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rdfs:comment | - Dew is a CAW superstar formerly hired to the Raw brand of New-WWE.
- Dew is a gray she-cat with notched ears, sleek, short, thick fur, and bright blue eyes.
- DUUUU!
- Dew was an accumulation of water droplets on the ground caused by condensation. In 2269, Doctor Leonard McCoy referred to the Phylosian antidote for the bite of the Retlaw plant as an "alien dew drop". (TAS: "The Infinite Vulcan")
- Dew (デュー Dyū) is a playable character from Fire Emblem: Genealogy of the Holy War. He is the thief who assists in Edain's escape from the clutches of Prince Munnir of Verdane in Chapter 1. He was initially captured by Jamke for attempting to steal the treasures of the castle, but is later freed to escort Edain to safety. He will eventually perish in the Battle of Belhalla, alongside several of his fellow comrades.
- Dew is a divine mare that is part of the Water divines. She has the ability to switch her skills each day. One day she is skilled at galloping, the next day, she is amazing in stamina. Dew can breed once with Cloud to give birth to a unique foal: Wave. If you have obtained all the existing Water divines, Dew can breed a second time with Cloud to give birth to an ultimate foal: Brook. She can only give birth to him once in her lifetime.
- The acronym DEW may refer to:
* Directed-energy warfare
* Directed-energy weapon
- Dew is a non-playable thief in SSS. He fights with a sword in close battle. He can also steal his enemy's items to give to his officer or use against the opponent.
- Birthdate- March 27 Age- 43 (deceased) Occupation- Creator for East Death Planet
- Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is EAFFFE
- Statistically, Dew has 654 HP, 59 PP, 281 Attack, 77 Defense, 172 Agility, and 19 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125. Dew can use the following battle commands:
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owl:sameAs | |
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dcterms:subject | |
familyt | |
Hexidecimal Code | |
affie | |
pastaffie | - Rogue, Clear Sky's Camp, River Ripple's Camp
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deadbooks | |
namest | - Warrior:
- Hunter:
- Kit:Rogue:Early Settler:
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postdeath | |
speaker a | |
Mag | |
speaker b | |
Skl | |
str | |
MOV | |
speaker c | |
Alternate Shade | |
familyl | |
LCK | |
quote a | - We can hunt for your as well as ourselves.
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namesl | |
Item | - File:FE4Ironsword.gifIron Sword
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quote b | - Thorn looks scrawny, but he's wily, and as fast as a ferret.
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spd | |
Shade of | |
quote c | - Dew's a good fighter. No cat's taken prey from her since she was a kit.
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livebooks | - Thunder Rising, The First Battle, The Blazing Star, A Forest Divided. Path of Stars, Moth Flight's Vision, Thunderstar's Echo
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billed | |
Weight | |
Speaker | - Dew commenting on the separation to Gray Wing
- Thorn to Dew during a training session
- Thorn citing reasons for she and Dew to join Clear Sky
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apps | |
Birth Place | |
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DEF | |
Names | |
death date | |
Class | |
Description | - Thorn and Dew noting reasons to join Clear Sky
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firstseen | - Chapter 1: Girl of the Spirit Forest
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Retired | |
Quote | - "Dew's a good fighter. No cat's taken prey from her since she was a kit."
- One of these days your speed will fail you.
- It's all well and good for us to separate, but now there's no way of knowing if the others are having the same problem, or how far the illness has spread.
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Lead | |
Death | |
Trainer | |
ref | - The First Battle, page 82
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Holy Blood | |
wrank | |
abstract | - Dew is a CAW superstar formerly hired to the Raw brand of New-WWE.
- Dew is a gray she-cat with notched ears, sleek, short, thick fur, and bright blue eyes.
- Statistically, Dew has 654 HP, 59 PP, 281 Attack, 77 Defense, 172 Agility, and 19 Luck. Like all other Mercury Djinn that are fought, in terms of resistance, it has a Mercury Resistance rating of 193, Venus and Jupiter Resistance ratings of 100 each, and a Mars Resistance rating of 25, and in regards to its abilities it uses its available Mercury-based attacks with a Mercury power rating of 125. Dew can use the following battle commands:
* Froth Sphere: Used 53 out of 256 times, this is a Psynergy spell that projects a moderately large array of watery spheres that arc into the party, dealing a Mercury-based attack with a power rating of 65 and a range of 5. This ability consumes 12 of its user's PP.
* Ice Horn: Used 47 out of 256 times, this is a Psynergy spell that shoots a mass of ice spikes down onto multiple Adepts, dealing a Mercury-based attack with a power rating of 70 and a range of 3. This ability consumes 11 of its user's PP.
* Hail Prism: Used 41 out of 256 times, this is a Psynergy spell that causes four large ice spheres to slam into the party of Adepts and shatter in quick succession, dealing a Mercury-based attack with a power rating of 90 and a range of 5. It consumes 16 of its user's PP.
* Glacier: Used 35 out of 256 times, this is a Psynergy spell that causes a large amount of ice shards to drop onto the party, dealing a Mercury-based attack with a power rating of 100 and a range of 3. This ability consumes 15 of its user's PP.
* Deluge: Used 29 out of 256 times, this is a Psynergy spell that causes a long array of watery spheres to drop out of the sky and onto the targeted Adepts, dealing a Mercury-based attack with a power rating of 120 and a range of 5. This ability consumes 20 of its user's PP.
* Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Mercury-based attack rather than a non-elemental attack.
* Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When felled, Dew yields 606 EXP and 484 coins, and the Dew Djinni is added to your party's Djinn collection. If you fell it with an offensive Mars Djinni, its rewards increase to 787 EXP and 629 Coins. Being found near the end of the game, Dew is should be easy to blow away with summons in one turn. Its placement on the field makes it recommended to save before battling it, in case it flees.
- DUUUU!
- Dew was an accumulation of water droplets on the ground caused by condensation. In 2269, Doctor Leonard McCoy referred to the Phylosian antidote for the bite of the Retlaw plant as an "alien dew drop". (TAS: "The Infinite Vulcan")
- Dew (デュー Dyū) is a playable character from Fire Emblem: Genealogy of the Holy War. He is the thief who assists in Edain's escape from the clutches of Prince Munnir of Verdane in Chapter 1. He was initially captured by Jamke for attempting to steal the treasures of the castle, but is later freed to escort Edain to safety. He will eventually perish in the Battle of Belhalla, alongside several of his fellow comrades.
- Dew is a divine mare that is part of the Water divines. She has the ability to switch her skills each day. One day she is skilled at galloping, the next day, she is amazing in stamina. Dew can breed once with Cloud to give birth to a unique foal: Wave. If you have obtained all the existing Water divines, Dew can breed a second time with Cloud to give birth to an ultimate foal: Brook. She can only give birth to him once in her lifetime.
- The acronym DEW may refer to:
* Directed-energy warfare
* Directed-energy weapon
- Dew is a non-playable thief in SSS. He fights with a sword in close battle. He can also steal his enemy's items to give to his officer or use against the opponent.
- Birthdate- March 27 Age- 43 (deceased) Occupation- Creator for East Death Planet
- Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is EAFFFE
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