PropertyValue
rdf:type
rdfs:label
  • Saradominist field medic
rdfs:comment
  • The Saradominist field medic was a magic-based monster fighting on the side of Saradomin in the Battle of Lumbridge. They dropped Divine tears. They could only be attacked by players who had sided with Zamorak. The Saradominist field medic appeared at random. Unlike other special units, 5 would spawn at once. They would go to heal friendly units five times and return to their camp. When healing players, they restored 10% of their maximum life points with an animation similar to Wrack. They could be killed to prevent this from happening.
Level
  • N/A
Attack
  • Varies
dcterms:subject
acc magic
  • Varies
aff magic
  • 55
lifepoints
  • 50000
Examine
  • A powerful healer.
gemw
  • no
Poisonous
  • No
max magic
  • Varies
max spec
  • Varies
acc melee
  • Varies
aff weakness
  • 90
aff melee
  • 45
max ranged
  • Varies
aff ranged
  • 65
acc ranged
  • Varies
max melee
  • Varies
Rarity
  • Common
  • Rare
  • Always
Aggressive
  • No
immune to poison
  • No
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 6
filename
  • Saradominist healer.ogg
Defence
  • Varies
Magic
  • Varies
Name
  • Divine Inspiration
  • Guardian Angel
  • Divine Fury
  • Divine tears
  • Infernal bowstaff
  • Infernal greathammer head
  • Infernal orb
  • Sacred metal fragments
  • Smite
  • Saradominist field medic
Align
  • right
Weakness
  • Arrows
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Members
  • No
Quantity
  • 1
Update
  • RuneScape 3 Now Live‎
Title
  • Saradominist field medics have joined the battle!
Armour
  • Varies
ID
  • 1753417535
Style
  • magic
Release
  • 2013-07-22
Experience
  • Varies
Ranged
  • Varies
abstract
  • The Saradominist field medic was a magic-based monster fighting on the side of Saradomin in the Battle of Lumbridge. They dropped Divine tears. They could only be attacked by players who had sided with Zamorak. The Saradominist field medic appeared at random. Unlike other special units, 5 would spawn at once. They would go to heal friendly units five times and return to their camp. When healing players, they restored 10% of their maximum life points with an animation similar to Wrack. They could be killed to prevent this from happening.