to find a way to create Cross Fusion but are unsuccessful. Then a dimensional area generator appears and traps SciLab in a Dimensional Area. ShadeMan.EXE and BeastMan.EXE steal the Synchro Chips, but the two remain and Lan Cross Fuses with MegaMan.EXE to fight off BeastMan.EXE. He becomes a NetSavior and fights to get rid of the Dark Chips and Nebula. Lan and MegaMan are initially the only ones who can Cross Fuse, but later Chaud Blaze and ProtoMan.EXE gain the ability to Cross Fuse too.
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  • It takes place a few months after MegaMan NT Warrior. SciLab is trying to find a way to create Cross Fusion but are unsuccessful. Then a dimensional area generator appears and traps SciLab in a Dimensional Area. ShadeMan.EXE and BeastMan.EXE steal the Synchro Chips, but the two remain and Lan Cross Fuses with MegaMan.EXE to fight off BeastMan.EXE. He becomes a NetSavior and fights to get rid of the Dark Chips and Nebula. Lan and MegaMan are initially the only ones who can Cross Fuse, but later Chaud Blaze and ProtoMan.EXE gain the ability to Cross Fuse too. Nebula and the Darkloids are the primary villains in this series. The Darkloids work for Nebula like mercenaries for Dark Chips in the game but Dr. Regal intends for the Dark Chips to errode the Darkloids, getting rid of them once they're not useful. In this series MegaMan can combine his power with another NetNavi by using Double Soul, and after that Lan gets a new chip with the symbol of that NetNavi, allowing his to use the form. These Double Souls are the same ones obtained in MegaMan Battle Network 4.
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