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- Mud is a plastic or liquid mix of soil and water. The presence of mud is often highly significant with respect to human activities.
- A MUD, or multiple user dungeon/defence is a place where multiple users (frequently nerds or furries) converge as their last line of defence. Often obscure and well protected, their foundations have been built to keep out the rest of the world, so as to let them plan their plans of world domination. Occasionally their secret lair are infiltrated by spies, predators, and innocent children, but even this eventuality is planned for, with the dungeon master wielding the "Hand of God" (an ancient artifact sought by many, as only 2 exists, each claimed by the nerds or furries respectively). However, they are rarely used, for torture devices are much more fun.
- Brown Agent UK-8675 a.k.a. "Mud" was created by EvilAuthor on Y!Gallery for the club Rookie Mistakes.
- Modified Unit Defense (MUD) is an Axis & Allies: Europe scenario created by Don Rae.
- Mud is Mud. You can find it by the side of any pond. Most aquatic plants must be planted in mud, as opposed to being put in water. Bullrush, Watercress, Water Lily, and a number of other plants grow in mud.
- Mud is a clay-like block found by shores and underwater in certain biomes (wet biomes, for example). When broken it drops mud balls that can be thrown, used for mud armor, mud tools, and crafted back into a mud blocks. When standing on a mud block, the player's movement is slowed and the player sinks into the block, similar to soul sand but sinking deeper. You can't jump up from a mud block onto any full-sized block due to your low elevation.
- Mud, or Clay is a secondary Element. Users of this element can use powers simalar to the elements of Stone and Earth. Matoran of mud adapt easily, so they live in any environment. They could control minimum elemental powers. [Toa] of Mud could almost control this element perfectly. Turaga of Mud can control this element a little bit less than Matoran.
- Mud is the main currency in Elbonia. Mining mud is considered one of the main sources of Elbonia's GDP. (Though no one has any idea where they sell it!)
- Mud è un minatore di Campo Vecchio, forse il più anormale e amato dai fans. E' famoso per il suo carattere infantile, affettuoso e chiacchierone nei confronti dell'Eroe, che in realtà non condivide le stesse emozioni. File:Mud.jpg Al primo incontro con lui, Mud cercherà di seguirlo come un fratello maggiore. L'unico modo per fermarlo è stenderlo o andare in posti pericolosi fuori le mura di Campo Vecchio. Parlando con lui si capisce che è di Khorinis, è stato abbandonato dai suoi genitori, e sbattuto nella Colonia per colpa di animali, il reato minore perseguibile a Khorinis.
- Dropped by Mudmonters in Mine
- When removed, a message appears saying "The mud mask crumbles as you rub it off your face." The mud will not return to a player's inventory. It used to be possible to remove it without crumbling by dying. File:Mud splatter.gif
- Mud is a element in Powder Game 2.
- Mud is a fictional liquid element for Powder Game.
- Mud is an element in Powder Game 2.
- Water + Earth = Mud
- Description Thick and sticky mud. Extraction Lab 50 = 1 Nutrient Paste You can create mud by putting water on sand blocks.
- It seems that the darker, artier side of glam rock, as exemplified by David Bowie and Roxy Music, interested Peel far more than the poppier sound of the Sweet and Mud: in fact, the only occasion he is known to have played any of the latter's records is on the Christmas show, 20 December 2001. Lonely This Christmas was purposely written as a pastiche of Elvis Presley, in particular Blue Christmas, a frequently played Christmas favourite of Peel's.
- Mud was a member of Sergeant Moak's squad in the Malaz 14th Army.
- Known as the 'Spoonful of Mud' in some versions of the game.
- When removed, a message appears saying "The mud mask crumbles as you rub it off your face." The mud will not return to a player's inventory. If you die with the Mud worn on your face and it is one of your Items Kept on Death, it will go into your inventory without crumbling.
- When the great dam is about to collapse, Aquaman figures out why pretty quick when he sees mud being drawn to the surface from the river bottom, towards the crack in the dam. Due to there liquid-rock form, Wonder Woman and Aquaman compared the Lava Men to mud, Aquaman even asked them if they wanted to mud wrestle.
- During Mountain Daughter, it is used to provide grip on a tree that the player is otherwise unable to climb, to the centre of the lake. This only needs to be done once, so this item becomes useless afterwards.
- A MUD, or Multi-User Dungeon, is a multi-user real-time virtual online gaming world described entirely by text.
- In computer gaming, a MUD (Multi-User Dungeon), pronounced /mʌd/, is a multi-user virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players interact with each other and the world by typing commands that resemble a natural language. It has been argued that modern game-like MMORPGs, such as World of Warcraft, and social virtual worlds such as Second Life can have their origins traced back to the original MUDs. The MMORPG RuneScape originally started out as a text-based MUD before graphics were added.
