PropertyValue
rdf:type
rdfs:label
  • Deflector Shield
  • Deflector shield
rdfs:comment
  • Deflector shields were force field-based devices that projected energy in a certain direction to absorb impacts from weapons, such as phasers, disruptors, transporters and photon torpedoes. Multi-adaptive shields were deflector shields whose sensor signature was constantly changing when the shields were activated. (VOY: "The Raven", RIS Bouteina: Cloak, baby, Cloak!)
  • Deflector shields, also known simply as shields, were translucent or transparent energy fields produced by deflector shield generators. These generators could be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield was to block or deflect projectiles and lasers from hitting the object under protection.
  • The jackals' shield is impenetrable to magnum shots and neddelers along with assault riffles and any other things that use bullets. Now things that can penetrate their shields are explosives like grenades or rockets and fuel rods and they can be penetrated by a grav hammer or it can be deactivated by and overcharged plasma pistol shot. Sometimes if you are lucky you can get the jackal to dive and if you have a swift trigger finger you can shoot him in his back or a swift headshot.
  • Two main types of shields existed. The first one, known as the ray shield was capable of protecting against energy-based projectiles but barely had any effect on solid ammunition or units. The second type, the particle shield was designed to counter solid hazards, such as asteroids, missiles or units. Larger ships or structures often wielded both kinds of shields, but lighter units usually spared the latter. Ray shields could sometimes be fatal to organic beings due to their massive energy.
  • Most starships are fitted with deflector shields, often projected from a deflector dish, to protect them from particle impacts which, particularly at high velocities, could cause huge amounts of damage. While basic deflectors and deflector beams could provide minimal protection from weapons fire and basic mishaps, the majority of advanced starships were also fitted with more powerful shielding which could be activated in tactical situations. However, these shields were sufficiently powerful that they also blocked out transporter beams. (TNG movie: Star Trek: First Contact, et al.)
  • Deflector shields, also known simply as shields, are translucent or transparent energy fields produced by deflector shield generators. These generators can be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield is to block or deflect projectiles and lasers from hitting the object under protection.
dcterms:subject
Icon Number
  • 71
Icon Color
  • Green
Icon Border
  • 1
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KO
  • 디플렉터 방어막
DE
  • Deflektorschild
Name
  • Deflector Shield
Type
  • Buff
Duration
  • 2
Ru
  • Дефлекторный щит/Канон
dbkwik:spacequest/property/wikiPageUsesTemplate
Effects
  • Absorbs incoming damage
  • Resists effects while active
wikipage disambiguates
abstract
  • Deflector shields were force field-based devices that projected energy in a certain direction to absorb impacts from weapons, such as phasers, disruptors, transporters and photon torpedoes. Multi-adaptive shields were deflector shields whose sensor signature was constantly changing when the shields were activated. (VOY: "The Raven", RIS Bouteina: Cloak, baby, Cloak!)
  • Deflector shields, also known simply as shields, are translucent or transparent energy fields produced by deflector shield generators. These generators can be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield is to block or deflect projectiles and lasers from hitting the object under protection. Deflector shields works in a layered defense fashion: A volumetric field effect extends out from the surface of the shield projector, attempting to reduce the coherency of any beam attacks and deflect physical objects. The shield itself behaves in a manner similar to that of a thermally conductive material — energy applied is quickly diffused and re-radiated back into the environment, but the shield itself can also absorb some of the energy. The absorbed energy is shunted into heat sinks, and re-radiated at a lesser rate by the shield and neutrino radiators. The use of deflector shields on starfighters and other small craft, makes them capable of hypersonic speeds in planetary atmospheres. The strength of a deflector shield is a factor depending on how close the shield is to the projector, the efficiency of the projector, the power applied, and the surface area of the shield. It is common for starship deflectors to be projected a few molecules underneath the hull plating, and then extended outwards to protect hull integrity. Starship shields can handle massive amounts of energy or punishment, although it is possible to disable a shield by concentrating fire on a specific location. However, by diverting other shipboard energy reserves to the shields, the deflectors can be regenerated.
