PropertyValue
rdfs:label
  • Court Cases
rdfs:comment
  • After completing this initial case, players must find court summons in order to tackle further cases.
  • Players are able to work on cases in the Seers' Village courthouse, choosing either to defend their client (requires 65 Defence) or prosecute the accused (requires 65 Attack). Players read a few documents on the background of the case and perform a bit of detective work. When they feel ready, players may start the trial and present all their findings to the jury and argue their case, as the player did in King's Ransom. WARNING: Giving up a case will mean that the Clerk will take it away. Players will have to obtain a new summons before they can try again.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
T
  • the Detective
filename
  • Court won.ogg
  • Jury agrees.ogg
  • Jury disagree.ogg
loc
  • s
Align
  • right
desc
  • Music when having successfully defended or prosecuted the defendant.
Title
  • Congratulations, you win!
  • The Jury agrees with you
  • The Jury is bored
  • The Jury is bored...
C
  • #A4A4A4
abstract
  • Players are able to work on cases in the Seers' Village courthouse, choosing either to defend their client (requires 65 Defence) or prosecute the accused (requires 65 Attack). Players read a few documents on the background of the case and perform a bit of detective work. When they feel ready, players may start the trial and present all their findings to the jury and argue their case, as the player did in King's Ransom. To successfully complete a court case, a number of things will need to be done in preparation. All cases come with up to three case reports, for example, which can be obtained from the filing cabinet on the ground floor of the courthouse. It is essential that these are read if a coherent case is to be made. Keep a note of all their details to win in the courtroom. If a case is failed, the jury will return an 'undecided' verdict. The judge will then explain that the player needs to make their case clearer. The player will then be teleported upstairs to the clerk's room. Players will still have all of the necessary case files, and can proceed downstairs to try again as many times as needed until the case is won. After every successful court case, players are rewarded with an attack XP lamp or a defence XP lamp giving a set amount of experience (depending on whether they chose to prosecute or defend), and some item(s). Completing all Court Cases is one of the requirements needed to get a trimmed Completionist cape. Players can find out which cases they have already completed by talking to the Clerk and selecting the check cases dialogue. WARNING: Giving up a case will mean that the Clerk will take it away. Players will have to obtain a new summons before they can try again.
  • After completing this initial case, players must find court summons in order to tackle further cases.
is Notes of
is Location of