- You will need at least a Wood Mining Cell or better equipped to pull and take it. Taking/obtaining a block of Mud for the first time will unlock the crafting-recipe for Adobe Walls. Mud can be hardened into Adobe Bricks in a Forge. Adobe Bricks are then useful for many Adobe building blocks like walls, floors and roofs. Some creatures like Pebbles, Rocksters, Night Rocksters or Rockzillas will either drop Mud in their Loot Bags when being killed or will sometimes provide you with Mud additional to their usual harvest as pets.
- Statistically, Mud has 500 HP, 44 PP, 153 Attack, 41 Defense, 122 Agility, and 15 Luck. Like all other Venus Djinn that are fought, in terms of resistance, it has a Venus Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Jupiter Resistance rating of 25, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rating of 125. Mud can use the following battle commands:
- Mud ist ein Charakter aus Gothic I. Mud ist wie viele ein normaler Buddler, jedoch etwas aufdringlich da er einem nach dem ersten Treffen verfolgt. Es hat den Anschein als sei er psychisch krank oder geistig zurückgeblieben. Der namenslose Held kann zwar versuchen ihn los zu werden, aber tun lässt sich das nur durch verprügeln. Mud erzählt dem Held allerlei Mist, wie von seinen Freunden aus Khorinis, seinen Eltern, seinen faible für Tiere oder von dem "Scheißpack" aus dem Neuen Lager
- A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer real-time virtual world described primarily in text. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.
- A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.
- Mud ist ein NSC, einer der 365 Hapideiden, und zwar der Hapideid der Hartnäckigkeit. Mud n’en fait qu’à sa tête... de lard ! Buté, têtu, entêté : les adjectifs ne manquent pas pour désigner le Méryde de l’obstination. Certains disent même que c’est sa faute si les Enutrofettes s’acharnent à se mettre de la crème antiride... Die Hapideiden sind die Beschützer der Tage in der Welt der Zwölf, und jeden kann man nur an einem einzigen Tag eines Jahres im Raum der jeweiligen Jahreszeit im Bibliotempel antreffen. Mud beschützt den 9. Septanger.
- Lieutenant Commander Geordi La Forge slipped into an underground cavern while investigating Galorndon Core for possible Romulan incursions into Federation space and landed in a large puddle of mud. (TNG: "The Enemy" ) Robert and Jean-Luc Picard were covered with mud during their fight in the Picard family vineyard in La Barre in 2367 and brought the mud into the Picard family home. Marie Picard wasn't amused about this situation. (TNG: "Family" )
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abstract | - __NOEDITSECTION__ __NOWYSIWYG__
- Mud is a plastic or liquid mix of soil and water. The presence of mud is often highly significant with respect to human activities.
- Mud ist ein NSC, einer der 365 Hapideiden, und zwar der Hapideid der Hartnäckigkeit. Mud n’en fait qu’à sa tête... de lard ! Buté, têtu, entêté : les adjectifs ne manquent pas pour désigner le Méryde de l’obstination. Certains disent même que c’est sa faute si les Enutrofettes s’acharnent à se mettre de la crème antiride... Die Hapideiden sind die Beschützer der Tage in der Welt der Zwölf, und jeden kann man nur an einem einzigen Tag eines Jahres im Raum der jeweiligen Jahreszeit im Bibliotempel antreffen. Mud beschützt den 9. Septanger. Wenn du mit dem Geist von Mud sprechen möchtest, dann musst du ihm eine Opfergabe darbringen.Mud ist Hauptdarsteller in der Quest "Opfergabe für Mud". Eine Übersicht aller 365 Opfergaben-Quests findet sich unter Almanax.
- A MUD, or multiple user dungeon/defence is a place where multiple users (frequently nerds or furries) converge as their last line of defence. Often obscure and well protected, their foundations have been built to keep out the rest of the world, so as to let them plan their plans of world domination. Occasionally their secret lair are infiltrated by spies, predators, and innocent children, but even this eventuality is planned for, with the dungeon master wielding the "Hand of God" (an ancient artifact sought by many, as only 2 exists, each claimed by the nerds or furries respectively). However, they are rarely used, for torture devices are much more fun.
- Brown Agent UK-8675 a.k.a. "Mud" was created by EvilAuthor on Y!Gallery for the club Rookie Mistakes.
- Modified Unit Defense (MUD) is an Axis & Allies: Europe scenario created by Don Rae.
- Mud is Mud. You can find it by the side of any pond. Most aquatic plants must be planted in mud, as opposed to being put in water. Bullrush, Watercress, Water Lily, and a number of other plants grow in mud.