  • Most starships are fitted with deflector shields, often projected from a deflector dish, to protect them from particle impacts which, particularly at high velocities, could cause huge amounts of damage. While basic deflectors and deflector beams could provide minimal protection from weapons fire and basic mishaps, the majority of advanced starships were also fitted with more powerful shielding which could be activated in tactical situations. However, these shields were sufficiently powerful that they also blocked out transporter beams. (TNG movie: Star Trek: First Contact, et al.) Shields could be configured in two forms; ellipsoid form shielding, common in Federation starships in the 24th century, which projected a shield bubble around a starship. Or contour-conforming shielding which was projected much closer to the ships hull providing more specifically localized protection. Some shielding systems also allowed shielding over specific areas of a ship to be activated or deactivated to provide protection for a specific area only and presumably reduce power consumption not protecting the entire hull. (TNG movie: Star Trek: First Contact, et al.) Horta were seemingly invulnerable to even very powerful shields, being capable of passing straight through them with very little effort. (DS9 novel: Devil in the Sky) While conducting operations in the Badlands in the early 2370s, the Maquis discovered a way to apply regenerative tuning techniques in order to keep their shields operative in the extreme magnetic and radiation flux of the region. In early 2372, the USS Enterprise-E applied some of these techniques to their shields while inside the Pantera Nebula. (TNG eBook: A Sea of Troubles) In addition to standard deflectors, there a number of other shielding technologies that were developed including: * Regenerative shields, * Adaptive shielding used by the Borg, which analyze weapons fire and adjust shield frequencies to better resist outside forces. This type of technology appears to rely upon the Collective's considerable processing power to analyze incoming weapons fire. (TNG episode: "The Best of Both Worlds", et al.) * Metaphasic shields, developed by the Ferengi Dr. Reyga, are capable of withstanding the pressure, radiation and energy of a star's corona. (TNG episode: "Suspicions") * Covariant shielding was an extremely powerful form of starship deflector shieldingtechnology, difficult to penetrate with conventional weaponry. (VOY: "Tsunkatse"). * Regenetative sheilding was used on the highly advanced federation tactical Cruiser USS Prometheus. It utilised multi-layered/tier sheilding that enabled rapid recharging(regeneration) of resting layers, so if the initial layer taking the brunt of an attack gets depleted another fully charged layer is ready to take over while the initial one recovers, etc. * Unimatrix sheilding used on the Delta flyer, was a Borg influenced technology, that utilised Borg algorithms to help optimise sheild frequency against incoming attacks. (Although not granting the same level of adaptive frequency invulnerability as true Borg sheilds, it did however impressively enhance conventional sheild defensive strength). NOTE: Despite its name - the Multi-adaptive shielding, developed by Erin and Magnus Hansen, was a steath system specifically designed and used to mask/sheild a vessel from Borg sensors. (and not a conventional defense sheild) (VOY episode: "Dark Frontier")
  • Deflector shields, also known simply as shields, were translucent or transparent energy fields produced by deflector shield generators. These generators could be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield was to block or deflect projectiles and lasers from hitting the object under protection.
  • The jackals' shield is impenetrable to magnum shots and neddelers along with assault riffles and any other things that use bullets. Now things that can penetrate their shields are explosives like grenades or rockets and fuel rods and they can be penetrated by a grav hammer or it can be deactivated by and overcharged plasma pistol shot. Sometimes if you are lucky you can get the jackal to dive and if you have a swift trigger finger you can shoot him in his back or a swift headshot.
  • Two main types of shields existed. The first one, known as the ray shield was capable of protecting against energy-based projectiles but barely had any effect on solid ammunition or units. The second type, the particle shield was designed to counter solid hazards, such as asteroids, missiles or units. Larger ships or structures often wielded both kinds of shields, but lighter units usually spared the latter. Ray shields could sometimes be fatal to organic beings due to their massive energy.
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