- Mud is a clay-like block found by shores and underwater in certain biomes (wet biomes, for example). When broken it drops mud balls that can be thrown, used for mud armor, mud tools, and crafted back into a mud blocks. When standing on a mud block, the player's movement is slowed and the player sinks into the block, similar to soul sand but sinking deeper. You can't jump up from a mud block onto any full-sized block due to your low elevation.
- In computer gaming, a MUD (Multi-User Dungeon), pronounced /mʌd/, is a multi-user virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players interact with each other and the world by typing commands that resemble a natural language. It has been argued that modern game-like MMORPGs, such as World of Warcraft, and social virtual worlds such as Second Life can have their origins traced back to the original MUDs. The MMORPG RuneScape originally started out as a text-based MUD before graphics were added. Traditional MUDs implement a fantasy world populated by fictional races and monsters, with players being able to choose from a number of classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others are set in a science fiction–based universe or themed on popular books, movies, animations, history, and so on. Not all MUDs are games; some, more typically those referred to as MOOs, are used in distance education or for virtual conferences. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and synthetic economies. Most MUDs are run as hobbies and are free to players; some may accept donations or allow players to "purchase" in-game items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience. Numerous games are listed at various web portals (see external links).
- Mud, or Clay is a secondary Element. Users of this element can use powers simalar to the elements of Stone and Earth. Matoran of mud adapt easily, so they live in any environment. They could control minimum elemental powers. [Toa] of Mud could almost control this element perfectly. Turaga of Mud can control this element a little bit less than Matoran.
- Mud is the main currency in Elbonia. Mining mud is considered one of the main sources of Elbonia's GDP. (Though no one has any idea where they sell it!)
- Mud è un minatore di Campo Vecchio, forse il più anormale e amato dai fans. E' famoso per il suo carattere infantile, affettuoso e chiacchierone nei confronti dell'Eroe, che in realtà non condivide le stesse emozioni. File:Mud.jpg Al primo incontro con lui, Mud cercherà di seguirlo come un fratello maggiore. L'unico modo per fermarlo è stenderlo o andare in posti pericolosi fuori le mura di Campo Vecchio. Parlando con lui si capisce che è di Khorinis, è stato abbandonato dai suoi genitori, e sbattuto nella Colonia per colpa di animali, il reato minore perseguibile a Khorinis.
- Dropped by Mudmonters in Mine
- When removed, a message appears saying "The mud mask crumbles as you rub it off your face." The mud will not return to a player's inventory. It used to be possible to remove it without crumbling by dying. File:Mud splatter.gif
- Mud is a element in Powder Game 2.
- Mud is a fictional liquid element for Powder Game.
- Mud is an element in Powder Game 2.
- Water + Earth = Mud
- Mud ist ein Charakter aus Gothic I. Mud ist wie viele ein normaler Buddler, jedoch etwas aufdringlich da er einem nach dem ersten Treffen verfolgt. Es hat den Anschein als sei er psychisch krank oder geistig zurückgeblieben. Der namenslose Held kann zwar versuchen ihn los zu werden, aber tun lässt sich das nur durch verprügeln. Mud erzählt dem Held allerlei Mist, wie von seinen Freunden aus Khorinis, seinen Eltern, seinen faible für Tiere oder von dem "Scheißpack" aus dem Neuen Lager Das Wort Mud(Eng.) bedeutet auf Deutsch Schlamm oder Dreck, was eine Anspielung auf sein Erscheinungsbild darstellen könnte
- Description Thick and sticky mud. Extraction Lab 50 = 1 Nutrient Paste You can create mud by putting water on sand blocks.
- You will need at least a Wood Mining Cell or better equipped to pull and take it. Taking/obtaining a block of Mud for the first time will unlock the crafting-recipe for Adobe Walls. Mud can be hardened into Adobe Bricks in a Forge. Adobe Bricks are then useful for many Adobe building blocks like walls, floors and roofs. When walking on mud (it can be placed directly), the player-character will be slowed down significantly and also even pushed back a little. Mud can be tilled (just like green Grass and Dirt) so you can grow crops on it. It will revert to Dirt if you don't plant seeds on it, and when green Grass is near, it will then turn into Grass. Some creatures like Pebbles, Rocksters, Night Rocksters or Rockzillas will either drop Mud in their Loot Bags when being killed or will sometimes provide you with Mud additional to their usual harvest as pets. On top of mud-blocks sometimes Corals will grow, especially if a body of water is near. So this is also a way to "grow" (or "farm") corals.
- A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer real-time virtual world described primarily in text. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a computer role-playing game set in a fantasy world populated by fictional races and monsters, with players being able to choose from a number of classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, history, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing. Most MUDs are run as hobbies and are free to players; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector. The history of modern Massively Multiplayer Online Role-Playing Games (MMORPGs) like World of Warcraft, and related virtual world genres such as the social virtual worlds exemplified by Second Life, traces directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers, such as Raph Koster, Brad McQuaid, Matt Firor, Mark Jacobs, Brian Green, and J. Todd Coleman, began as and/or players.
- It seems that the darker, artier side of glam rock, as exemplified by David Bowie and Roxy Music, interested Peel far more than the poppier sound of the Sweet and Mud: in fact, the only occasion he is known to have played any of the latter's records is on the Christmas show, 20 December 2001. Lonely This Christmas was purposely written as a pastiche of Elvis Presley, in particular Blue Christmas, a frequently played Christmas favourite of Peel's.
- Mud was a member of Sergeant Moak's squad in the Malaz 14th Army.
- Known as the 'Spoonful of Mud' in some versions of the game.
- Lieutenant Commander Geordi La Forge slipped into an underground cavern while investigating Galorndon Core for possible Romulan incursions into Federation space and landed in a large puddle of mud. (TNG: "The Enemy" ) Robert and Jean-Luc Picard were covered with mud during their fight in the Picard family vineyard in La Barre in 2367 and brought the mud into the Picard family home. Marie Picard wasn't amused about this situation. (TNG: "Family" ) Cadet Wesley Crusher was the unfortunate victim of a prank when Adam Martoni reprogrammed his sonic shower to spray mud. Later, Cadet Crusher got revenge by altering an antimatter regulator to spray chili sauce. (TNG: "The Game" )
- When removed, a message appears saying "The mud mask crumbles as you rub it off your face." The mud will not return to a player's inventory. If you die with the Mud worn on your face and it is one of your Items Kept on Death, it will go into your inventory without crumbling.
- When the great dam is about to collapse, Aquaman figures out why pretty quick when he sees mud being drawn to the surface from the river bottom, towards the crack in the dam. Due to there liquid-rock form, Wonder Woman and Aquaman compared the Lava Men to mud, Aquaman even asked them if they wanted to mud wrestle.
- Statistically, Mud has 500 HP, 44 PP, 153 Attack, 41 Defense, 122 Agility, and 15 Luck. Like all other Venus Djinn that are fought, in terms of resistance, it has a Venus Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Jupiter Resistance rating of 25, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rating of 125. Mud can use the following battle commands:
* Briar: Used 53 out of 256 times, this is a Psynergy spell that causes a series of quite large spiked vines to grow out of the ground quickly to assault the opposition, dealing a Venus-based attack with a power rating of 70 and a range of 3. This ability consumes 11 of its user's PP.
* Quake Sphere: Used 47 out of 256 times, this is a Psynergy spell that prompts three rectangular sections of ground underneath the party to jolt upward and retract into the ground quickly thrice in succession, bouncing each Adept three times, dealing a Veus-based attack with a power rating of 65 and a range of 7. This ability consumes 15 of its user's PP.
* Mad Growth: Used 41 out of 256 times, this is a Psynergy spell that causes a group of thorny vines to erupt from the ground and through the Adepts for a short time, dealing a Venus-based attack with a power rating of 60 and a range of 3. This ability consumes 10 of its user's PP.
* Gaia: Used 35 out of 256 times, this is a Psynergy spell that causes the ground beneath the enemy to open up and engulf the party in a wide reverse shower of Venus energy and medium-sized boulders, dealing a Venus-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
* Spire: Used 29 out of 256 times, this is a Psynergy spell that causes a thick stalactite to fall out of the sky and shatter onto a target, dealing a Venus-based attack with a power rating of 40. This ability consumes 5 of its user's PP.
* Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Venus-based attack rather than a non-elemental attack.
* Flee: Ued 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When defeated, Mud yields 360 EXP and 358 Coins, and the Mud Djinni is added to your party's Djinn collection. If you fell it with an offensive Jupiter Djinni like Waft, its rewards increase to 468 EXP and 465 Coins. It is possible to have four Jupiter Djinn in your collection at this point, so having Sheba summon Thor with them will deal over 400 damage to Mud in one blow (over 440 if she is equipped with the Clarity Circlet, meaning you only need at most two more actions to KO it in the first turn.
- During Mountain Daughter, it is used to provide grip on a tree that the player is otherwise unable to climb, to the centre of the lake. This only needs to be done once, so this item becomes useless afterwards.
- A MUD, or Multi-User Dungeon, is a multi-user real-time virtual online gaming world described entirely by text.
- A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by role-playing, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, and so on, such as G.I. Joe and the Transformers. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing. Most MUDs are run as hobbies and are free to players; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. (TFUMUX is free.) MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector. The history of modern Massively Multiplayer Online Role-Playing Games (MMORPGs) like World of Warcraft, and related virtual world genres such as the social virtual worlds exemplified by Second Life, traces directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).
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